File size: 269,566 Bytes
35465a0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
# -*- coding: utf-8 -*-
import xmltodict
import base64
import binascii
from collections import defaultdict
from dataclasses import dataclass
from xml.parsers.expat import ExpatError
from core.game_state import GameState
from core.kick_off_event import KickOffEvent
from core.team_state import TeamState
from core.calculator import Calculator
from modelling.action_probability import ActionProbabilityEnricher
from modelling.skill_transition import SkillTransitionBackend
from modelling.row_schema import build_roll_event_row
from modelling.synthetic_roll_sources import (
    build_ejection_roll_events,
    build_ko_recovery_roll_events,
    build_officious_ref_roll_events,
    build_touchdown_roll_events,
    extract_step_player_situations,
    is_ko_situation,
)
from core.roll_category_constants import (
    CONSEQUENCE_ROLL_CATEGORIES_LOWER,
    INITIATIVE_ROLL_CATEGORIES_LOWER,
)
from core.lookup_registry import (
    get_normalized_block_face,
    get_skill_rule,
    get_skill_lookup,
    get_special_action_rule,
    get_special_skill_usage_aliases,
)
from core.processor_parse_stage import (
    run_parse_stage,
    run_post_parse_synthetic_stage,
)
from core.processor_stages import (
    run_annotation_stage,
    run_probability_enrichment_stage,
    run_step_turn_stage,
)
from core.ruleset import RuleSet

SKILL_ID_TO_NAME = get_skill_lookup()
PRO_RULE = get_skill_rule("pro")
BRAWLER_RULE = get_skill_rule("brawler")
SPECIAL_SKILL_USAGE_ALIASES = get_special_skill_usage_aliases()
BREATHE_FIRE_RULE = get_special_action_rule("Breathe Fire")
BOMB_HIT_RULE = get_special_action_rule("Bomb Hit")
THROW_BOMB_RULE = get_special_action_rule("Throw Bomb")
INTERCEPTION_RULE = get_special_action_rule("Interception")
FIREBALL_RULE = get_special_action_rule("Fireball")
TTM_RULE = get_special_action_rule("Throw Team Mate")
ALWAYS_HUNGRY_RULE = get_special_action_rule("Always Hungry")
TTM_SCATTER_RULE = get_special_action_rule("TTM Scatter")
TTM_LANDING_RULE = get_special_action_rule("TTM Landing")
LONER_RULE = get_special_action_rule("Loner")
PICK_ME_UP_RULE = get_special_action_rule("Pick Me Up")
ARGUE_THE_CALL_RULE = get_special_action_rule("Argue the Call")


@dataclass
class ReplayStepRollExtractor:
    """Dedicated extractor object for per-step roll event extraction."""

    processor: "GameStateProcessor"

    def extract_roll_events_from_step(self, step_data, game_turn, forced_blitz_player_id=None, step_number=None):
        return self.processor._extract_roll_events_from_step_impl(
            step_data,
            game_turn,
            forced_blitz_player_id=forced_blitz_player_id,
            step_number=step_number,
        )

class GameStateProcessor:
    """Processes replay data to extract game state, steps, and events."""
    
    def __init__(self, game_state=None, ruleset=None):
        """Initialize replay processor.

        Processes replay data to extract game state, steps, and events.
        """
        self.game_state = game_state or GameState()
        self.step_counter = 0
        self.calculator = Calculator()
        self._warning_keys = set()

        # Create team state trackers
        self.team_states = {
            0: TeamState(team_id=0),  # Home team
            1: TeamState(team_id=1)   # Away team
        }
        self.ruleset = ruleset if ruleset is not None else RuleSet()
        self.step_roll_extractor = ReplayStepRollExtractor(processor=self)
        self.action_probability_enricher = ActionProbabilityEnricher(self, ruleset=self.ruleset)
        self.skill_transition_backend = SkillTransitionBackend(self)



    def _event_player_has_skill_id(self, event, skill_id):
        """Return True when the acting player's skill_ids set contains skill_id.

        Uses the central player_lookup (populated from the roster at parse time),
        which stores raw ID strings as-is from the replay data. This is the
        canonical ID-based skill check; prefer it over name-based comparisons.
        """
        if not skill_id or not isinstance(event, dict):
            return False
        player_lookup = self._safe_player_lookup(event.get("player_id"))
        skill_ids = player_lookup.get("skill_ids")
        if not isinstance(skill_ids, list):
            return False
        return str(skill_id) in skill_ids

    def _event_player_has_skill(self, event, skill_name):
        """Return True when the acting player's skill list contains skill_name (name-based).

        Checks event-level player_skills snapshot first; falls back to player_lookup.
        Prefer _event_player_has_skill_id for skills that have a known ID.
        """
        if not skill_name or not isinstance(event, dict):
            return False

        raw_skills = event.get("player_skills")
        if not isinstance(raw_skills, list):
            player_lookup = self._safe_player_lookup(event.get("player_id"))
            raw_skills = player_lookup.get("skills")
        if not isinstance(raw_skills, list):
            return False

        normalized_target = str(skill_name).strip().lower()
        for skill in raw_skills:
            if str(skill).strip().lower() == normalized_target:
                return True
        return False

    def _enrich_action_probabilities(self):
        """Apply canonical action reroll assumptions to processed roll events.

        This is run in processor-space so reports remain read-only presentation.
        """
        self.action_probability_enricher.enrich_action_probabilities()

    def _maybe_decode_base64_string(self, value):
        """Decode base64 string content when applicable; otherwise return as-is."""
        if not isinstance(value, str):
            return value
        try:
            decoded = base64.b64decode(value, validate=True).decode("utf-8")
            # Avoid converting ordinary short numeric values.
            if decoded and any(ch.isalpha() for ch in decoded):
                return decoded
        except (binascii.Error, UnicodeDecodeError, ValueError):
            pass
        return value

    def _skill_id_to_name(self, skill_id):
        """Map BB skill ids to display names used across reports and modelling."""
        return SKILL_ID_TO_NAME.get(str(skill_id))

    def _classify_special_skill_usage(self, skill_value):
        """Return normalized special weapon skill label for ResultSkillUsage payloads."""
        normalized = str(skill_value or "").strip().lower()
        mapped = SPECIAL_SKILL_USAGE_ALIASES.get(normalized)
        if mapped:
            return mapped
        if "chain" in normalized and "saw" in normalized:
            return SPECIAL_SKILL_USAGE_ALIASES.get("chainsaw", "Chainsaw")
        return None

    def _collect_breathe_fire_usage_hints(self, replay_steps):
        """Collect step-local Breathe Fire usage anchors from ResultSkillUsage payloads."""
        hints = []
        if not isinstance(replay_steps, list):
            return hints

        for step_index, step_data in enumerate(replay_steps, start=1):
            if not isinstance(step_data, dict):
                continue

            exec_sequences = self._ensure_list(step_data.get("EventExecuteSequence"))
            for seq_item in exec_sequences:
                if not isinstance(seq_item, dict):
                    continue
                sequence = seq_item.get("Sequence")
                if not isinstance(sequence, dict):
                    continue

                step_results = self._ensure_list(sequence.get("StepResult"))
                for step_result in step_results:
                    if not isinstance(step_result, dict):
                        continue

                    step_node = step_result.get("Step")
                    step_player_id = None
                    step_target_id = None
                    if isinstance(step_node, dict):
                        step_message = self._parse_message_data_xml(step_node.get("MessageData"))
                        if isinstance(step_message, dict) and len(step_message) > 0:
                            root_key = next(iter(step_message.keys()))
                            root = step_message.get(root_key)
                            if isinstance(root, dict):
                                step_player_id = root.get("PlayerId")
                                step_target_id = root.get("TargetId")

                    string_messages = step_result.get("Results", {}).get("StringMessage")
                    parsed_messages = self._parse_string_messages(self._ensure_list(string_messages))
                    for parsed in parsed_messages:
                        if not isinstance(parsed, dict):
                            continue
                        if str(parsed.get("payload_type") or "") != "ResultSkillUsage":
                            continue

                        root = parsed.get("payload_root")
                        if not isinstance(root, dict):
                            continue

                        skill_label = self._classify_special_skill_usage(root.get("Skill"))
                        if skill_label != "Breathe Fire":
                            continue

                        used_value = str(root.get("Used") or "").strip().lower()
                        is_used = used_value in ("", "1", "true", "yes")
                        if not is_used:
                            continue

                        hints.append(
                            {
                                "step_number": step_index,
                                "player_id": (
                                    root.get("PlayerId")
                                    or root.get("Id")
                                    or root.get("SourceId")
                                    or root.get("AttackerId")
                                    or step_player_id
                                ),
                                "target_id": (
                                    root.get("TargetId")
                                    or root.get("Target")
                                    or root.get("VictimId")
                                    or step_target_id
                                ),
                            }
                        )

        return hints

    def _annotate_breathe_fire_actions(self, replay_steps):
        """Label action rows that correspond to anchored Breathe Fire usages.

        Strong matching strategy:
        1) Anchor from replay-level ResultSkillUsage where Skill=105 and Used=1.
        2) Map to nearby action rows with the known Breathe Fire roll signature.
        """
        usage_hints = self._collect_breathe_fire_usage_hints(replay_steps)
        if len(usage_hints) == 0:
            return

        # Strong row signature observed in replay payloads for Breathe Fire resolution.
        breathe_fire_signature = BREATHE_FIRE_RULE.get("signature", {})
        breathe_fire_skill_id = BREATHE_FIRE_RULE.get("skill_id")
        breathe_fire_label = BREATHE_FIRE_RULE.get("synthetic_action_label", "Breathe Fire")
        action_events = getattr(self, "_events_by_cat", {}).get(
            breathe_fire_signature.get("roll_category", "action"), ()
        )
        signature_rows = []
        for idx, event in enumerate(action_events):
            if str(event.get("step_name") or "") != breathe_fire_signature.get("step_name", ""):
                continue
            if str(event.get("step_type") or "") != breathe_fire_signature.get("step_type", ""):
                continue
            if str(event.get("roll_type") or "") != breathe_fire_signature.get("roll_type", ""):
                continue

            player_id = event.get("player_id")
            if player_id is None:
                continue
            skill_ids = self._safe_player_lookup(player_id).get("skill_ids", [])
            if not isinstance(skill_ids, list) or breathe_fire_skill_id not in skill_ids:
                continue

            signature_rows.append(idx)

        if len(signature_rows) == 0:
            return

        claimed_rows = set()
        sorted_hints = sorted(usage_hints, key=lambda h: self._to_int(h.get("step_number"), default=0) or 0)

        for hint_pos, hint in enumerate(sorted_hints):
            hint_step = self._to_int(hint.get("step_number"), default=None)
            if hint_step is None:
                continue
            hint_player = hint.get("player_id")
            hint_target = hint.get("target_id")

            next_hint_step = None
            if hint_pos + 1 < len(sorted_hints):
                next_hint_step = self._to_int(sorted_hints[hint_pos + 1].get("step_number"), default=None)

            max_step = hint_step + 3
            if next_hint_step is not None:
                max_step = min(max_step, next_hint_step - 1)

            matched_any = False
            for row_idx in signature_rows:
                if row_idx in claimed_rows:
                    continue
                event = action_events[row_idx]
                event_step = self._to_int(event.get("step_number"), default=None)
                if event_step is None or event_step < hint_step or event_step > max_step:
                    continue

                if hint_player is not None and str(event.get("player_id")) != str(hint_player):
                    continue
                if hint_target is not None and event.get("target_player_id") is not None:
                    if str(event.get("target_player_id")) != str(hint_target):
                        continue

                event["is_breathe_fire_action"] = True
                event["is_synthetic_skill_action"] = True
                event["synthetic_action_label"] = breathe_fire_label
                claimed_rows.add(row_idx)
                matched_any = True

            if not matched_any:
                self._emit_processing_warning(
                    (
                        f"Breathe Fire usage on step {hint_step} was detected but no matching "
                        "action row was found nearby."
                    ),
                    key=("breathe-fire-unmatched", hint_step, str(hint_player), str(hint_target)),
                )

    def _annotate_bomb_hit_actions(self):
        """Label bomb hit-resolution action rows using the observed roll type only.

