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index.html
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|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>GO - The Ancient Board Game</title>
|
| 7 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 8 |
+
<style>
|
| 9 |
+
* {
|
| 10 |
+
margin: 0;
|
| 11 |
+
padding: 0;
|
| 12 |
+
box-sizing: border-box;
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
:root {
|
| 16 |
+
--wood-dark: #5d4037;
|
| 17 |
+
--wood-light: #8d6e63;
|
| 18 |
+
--wood-surface: #a1887f;
|
| 19 |
+
--board-border: #3e2723;
|
| 20 |
+
--black-stone: #1a1a1a;
|
| 21 |
+
--white-stone: #f5f5f5;
|
| 22 |
+
--highlight: #ffd54f;
|
| 23 |
+
--shadow: rgba(0, 0, 0, 0.3);
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
body {
|
| 27 |
+
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
| 28 |
+
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 50%, #0f3460 100%);
|
| 29 |
+
min-height: 100vh;
|
| 30 |
+
color: #fff;
|
| 31 |
+
overflow-x: hidden;
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
/* Header */
|
| 35 |
+
.header {
|
| 36 |
+
background: linear-gradient(90deg, var(--board-border) 0%, #2c1810 100%);
|
| 37 |
+
padding: 1rem 2rem;
|
| 38 |
+
display: flex;
|
| 39 |
+
justify-content: space-between;
|
| 40 |
+
align-items: center;
|
| 41 |
+
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.4);
|
| 42 |
+
position: relative;
|
| 43 |
+
z-index: 10;
|
| 44 |
+
}
|
| 45 |
+
|
| 46 |
+
.logo {
|
| 47 |
+
display: flex;
|
| 48 |
+
align-items: center;
|
| 49 |
+
gap: 1rem;
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
.logo-icon {
|
| 53 |
+
width: 50px;
|
| 54 |
+
height: 50px;
|
| 55 |
+
background: linear-gradient(145deg, #fff, #e0e0e0);
|
| 56 |
+
border-radius: 50%;
|
| 57 |
+
display: flex;
|
| 58 |
+
align-items: center;
|
| 59 |
+
justify-content: center;
|
| 60 |
+
font-size: 1.5rem;
|
| 61 |
+
color: var(--board-border);
|
| 62 |
+
font-weight: bold;
|
| 63 |
+
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3);
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
.logo-text {
|
| 67 |
+
font-size: 2rem;
|
| 68 |
+
font-weight: 700;
|
| 69 |
+
background: linear-gradient(90deg, #ffd700, #ffecb3);
|
| 70 |
+
-webkit-background-clip: text;
|
| 71 |
+
-webkit-text-fill-color: transparent;
|
| 72 |
+
background-clip: text;
|
| 73 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.3);
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
.header-links {
|
| 77 |
+
display: flex;
|
| 78 |
+
gap: 1.5rem;
|
| 79 |
+
align-items: center;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
.header-link {
|
| 83 |
+
color: #ffd700;
|
| 84 |
+
text-decoration: none;
|
| 85 |
+
font-weight: 500;
|
| 86 |
+
padding: 0.5rem 1rem;
|
| 87 |
+
border-radius: 8px;
|
| 88 |
+
transition: all 0.3s ease;
|
| 89 |
+
border: 1px solid transparent;
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
.header-link:hover {
|
| 93 |
+
background: rgba(255, 215, 0, 0.1);
|
| 94 |
+
border-color: #ffd700;
|
| 95 |
+
}
|
| 96 |
+
|
| 97 |
+
/* Main Container */
|
| 98 |
+
.main-container {
|
| 99 |
+
display: flex;
|
| 100 |
+
justify-content: center;
|
| 101 |
+
align-items: flex-start;
|
| 102 |
+
padding: 2rem;
|
| 103 |
+
gap: 2rem;
|
| 104 |
+
flex-wrap: wrap;
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
/* Game Area */
|
| 108 |
+
.game-area {
|
| 109 |
+
display: flex;
|
| 110 |
+
flex-direction: column;
|
| 111 |
+
align-items: center;
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
.game-info {
|
| 115 |
+
background: rgba(255, 255, 255, 0.1);
|
| 116 |
+
backdrop-filter: blur(10px);
|
| 117 |
+
border-radius: 16px;
|
| 118 |
+
padding: 1.5rem 2rem;
|
| 119 |
+
margin-bottom: 1.5rem;
|
| 120 |
+
display: flex;
|
| 121 |
+
gap: 2rem;
|
| 122 |
+
align-items: center;
|
| 123 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
.current-player {
|
| 127 |
+
display: flex;
|
| 128 |
+
align-items: center;
|
| 129 |
+
gap: 1rem;
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
.player-indicator {
|
| 133 |
+
width: 40px;
|
| 134 |
+
height: 40px;
|
| 135 |
+
border-radius: 50%;
|
| 136 |
+
box-shadow: 0 4px 10px rgba(0, 0, 0, 0.3);
|
| 137 |
+
transition: all 0.3s ease;
|
| 138 |
+
}
|
| 139 |
+
|
| 140 |
+
.player-indicator.black {
|
| 141 |
+
background: radial-gradient(circle at 30% 30%, #444, #000);
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
.player-indicator.white {
|
| 145 |
+
background: radial-gradient(circle at 30% 30%, #fff, #ccc);
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
.player-label {
|
| 149 |
+
font-size: 1.1rem;
|
| 150 |
+
font-weight: 600;
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
.turn-indicator {
|
| 154 |
+
animation: pulse 1.5s infinite;
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
@keyframes pulse {
|
| 158 |
+
0%, 100% { transform: scale(1); }
|
| 159 |
+
50% { transform: scale(1.1); }
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
/* Board */
|
| 163 |
+
.board-container {
|
| 164 |
+
position: relative;
|
| 165 |
+
padding: 2rem;
|
| 166 |
+
background: linear-gradient(145deg, var(--wood-dark), var(--wood-light));
|
