Update script.js
Browse files
script.js
CHANGED
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@@ -1,45 +1,26 @@
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// モジュールの設定
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const { Engine, Render, Runner, Bodies, World, Events } = Matter;
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}
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// 新しいレンダラを作成
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render = Render.create({
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element: document.body,
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engine: engine,
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canvas: document.getElementById('world'),
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options: {
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width: window.innerWidth,
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height: window.innerHeight,
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wireframes: false
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}
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});
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Render.run(render);
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runner = Runner.create();
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Runner.run(runner, engine);
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}
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// 初期化
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initializeEngine();
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// シミュレーションに必要な変数
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let ball = null;
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@@ -48,18 +29,27 @@ let vyData = [];
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let xData = [];
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let tData = [];
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let vxyData = [];
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let startTime = null;
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// クリックイベントで小球を生成
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document.addEventListener('click', (event) => {
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if (ball) {
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plotGraphs();
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initializeEngine(); // エンジンをリセットして再初期化
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}
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const x = event.clientX;
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const y = event.clientY;
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const velocityX = parseFloat(document.getElementById('vx').value); // ユーザー入力の初速度X
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const velocityY = parseFloat(document.getElementById('vy').value); // ユーザー入力の初速度Y
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World.add(world, ball);
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// データの初期化
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vxData = [];
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vyData = [];
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xData = [];
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tData = [];
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vxyData = [];
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startTime = new Date().getTime();
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});
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@@ -86,17 +71,32 @@ Events.on(engine, 'beforeUpdate', () => {
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tData.push(elapsedTime);
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vxyData.push({ x: ball.velocity.x, y: ball.velocity.y });
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// 画面外に出た場合、ボールを削除
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if (ball.position.x < 0 || ball.position.x > window.innerWidth ||
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ball.position.y < 0 || ball.position.y > window.innerHeight) {
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World.remove(world, ball);
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ball = null;
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plotGraphs();
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}
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}
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});
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// グラフ描画の関数
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function plotGraphs() {
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plotChart('vxChart', 'Velocity-X vs Time', tData, vxData);
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// モジュールの設定
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const { Engine, Render, Runner, Bodies, World, Events } = Matter;
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// エンジンとワールドの作成
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const engine = Engine.create();
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const world = engine.world;
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// レンダラの作成
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const render = Render.create({
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element: document.body,
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engine: engine,
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canvas: document.getElementById('world'),
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options: {
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width: window.innerWidth,
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height: window.innerHeight,
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wireframes: false,
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background: '#ffffff'
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}
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});
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Render.run(render);
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const runner = Runner.create();
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Runner.run(runner, engine);
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// シミュレーションに必要な変数
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let ball = null;
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let xData = [];
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let tData = [];
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let vxyData = [];
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let breadcrumbs = [];
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let startTime = null;
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// キャンバスの境界を取得
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const canvasBounds = render.canvas.getBoundingClientRect();
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// クリックイベントで小球を生成
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document.addEventListener('click', (event) => {
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// キャンバス内のクリックのみ反応
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if (event.clientX < canvasBounds.left || event.clientX > canvasBounds.right ||
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event.clientY < canvasBounds.top || event.clientY > canvasBounds.bottom) {
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return;
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}
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// 既存のボールがあれば新しいボールを生成しない
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if (ball) {
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return;
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}
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const x = event.clientX - canvasBounds.left;
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const y = event.clientY - canvasBounds.top;
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const velocityX = parseFloat(document.getElementById('vx').value); // ユーザー入力の初速度X
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const velocityY = parseFloat(document.getElementById('vy').value); // ユーザー入力の初速度Y
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World.add(world, ball);
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// データの初期化
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startTime = new Date().getTime();
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});
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tData.push(elapsedTime);
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vxyData.push({ x: ball.velocity.x, y: ball.velocity.y });
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// BreadCrumbsの追加
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breadcrumbs.push(Bodies.circle(ball.position.x, ball.position.y, 2, { isStatic: true }));
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World.add(world, breadcrumbs[breadcrumbs.length - 1]);
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// 画面外に出た場合、ボールを削除
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if (ball.position.x < 0 || ball.position.x > window.innerWidth ||
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ball.position.y < 0 || ball.position.y > window.innerHeight) {
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World.remove(world, ball);
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ball = null;
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plotGraphs();
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resetVariables();
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}
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}
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});
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// 変数をリセットする関数
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function resetVariables() {
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vxData = [];
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vyData = [];
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xData = [];
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tData = [];
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vxyData = [];
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breadcrumbs.forEach(breadcrumb => World.remove(world, breadcrumb));
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breadcrumbs = [];
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}
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// グラフ描画の関数
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function plotGraphs() {
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plotChart('vxChart', 'Velocity-X vs Time', tData, vxData);
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