        Current detection rule:
        - action rows with roll_type=88
        """
        bomb_hit_signature = BOMB_HIT_RULE.get("signature", {})
        events = getattr(self, "_events_by_cat", {}).get(
            bomb_hit_signature.get("roll_category", "action"), ()
        )
        for event in events:
            if str(event.get("roll_type") or "") != bomb_hit_signature.get("roll_type", ""):
                continue

            dice_roller_raw = event.get("dice_roller")
            if dice_roller_raw is None:
                dice_roller_raw = event.get("team_id")
            flipped_dice_roller = self._to_int(dice_roller_raw, default=None)
            if flipped_dice_roller in (0, 1):
                event["dice_roller"] = 1 - flipped_dice_roller

            event["is_bomb_hit_action"] = True
            event["is_synthetic_skill_action"] = True
            event["synthetic_action_label"] = BOMB_HIT_RULE.get("synthetic_action_label", "Bomb Hit")

    def _annotate_throw_bomb_actions(self):
        """Label throw bomb action rows for Bombardier players.

        Detection rule:
        - action rows with step_type=32 performed by a player with Bombardier skill (skill_id=80)
        """
        throw_bomb_signature = THROW_BOMB_RULE.get("signature", {})
        skill_id = THROW_BOMB_RULE.get("skill_id")
        label = THROW_BOMB_RULE.get("synthetic_action_label", "Throw Bomb")
        events = getattr(self, "_events_by_cat", {}).get(
            throw_bomb_signature.get("roll_category", "action"), ()
        )
        for event in events:
            if str(event.get("step_type") or "") != throw_bomb_signature.get("step_type", ""):
                continue

            player_id = event.get("player_id")
            if player_id is None:
                continue
            skill_ids = self._safe_player_lookup(player_id).get("skill_ids", [])
            if not isinstance(skill_ids, list) or skill_id not in skill_ids:
                continue

            event["is_throw_bomb_action"] = True
            event["is_synthetic_skill_action"] = True
            event["synthetic_action_label"] = label

    def _annotate_interception_actions(self):
        """Label interception attempt action rows.

        Detection rule:
        - action rows with step_type=29 and roll_type=6
        """
        interception_signature = INTERCEPTION_RULE.get("signature", {})
        label = INTERCEPTION_RULE.get("synthetic_action_label", "Interception")
        events = getattr(self, "_events_by_cat", {}).get(
            interception_signature.get("roll_category", "action"), ()
        )
        for event in events:
            if str(event.get("step_type") or "") != interception_signature.get("step_type", ""):
                continue
            if str(event.get("roll_type") or "") != interception_signature.get("roll_type", ""):
                continue

            event["is_interception_action"] = True
            event["is_synthetic_skill_action"] = True
            event["synthetic_action_label"] = label

    def _annotate_pass_initiation_actions(self):
        """Label the actual throw test row as Pass for report display.

        Replay payloads can tag the follow-up scatter row (`roll_type=8`) as Pass
        while leaving the initiating throw test (`roll_type=5`, `step_type=11`)
        as a generic Action row. Fill only the display label on non-synthetic
        rows so Throw Bomb / Throw Team Mate sequences keep their existing
        synthetic labels.
        """
        events = getattr(self, "_events_by_cat", {}).get("action", ())
        for event in events:
            if str(event.get("roll_type") or "") != "5":
                continue
            if str(event.get("step_type") or "") != "11":
                continue
            if bool(event.get("is_synthetic_skill_action")):
                continue
            if str(event.get("synthetic_action_label") or "").strip():
                continue
            if str(event.get("display_action_type") or "").strip():
                continue

            event["display_action_type"] = "Pass"

    def _annotate_pass_scatter_actions(self):
        """Label follow-up pass direction rows as Scatter and ignore scoring math.

        For ordinary passes, replay payloads emit the actual throw test as
        `roll_type=5` and then a follow-up direction row as `roll_type=8` with
        three directional dice. That second row is not a success/fail action
        attempt and should not contribute to probability summaries.

        Bomb and Throw Team Mate scatters already carry synthetic labels, so this
        method only targets non-synthetic rows whose same-step earlier row was
        identified as a Pass initiation.
        """
        events = getattr(self, "_events_by_cat", {}).get("action", ())
        events_by_step = {}
        for event in events:
            step_number = event.get("step_number")
            if isinstance(step_number, int):
                events_by_step.setdefault(step_number, []).append(event)

        for step_events in events_by_step.values():
            ordered = sorted(
                step_events,
                key=lambda event: int(event.get("roll_ordinal_in_step") or 0),
            )
            seen_pass_initiation = False
            for event in ordered:
                if str(event.get("display_action_type") or "").strip() == "Pass":
                    seen_pass_initiation = True
                    continue

                if not seen_pass_initiation:
                    continue
                if str(event.get("roll_type") or "") != "8":
                    continue
                if bool(event.get("is_synthetic_skill_action")):
                    continue
                if str(event.get("synthetic_action_label") or "").strip():
                    continue

                event["display_action_type"] = "Scatter"
                event["is_synthetic_skill_action"] = True
                event["synthetic_action_label"] = "Scatter"
                event["is_marker_only_action"] = True
                event["exclude_from_surprise"] = True
                event["result_classification"] = "unknown"
                event["report_result_classification"] = "unknown"
                event["probability_success"] = None
                event["probability_neutral"] = None
                event["probability_fail"] = None
                event.pop("action_attempt_label", None)
                event.pop("action_attempt_ordinal_in_activation", None)

    def _enrich_pick_me_up_probabilities(self):
        """Override probabilities for Pick Me Up! rolls.

        Pick Me Up! succeeds on 5+ (p_success=1/3, p_neutral=2/3, p_fail=0).
        A missed roll is neutral (boar stays prone but no harm done), not a failure.
        """
        pmu_probs = PICK_ME_UP_RULE.get("probabilities", {})
        p_success = float(pmu_probs.get("success", 1.0 / 3.0))
        p_neutral = float(pmu_probs.get("neutral", 2.0 / 3.0))
        p_fail = float(pmu_probs.get("fail", 0.0))

        for event in getattr(self, "_events_by_cat", {}).get("action", ()):
            if not event.get("is_pick_me_up_action"):
                continue

            event["probability_success"] = p_success
            event["probability_neutral"] = p_neutral
            event["probability_fail"] = p_fail

            # A missed roll is neutral (p_fail=0); reclassify game-reported 'fail' to 'neutral'.
            current = str(event.get("result_classification") or "")
            if current == "fail":
                event["result_classification"] = "neutral"
                event["report_result_classification"] = "neutral"
                event["result_value"] = 0

    def _enrich_argue_the_call_probabilities(self):
        """Override probabilities for Argue the Call rolls.

        Argue the Call succeeds on 6+ (p_success=1/6, p_fail=5/6, no neutral).
        """
        argue_probs = ARGUE_THE_CALL_RULE.get("probabilities", {})
        p_success = float(argue_probs.get("success", 1.0 / 6.0))
        p_neutral = float(argue_probs.get("neutral", 0.0))
        p_fail = float(argue_probs.get("fail", 5.0 / 6.0))

        for event in getattr(self, "_events_by_cat", {}).get("action", ()):
            if not event.get("is_argue_the_call_action"):
                continue

            event["probability_success"] = p_success
            event["probability_neutral"] = p_neutral
            event["probability_fail"] = p_fail

            # Keep Argue-the-Call binary for reporting and surprise stats.
            current = str(event.get("result_classification") or "")
            if current == "neutral":
                difficulty = event.get("difficulty")
                dice_values = event.get("dice_values") or []
                try:
                    target = int(difficulty)
                    best_die = max(int(v) for v in dice_values) if dice_values else None
                except (TypeError, ValueError):
                    target = None
                    best_die = None

                if best_die is not None and target is not None:
                    if best_die >= target:
                        event["result_classification"] = "success"
                        event["report_result_classification"] = "success"
                        event["result_value"] = 1
                    else:
                        event["result_classification"] = "fail"
                        event["report_result_classification"] = "fail"
                        event["result_value"] = -1

    def _enrich_loner_probabilities(self):
        """Override probabilities for Loner reroll-check rolls.

        Loner is binary (success/fail, no neutral outcome). The success probability
        varies by skill variant:
          - Loner (4+) id=44:   3/6 = 0.5
          - Loner (3+) id=1008: 4/6 = 0.6667
          - Loner (5+) id=1022: 2/6 = 0.3333

        When the player's skill_ids are unavailable, defaults to Loner (4+) as the
        most common variant. Probabilities are defined in action_probability.yaml
        under special_action_rules.Loner.skill_probabilities.
        """
        skill_probs = LONER_RULE.get("skill_probabilities") or {}
        # Ordered fallback chain: try Loner (4+) first as default.
        default_probs = (
            skill_probs.get("44")
            or next(iter(skill_probs.values()), None)
            or {"success": 0.5, "fail": 0.5}
        )
        loner_skill_ids = set(LONER_RULE.get("skill_ids") or skill_probs.keys())

        for event in getattr(self, "_events_by_cat", {}).get("action", ()):
            if not event.get("is_loner_action"):
                continue

            # Determine the Loner variant from the player's skill_ids.
            player_id = event.get("player_id")
            probs = default_probs
            if player_id is not None:
                player_skill_ids = self._safe_player_lookup(player_id).get("skill_ids") or []
                for sid in player_skill_ids:
                    if str(sid) in loner_skill_ids:
                        probs = skill_probs[str(sid)]
                        break

            event["probability_success"] = float(probs["success"])
            event["probability_fail"] = float(probs["fail"])
            event["probability_neutral"] = 0.0

    def _collect_foul_hints_from_board_state(self, replay_steps):
        """Return dict mapping step_number -> team_id_str for steps where a team's
        FoulAvailable decreased in the board state (board-state cross-check signal).