| 167 |
+
border-radius: 12px;
|
| 168 |
+
box-shadow:
|
| 169 |
+
0 20px 60px rgba(0, 0, 0, 0.5),
|
| 170 |
+
inset 0 2px 10px rgba(255, 255, 255, 0.1);
|
| 171 |
+
border: 8px solid var(--board-border);
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
.board {
|
| 175 |
+
position: relative;
|
| 176 |
+
background: linear-gradient(145deg, #deb887, #d2a679);
|
| 177 |
+
border-radius: 4px;
|
| 178 |
+
box-shadow: inset 0 0 30px rgba(0, 0, 0, 0.2);
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
.grid-lines {
|
| 182 |
+
position: absolute;
|
| 183 |
+
top: 0;
|
| 184 |
+
left: 0;
|
| 185 |
+
width: 100%;
|
| 186 |
+
height: 100%;
|
| 187 |
+
pointer-events: none;
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
.grid-line {
|
| 191 |
+
position: absolute;
|
| 192 |
+
background: #4a3728;
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
.grid-line.horizontal {
|
| 196 |
+
width: calc(100% - 2px);
|
| 197 |
+
height: 1px;
|
| 198 |
+
left: 1px;
|
| 199 |
+
}
|
| 200 |
+
|
| 201 |
+
.grid-line.vertical {
|
| 202 |
+
width: 1px;
|
| 203 |
+
height: calc(100% - 2px);
|
| 204 |
+
top: 1px;
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
/* Star Points */
|
| 208 |
+
.star-point {
|
| 209 |
+
position: absolute;
|
| 210 |
+
width: 10px;
|
| 211 |
+
height: 10px;
|
| 212 |
+
background: #4a3728;
|
| 213 |
+
border-radius: 50%;
|
| 214 |
+
transform: translate(-50%, -50%);
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
/* Stones */
|
| 218 |
+
.stones-container {
|
| 219 |
+
position: absolute;
|
| 220 |
+
top: 0;
|
| 221 |
+
left: 0;
|
| 222 |
+
width: 100%;
|
| 223 |
+
height: 100%;
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
.stone {
|
| 227 |
+
position: absolute;
|
| 228 |
+
width: 92%;
|
| 229 |
+
height: 92%;
|
| 230 |
+
border-radius: 50%;
|
| 231 |
+
transform: translate(-50%, -50%);
|
| 232 |
+
cursor: pointer;
|
| 233 |
+
transition: transform 0.2s ease;
|
| 234 |
+
box-shadow:
|
| 235 |
+
2px 4px 8px rgba(0, 0, 0, 0.4),
|
| 236 |
+
inset 2px 4px 8px rgba(255, 255, 255, 0.2),
|
| 237 |
+
inset -2px -4px 8px rgba(0, 0, 0, 0.3);
|
| 238 |
+
}
|
| 239 |
+
|
| 240 |
+
.stone:hover {
|
| 241 |
+
transform: translate(-50%, -50%) scale(1.05);
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
.stone.black {
|
| 245 |
+
background: radial-gradient(circle at 30% 30%, #555, #1a1a1a);
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
.stone.white {
|
| 249 |
+
background: radial-gradient(circle at 30% 30%, #fff, #ccc);
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
.stone.last-move {
|
| 253 |
+
box-shadow:
|
| 254 |
+
2px 4px 8px rgba(0, 0, 0, 0.4),
|
| 255 |
+
inset 2px 4px 8px rgba(255, 255, 255, 0.2),
|
| 256 |
+
inset -2px -4px 8px rgba(0, 0, 0, 0.3),
|
| 257 |
+
0 0 15px #ffd700;
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
/* Ghost Stone */
|
| 261 |
+
.ghost-stone {
|
| 262 |
+
position: absolute;
|
| 263 |
+
width: 92%;
|
| 264 |
+
height: 92%;
|
| 265 |
+
border-radius: 50%;
|
| 266 |
+
transform: translate(-50%, -50%);
|
| 267 |
+
pointer-events: none;
|
| 268 |
+
opacity: 0;
|
| 269 |
+
transition: opacity 0.2s ease;
|
| 270 |
+
box-shadow: 0 0 20px rgba(255, 255, 255, 0.5);
|
| 271 |
+
}
|
| 272 |
+
|
| 273 |
+
.ghost-stone.visible {
|
| 274 |
+
opacity: 0.5;
|
| 275 |
+
}
|
| 276 |
+
|
| 277 |
+
.ghost-stone.black {
|
| 278 |
+
background: radial-gradient(circle at 30% 30%, #555, #1a1a1a);
|
| 279 |
+
}
|
| 280 |
+
|
| 281 |
+
.ghost-stone.white {
|
| 282 |
+
background: radial-gradient(circle at 30% 30%, #fff, #ccc);
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
/* Capture Display */
|
| 286 |
+
.captures {
|
| 287 |
+
display: flex;
|
| 288 |
+
gap: 2rem;
|
| 289 |
+
background: rgba(0, 0, 0, 0.2);
|
| 290 |
+
padding: 1rem 1.5rem;
|
| 291 |
+
border-radius: 12px;
|
| 292 |
+
}
|
| 293 |
+
|
| 294 |
+
.capture-item {
|
| 295 |
+
display: flex;
|
| 296 |
+
align-items: center;
|
| 297 |
+
gap: 0.5rem;
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
.capture-stone {
|
| 301 |
+
width: 24px;
|
| 302 |
+
height: 24px;
|
| 303 |
+
border-radius: 50%;
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
.capture-stone.black {
|
| 307 |
+
background: radial-gradient(circle at 30% 30%, #555, #1a1a1a);
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
.capture-stone.white {
|
| 311 |
+
background: radial-gradient(circle at 30% 30%, #fff, #ccc);
|
| 312 |
+
border: 1px solid #ccc;
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
/* Sidebar */
|
| 316 |
+
.sidebar {
|
| 317 |
+
width: 320px;
|
| 318 |
+
display: flex;
|
| 319 |
+
flex-direction: column;
|
| 320 |
+
gap: 1.5rem;
|
| 321 |
+
}
|
| 322 |
+
|
| 323 |
+
.panel {
|
| 324 |
+
background: rgba(255, 255, 255, 0.1);
|
| 325 |
+
backdrop-filter: blur(10px);
|
| 326 |
+
border-radius: 16px;
|
| 327 |
+
padding: 1.5rem;
|
| 328 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
.panel-title {
|
| 332 |
+
font-size: 1.2rem;
|
| 333 |
+
font-weight: 600;
|
| 334 |
+
margin-bottom: 1rem;
|
| 335 |
+
display: flex;
|
| 336 |
+
align-items: center;
|
| 337 |
+
gap: 0.5rem;
|
| 338 |
+
color: #ffd700;
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