        TeamState is ordered [team-0, team-1] with no explicit Id field; array index
        is used directly as team_id.
        """
        result = {}
        prev_fa = {}  # team_idx -> was_available (bool)

        for raw_idx, step in enumerate(replay_steps):
            step_number = raw_idx + 1
            if not isinstance(step, dict):
                prev_fa = {}
                continue
            board_state = step.get("BoardState")
            if not isinstance(board_state, dict):
                prev_fa = {}
                continue
            list_teams = board_state.get("ListTeams") or {}
            team_states = list_teams.get("TeamState") or []
            if isinstance(team_states, dict):
                team_states = [team_states]
            # A Blitz kickoff step (EventBlitz present) clears FoulAvailable as a
            # phase-transition artifact — fouling is not permitted on the Blitz
            # extra turn.  Do not record a foul hint here; update prev_fa so
            # subsequent steps can still detect real fouls normally.
            is_blitz_kickoff_step = "EventBlitz" in step
            for team_idx, team_state in enumerate(team_states):
                if not isinstance(team_state, dict):
                    continue
                fa_raw = team_state.get("FoulAvailable")
                is_available = fa_raw is not None and str(fa_raw).strip() not in ("", "0")
                was_available = prev_fa.get(team_idx)
                if (
                    was_available is not None
                    and was_available
                    and not is_available
                    and not is_blitz_kickoff_step
                ):
                    result[step_number] = str(team_idx)
                prev_fa[team_idx] = is_available

        return result

    def _annotate_foul_armour_injury_rolls(self, replay_steps):
        """Re-attribute armour and injury rolls that follow a foul to the fouling player.

        During parse, these rolls pick up the step actor (the fouled player). This
        method corrects player_id, player_name, team_id, and dice_roller on those
        rolls to reflect the fouler, and cross-checks detection against the board-state
        FoulAvailable counter.
        """
        ev_by_cat = getattr(self, "_events_by_cat", {})
        board_state_fouls = self._collect_foul_hints_from_board_state(replay_steps)
        foul_events = [e for e in ev_by_cat.get("action", ()) if e.get("is_foul_action")]

        detected_step_numbers = {e.get("step_number") for e in foul_events}
        for bs_step, bs_team in board_state_fouls.items():
            if bs_step not in detected_step_numbers:
                self._emit_processing_warning(
                    f"Board state FoulAvailable decrease for team {bs_team} at step {bs_step} "
                    "but no synthetic foul event was emitted for this step.",
                    key=("foul-bs-unmatched", bs_step),
                )

        if not foul_events:
            return

        by_step = {}
        for event in (*ev_by_cat.get("armour", ()), *ev_by_cat.get("injury", ())):
            sn = event.get("step_number")
            by_step.setdefault(sn, []).append(event)

        def _has_double(ev):
            vals = ev.get("dice_values") or [] if ev else []
            return len(vals) >= 2 and len(set(vals)) < len(vals)

        for foul_event in foul_events:
            step_number = foul_event.get("step_number")
            fouler_player_id = foul_event.get("player_id")
            fouler_player_name = foul_event.get("player_name")
            fouler_team_id = foul_event.get("team_id")
            foul_ordinal = foul_event.get("roll_ordinal_in_step") or 0
            fouler_skills = foul_event.get("player_skills") or []
            has_sneaky_git = any(
                str(s).lower().startswith("sneaky git") for s in fouler_skills
            )
            dirty_player_skills = []
            for raw_skill in fouler_skills:
                skill_text = str(raw_skill).strip()
                normalized = skill_text.lower().replace(" ", "")
                if normalized in ("dirtyplayer(+1)", "dirtyplayer(+2)"):
                    dirty_player_skills.append(skill_text)

            bs_team = board_state_fouls.get(step_number)
            if bs_team is not None and str(bs_team) != str(fouler_team_id):
                self._emit_processing_warning(
                    f"Foul at step {step_number}: board state indicates team {bs_team} "
                    f"but foul event identifies team {fouler_team_id}.",
                    key=("foul-bs-mismatch", step_number),
                )

            foul_armour_event = None
            foul_injury_event = None
            for event in by_step.get(step_number, []):
                if event is foul_event:
                    continue
                roll_cat = str(event.get("roll_category") or "")
                if roll_cat not in ("armour", "injury"):
                    continue
                ordinal = event.get("roll_ordinal_in_step") or 0
                if ordinal <= foul_ordinal:
                    continue
                event["player_id"] = fouler_player_id
                event["player_name"] = fouler_player_name
                event["team_id"] = fouler_team_id
                event["dice_roller"] = str(fouler_team_id) if fouler_team_id is not None else event.get("dice_roller")
                if roll_cat == "armour":
                    event["is_foul_armour_roll"] = True
                    event["action_type"] = "foul"
                    event["propagated_foul_relevant_skills"] = list(dirty_player_skills)
                    foul_armour_event = event
                else:
                    event["is_foul_injury_roll"] = True
                    event["action_type"] = "foul"
                    event["propagated_foul_relevant_skills"] = list(dirty_player_skills)
                    foul_injury_event = event

            # Sent-off check: a double on armour (unless Sneaky Git) or injury triggers ejection.
            sent_off = _has_double(foul_injury_event) or (
                not has_sneaky_git and _has_double(foul_armour_event)
            )
            if sent_off:
                foul_event["result_value"] = -1
                foul_event["result_classification"] = "fail"
                foul_event["report_result_classification"] = "fail"
                foul_event["notes"] = "sent off"

            # Set foul action probabilities based on injury-roll presence and Sneaky Git.
            # For synthetic foul actions, any non-fail outcome is treated as success.
            # p_success = 1 - p_fail, p_neutral = 0, p_fail = P(sent off).
            if foul_injury_event is not None:
                p_fail = 1.0 / 6.0 if has_sneaky_git else 1.0 / 3.0
            else:
                p_fail = 0.0 if has_sneaky_git else 1.0 / 6.0
            foul_event["probability_success"] = round(1.0 - p_fail, 10)
            foul_event["probability_fail"] = p_fail
            foul_event["probability_neutral"] = 0.0
            foul_event.pop("exclude_from_surprise", None)
            # Default result is success (not sent off); overridden to fail above if sent off.
            if not sent_off:
                foul_event["result_value"] = 1
                foul_event["result_classification"] = "success"
                foul_event["report_result_classification"] = "success"

    def _annotate_block_armour_rolls(self):
        """Re-attribute attack-caused armour rows to the causal attacker/target.

        Some armour rows are parsed with the damaged player as both actor and target.
        This pass rewrites those rows when the nearest preceding non-armour event is
        an offensive attack action (block, stab, chainsaw, breathe fire, vomit).
        """
        events = getattr(self.game_state, "roll_events", []) or []
        if not events:
            return

        index_by_id = {id(event): idx for idx, event in enumerate(events) if isinstance(event, dict)}

        for event in getattr(self, "_events_by_cat", {}).get("armour", ()):
            if not isinstance(event, dict):
                continue
            if event.get("is_foul_armour_roll"):
                continue

            event_idx = index_by_id.get(id(event))
            if event_idx is None:
                continue

            current_victim_id = event.get("player_id")
            source_attack_event = self._find_nearest_armour_source_event(
                events,
                event_idx,
                current_victim_id,
            )
            if source_attack_event is None:
                continue

            event["player_id"] = source_attack_event.get("player_id")
            event["player_name"] = source_attack_event.get("player_name")
            event["team_id"] = source_attack_event.get("team_id")
            event["dice_roller"] = source_attack_event.get("dice_roller")
            event["player_skills"] = source_attack_event.get("player_skills") or []
            event["target_player_id"] = source_attack_event.get("target_player_id")
            event["target_player_name"] = source_attack_event.get("target_player_name")
            event["target_player_skills"] = source_attack_event.get("target_player_skills") or []
            event["target_has_ball"] = bool(source_attack_event.get("target_has_ball"))
            event["armour_source_category"] = str(source_attack_event.get("roll_category") or "").lower()
            event["armour_source_action_label"] = str(
                source_attack_event.get("synthetic_action_label")
                or source_attack_event.get("display_action_type")
                or source_attack_event.get("action_type")
                or ""
            ).strip()

    def _collect_fireball_usage_hints(self, replay_steps):
        """Collect step numbers where EventUseSpecialCard matches the Fireball card_id."""
        hints = []
        if not isinstance(replay_steps, list):
            return hints

        card_id = FIREBALL_RULE.get("card_id")
        if card_id is None:
            return hints

        for step_index, step_data in enumerate(replay_steps, start=1):
            if not isinstance(step_data, dict):
                continue
            ev = step_data.get("EventUseSpecialCard")
            if not isinstance(ev, dict):
                continue
            if str(ev.get("CardId") or "") != str(card_id):
                continue
            hints.append({"step_number": step_index, "gamer_id": ev.get("GamerId")})

        return hints

    def _annotate_fireball_actions(self, replay_steps):
        """Label fireball hit-check action rows anchored to EventUseSpecialCard."""
        usage_hints = self._collect_fireball_usage_hints(replay_steps)
        if len(usage_hints) == 0:
            return

        hint_steps = {hint["step_number"] for hint in usage_hints}
        fireball_signature = FIREBALL_RULE.get("signature", {})
        label = FIREBALL_RULE.get("synthetic_action_label", "Fireball")
        events = getattr(self, "_events_by_cat", {}).get(
            fireball_signature.get("roll_category", "action"), ()
        )
        for event in events:
            if str(event.get("step_type") or "") != fireball_signature.get("step_type", ""):
                continue
            if str(event.get("roll_type") or "") != fireball_signature.get("roll_type", ""):
                continue
            event_step = self._to_int(event.get("step_number"), default=None)
            if event_step not in hint_steps:
                continue

            event["is_fireball_action"] = True
            event["is_synthetic_skill_action"] = True
            event["synthetic_action_label"] = label
            event["dice_roller"] = 1

    def _collect_ttm_hints(self, replay_steps):
        """Collect ThrowerId/ThrownMateId from ThrowTeamMateStep XML, keyed by step number."""
        hints = {}
        if not isinstance(replay_steps, list):
            return hints

        for step_index, step_data in enumerate(replay_steps, start=1):
            if not isinstance(step_data, dict):
                continue

            exec_sequences = self._ensure_list(step_data.get("EventExecuteSequence"))
            for seq_item in exec_sequences:
                if not isinstance(seq_item, dict):
                    continue
                sequence = seq_item.get("Sequence")
                if not isinstance(sequence, dict):
                    continue