/* Game Controls */
|
| 342 |
+
.controls {
|
| 343 |
+
display: flex;
|
| 344 |
+
flex-direction: column;
|
| 345 |
+
gap: 0.75rem;
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
.btn {
|
| 349 |
+
padding: 0.875rem 1.5rem;
|
| 350 |
+
border: none;
|
| 351 |
+
border-radius: 10px;
|
| 352 |
+
font-size: 1rem;
|
| 353 |
+
font-weight: 600;
|
| 354 |
+
cursor: pointer;
|
| 355 |
+
transition: all 0.3s ease;
|
| 356 |
+
display: flex;
|
| 357 |
+
align-items: center;
|
| 358 |
+
justify-content: center;
|
| 359 |
+
gap: 0.5rem;
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
.btn-primary {
|
| 363 |
+
background: linear-gradient(135deg, #ffd700, #ffb300);
|
| 364 |
+
color: #1a1a2e;
|
| 365 |
+
box-shadow: 0 4px 15px rgba(255, 215, 0, 0.3);
|
| 366 |
+
}
|
| 367 |
+
|
| 368 |
+
.btn-primary:hover {
|
| 369 |
+
transform: translateY(-2px);
|
| 370 |
+
box-shadow: 0 6px 20px rgba(255, 215, 0, 0.4);
|
| 371 |
+
}
|
| 372 |
+
|
| 373 |
+
.btn-secondary {
|
| 374 |
+
background: rgba(255, 255, 255, 0.1);
|
| 375 |
+
color: #fff;
|
| 376 |
+
border: 1px solid rgba(255, 255, 255, 0.2);
|
| 377 |
+
}
|
| 378 |
+
|
| 379 |
+
.btn-secondary:hover {
|
| 380 |
+
background: rgba(255, 255, 255, 0.2);
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
/* Move History */
|
| 384 |
+
.move-history {
|
| 385 |
+
max-height: 200px;
|
| 386 |
+
overflow-y: auto;
|
| 387 |
+
display: flex;
|
| 388 |
+
flex-direction: column;
|
| 389 |
+
gap: 0.25rem;
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
.move-history::-webkit-scrollbar {
|
| 393 |
+
width: 6px;
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
.move-history::-webkit-scrollbar-track {
|
| 397 |
+
background: rgba(255, 255, 255, 0.1);
|
| 398 |
+
border-radius: 3px;
|
| 399 |
+
}
|
| 400 |
+
|
| 401 |
+
.move-history::-webkit-scrollbar-thumb {
|
| 402 |
+
background: rgba(255, 215, 0, 0.5);
|
| 403 |
+
border-radius: 3px;
|
| 404 |
+
}
|
| 405 |
+
|
| 406 |
+
.move-entry {
|
| 407 |
+
padding: 0.5rem 0.75rem;
|
| 408 |
+
background: rgba(0, 0, 0, 0.2);
|
| 409 |
+
border-radius: 6px;
|
| 410 |
+
font-size: 0.9rem;
|
| 411 |
+
display: flex;
|
| 412 |
+
justify-content: space-between;
|
| 413 |
+
transition: background 0.2s ease;
|
| 414 |
+
}
|
| 415 |
+
|
| 416 |
+
.move-entry:hover {
|
| 417 |
+
background: rgba(0, 0, 0, 0.3);
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
.move-number {
|
| 421 |
+
color: #ffd700;
|
| 422 |
+
font-weight: 600;
|
| 423 |
+
}
|
| 424 |
+
|
| 425 |
+
/* Game Rules */
|
| 426 |
+
.rules-list {
|
| 427 |
+
list-style: none;
|
| 428 |
+
display: flex;
|
| 429 |
+
flex-direction: column;
|
| 430 |
+
gap: 0.75rem;
|
| 431 |
+
}
|
| 432 |
+
|
| 433 |
+
.rules-list li {
|
| 434 |
+
display: flex;
|
| 435 |
+
align-items: flex-start;
|
| 436 |
+
gap: 0.75rem;
|
| 437 |
+
font-size: 0.95rem;
|
| 438 |
+
line-height: 1.4;
|
| 439 |
+
}
|
| 440 |
+
|
| 441 |
+
.rules-list i {
|
| 442 |
+
color: #ffd700;
|
| 443 |
+
margin-top: 2px;
|
| 444 |
+
}
|
| 445 |
+
|
| 446 |
+
/* Modal */
|
| 447 |
+
.modal-overlay {
|
| 448 |
+
position: fixed;
|
| 449 |
+
top: 0;
|
| 450 |
+
left: 0;
|
| 451 |
+
width: 100%;
|
| 452 |
+
height: 100%;
|
| 453 |
+
background: rgba(0, 0, 0, 0.7);
|
| 454 |
+
display: none;
|
| 455 |
+
justify-content: center;
|
| 456 |
+
align-items: center;
|
| 457 |
+
z-index: 1000;
|
| 458 |
+
backdrop-filter: blur(5px);
|
| 459 |
+
}
|
| 460 |
+
|
| 461 |
+
.modal-overlay.active {
|
| 462 |
+
display: flex;
|
| 463 |
+
}
|
| 464 |
+
|
| 465 |
+
.modal {
|
| 466 |
+
background: linear-gradient(145deg, #2c1810, #1a1a2e);
|
| 467 |
+
border-radius: 20px;
|
| 468 |
+
padding: 2.5rem;
|
| 469 |
+
text-align: center;
|
| 470 |
+
max-width: 400px;
|
| 471 |
+
border: 2px solid #ffd700;
|
| 472 |
+
box-shadow: 0 25px 50px rgba(0, 0, 0, 0.5);
|
| 473 |
+
animation: modalSlide 0.3s ease;
|
| 474 |
+
}
|
| 475 |
+
|
| 476 |
+
@keyframes modalSlide {
|
| 477 |
+
from {
|
| 478 |
+
transform: translateY(-50px);
|
| 479 |
+
opacity: 0;
|
| 480 |
+
}
|
| 481 |
+
to {
|
| 482 |
+
transform: translateY(0);
|
| 483 |
+
opacity: 1;
|
| 484 |
+
}
|
| 485 |
+
}
|
| 486 |
+
|
| 487 |
+
.modal h2 {
|
| 488 |
+
font-size: 2rem;
|
| 489 |
+
margin-bottom: 1rem;
|
| 490 |
+
color: #ffd700;
|
| 491 |
+
}
|
| 492 |
+
|
| 493 |
+
.modal p {
|
| 494 |
+
margin-bottom: 1.5rem;
|
| 495 |
+
font-size: 1.1rem;
|
| 496 |
+
line-height: 1.6;
|
| 497 |
+
}
|
| 498 |
+
|
| 499 |
+
.modal .btn-group {
|
| 500 |
+
display: flex;
|
| 501 |
+
gap: 1rem;
|
| 502 |
+
justify-content: center;
|
| 503 |
+
}
|
| 504 |
+
|
| 505 |
+
/* Responsive */
|
| 506 |
+
@media (max-width: 900px) {
|
| 507 |
+
.main-container {
|
| 508 |
+
flex-direction: column;
|
| 509 |
+
align-items: center;
|
| 510 |
+
}
|
| 511 |
+
|
| 512 |
+
.sidebar {
|
| 513 |
+
width: 100%;
|
| 514 |
+
max-width: 500px;
|
| 515 |
+
flex-direction: row;
|
| 516 |
+
flex-wrap: wrap;
|
| 517 |
+
}
|
| 518 |
+
|
| 519 |
+
.sidebar .panel {
|
| 520 |
+
flex: 1;
|
| 521 |
+
min-width: 200px;
|
| 522 |
+
}
|
| 523 |
+
}
|
| 524 |
+
|
| 525 |
+
@media (max-width: 600px) {
|
| 526 |
+
.header {
|
| 527 |
+
flex-direction: column;
|
| 528 |
+
gap: 1rem;
|
| 529 |
+
}
|
| 530 |
+
|
| 531 |
+
.header-links {
|
| 532 |
+
flex-wrap: wrap;
|
| 533 |
+
justify-content: center;
|
| 534 |
+
}
|
| 535 |
+
|
| 536 |
+
.game-info {
|
| 537 |
+
flex-direction: column;
|
| 538 |
+
gap: 1rem;
|
| 539 |
+
}
|
| 540 |
+
|
| 541 |
+
.sidebar {
|
| 542 |
+
flex-direction: column;
|
| 543 |
+
}
|
| 544 |
+
}
|
| 545 |
+
|
| 546 |
+
/* Animations */
|
| 547 |
+
@keyframes stonePlace {
|
| 548 |
+
0% {
|
| 549 |
+
transform: translate(-50%, -50%) scale(0);
|
| 550 |
+
opacity: 0;
|
| 551 |
+
}
|
| 552 |
+
50% {
|
| 553 |
+
transform: translate(-50%, -50%) scale(1.2);
|
| 554 |
+
}
|
| 555 |
+
100% {
|
| 556 |
+
transform: translate(-50%, -50%) scale(1);
|
| 557 |
+
opacity: 1;
|
| 558 |
+
}
|
| 559 |
+
}
|
| 560 |
+
|
| 561 |
+
.stone.new {
|
| 562 |
+
animation: stonePlace 0.3s ease forwards;
|
| 563 |
+
}
|
| 564 |
+
|
| 565 |
+
@keyframes captureEffect {
|
| 566 |
+
0% {
|
| 567 |
+
transform: translate(-50%, -50%) scale(1);
|
| 568 |
+
opacity: 1;
|
| 569 |
+
}
|
| 570 |
+
100% {
|
| 571 |
+
transform: translate(-50%, -50%) scale(0);
|
| 572 |
+
opacity: 0;
|
| 573 |
+
}
|
| 574 |
+
}
|
| 575 |
+
|
| 576 |
+
.stone.captured {
|
| 577 |
+
animation: captureEffect 0.5s ease forwards;
|
| 578 |
+
}
|
| 579 |
+
</style>
|
| 580 |
+
</head>
|
| 581 |
+
<body>
|
| 582 |
+
<!-- Header -->
|
| 583 |
+
<header class="header">
|
| 584 |
+
<div class="logo">
|
| 585 |
+
<div class="logo-icon">囲</div>
|
| 586 |
+
<span class="logo-text">GO</span>
|
| 587 |
+
</div>
|
| 588 |
+
<nav class="header-links">
|
| 589 |
+
<a href="#" class="header-link">Rules</a>
|
| 590 |
+
<a href="#" class="header-link">History</a>
|
| 591 |
+
<a href="#" class="header-link" onclick="openAbout()">About</a>
|
| 592 |
+
<a href="https://huggingface.co/spaces/akhaliq/anycoder" class="header-link" target="_blank">Built with anycoder</a>
|
| 593 |
+
</nav>
|
| 594 |
+
</header>
|
| 595 |
+
|
| 596 |
+
<!-- Main Container -->
|
| 597 |
+
<main class="main-container">
|
| 598 |
+
<!-- Game Area -->
|
| 599 |
+
<div class="game-area">
|
| 600 |
+
<div class="game-info">
|
| 601 |
+
<div class="current-player">
|
| 602 |
+
<div class="player-indicator black" id="playerIndicator"></div>
|
| 603 |
+
<div class="player-label">
|
| 604 |
+
<span id="playerLabel">Black's Turn</span>
|
| 605 |
+
</div>
|
| 606 |
+
</div>
|
| 607 |
+
<div class="captures">
|
| 608 |
+
<div class="capture-item">
|
| 609 |
+
<div class="capture-stone white"></div>
|
| 610 |
+
<span id="whiteCaptures">0</span>
|
| 611 |
+
</div>
|
| 612 |
+
<div class="capture-item">
|
| 613 |
+
<div class="capture-stone black"></div>
|
| 614 |
+
<span id="blackCaptures">0</span>
|
| 615 |
+
</div>
|
| 616 |
+
</div>
|
| 617 |
+
</div>
|
| 618 |
+
|
| 619 |
+
<div class="board-container">
|
| 620 |
+
<div class="board" id="board">
|
| 621 |
+
<div class="grid-lines" id="gridLines"></div>
|
| 622 |
+
<div class="star-points" id="starPoints"></div>
|
| 623 |
+
<div class="stones-container" id="stonesContainer">
|
| 624 |
+
<div class="ghost-stone black" id="ghostStone"></div>
|
| 625 |
+
</div>
|
| 626 |
+
</div>
|
| 627 |
+
</div>
|
| 628 |
+
</div>
|
| 629 |
+
|
| 630 |
+
<!-- Sidebar -->
|
| 631 |
+
<aside class="sidebar">
|
| 632 |
+
<div class="panel">
|
| 633 |
+
<h3 class="panel-title">
|
| 634 |
+
<i class="fas fa-gamepad"></i>
|
| 635 |
+
Game Controls
|
| 636 |
+
</h3>
|
| 637 |
+
<div class="controls">
|
| 638 |
+
<button class="btn btn-primary" onclick="newGame()">
|
| 639 |
+
<i class="fas fa-plus"></i>
|
| 640 |
+
New Game
|
| 641 |
+
</button>
|
| 642 |
+
<button class="btn btn-secondary" onclick="passTurn()">
|
| 643 |
+
<i class="fas fa-hand"></i>
|
| 644 |
+
Pass
|
| 645 |
+
</button>
|
| 646 |
+
<button class="btn btn-secondary" onclick="undoMove()">
|
| 647 |
+
<i class="fas fa-undo"></i>
|
| 648 |
+
Undo
|
| 649 |
+
</button>
|
| 650 |
+
</div>
|
| 651 |
+
</div>
|
| 652 |
+
|
| 653 |
+
<div class="panel">
|
| 654 |
+
<h3 class="panel-title">
|
| 655 |
+
<i class="fas fa-history"></i>
|
| 656 |
+
Move History
|
| 657 |
+
</h3>
|
| 658 |
+
<div class="move-history" id="moveHistory">
|
| 659 |
+
<div style="color: rgba(255,255,255,0.5); text-align: center;">No moves yet</div>
|
| 660 |
+
</div>
|
| 661 |
+
</div>
|
| 662 |
+
|
| 663 |
+
<div class="panel">
|
| 664 |
+
<h3 class="panel-title">
|
| 665 |
+
<i class="fas fa-book"></i>
|
| 666 |
+
How to Play
|
| 667 |
+
</h3>
|
| 668 |
+
<ul class="rules-list">
|
| 669 |
+
<li>
|
| 670 |
+
<i class="fas fa-circle"></i>
|
| 671 |
+
Players take turns placing stones on grid intersections
|
| 672 |
+
</li>
|
| 673 |
+
<li>
|
| 674 |
+
<i class="fas fa-circle"></i>
|
| 675 |
+
Capture stones by surrounding them (removing all liberties)
|
| 676 |
+
</li>
|
| 677 |
+
<li>
|
| 678 |
+
<i class="fas fa-circle"></i>
|
| 679 |
+
The goal is to control more territory than your opponent
|
| 680 |
+
</li>
|
| 681 |
+
<li>
|
| 682 |
+
<i class="fas fa-circle"></i>
|
| 683 |
+
Two consecutive passes end the game
|
| 684 |
+
</li>
|
| 685 |
+
</ul>
|
| 686 |
+
</div>
|
| 687 |
+
</aside>
|
| 688 |
+
</main>
|
| 689 |
+
|
| 690 |
+
<!-- Game Over Modal -->
|
| 691 |
+
<div class="modal-overlay" id="gameOverModal">