                step_results = self._ensure_list(sequence.get("StepResult"))
                for sr in step_results:
                    if not isinstance(sr, dict):
                        continue
                    step_node = sr.get("Step", {})
                    if not isinstance(step_node, dict):
                        continue
                    if step_node.get("Name") != "ThrowTeamMateStep":
                        continue
                    msg_data = step_node.get("MessageData", "")
                    if not msg_data:
                        continue
                    parsed = self._parse_message_data_xml(msg_data)
                    if not isinstance(parsed, dict):
                        continue
                    root = parsed.get("ThrowTeamMateStep", {})
                    if not isinstance(root, dict):
                        continue
                    thrower_id = root.get("ThrowerId")
                    thrown_id = root.get("ThrownMateId")
                    if thrower_id is not None:
                        hints[step_index] = {
                            "thrower_id": str(thrower_id),
                            "thrown_id": str(thrown_id) if thrown_id is not None else None,
                        }

        return hints

    def _annotate_ttm_actions(self, replay_steps):
        """Annotate all rolls within Throw Team Mate action sequences."""
        events = getattr(self.game_state, "roll_events", None)
        if not isinstance(events, list):
            return

        hints = self._collect_ttm_hints(replay_steps)
        if not hints:
            return

        hint_step_numbers = set(hints.keys())

        ttm_roll_type = TTM_RULE.get("signature", {}).get("roll_type", "41")
        ttm_label = TTM_RULE.get("synthetic_action_label", "Throw Team Mate")

        ah_roll_type = ALWAYS_HUNGRY_RULE.get("signature", {}).get("roll_type", "43")
        ah_label = ALWAYS_HUNGRY_RULE.get("synthetic_action_label", "Always Hungry")

        scatter_label = TTM_SCATTER_RULE.get("synthetic_action_label", "Scatter")

        landing_step_type = TTM_LANDING_RULE.get("signature", {}).get("step_type", "14")
        landing_roll_type = TTM_LANDING_RULE.get("signature", {}).get("roll_type", "42")
        landing_label = TTM_LANDING_RULE.get("synthetic_action_label", "Landing")

        loner_roll_type = LONER_RULE.get("signature", {}).get("roll_type", "71")

        for event in events:
            if not isinstance(event, dict):
                continue

            step_num = self._to_int(event.get("step_number"), default=None)
            if step_num not in hint_step_numbers:
                continue

            step_name = str(event.get("step_name") or "")
            roll_type = str(event.get("roll_type") or "")
            roll_cat = str(event.get("roll_category") or "")
            hint = hints[step_num]

            if step_name == "ThrowTeamMateStep":
                thrower_id = hint.get("thrower_id")
                if thrower_id and event.get("player_id") is None:
                    thrower_lookup = self._safe_player_lookup(thrower_id)
                    event["player_id"] = thrower_id
                    event["player_name"] = thrower_lookup.get("name", f"Player {thrower_id}")
                    event["team_id"] = thrower_lookup.get("team_id", event.get("team_id"))
                    event["dice_roller"] = thrower_lookup.get("team_id", event.get("dice_roller"))
                    event["player_skills"] = thrower_lookup.get("skills", [])

                if roll_cat != "action":
                    continue

                if roll_type == ah_roll_type:
                    event["is_always_hungry_action"] = True
                    event["is_synthetic_skill_action"] = True
                    event["synthetic_action_label"] = ah_label
                elif roll_type == ttm_roll_type:
                    event["is_ttm_action"] = True
                    event["is_synthetic_skill_action"] = True
                    event["synthetic_action_label"] = ttm_label
                elif roll_type == loner_roll_type:
                    pass
                else:
                    event["is_ttm_scatter_action"] = True
                    event["is_synthetic_skill_action"] = True
                    event["synthetic_action_label"] = scatter_label
                    event["player_name"] = "-"

            elif step_name == "PlayerStep":
                if str(event.get("step_type") or "") != landing_step_type:
                    continue
                if roll_type != landing_roll_type:
                    continue
                if roll_cat != "action":
                    continue

                if event.get("player_id") is None:
                    thrown_id = hint.get("thrown_id")
                    if thrown_id:
                        thrown_lookup = self._safe_player_lookup(thrown_id)
                        event["player_id"] = thrown_id
                        event["player_name"] = thrown_lookup.get("name", f"Player {thrown_id}")
                        event["team_id"] = thrown_lookup.get("team_id", event.get("team_id"))
                        event["player_skills"] = thrown_lookup.get("skills", [])

                event["is_ttm_landing_action"] = True
                event["is_synthetic_skill_action"] = True
                event["synthetic_action_label"] = landing_label

    def _annotate_loner_actions(self):
        """Annotate Loner reroll-check rows anywhere in the replay."""
        loner_signature = LONER_RULE.get("signature", {})
        label = LONER_RULE.get("synthetic_action_label", "Loner")
        events = getattr(self, "_events_by_cat", {}).get(loner_signature.get("roll_category", "action"), ())

        for event in events:
            if str(event.get("roll_type") or "") != loner_signature.get("roll_type", "71"):
                continue

            event["is_loner_action"] = True
            event["is_synthetic_skill_action"] = True
            event["synthetic_action_label"] = label

    def _annotate_pick_me_up_actions(self):
        """Annotate Pick Me Up! rolls using the dedicated roll signature."""
        pick_me_up_signature = PICK_ME_UP_RULE.get("signature", {})
        label = PICK_ME_UP_RULE.get("synthetic_action_label", "Pick Me Up!")
        events = getattr(self, "_events_by_cat", {}).get(pick_me_up_signature.get("roll_category", "action"), ())
        expected_step_type = pick_me_up_signature.get("step_type")
        expected_roll_type = str(pick_me_up_signature.get("roll_type", "92"))

        for event in events:
            if expected_step_type is not None and str(event.get("step_type") or "") != str(expected_step_type):
                continue
            if str(event.get("roll_type") or "") != expected_roll_type:
                continue

            # Diagnostics only: PMU should generally appear as 5+ in replay payload.
            raw_payload = event.get("raw") if isinstance(event.get("raw"), dict) else {}
            requirement = str(raw_payload.get("Requirement") or "").strip()
            difficulty = str(event.get("difficulty") or "").strip()
            if requirement not in ("", "5") or difficulty not in ("", "5"):
                self._emit_processing_warning(
                    (
                        f"Pick Me Up candidate at step {event.get('step_number')} has "
                        f"unexpected requirement/difficulty ({requirement}/{difficulty}); "
                        "classifying as PMU by roll_type=92."
                    ),
                    key=("pmu-unexpected-target", event.get("step_number"), event.get("roll_ordinal_in_step")),
                )

            event["is_pick_me_up_action"] = True
            event["is_synthetic_skill_action"] = True
            event["synthetic_action_label"] = label

    def _annotate_argue_the_call_actions(self):
        """Annotate Argue the Call rolls using its dedicated roll signature."""
        argue_signature = ARGUE_THE_CALL_RULE.get("signature", {})
        argue_label = ARGUE_THE_CALL_RULE.get("synthetic_action_label", "Argue the Call")
        events = getattr(self, "_events_by_cat", {}).get(argue_signature.get("roll_category", "action"), ())
        expected_step_type = argue_signature.get("step_type")
        expected_roll_type = str(argue_signature.get("roll_type", "30"))

        for event in events:
            if expected_step_type is not None and str(event.get("step_type") or "") != str(expected_step_type):
                continue
            if str(event.get("roll_type") or "") != expected_roll_type:
                continue
            if event.get("is_pick_me_up_action"):
                continue

            event["is_argue_the_call_action"] = True
            event["is_synthetic_skill_action"] = True
            event["synthetic_action_label"] = argue_label

    def _is_offensive_armour_source_action(self, event):
        """Return True for action rows that can directly cause an armour roll."""
        if not isinstance(event, dict):
            return False
        if bool(event.get("is_foul_action")):
            return False
        if bool(event.get("is_stab_action")):
            return True
        if bool(event.get("is_chainsaw_action")):
            return True
        if bool(event.get("is_breathe_fire_action")):
            return True

        labels = (
            event.get("synthetic_action_label"),
            event.get("display_action_type"),
            event.get("action_type"),
        )
        for label in labels:
            normalized = str(label or "").strip().lower()
            if normalized in ("stab", "chainsaw", "breathe fire"):
                return True
            if "vomit" in normalized:
                return True
        return False

    def _find_nearest_armour_source_event(self, events, event_idx, victim_player_id):
        """Return nearest preceding causal attack event for an armour row.

        The nearest preceding non-armour event must be a supported attack action,
        and must target the armour victim when both ids are known.
        """
        for prior_idx in range(event_idx - 1, -1, -1):
            prior_event = events[prior_idx]
            if not isinstance(prior_event, dict):
                continue

            prior_category = str(prior_event.get("roll_category") or "").lower()
            if prior_category == "armour":
                continue

            is_supported_attack = (
                prior_category == "block"
                or (
                    prior_category == "action"
                    and self._is_offensive_armour_source_action(prior_event)
                )
            )
            if not is_supported_attack:
                break

            attack_target_id = prior_event.get("target_player_id")
            if (
                victim_player_id is not None
                and attack_target_id is not None
                and str(attack_target_id) != str(victim_player_id)
            ):
                break

            return prior_event
        return None

    def _annotate_injury_mighty_blow_from_armour(self):
        """Propagate Mighty Blow from block-sourced armour rows to following injury rows."""
        events = getattr(self.game_state, "roll_events", []) or []
        if not events:
            return

        index_by_id = {id(event): idx for idx, event in enumerate(events) if isinstance(event, dict)}
        mighty_blow_allow = {"mighty blow (+1)", "mighty blow (+2)"}

        for injury_event in getattr(self, "_events_by_cat", {}).get("injury", ()):
            if not isinstance(injury_event, dict):
                continue
            if injury_event.get("is_foul_injury_roll"):
                continue

            injury_idx = index_by_id.get(id(injury_event))
            if injury_idx is None:
                continue

            source_armour_event = None
            for prior_idx in range(injury_idx - 1, -1, -1):
                prior_event = events[prior_idx]
                if not isinstance(prior_event, dict):
                    continue
                prior_category = str(prior_event.get("roll_category") or "").lower()
                if prior_category == "injury":
                    continue
                if prior_category != "armour":
                    break
                source_armour_event = prior_event
                break

            if source_armour_event is None:
                continue
            if str(source_armour_event.get("armour_source_category") or "").lower() != "block":
                continue

            mb_skills = []
            for skill in source_armour_event.get("player_skills") or []:
                skill_text = str(skill).strip()
                if skill_text.lower() in mighty_blow_allow:
                    mb_skills.append(skill_text)

            if not mb_skills:
                continue

            injury_event["propagated_armour_relevant_skills"] = mb_skills

    def _annotate_crowd_surf_injuries(self):
        """Detect crowd-surf injury rows and attribute them to the causal attacker.