|
| 692 |
+
<div class="modal">
|
| 693 |
+
<h2><i class="fas fa-trophy"></i> Game Over!</h2>
|
| 694 |
+
<p id="gameResult"></p>
|
| 695 |
+
<div class="btn-group">
|
| 696 |
+
<button class="btn btn-secondary" onclick="closeModal()">Close</button>
|
| 697 |
+
<button class="btn btn-primary" onclick="newGame(); closeModal();">New Game</button>
|
| 698 |
+
</div>
|
| 699 |
+
</div>
|
| 700 |
+
</div>
|
| 701 |
+
|
| 702 |
+
<!-- About Modal -->
|
| 703 |
+
<div class="modal-overlay" id="aboutModal">
|
| 704 |
+
<div class="modal">
|
| 705 |
+
<h2><i class="fas fa-info-circle"></i> About Go</h2>
|
| 706 |
+
<p>Go (囲碁) is an ancient board game originating in China over 2,500 years ago. It's considered one of the most complex and intellectually demanding strategy games in the world.</p>
|
| 707 |
+
<p>The game is played on a 19×19 grid where two players take turns placing black and white stones. The objective is to control more territory than your opponent by surrounding empty points and capturing enemy stones.</p>
|
| 708 |
+
<div class="btn-group">
|
| 709 |
+
<button class="btn btn-primary" onclick="closeAbout()">Got it!</button>
|
| 710 |
+
</div>
|
| 711 |
+
</div>
|
| 712 |
+
</div>
|
| 713 |
+
|
| 714 |
+
<script>
|
| 715 |
+
// Game Configuration
|
| 716 |
+
const BOARD_SIZE = 19;
|
| 717 |
+
const CELL_SIZE = 30;
|
| 718 |
+
const BOARD_PIXELS = (BOARD_SIZE - 1) * CELL_SIZE + 1;
|
| 719 |
+
|
| 720 |
+
// Game State
|
| 721 |
+
let board = [];
|
| 722 |
+
let currentPlayer = 'black';
|
| 723 |
+
let moveHistory = [];
|
| 724 |
+
let captures = { black: 0, white: 0 };
|
| 725 |
+
let passCount = 0;
|
| 726 |
+
let gameOver = false;
|
| 727 |
+
let lastMove = null;
|
| 728 |
+
|
| 729 |
+
// DOM Elements
|
| 730 |
+
const boardElement = document.getElementById('board');
|
| 731 |
+
const gridLinesElement = document.getElementById('gridLines');
|
| 732 |
+
const starPointsElement = document.getElementById('starPoints');
|
| 733 |
+
const stonesContainer = document.getElementById('stonesContainer');
|
| 734 |
+
const ghostStone = document.getElementById('ghostStone');
|
| 735 |
+
const playerIndicator = document.getElementById('playerIndicator');
|
| 736 |
+
const playerLabel = document.getElementById('playerLabel');
|
| 737 |
+
const moveHistoryElement = document.getElementById('moveHistory');
|
| 738 |
+
const whiteCapturesElement = document.getElementById('whiteCaptures');
|
| 739 |
+
const blackCapturesElement = document.getElementById('blackCaptures');
|
| 740 |
+
const gameOverModal = document.getElementById('gameOverModal');
|
| 741 |
+
const aboutModal = document.getElementById('aboutModal');
|
| 742 |
+
|
| 743 |
+
// Initialize Board
|
| 744 |
+
function initBoard() {
|
| 745 |
+
// Set board dimensions
|
| 746 |
+
boardElement.style.width = BOARD_PIXELS + 'px';
|
| 747 |
+
boardElement.style.height = BOARD_PIXELS + 'px';
|
| 748 |
+
|
| 749 |
+
// Clear previous content
|
| 750 |
+
gridLinesElement.innerHTML = '';
|
| 751 |
+
starPointsElement.innerHTML = '';
|
| 752 |
+
|
| 753 |
+
// Create grid lines
|
| 754 |
+
for (let i = 0; i < BOARD_SIZE; i++) {
|
| 755 |
+
// Horizontal lines
|
| 756 |
+
const hLine = document.createElement('div');
|
| 757 |
+
hLine.className = 'grid-line horizontal';
|
| 758 |
+
hLine.style.top = (i * CELL_SIZE) + 'px';
|
| 759 |
+
gridLinesElement.appendChild(hLine);
|
| 760 |
+
|
| 761 |
+
// Vertical lines
|
| 762 |
+
const vLine = document.createElement('div');
|
| 763 |
+
vLine.className = 'grid-line vertical';
|
| 764 |
+
vLine.style.left = (i * CELL_SIZE) + 'px';
|
| 765 |
+
gridLinesElement.appendChild(vLine);
|
| 766 |
+
}
|
| 767 |
+
|
| 768 |
+
// Create star points (hoshi) - standard 19x19 board has 9 star points
|
| 769 |
+
const starPositions = [3, 9, 15];
|
| 770 |
+
for (let row of starPositions) {
|
| 771 |
+
for (let col of starPositions) {
|
| 772 |
+
const starPoint = document.createElement('div');
|
| 773 |
+
starPoint.className = 'star-point';
|
| 774 |
+
starPoint.style.left = (col * CELL_SIZE) + 'px';
|
| 775 |
+
starPoint.style.top = (row * CELL_SIZE) + 'px';
|
| 776 |
+
starPointsElement.appendChild(starPoint);
|
| 777 |
+
}
|
| 778 |
+
}
|
| 779 |
+
|
| 780 |
+
// Initialize internal board state
|
| 781 |
+
resetGame();
|
| 782 |
+
}
|
| 783 |
+
|
| 784 |
+
// Reset Game
|
| 785 |
+
function resetGame() {
|
| 786 |
+
board = Array(BOARD_SIZE).fill(null).map(() => Array(BOARD_SIZE).fill(null));
|
| 787 |
+
currentPlayer = 'black';
|
| 788 |
+
moveHistory = [];
|
| 789 |
+
captures = { black: 0, white: 0 };
|
| 790 |
+
passCount = 0;
|
| 791 |
+
gameOver = false;
|
| 792 |
+
lastMove = null;
|
| 793 |
+
|
| 794 |
+
// Clear stones (keep ghost stone)
|
| 795 |
+
const stones = stonesContainer.querySelectorAll('.stone');
|
| 796 |
+
stones.forEach(stone => stone.remove());
|
| 797 |
+
|
| 798 |
+
updateUI();
|
| 799 |
+
updateMoveHistory();
|
| 800 |
+
}
|
| 801 |
+
|
| 802 |
+
// Get Coordinates from Mouse Event
|
| 803 |
+
function getCoordinates(e) {
|
| 804 |
+
const rect = boardElement.getBoundingClientRect();
|
| 805 |
+
const x = e.clientX - rect.left;
|
| 806 |
+
const y = e.clientY - rect.top;
|
| 807 |
+
|
| 808 |
+
const col = Math.round(x / CELL_SIZE);
|
| 809 |
+
const row = Math.round(y / CELL_SIZE);
|
| 810 |
+
|
| 811 |
+
if (col >= 0 && col < BOARD_SIZE && row >= 0 && row < BOARD_SIZE) {
|
| 812 |
+
return { row, col };
|
| 813 |
+
}
|
| 814 |
+
return null;
|
| 815 |
+
}
|
| 816 |
+
|
| 817 |
+
// Place Stone
|
| 818 |
+
function placeStone(row, col) {
|
| 819 |
+
if (gameOver || board[row][col] !== null) return false;
|
| 820 |
+
|
| 821 |
+
const newBoard = board.map(r => [...r]);
|
| 822 |
+
newBoard[row][col] = currentPlayer;
|
| 823 |
+
|
| 824 |
+
// Check for captures
|
| 825 |
+
const opponent = currentPlayer === 'black' ? 'white' : 'black';
|
| 826 |
+
const capturedStones = [];
|
| 827 |
+
|
| 828 |
+
// Check all four directions for opponent stones
|
| 829 |
+
const directions = [[-1, 0], [1, 0], [0, -1], [0, 1]];
|
| 830 |
+
for (const [dr, dc] of directions) {
|
| 831 |
+
const nr = row + dr;
|
| 832 |
+
const nc = col + dc;
|
| 833 |
+
if (nr >= 0 && nr < BOARD_SIZE && nc >= 0 && nc < BOARD_SIZE && newBoard[nr][nc] === opponent) {
|
| 834 |
+
const group = getGroup(newBoard, nr, nc);
|
| 835 |
+
if (getLiberties(newBoard, group) === 0 && !capturedStones.some(s => s.row === nr && s.col === nc)) {
|
| 836 |
+
capturedStones.push(...group);
|
| 837 |
+
}
|
| 838 |
+
}
|
| 839 |
+
}
|
| 840 |
+
|
| 841 |
+
// Remove captured stones
|
| 842 |
+
for (const stone of capturedStones) {
|
| 843 |
+
newBoard[stone.row][stone.col] = null;
|
| 844 |
+
}
|
| 845 |
+
|
| 846 |
+
// Check for suicide (placing stone where it has no liberties after capture)
|
| 847 |
+
const group = getGroup(newBoard, row, col);
|
| 848 |
+
if (getLiberties(newBoard, group) === 0 && capturedStones.length === 0) {
|
| 849 |
+
return false;
|
| 850 |
+
}
|
| 851 |
+
|
| 852 |
+
// Check for ko (simple version - can't recapture immediately)
|
| 853 |
+
if (moveHistory.length > 0) {
|
| 854 |
+
const lastState = moveHistory[moveHistory.length - 1].boardState;
|
| 855 |
+
if (JSON.stringify(newBoard) === JSON.stringify(lastState)) {
|
| 856 |
+
return false;
|
| 857 |
+
}
|
| 858 |
+
}
|
| 859 |
+
|
| 860 |
+
// Valid move - update game state
|
| 861 |
+
board = newBoard;
|
| 862 |
+
captures[currentPlayer] += capturedStones.length;
|
| 863 |
+
|
| 864 |
+
// Remove captured stones from DOM
|
| 865 |
+
for (const stone of capturedStones) {
|
| 866 |
+
const stoneElement = stonesContainer.querySelector(`[data-row="${stone.row}"][data-col="${stone.col}"]`);
|
| 867 |
+
if (stoneElement) {
|
| 868 |
+
stoneElement.classList.add('captured');
|
| 869 |
+
setTimeout(() => stoneElement.remove(), 500);
|
| 870 |
+
}
|
| 871 |
+
}
|
| 872 |
+
|
| 873 |
+
// Add new stone
|
| 874 |
+
addStoneVisual(row, col, currentPlayer);
|
| 875 |
+
|
| 876 |
+
// Update last move indicator
|
| 877 |
+
const prevLastMove = lastMove;
|
| 878 |
+
lastMove = { row, col, player: currentPlayer };
|
| 879 |
+
updateLastMoveIndicator(prevLastMove);
|
| 880 |
+
|
| 881 |
+
// Save move to history
|
| 882 |
+
moveHistory.push({
|
| 883 |
+
boardState: board.map(r => [...r]),
|
| 884 |
+
player: currentPlayer,
|
| 885 |
+
position: { row, col },
|
| 886 |
+
captures: { ...captures }
|
| 887 |
+
});
|
| 888 |
+
|
| 889 |
+
// Switch player
|
| 890 |
+
currentPlayer = opponent;
|
| 891 |
+
passCount = 0;
|
| 892 |
+
|
| 893 |
+
updateUI();
|
| 894 |
+
updateMoveHistory();
|
| 895 |
+
|
| 896 |
+
return true;
|
| 897 |
+
}
|
| 898 |
+
|
| 899 |
+
// Get group of connected stones
|
| 900 |
+
function getGroup(boardState, row, col) {
|
| 901 |
+
const color = boardState[row][col];
|
| 902 |
+
if (!color) return [];
|
| 903 |
+
|
| 904 |
+
const group = [];
|
| 905 |
+
const visited = new Set();
|
| 906 |
+
const stack = [{ row, col }];
|
| 907 |
+
|
| 908 |
+
while (stack.length > 0) {
|
| 909 |
+
const { row: r, col: c } = stack.pop();
|
| 910 |
+
const key = `${r},${c}`;
|
| 911 |
+
if (visited.has(key)) continue;
|
| 912 |
+
if (boardState[r][c] !== color) continue;
|
| 913 |
+
|
| 914 |
+
visited.add(key);
|
| 915 |
+
group.push({ row: r, col: c });
|
| 916 |
+
|
| 917 |
+
const directions = [[-1, 0], [1, 0], [0, -1], [0, 1]];
|
| 918 |
+
for (const [dr, dc] of directions) {
|
| 919 |
+
const nr = r + dr;
|
| 920 |
+
const nc = c + dc;
|
| 921 |
+
if (nr >= 0 && nr < BOARD_SIZE && nc >= 0 && nc < BOARD_SIZE) {
|
| 922 |
+
stack.push({ row: nr, col: nc });
|
| 923 |
+
}
|
| 924 |
+
}
|
| 925 |
+
}
|
| 926 |
+
|
| 927 |
+
return group;
|
| 928 |
+
}
|
| 929 |
+
|
| 930 |
+
// Count liberties of a group
|
| 931 |
+
function getLiberties(boardState, group) {
|
| 932 |
+
const liberties = new Set();
|
| 933 |
+
|
| 934 |
+
for (const { row, col } of group) {
|
| 935 |
+
const directions = [[-1, 0], [1, 0], [0, -1], [0, 1]];
|
| 936 |
+
for (const [dr, dc] of directions) {
|
| 937 |
+
const nr = row + dr;
|
| 938 |
+
const nc = col + dc;
|
| 939 |
+
if (nr >= 0 && nr < BOARD_SIZE && nc >= 0 && nc < BOARD_SIZE) {
|
| 940 |
+
if (boardState[nr][nc] === null) {
|
| 941 |
+
liberties.add(`${nr},${nc}`);
|
| 942 |
+
}
|
| 943 |
+
}
|
| 944 |
+
}
|
| 945 |
+
}
|
| 946 |
+
|
| 947 |
+
return liberties.size;
|
| 948 |
+
}
|
| 949 |
+
|
| 950 |