        Crowd-surf injuries skip armour entirely. In the raw payload they carry
        ``Source='2'`` on the injury roll, so we use that marker to identify them.
        """
        events = getattr(self.game_state, "roll_events", []) or []
        if not events:
            return

        index_by_id = {id(event): idx for idx, event in enumerate(events) if isinstance(event, dict)}

        for injury_event in getattr(self, "_events_by_cat", {}).get("injury", ()):
            if not isinstance(injury_event, dict):
                continue
            if injury_event.get("is_foul_injury_roll"):
                continue

            raw = injury_event.get("raw")
            if not isinstance(raw, dict) or str(raw.get("Source") or "") != "2":
                continue

            injury_event["is_crowd_surf_injury"] = True

            injury_idx = index_by_id.get(id(injury_event))
            if injury_idx is None:
                continue

            source_event = None
            for prior_idx in range(injury_idx - 1, -1, -1):
                prior_event = events[prior_idx]
                if not isinstance(prior_event, dict):
                    continue
                prior_category = str(prior_event.get("roll_category") or "").lower()
                if prior_category in ("injury", "armour"):
                    continue
                if prior_category in ("block", "action"):
                    source_event = prior_event
                break

            if source_event is not None:
                injury_event["player_id"] = source_event.get("player_id")
                injury_event["player_name"] = source_event.get("player_name")
                injury_event["team_id"] = source_event.get("team_id")
                injury_event["dice_roller"] = source_event.get("dice_roller")
                injury_event["player_skills"] = list(source_event.get("player_skills") or [])
                injury_event["target_player_id"] = source_event.get("target_player_id")
                injury_event["target_player_name"] = source_event.get("target_player_name")
                injury_event["target_player_skills"] = list(source_event.get("target_player_skills") or [])
                injury_event["target_has_ball"] = bool(source_event.get("target_has_ball"))
                injury_event["injury_source_category"] = str(source_event.get("roll_category") or "").lower()

            notes = str(injury_event.get("notes") or "-").strip()
            if notes in ("", "-"):
                injury_event["notes"] = "crowd surf"
            elif "crowd surf" not in notes:
                injury_event["notes"] = notes + "; crowd surf"

    def _annotate_injury_attacker_from_armour(self):
        """Re-attribute injury rows to the causal attacker via the preceding armour row.

        For each non-foul injury row, find the nearest preceding armour row and copy
        the attacker identity (player_id, player_name, team_id, dice_roller, player_skills)
        and target identity from it.  Also sets injury_source_category to mirror the
        armour row's armour_source_category so the renderer can apply the right skill
        policy.
        """
        events = getattr(self.game_state, "roll_events", []) or []
        if not events:
            return

        index_by_id = {id(event): idx for idx, event in enumerate(events) if isinstance(event, dict)}

        for injury_event in getattr(self, "_events_by_cat", {}).get("injury", ()):
            if not isinstance(injury_event, dict):
                continue
            if injury_event.get("is_foul_injury_roll"):
                continue
            if injury_event.get("is_crowd_surf_injury"):
                continue

            injury_idx = index_by_id.get(id(injury_event))
            if injury_idx is None:
                continue

            source_armour_event = None
            for prior_idx in range(injury_idx - 1, -1, -1):
                prior_event = events[prior_idx]
                if not isinstance(prior_event, dict):
                    continue
                prior_category = str(prior_event.get("roll_category") or "").lower()
                if prior_category == "injury":
                    continue
                if prior_category != "armour":
                    break
                source_armour_event = prior_event
                break

            if source_armour_event is None:
                continue
            injury_event["player_id"] = source_armour_event.get("player_id")
            injury_event["player_name"] = source_armour_event.get("player_name")
            injury_event["team_id"] = source_armour_event.get("team_id")
            injury_event["dice_roller"] = source_armour_event.get("dice_roller")
            injury_event["player_skills"] = list(source_armour_event.get("player_skills") or [])
            injury_event["target_player_id"] = source_armour_event.get("target_player_id")
            injury_event["target_player_name"] = source_armour_event.get("target_player_name")
            injury_event["target_player_skills"] = list(source_armour_event.get("target_player_skills") or [])
            injury_event["target_has_ball"] = bool(source_armour_event.get("target_has_ball"))
            injury_event["injury_source_category"] = str(source_armour_event.get("armour_source_category") or "").lower()

    def _enrich_breathe_fire_probabilities(self):
        """Override probabilities and result classification for Breathe Fire action rows.

        Fixed outcome model:
          die == 1        → fail    (always possible with probability 1/6)
          die in (2, 3)   → neutral (probability 2/6)
          die in (4..6)   → success (probability 3/6)

        The prior probability distribution is fixed regardless of outcome:
          P(S) = 3/6 = 0.5
          P(N) = 2/6 ≈ 0.333…
          P(F) = 1/6 ≈ 0.167…
        """
        for event in getattr(self, "_events_by_cat", {}).get("action", ()):
            if not event.get("is_breathe_fire_action"):
                continue

            breathe_fire_results = BREATHE_FIRE_RULE.get("result_by_first_die", {})
            breathe_fire_probabilities = BREATHE_FIRE_RULE.get("probabilities", {})

            dice_values = event.get("dice_values") or []
            if not isinstance(dice_values, list) or len(dice_values) == 0:
                self._emit_processing_warning(
                    "Breathe Fire action row has no dice_values; skipping probability override.",
                    key=("breathe-fire-no-dice", event.get("step_number"), event.get("player_id")),
                )
                continue

            result_classification, probability_success, probability_neutral, probability_fail = (
                self.calculator.calc_fixed_outcome_action(
                    dice_values[0],
                    breathe_fire_results,
                    breathe_fire_probabilities,
                    default_result="success",
                )
            )

            event["result_classification"] = result_classification
            event["report_result_classification"] = result_classification
            event["probability_success"] = probability_success
            event["probability_neutral"] = probability_neutral
            event["probability_fail"] = probability_fail

    def _emit_processing_warning(self, message, key=None):
        """Record and print a deduplicated processing warning."""
        dedupe_key = key if key is not None else message
        if dedupe_key in self._warning_keys:
            return
        self._warning_keys.add(dedupe_key)
        self.game_state.processing_warnings.append(message)
        print(f"[GameStateProcessor][warning] {message}")

    def _normalize_player_name(self, player_name):
        """Normalize known replay name corruption artifacts to readable display names."""
        if not isinstance(player_name, str):
            return player_name

        normalized = player_name.strip()
        known_name_fixes = {
            "#<�": "izzy",
        }
        return known_name_fixes.get(normalized, normalized)

    def _extract_player_skill_ids(self, player_data):
        """Extract and normalize raw player skill IDs from roster/BoardState payload."""
        skill_ids = []
        if not isinstance(player_data, dict):
            return skill_ids

        acquired_skills = player_data.get("AcquiredSkills") or {}
        innate_skills = player_data.get("InnateSkills") or {}
        skill_containers = [
            acquired_skills.get("AcquiredSkillsItem"),
            innate_skills.get("InnateSkillsItem"),
        ]
        for skill_items in skill_containers:
            if skill_items is None:
                continue
            if not isinstance(skill_items, list):
                skill_items = [skill_items]
            for skill_id in skill_items:
                normalized = str(skill_id).strip()
                if normalized and normalized not in skill_ids:
                    skill_ids.append(normalized)

        return skill_ids

    def _extract_player_skills(self, player_data):
        """Extract and normalize player skills from roster payload."""
        skills = []
        skill_ids = self._extract_player_skill_ids(player_data)
        for skill_id in skill_ids:
            skill_name = self._skill_id_to_name(skill_id)
            skills.append(skill_name if skill_name else "<unmapped>")

        return skills

    def _to_int(self, value, default=None):
        """Convert common numeric payload values to int."""
        try:
            return int(value)
        except (TypeError, ValueError):
            return default

    def _normalize_team_id(self, value):
        if value is None:
            return None
        try:
            return str(int(value))
        except (TypeError, ValueError):
            return str(value)

    def _opponent_team_id(self, team_id):
        normalized = self._normalize_team_id(team_id)
        if normalized == "0":
            return "1"
        if normalized == "1":
            return "0"
        return normalized

    def _resolve_dice_roller(self, team_id, roll_category):
        """Return the team that rolled the die for this event.

        For armour/injury, dice roller is the opponent of the event team.
        For action/block/kickoff/casualty and all other categories, dice roller equals team_id.
        """
        normalized_team = self._normalize_team_id(team_id)
        category = str(roll_category or "").lower()
        if category in ("armour", "injury"):
            return self._opponent_team_id(normalized_team)
        return normalized_team

    def _normalize_regulation_game_turn(self, value):
        """Cap non-overtime game turns to the BB2020 regulation max of 16."""
        try:
            normalized = int(value)
        except (TypeError, ValueError):
            return value

        if normalized < 0:
            return "0"
        if normalized > 16:
            return "16"
        return str(normalized)

    def _weather_name_from_roll_total(self, roll_total):
        """Map 2d6 weather roll totals to BB2020 weather names."""
        try:
            value = int(roll_total)
        except (TypeError, ValueError):
            return "Unknown"

        if value == 2:
            return "Sweltering Heat"
        if value == 3:
            return "Very Sunny"
        if 4 <= value <= 10:
            return "Nice"
        if value == 11:
            return "Pouring Rain"
        if value == 12:
            return "Blizzard"
        return "Unknown"

    def extract_weather_event(self, step_data, step_number, game_turn):
        """Extract weather roll from a replay step when available.