+
// Add Stone Visual
|
| 951 |
+
function addStoneVisual(row, col, color) {
|
| 952 |
+
const stone = document.createElement('div');
|
| 953 |
+
stone.className = `stone ${color} new`;
|
| 954 |
+
stone.dataset.row = row;
|
| 955 |
+
stone.dataset.col = col;
|
| 956 |
+
stone.style.left = (col * CELL_SIZE) + 'px';
|
| 957 |
+
stone.style.top = (row * CELL_SIZE) + 'px';
|
| 958 |
+
stonesContainer.appendChild(stone);
|
| 959 |
+
|
| 960 |
+
setTimeout(() => stone.classList.remove('new'), 300);
|
| 961 |
+
}
|
| 962 |
+
|
| 963 |
+
// Update Last Move Indicator
|
| 964 |
+
function updateLastMoveIndicator(prevMove) {
|
| 965 |
+
// Remove previous indicator
|
| 966 |
+
const prevIndicator = stonesContainer.querySelector('.last-move');
|
| 967 |
+
if (prevIndicator) prevIndicator.classList.remove('last-move');
|
| 968 |
+
|
| 969 |
+
// Add new indicator
|
| 970 |
+
if (lastMove) {
|
| 971 |
+
const stone = stonesContainer.querySelector(`[data-row="${lastMove.row}"][data-col="${lastMove.col}"]`);
|
| 972 |
+
if (stone) stone.classList.add('last-move');
|
| 973 |
+
}
|
| 974 |
+
}
|
| 975 |
+
|
| 976 |
+
// Update UI
|
| 977 |
+
function updateUI() {
|
| 978 |
+
// Update player indicator
|
| 979 |
+
playerIndicator.className = `player-indicator ${currentPlayer} turn-indicator`;
|
| 980 |
+
playerLabel.textContent = `${currentPlayer.charAt(0).toUpperCase() + currentPlayer.slice(1)}'s Turn`;
|
| 981 |
+
|
| 982 |
+
// Update captures
|
| 983 |
+
whiteCapturesElement.textContent = captures.white;
|
| 984 |
+
blackCapturesElement.textContent = captures.black;
|
| 985 |
+
|
| 986 |
+
// Update ghost stone
|
| 987 |
+
ghostStone.className = `ghost-stone ${currentPlayer}`;
|
| 988 |
+
}
|
| 989 |
+
|
| 990 |
+
// Update Move History Display
|
| 991 |
+
function updateMoveHistory() {
|
| 992 |
+
if (moveHistory.length === 0) {
|
| 993 |
+
moveHistoryElement.innerHTML = '<div style="color: rgba(255,255,255,0.5); text-align: center;">No moves yet</div>';
|
| 994 |
+
return;
|
| 995 |
+
}
|
| 996 |
+
|
| 997 |
+
const columns = 2;
|
| 998 |
+
const movesPerColumn = Math.ceil(moveHistory.length / columns);
|
| 999 |
+
let html = '<div style="display: grid; grid-template-columns: repeat(2, 1fr); gap: 0.5rem;">';
|
| 1000 |
+
|
| 1001 |
+
for (let i = 0; i < moveHistory.length; i++) {
|
| 1002 |
+
const move = moveHistory[i];
|
| 1003 |
+
const col = Math.floor(i / movesPerColumn) + 1;
|
| 1004 |
+
html += `
|
| 1005 |
+
<div class="move-entry">
|
| 1006 |
+
<span class="move-number">${i + 1}.</span>
|
| 1007 |
+
<span>${move.player.charAt(0).toUpperCase()} @ ${String.fromCharCode(65 + move.position.col)}${move.position.row + 1}</span>
|
| 1008 |
+
</div>
|
| 1009 |
+
`;
|
| 1010 |
+
}
|
| 1011 |
+
html += '</div>';
|
| 1012 |
+
moveHistoryElement.innerHTML = html;
|
| 1013 |
+
}
|
| 1014 |
+
|
| 1015 |
+
// Pass Turn
|
| 1016 |
+
function passTurn() {
|
| 1017 |
+
if (gameOver) return;
|
| 1018 |
+
|
| 1019 |
+
passCount++;
|
| 1020 |
+
|
| 1021 |
+
if (passCount >= 2) {
|
| 1022 |
+
endGame();
|
| 1023 |
+
return;
|
| 1024 |
+
}
|
| 1025 |
+
|
| 1026 |
+
moveHistory.push({
|
| 1027 |
+
boardState: board.map(r => [...r]),
|
| 1028 |
+
player: currentPlayer,
|
| 1029 |
+
position: null,
|
| 1030 |
+
captures: { ...captures },
|
| 1031 |
+
passed: true
|
| 1032 |
+
});
|
| 1033 |
+
|
| 1034 |
+
currentPlayer = currentPlayer === 'black' ? 'white' : 'black';
|
| 1035 |
+
passCount++;
|
| 1036 |
+
lastMove = null;
|
| 1037 |
+
updateUI();
|
| 1038 |
+
updateMoveHistory();
|
| 1039 |
+
}
|
| 1040 |
+
|
| 1041 |
+
// Undo Move
|
| 1042 |
+
function undoMove() {
|
| 1043 |
+
if (moveHistory.length === 0 || gameOver) return;
|
| 1044 |
+
|
| 1045 |
+
moveHistory.pop();
|
| 1046 |
+
|
| 1047 |
+
if (moveHistory.length === 0) {
|
| 1048 |
+
resetGame();
|
| 1049 |
+
return;
|
| 1050 |
+
}
|
| 1051 |
+
|
| 1052 |
+
const lastState = moveHistory[moveHistory.length - 1];
|
| 1053 |
+
board = lastState.boardState.map(r => [...r]);
|
| 1054 |
+
captures = { ...lastState.captures };
|
| 1055 |
+
currentPlayer = lastState.player;
|
| 1056 |
+
passCount = 0;
|
| 1057 |
+
|
| 1058 |
+
// Redraw all stones
|
| 1059 |
+
const stones = stonesContainer.querySelectorAll('.stone:not(#ghostStone)');
|
| 1060 |
+
stones.forEach(stone => stone.remove());
|
| 1061 |
+
|
| 1062 |
+
for (let row = 0; row < BOARD_SIZE; row++) {
|
| 1063 |
+
for (let col = 0; col < BOARD_SIZE; col++) {
|
| 1064 |
+
if (board[row][col]) {
|
| 1065 |
+
addStoneVisual(row, col, board[row][col]);
|
| 1066 |
+
}
|
| 1067 |
+
}
|
| 1068 |
+
}
|
| 1069 |
+
|
| 1070 |
+
lastMove = moveHistory.length > 0 ? moveHistory[moveHistory.length - 1] : null;
|
| 1071 |
+
updateLastMoveIndicator(null);
|
| 1072 |
+
updateUI();
|
| 1073 |
+
updateMoveHistory();
|
| 1074 |
+
}
|
| 1075 |
+
|
| 1076 |
+
// End Game
|
| 1077 |
+
function endGame() {
|
| 1078 |
+
gameOver = true;
|
| 1079 |
+
|
| 1080 |
+
// Simple scoring: territory + captures
|
| 1081 |
+
const blackScore = calculateTerritory('black') + captures.black;
|
| 1082 |
+
const whiteScore = calculateTerritory('white') + captures.white + 6.5; // Komi (handicap compensation)
|
| 1083 |
+
|
| 1084 |
+