        Primary source is EventWeatherRoll. We also allow a one-time bootstrap from
        BoardState.LastWeatherRoll if no weather has been seen yet.
        """
        if not isinstance(step_data, dict):
            return None

        weather_payload = step_data.get("EventWeatherRoll")
        source = "EventWeatherRoll"

        if not isinstance(weather_payload, dict) and self.game_state.current_weather_roll_total is None:
            board_state = step_data.get("BoardState", {})
            if isinstance(board_state, dict):
                weather_payload = board_state.get("LastWeatherRoll")
                source = "BoardState.LastWeatherRoll"

        if not isinstance(weather_payload, dict):
            return None

        dice_obj = weather_payload.get("Dice", {})
        dice_entries = dice_obj.get("Die") if isinstance(dice_obj, dict) else None
        if dice_entries is None:
            dice_entries = weather_payload.get("Die")
        if dice_entries is None:
            return None
        if not isinstance(dice_entries, list):
            dice_entries = [dice_entries]

        dice_values = []
        for die in dice_entries:
            if isinstance(die, dict):
                raw = die.get("Value")
            else:
                raw = die
            try:
                dice_values.append(int(raw))
            except (TypeError, ValueError):
                continue

        if not dice_values:
            return None

        roll_total = sum(dice_values)
        return {
            "step_number": step_number,
            "game_turn": game_turn,
            "source": source,
            "dice_values": dice_values,
            "roll_total": roll_total,
            "weather_name": self._weather_name_from_roll_total(roll_total),
        }

    def _is_ko_situation(self, value):
        """Thin delegate — logic lives in synthetic_roll_sources."""
        return is_ko_situation(value)

    def _extract_step_player_situations(self, step_data):
        """Thin delegate — logic lives in synthetic_roll_sources."""
        return extract_step_player_situations(step_data)

    def _safe_player_lookup(self, player_id):
        """Return player lookup entry when present, else an empty dict."""
        if player_id is None:
            return {}
        return self.game_state.player_lookup.get(str(player_id), {})

    def _build_synthetic_roll_event(
        self,
        *,
        game_turn,
        step_number,
        player_id,
        team_id,
        roll_category,
        result_name,
        payload_type,
        result_value,
        probability_success,
        probability_neutral=0.0,
        probability_fail=None,
        dice_values=None,
        dice_total="-",
        difficulty="-",
        roll_type="-",
        outcome="-",
        modifier_values=None,
        target_player_id=None,
        target_player_name=None,
        target_player_skills=None,
        step_name="-",
        step_type="-",
        armour_holds="-",
        raw=None,
        player_name=None,
        player_skills=None,
        dice_roller_label=None,
        exclude_from_surprise=False,
    ):
        """Build a normalized synthetic roll event row."""
        lookup = self._safe_player_lookup(player_id)
        team_id_str = str(team_id) if team_id is not None else "Unknown"

        if probability_fail is None:
            probability_fail = round(1.0 - float(probability_success) - float(probability_neutral), 10)

        if dice_values is None:
            dice_values = []
        if modifier_values is None:
            modifier_values = []
        if target_player_skills is None:
            target_player_skills = []

        resolved_player_name = player_name if player_name is not None else lookup.get("name", "Unknown")
        if isinstance(player_skills, list):
            resolved_player_skills = player_skills
        else:
            lookup_skills = lookup.get("skills", [])
            resolved_player_skills = lookup_skills if isinstance(lookup_skills, list) else []

        result_classification = "success" if result_value > 0 else "fail" if result_value < 0 else "neutral"

        event = {
            "game_turn": game_turn,
            "step_number": step_number,
            "player_id": player_id,
            "player_name": resolved_player_name,
            "team_id": team_id_str,
            "dice_roller": self._resolve_dice_roller(team_id_str, dice_roller_label or roll_category),
            "player_skills": resolved_player_skills,
            "target_player_id": target_player_id,
            "target_player_name": target_player_name,
            "target_player_skills": target_player_skills,
            "step_name": step_name,
            "step_type": step_type,
            "result_name": result_name,
            "payload_type": payload_type,
            "roll_category": roll_category,
            "dice_values": dice_values,
            "dice_total": dice_total,
            "difficulty": difficulty,
            "roll_type": roll_type,
            "outcome": outcome,
            "modifier_values": modifier_values,
            "result_value": result_value,
            "result_classification": result_classification,
            "report_result_classification": result_classification,
            "armour_holds": armour_holds,
            "probability_success": probability_success,
            "probability_neutral": probability_neutral,
            "probability_fail": probability_fail,
            "raw": raw if isinstance(raw, dict) else {},
        }
        if exclude_from_surprise:
            event["exclude_from_surprise"] = True
        return build_roll_event_row(event)

    def _build_ko_recovery_roll_events(self, replay_steps):
        """Infer KO recovery outcomes from Situation transitions at touchdown kickoffs and halftime."""
        return build_ko_recovery_roll_events(self, replay_steps)

    def _parse_player_characteristics(self, player_data):
        """Extract roster characteristic values keyed by replay characteristic id."""
        if not isinstance(player_data, dict):
            return {}

        characteristics_node = player_data.get("Characteristics")
        if not isinstance(characteristics_node, dict):
            return {}

        raw_items = characteristics_node.get("PlayerCharacteristic", [])
        if isinstance(raw_items, dict):
            raw_items = [raw_items]

        parsed = {}
        for raw_item in raw_items:
            if not isinstance(raw_item, dict):
                continue

            characteristic_id = raw_item.get("Characteristic")
            if characteristic_id in (None, ""):
                continue

            key = str(characteristic_id)
            parsed[key] = {
                "value": str(raw_item.get("Value")) if raw_item.get("Value") is not None else None,
                "bonuses": str(raw_item.get("NbBonuses")) if raw_item.get("NbBonuses") is not None else None,
                "maluses": str(raw_item.get("NbMaluses")) if raw_item.get("NbMaluses") is not None else None,
            }

        return parsed

    def _build_player_lookup_los_index(self, replay_steps):
        """Return kickoff LOS participation keyed by player id from kickoff board snapshots."""
        if not isinstance(replay_steps, list):
            return {}

        pitch_length = 26
        pitch_width = 15
        centre_zone_width = 7
        los_left_x = (pitch_length // 2) - 1
        los_right_x = pitch_length // 2
        los_y_min = (pitch_width - centre_zone_width) // 2
        los_y_max = los_y_min + centre_zone_width - 1
        side_to_los_x = {
            "32": los_left_x,
            "64": los_right_x,
        }

        los_index = {}
        for step_number, step_data in enumerate(replay_steps, 1):
            if not isinstance(step_data, dict) or "EventKickOffTable" not in step_data:
                continue

            board_state = step_data.get("BoardState")
            if not isinstance(board_state, dict):
                continue

            team_states = board_state.get("ListTeams", {}).get("TeamState", [])
            if not isinstance(team_states, list):
                team_states = [team_states]

            for team_idx, team_state in enumerate(team_states[:2]):
                if not isinstance(team_state, dict):
                    continue

                team_id = str(team_idx)
                side = str(team_state.get("Side")) if team_state.get("Side") is not None else None
                los_x = side_to_los_x.get(side)
                if los_x is None:
                    los_x = los_left_x if team_id == "0" else los_right_x

                players = team_state.get("ListPitchPlayers", {}).get("PlayerState", [])
                if not isinstance(players, list):
                    players = [players]

                for player in players:
                    if not isinstance(player, dict):
                        continue

                    player_id = player.get("Id")
                    if player_id in (None, ""):
                        continue

                    cell = player.get("Cell")
                    if not isinstance(cell, dict):
                        continue

                    try:
                        cell_x = int(cell.get("X"))
                        cell_y = int(cell.get("Y"))
                    except (TypeError, ValueError):
                        continue

                    if cell_x == -1 and cell_y == -1:
                        continue
                    if cell_x != los_x:
                        continue
                    if cell_y < los_y_min or cell_y > los_y_max:
                        continue

                    player_id_str = str(player_id)
                    entries = los_index.setdefault(player_id_str, [])
                    entries.append(
                        {
                            "step_number": step_number,
                            "team_id": team_id,
                            "x": cell_x,
                            "y": cell_y,
                        }
                    )

        return los_index

    def _iter_kickoff_snapshot_team_players(self, kickoff_step_number, team_id):
        """Yield on-pitch player snapshots for one team from a kickoff BoardState."""
        raw_steps = getattr(self.game_state, "raw_replay_steps", None)
        if not isinstance(raw_steps, list):
            return []

        step_index = self._to_int(kickoff_step_number, default=None)
        if step_index is None:
            return []
        step_index -= 1
        if step_index < 0 or step_index >= len(raw_steps):
            return []

        step_data = raw_steps[step_index]
        if not isinstance(step_data, dict):
            return []

        board_state = step_data.get("BoardState")
        if not isinstance(board_state, dict):
            return []

        team_states = board_state.get("ListTeams", {}).get("TeamState", [])
        if not isinstance(team_states, list):
            team_states = [team_states]

        normalized_team_id = self._normalize_team_id(team_id)
        team_index = self._to_int(normalized_team_id, default=None)
        if team_index is None or team_index < 0 or team_index >= len(team_states):
            return []

        team_state = team_states[team_index]
        if not isinstance(team_state, dict):
            return []

        side = str(team_state.get("Side")) if team_state.get("Side") is not None else None
        los_x = 12 if side == "32" else 13 if side == "64" else 12 if normalized_team_id == "0" else 13
        back_x = los_x - 1 if los_x == 12 else los_x + 1

        players = team_state.get("ListPitchPlayers", {}).get("PlayerState", [])
        if not isinstance(players, list):
            players = [players]

        snapshots = []
        for player in players:
            if not isinstance(player, dict):
                continue

            player_id = player.get("Id")
            if player_id in (None, ""):
                continue

            cell = player.get("Cell")
            if not isinstance(cell, dict):
                continue

            cell_x = self._to_int(cell.get("X"), default=None)
            cell_y = self._to_int(cell.get("Y"), default=None)
            if cell_x is None or cell_y is None:
                continue
            if cell_x < 0 or cell_y < 0:
                continue

            player_id_str = str(player_id)
            lookup = self._safe_player_lookup(player_id_str)
            skill_names = lookup.get("skills") if isinstance(lookup.get("skills"), list) else []
            skill_names_lower = {str(skill).strip().lower() for skill in skill_names if skill not in (None, "")}
            ma_value = lookup.get("ma")
            effective_ma = self._to_int(ma_value, default=None)
            has_sprint = "sprint" in skill_names_lower
            if effective_ma is not None and has_sprint:
                effective_ma += 1

            snapshots.append(
                {
                    "player_id": player_id_str,
                    "player_name": lookup.get("name", f"Player {player_id_str}"),
                    "team_id": normalized_team_id,
                    "x": cell_x,
                    "y": cell_y,
                    "side": side,
                    "los_x": los_x,
                    "back_x": back_x,
                    "ma": self._to_int(ma_value, default=None),
                    "effective_ma": effective_ma,
                    "has_sprint": has_sprint,
                    "has_stand_firm": "stand firm" in skill_names_lower,
                    "has_sidestep": "sidestep" in skill_names_lower,
                    "has_grab": "grab" in skill_names_lower,
                    "has_juggernaut": "juggernaut" in skill_names_lower,
                    "has_frenzy": "frenzy" in skill_names_lower,
                    "is_fast": effective_ma is not None and effective_ma >= 7,
                    "on_halfway_line": cell_x == los_x,
                    "on_halfway_or_one_back": cell_x in (los_x, back_x),
                    "skills": skill_names,
                }
            )

        return snapshots

    def _build_ottd_turn_kickoff_index(self):
        """Return turn -> earliest kickoff context for OTTD candidate evaluation."""
        index = {}
        for step in getattr(self.game_state, "steps", []) or []:
            if not getattr(step, "kick_off", None):
                continue

            turn_num = self._to_int(getattr(step, "game_turn", None), default=None)
            if turn_num not in (8, 16):
                continue

            existing = index.get(turn_num)
            if existing is not None and existing.get("kickoff_step_number") <= step.step_number:
                continue

            kicker_team_id = self._normalize_team_id(getattr(step.kick_off, "team_id", None))
            index[turn_num] = {
                "kickoff_step_number": step.step_number,
                "kicker_team_id": kicker_team_id,
                "receiving_team_id": self._opponent_team_id(kicker_team_id) if kicker_team_id in ("0", "1") else None,
            }

        return index

    def _collect_turn_touchdowns_after_step(self, turn_num, step_number, team_id=None):
        """Return touchdown markers that happen after a kickoff within the same game turn."""
        matches = []
        for step in getattr(self.game_state, "steps", []) or []:
            if getattr(step, "touchdown", None) is None:
                continue
            if self._to_int(getattr(step, "game_turn", None), default=None) != turn_num:
                continue
            if self._to_int(getattr(step, "step_number", None), default=None) is None:
                continue
            if step.step_number <= step_number:
                continue

            touchdown = step.touchdown if isinstance(step.touchdown, dict) else {}
            touchdown_team_id = self._normalize_team_id(touchdown.get("team_id"))
            if team_id in ("0", "1") and touchdown_team_id != team_id:
                continue

            matches.append(
                {
                    "step_number": step.step_number,
                    "team_id": touchdown_team_id,
                    "player_id": touchdown.get("player_id"),
                    "player_name": touchdown.get("player_name", "Unknown"),
                    "source": touchdown.get("source", "unknown"),
                }
            )

        return sorted(matches, key=lambda row: row.get("step_number") or 0)

    def _collect_turn_ttm_actions_after_step(self, turn_num, step_number, team_id=None):
        """Return Throw Team Mate throw actions after a kickoff within the same game turn."""
        matches = []
        for event in getattr(self.game_state, "roll_events", []) or []:
            if not isinstance(event, dict) or not event.get("is_ttm_action"):
                continue
            if self._to_int(event.get("game_turn"), default=None) != turn_num:
                continue
            event_step = self._to_int(event.get("step_number"), default=None)
            if event_step is None or event_step <= step_number:
                continue
            event_team_id = self._normalize_team_id(event.get("team_id"))
            if team_id in ("0", "1") and event_team_id != team_id:
                continue

            matches.append(
                {
                    "step_number": event_step,
                    "team_id": event_team_id,
                    "player_id": event.get("player_id"),
                    "player_name": event.get("player_name", "Unknown"),
                    "roll_type": event.get("roll_type"),
                }
            )

        return sorted(matches, key=lambda row: row.get("step_number") or 0)

    def _minimum_ottd_players_required(self, pushes_needed, has_sidestep):
        """Return required players on pitch for a push OTTD setup."""
        if pushes_needed == 1:
            return 4 if has_sidestep else 6
        if pushes_needed == 2:
            return 6 if has_sidestep else 7
        if pushes_needed == 3:
            return 6 if has_sidestep else 8
        if pushes_needed == 4:
            return 8 if has_sidestep else 9
        return None

    def _evaluate_ottd_defender_skill_blocker(self, receiving_players, kicking_players, pushes_needed):
        """Return whether LOS defenders fully block push OTTD by anti-push skills.

        Sidestep protection is ignored when the attacking team has Grab.
        Stand Firm protection is ignored when the attacking team has:
          - Juggernaut and exactly 1 push is needed, or
          - Juggernaut plus Frenzy and exactly 2 pushes are needed.
        """
        los_defenders = [player for player in kicking_players if player.get("on_halfway_line")]

        attacking_has_grab = any(player.get("has_grab") for player in receiving_players)
        attacking_has_juggernaut = any(player.get("has_juggernaut") for player in receiving_players)
        attacking_has_juggernaut_frenzy = any(
            player.get("has_juggernaut") and player.get("has_frenzy")
            for player in receiving_players
        )

        ignore_sidestep = attacking_has_grab
        ignore_stand_firm = (
            pushes_needed == 1 and attacking_has_juggernaut
        ) or (
            pushes_needed == 2 and attacking_has_juggernaut_frenzy
        )

        evaluated_defenders = []
        fully_blocked = bool(los_defenders)
        for defender in los_defenders:
            active_protections = []
            ignored_protections = []

            if defender.get("has_sidestep"):
                if ignore_sidestep:
                    ignored_protections.append("Sidestep")
                else:
                    active_protections.append("Sidestep")

            if defender.get("has_stand_firm"):
                if ignore_stand_firm:
                    ignored_protections.append("Stand Firm")
                else:
                    active_protections.append("Stand Firm")

            if not active_protections:
                fully_blocked = False

            evaluated_defenders.append(
                {
                    "player_id": defender.get("player_id"),
                    "player_name": defender.get("player_name"),
                    "x": defender.get("x"),
                    "y": defender.get("y"),
                    "active_protections": active_protections,
                    "ignored_protections": ignored_protections,
                    "has_active_protection": bool(active_protections),
                }
            )

        return {
            "los_defenders": evaluated_defenders,
            "los_defender_count": len(evaluated_defenders),
            "attacking_has_grab": attacking_has_grab,
            "attacking_has_juggernaut": attacking_has_juggernaut,
            "attacking_has_juggernaut_frenzy": attacking_has_juggernaut_frenzy,
            "ignore_sidestep": ignore_sidestep,
            "ignore_stand_firm": ignore_stand_firm,
            "fully_blocked": fully_blocked,
        }

    def _evaluate_ottd_candidate_turn(self, turn_num, kickoff_context):
        """Build a diagnostic OTTD decision for one structurally valid candidate turn."""
        kickoff_step_number = kickoff_context.get("kickoff_step_number")
        receiving_team_id = kickoff_context.get("receiving_team_id")
        kicker_team_id = kickoff_context.get("kicker_team_id")
        receiving_players = self._iter_kickoff_snapshot_team_players(kickoff_step_number, receiving_team_id)
        receiving_players = sorted(receiving_players, key=lambda row: (row.get("x", 999), row.get("y", 999), row.get("player_name", "")))
        kicking_players = self._iter_kickoff_snapshot_team_players(kickoff_step_number, kicker_team_id)
        kicking_players = sorted(kicking_players, key=lambda row: (row.get("x", 999), row.get("y", 999), row.get("player_name", "")))

        touchdowns_after_kickoff = self._collect_turn_touchdowns_after_step(
            turn_num,
            kickoff_step_number,
            team_id=receiving_team_id,
        )
        ttm_actions_after_kickoff = self._collect_turn_ttm_actions_after_step(
            turn_num,
            kickoff_step_number,
            team_id=receiving_team_id,
        )

        touchdown_override = len(touchdowns_after_kickoff) > 0 and len(ttm_actions_after_kickoff) == 0

        fastest_halfway_players = [
            player for player in receiving_players
            if player.get("is_fast") and player.get("on_halfway_line")
        ]
        fastest_halfway_players.sort(
            key=lambda row: (
                -(row.get("effective_ma") or -999),
                -1 if row.get("has_sidestep") else 0,
                row.get("y") or 999,
                row.get("player_name", ""),
            )
        )
        fastest_player = fastest_halfway_players[0] if fastest_halfway_players else None

        pushes_needed = None
        minimum_players_required = None
        minimum_players_met = False
        if fastest_player is not None and fastest_player.get("effective_ma") is not None:
            pushes_needed = 11 - fastest_player["effective_ma"]
            minimum_players_required = self._minimum_ottd_players_required(
                pushes_needed,
                fastest_player.get("has_sidestep", False),
            )
            if minimum_players_required is not None:
                minimum_players_met = len(receiving_players) >= minimum_players_required

        defender_skill_block = self._evaluate_ottd_defender_skill_blocker(
            receiving_players,
            kicking_players,
            pushes_needed,
        )

        all_players_shallow = bool(receiving_players) and all(
            player.get("on_halfway_or_one_back") for player in receiving_players
        )

        has_fast_player_on_halfway_line = fastest_player is not None
        setup_based_decision = (
            has_fast_player_on_halfway_line
            and minimum_players_required is not None
            and minimum_players_met
            and not all_players_shallow
            and not defender_skill_block.get("fully_blocked")
        )
        final_decision = touchdown_override or setup_based_decision

        reason_lines = [
            f"Structural candidate: yes (turn {turn_num} contains a kickoff at step {kickoff_step_number}).",
            f"Receiving team: {receiving_team_id if receiving_team_id is not None else '?'}; kicking team: {kicker_team_id if kicker_team_id is not None else '?' }.",
            (
                "Touchdown override: yes - a touchdown was scored after the kickoff and no Throw Team Mate action "
                "was detected in the receiving team's turn."
                if touchdown_override else
                "Touchdown override: no."
            ),
            (
                f"Receiving players on pitch at kickoff: {len(receiving_players)}."
                if receiving_players else
                "Receiving players on pitch at kickoff: 0."
            ),
        ]

        if fastest_player is None:
            reason_lines.append("Fast player on halfway line: no qualifying player found (effective MA >= 7 required).")
        else:
            sidestep_text = "yes" if fastest_player.get("has_sidestep") else "no"
            sprint_text = "yes" if fastest_player.get("has_sprint") else "no"
            reason_lines.append(
                "Fastest qualifying player on halfway line: "
                f"{fastest_player.get('player_name')} [id={fastest_player.get('player_id')}] "
                f"at ({fastest_player.get('x')},{fastest_player.get('y')}), "
                f"MA={fastest_player.get('ma')}, effective_MA={fastest_player.get('effective_ma')}, "
                f"Sprint={sprint_text}, Sidestep={sidestep_text}."
            )
            reason_lines.append(
                f"Pushes needed: {pushes_needed}; minimum players required: "
                f"{minimum_players_required if minimum_players_required is not None else 'unavailable'}; "
                f"criterion met: {'yes' if minimum_players_met else 'no'}."
            )