const winner = blackScore > whiteScore ? 'Black' : 'White';
|
| 1085 |
+
const margin = Math.abs(blackScore - whiteScore).toFixed(1);
|
| 1086 |
+
|
| 1087 |
+
document.getElementById('gameResult').innerHTML = `
|
| 1088 |
+
<strong>${winner}</strong> wins by <strong>${margin} points</strong>!<br><br>
|
| 1089 |
+
<small>Black: ${blackScore.toFixed(1)} | White: ${whiteScore.toFixed(1)} (includes 6.5 komi)</small>
|
| 1090 |
+
`;
|
| 1091 |
+
|
| 1092 |
+
gameOverModal.classList.add('active');
|
| 1093 |
+
}
|
| 1094 |
+
|
| 1095 |
+
// Calculate Territory
|
| 1096 |
+
function calculateTerritory(player) {
|
| 1097 |
+
const visited = new Set();
|
| 1098 |
+
let territory = 0;
|
| 1099 |
+
|
| 1100 |
+
for (let row = 0; row < BOARD_SIZE; row++) {
|
| 1101 |
+
for (let col = 0; col < BOARD_SIZE; col++) {
|
| 1102 |
+
if (board[row][col] === null && !visited.has(`${row},${col}`)) {
|
| 1103 |
+
const region = getEmptyRegion(row, col);
|
| 1104 |
+
const owners = new Set();
|
| 1105 |
+
|
| 1106 |
+
for (const { r, c } of region) {
|
| 1107 |
+
const directions = [[-1, 0], [1, 0], [0, -1], [0, 1]];
|
| 1108 |
+
for (const [dr, dc] of directions) {
|
| 1109 |
+
const nr = r + dr;
|
| 1110 |
+
const nc = c + dc;
|
| 1111 |
+
if (nr >= 0 && nr < BOARD_SIZE && nc >= 0 && nc < BOARD_SIZE && board[nr][nc]) {
|
| 1112 |
+
owners.add(board[nr][nc]);
|
| 1113 |
+
}
|
| 1114 |
+
}
|
| 1115 |
+
}
|
| 1116 |
+
|
| 1117 |
+
if (owners.size === 1 && owners.has(player)) {
|
| 1118 |
+
territory += region.length;
|
| 1119 |
+
}
|
| 1120 |
+
|
| 1121 |
+
region.forEach(p => visited.add(`${p.r},${p.c}`));
|
| 1122 |
+
}
|
| 1123 |
+
}
|
| 1124 |
+
}
|
| 1125 |
+
|
| 1126 |
+
return territory;
|
| 1127 |
+
}
|
| 1128 |
+
|
| 1129 |
+
// Get empty region
|
| 1130 |
+
function getEmptyRegion(row, col) {
|
| 1131 |
+
const region = [];
|
| 1132 |
+
const visited = new Set();
|
| 1133 |
+
const stack = [{ r: row, c: col }];
|
| 1134 |
+
|
| 1135 |
+
while (stack.length > 0) {
|
| 1136 |
+
const { r, c } = stack.pop();
|
| 1137 |
+
const key = `${r},${c}`;
|
| 1138 |
+
if (visited.has(key)) continue;
|
| 1139 |
+
if (board[r][c] !== null) continue;
|
| 1140 |
+
|
| 1141 |
+
visited.add(key);
|
| 1142 |
+
region.push({ r, c });
|
| 1143 |
+
|
| 1144 |
+
const directions = [[-1, 0], [1, 0], [0, -1], [0, 1]];
|
| 1145 |
+
for (const [dr, dc] of directions) {
|
| 1146 |
+
const nr = r + dr;
|
| 1147 |
+
const nc = c + dc;
|
| 1148 |
+
if (nr >= 0 && nr < BOARD_SIZE && nc >= 0 && nc < BOARD_SIZE) {
|
| 1149 |
+
stack.push({ r: nr, c: nc });
|
| 1150 |
+
}
|
| 1151 |
+
}
|
| 1152 |
+
}
|
| 1153 |
+
|
| 1154 |
+
return region;
|
| 1155 |
+
}
|
| 1156 |
+
|
| 1157 |
+
// New Game
|
| 1158 |
+
function newGame() {
|
| 1159 |
+
resetGame();
|
| 1160 |
+
}
|
| 1161 |
+
|
| 1162 |
+
// Modal functions
|
| 1163 |
+
function closeModal() {
|
| 1164 |
+
gameOverModal.classList.remove('active');
|
| 1165 |
+
}
|
| 1166 |
+
|
| 1167 |
+
function openAbout() {
|
| 1168 |
+
aboutModal.classList.add('active');
|
| 1169 |
+
}
|
| 1170 |
+
|
| 1171 |
+
function closeAbout() {
|
| 1172 |
+
aboutModal.classList.remove('active');
|
| 1173 |
+
}
|
| 1174 |
+
|
| 1175 |
+
// Event Listeners
|
| 1176 |
+
boardElement.addEventListener('mousemove', (e) => {
|
| 1177 |
+
const coords = getCoordinates(e);
|
| 1178 |
+
if (coords && !gameOver) {
|
| 1179 |
+
ghostStone.style.left = (coords.col * CELL_SIZE) + 'px';
|
| 1180 |
+
ghostStone.style.top = (coords.row * CELL_SIZE) + 'px';
|
| 1181 |
+
ghostStone.classList.add('visible');
|
| 1182 |
+
} else {
|
| 1183 |
+
ghostStone.classList.remove('visible');
|
| 1184 |
+
}
|
| 1185 |
+
});
|
| 1186 |
+
|
| 1187 |
+
boardElement.addEventListener('mouseleave', () => {
|
| 1188 |
+
ghostStone.classList.remove('visible');
|
| 1189 |
+
});
|
| 1190 |
+
|
| 1191 |
+
boardElement.addEventListener('click', (e) => {
|
| 1192 |
+
const coords = getCoordinates(e);
|
| 1193 |
+
if (coords) {
|
| 1194 |
+
placeStone(coords.row, coords.col);
|
| 1195 |
+
}
|
| 1196 |
+
});
|
| 1197 |
+
|
| 1198 |
+
// Close modals on outside click
|
| 1199 |
+
gameOverModal.addEventListener('click', (e) => {
|
| 1200 |
+
if (e.target === gameOverModal) closeModal();
|
| 1201 |
+
});
|
| 1202 |
+
|
| 1203 |
+
aboutModal.addEventListener('click', (e) => {
|
| 1204 |
+
if (e.target === aboutModal) closeAbout();
|
| 1205 |
+
});
|
| 1206 |
+
|
| 1207 |
+
// Keyboard shortcuts
|
| 1208 |
+
document.addEventListener('keydown', (e) => {
|
| 1209 |
+
if (e.key === 'n' || e.key === 'N') newGame();
|
| 1210 |
+
if (e.key === 'p' || e.key === 'P') passTurn();
|
| 1211 |
+
if (e.key === 'z' && (e.ctrlKey || e.metaKey)) {
|
| 1212 |
+
e.preventDefault();
|
| 1213 |
+
undoMove();
|
| 1214 |
+
}
|
| 1215 |
+
if (e.key === 'Escape') {
|
| 1216 |
+
closeModal();
|
| 1217 |
+
closeAbout();
|
| 1218 |
+
}
|
| 1219 |
+
});
|
| 1220 |
+
|
| 1221 |
+
// Initialize on load
|
| 1222 |
+
window.addEventListener('load', initBoard);
|
| 1223 |
+
|
| 1224 |
+
// Handle window resize
|
| 1225 |
+
window.addEventListener('resize', () => {
|
| 1226 |
+
ghostStone.classList.remove('visible');
|
| 1227 |
+
});
|
| 1228 |
+
</script>
|
| 1229 |
+
</body>
|
| 1230 |
+
</html>
|