        reason_lines.append(
            "All receiving players are on the halfway line or one square back: "
            f"{'yes' if all_players_shallow else 'no'}."
        )
        if defender_skill_block.get("los_defender_count"):
            blocker_parts = []
            if defender_skill_block.get("ignore_sidestep"):
                blocker_parts.append("Sidestep ignored because attacking team has Grab")
            if defender_skill_block.get("ignore_stand_firm"):
                blocker_parts.append("Stand Firm ignored because attacking team has qualifying Juggernaut support")
            blocker_context = "; ".join(blocker_parts) if blocker_parts else "no anti-push skill overrides applied"
            reason_lines.append(
                f"Kicking LOS defenders with anti-push skills: {defender_skill_block.get('los_defender_count')} checked; "
                f"all protected after overrides: {'yes' if defender_skill_block.get('fully_blocked') else 'no'}; "
                f"{blocker_context}."
            )
        else:
            reason_lines.append("Kicking LOS defenders with anti-push skills: none on the halfway line.")
        if ttm_actions_after_kickoff:
            ttm_summary = ", ".join(
                f"step {row.get('step_number')}:{row.get('player_name')}"
                for row in ttm_actions_after_kickoff
            )
            reason_lines.append(f"Throw Team Mate actions after kickoff: {ttm_summary}.")
        else:
            reason_lines.append("Throw Team Mate actions after kickoff: none.")
        if touchdowns_after_kickoff:
            touchdown_summary = ", ".join(
                f"step {row.get('step_number')}:{row.get('player_name')}"
                for row in touchdowns_after_kickoff
            )
            reason_lines.append(f"Touchdowns after kickoff: {touchdown_summary}.")
        else:
            reason_lines.append("Touchdowns after kickoff: none.")
        reason_lines.append(
            f"Final OTTD decision: {'yes' if final_decision else 'no'}."
        )

        fast_halfway_players = [
            {
                "player_id": player.get("player_id"),
                "player_name": player.get("player_name"),
                "effective_ma": player.get("effective_ma"),
                "x": player.get("x"),
                "y": player.get("y"),
                "los_x": player.get("los_x"),
                "side": player.get("side"),
            }
            for player in fastest_halfway_players
        ]

        return {
            "turn": turn_num,
            "is_candidate": True,
            "kickoff_step_number": kickoff_step_number,
            "kicker_team_id": kicker_team_id,
            "receiving_team_id": receiving_team_id,
            "touchdowns_after_kickoff": touchdowns_after_kickoff,
            "ttm_actions_after_kickoff": ttm_actions_after_kickoff,
            "touchdown_override": touchdown_override,
            "receiving_players": receiving_players,
            "kicking_players": kicking_players,
            "receiving_player_count": len(receiving_players),
            "fast_halfway_players": fast_halfway_players,
            "fastest_halfway_player": fastest_player,
            "pushes_needed": pushes_needed,
            "minimum_players_required": minimum_players_required,
            "minimum_players_met": minimum_players_met,
            "all_players_shallow": all_players_shallow,
            "defender_skill_block": defender_skill_block,
            "has_fast_player_on_halfway_line": has_fast_player_on_halfway_line,
            "setup_based_decision": setup_based_decision,
            "final_decision": final_decision,
            "criterion_1_pending": False,
            "reason_lines": reason_lines,
        }

    def _extract_step_team_positions(self, step_number, team_id):
        """Return on-pitch player positions for one team from a raw replay step."""
        raw_steps = getattr(self.game_state, "raw_replay_steps", None)
        if not isinstance(raw_steps, list):
            return []

        step_index = self._to_int(step_number, default=None)
        team_index = self._to_int(team_id, default=None)
        if step_index is None or team_index is None:
            return []
        step_index -= 1
        if step_index < 0 or step_index >= len(raw_steps):
            return []

        step_data = raw_steps[step_index]
        if not isinstance(step_data, dict):
            return []

        board_state = step_data.get("BoardState")
        if not isinstance(board_state, dict):
            return []

        team_states = board_state.get("ListTeams", {}).get("TeamState", [])
        if not isinstance(team_states, list):
            team_states = [team_states]
        if team_index < 0 or team_index >= len(team_states):
            return []

        team_state = team_states[team_index]
        if not isinstance(team_state, dict):
            return []

        players = team_state.get("ListPitchPlayers", {}).get("PlayerState", [])
        if not isinstance(players, list):
            players = [players]

        positions = []
        for player in players:
            if not isinstance(player, dict):
                continue
            player_id = player.get("Id")
            if player_id in (None, ""):
                continue
            cell = player.get("Cell") if isinstance(player.get("Cell"), dict) else None
            if not isinstance(cell, dict):
                continue
            x = self._to_int(cell.get("X"), default=None)
            y = self._to_int(cell.get("Y"), default=None)
            if x is None or y is None or x < 0 or y < 0:
                continue
            positions.append({"player_id": str(player_id), "x": x, "y": y})

        return positions

    def _squares_into_opponent_half(self, player_position, los_x):
        """Return how many squares a player is into the opponent half from the halfway line."""
        if not isinstance(player_position, dict):
            return None
        x = self._to_int(player_position.get("x"), default=None)
        los_x_int = self._to_int(los_x, default=None)
        if x is None or los_x_int is None:
            return None

        if los_x_int <= 12:
            return max(0, x - los_x_int)
        return max(0, los_x_int - x)

    def _evaluate_ottd_mode_lifecycle_for_turn(self, evaluation):
        """Evaluate OTTD mode on/off lifecycle for one accepted OTTD attempt turn.

        Implemented mode-off criteria:
                    - C1: selected block die is non-push
          - C2: a fast, not-yet-activated starter reaches pushes_needed squares into opponent half
          - C3: all fast starters from the halfway line have activated
        """
        if not isinstance(evaluation, dict) or not evaluation.get("final_decision"):
            return {
                "enabled": False,
                "reason": "turn is not classified as a final OTTD attempt",
            }

        turn_num = self._to_int(evaluation.get("turn"), default=None)
        kickoff_step = self._to_int(evaluation.get("kickoff_step_number"), default=None)
        receiving_team_id = self._normalize_team_id(evaluation.get("receiving_team_id"))
        pushes_needed = self._to_int(evaluation.get("pushes_needed"), default=None)
        fast_starters = evaluation.get("fast_halfway_players") or []

        monitored = {
            str(player.get("player_id")): dict(player)
            for player in fast_starters
            if isinstance(player, dict) and player.get("player_id") is not None
        }
        monitored_ids = set(monitored.keys())

        candidate_steps = []
        for step in getattr(self.game_state, "steps", []) or []:
            if self._to_int(getattr(step, "game_turn", None), default=None) != turn_num:
                continue
            if kickoff_step is not None and step.step_number <= kickoff_step:
                continue
            if self._normalize_team_id(getattr(step, "turn_owner_team_id", None)) != receiving_team_id:
                continue
            candidate_steps.append(step)

        candidate_steps = sorted(candidate_steps, key=lambda s: s.step_number)
        mode_on_step = candidate_steps[0].step_number if candidate_steps else None

        touchdown_steps_after_kickoff = [
            self._to_int(row.get("step_number"), default=None)
            for row in evaluation.get("touchdowns_after_kickoff") or []
            if isinstance(row, dict)
        ]
        touchdown_steps_after_kickoff = [step for step in touchdown_steps_after_kickoff if step is not None]
        first_touchdown_step = min(touchdown_steps_after_kickoff) if touchdown_steps_after_kickoff else None

        activated = set()
        activation_step_by_player = {}
        turned_off = False
        turned_off_step = None
        turned_off_timing = None
        turned_off_criterion = None
        turned_off_reason = None

        # Replay block-face encoding: 2 is Push (0=ATT down, 1=Both down, 2=Push, 3=Stumbles, 4=Pow).
        push_face_value = 2

        for step in candidate_steps:
            # C1: any selected non-push block face by the receiving team turns mode off.
            if not turned_off:
                step_number_int = self._to_int(step.step_number, default=None)
                for event in getattr(self.game_state, "roll_events", []) or []:
                    if not isinstance(event, dict):
                        continue
                    if self._to_int(event.get("step_number"), default=None) != step_number_int:
                        continue
                    if str(event.get("roll_category") or "").lower() != "block":
                        continue
                    if self._normalize_team_id(event.get("team_id")) != receiving_team_id:
                        continue

                    selected_value = self._to_int(event.get("selected_block_die_value"), default=None)
                    if selected_value is None:
                        continue
                    attacker_is_blitzing = bool(event.get("attacker_is_blitzing"))
                    has_juggernaut = self._event_player_has_skill(event, "Juggernaut")

                    # C1 exception: Juggernaut on a blitzing block with selected Both Down does not disable OTTD mode.
                    both_down_face_value = 1
                    if attacker_is_blitzing and has_juggernaut and selected_value == both_down_face_value:
                        continue

                    if selected_value != push_face_value:
                        rolled_values_raw = event.get("dice_values") if isinstance(event.get("dice_values"), list) else []
                        rolled_values = [
                            self._to_int(value, default=None)
                            for value in rolled_values_raw
                        ]
                        rolled_values = [value for value in rolled_values if value is not None]
                        push_was_available = push_face_value in rolled_values

                        turned_off = True
                        turned_off_step = step.step_number
                        turned_off_timing = "before_step" if push_was_available else "after_step"
                        turned_off_criterion = "C1"
                        if push_was_available:
                            turned_off_reason = (
                                f"step {step.step_number}: non-push selected block face ({selected_value}) by "
                                f"{event.get('player_name', 'Unknown')} despite push being available in dice {rolled_values_raw}"
                            )
                        else:
                            turned_off_reason = (
                                f"step {step.step_number}: non-push selected block face ({selected_value}) by "
                                f"{event.get('player_name', 'Unknown')} with no push available in dice {rolled_values_raw}"
                            )
                        break

            if turned_off:
                break

            step_positions = self._extract_step_team_positions(step.step_number, receiving_team_id)
            positions_by_player_id = {
                str(pos.get("player_id")): pos
                for pos in step_positions
                if isinstance(pos, dict) and pos.get("player_id") is not None
            }

            # C2: player reaches required depth before they have activated.
            if not turned_off and pushes_needed is not None and pushes_needed >= 0:
                for player_id in sorted(monitored_ids - activated):
                    pos = positions_by_player_id.get(player_id)
                    if not isinstance(pos, dict):
                        continue
                    player_los_x = monitored.get(player_id, {}).get("los_x")
                    into_half = self._squares_into_opponent_half(pos, player_los_x)
                    if into_half is None:
                        continue
                    if into_half >= pushes_needed:
                        turned_off = True
                        turned_off_step = step.step_number
                        turned_off_timing = "after_step"
                        turned_off_criterion = "C2"
                        turned_off_reason = (
                            f"step {step.step_number}: {monitored.get(player_id, {}).get('player_name', player_id)} "
                            f"reached {into_half} squares into opponent half before activating "
                            f"(pushes_needed={pushes_needed})"
                        )
                        break

            if turned_off:
                break

            acting_player_id = getattr(step, "acting_player_id", None)
            acting_team_id = self._normalize_team_id(getattr(step, "acting_player_team_id", None))
            if acting_player_id is not None and acting_team_id == receiving_team_id:
                acting_player_id_str = str(acting_player_id)
                if acting_player_id_str in monitored_ids and acting_player_id_str not in activated:
                    activated.add(acting_player_id_str)
                    activation_step_by_player[acting_player_id_str] = step.step_number

            # C3: all monitored fast starters have activated.
            if monitored_ids and activated == monitored_ids:
                turned_off = True
                turned_off_step = step.step_number
                turned_off_timing = "after_step"
                turned_off_criterion = "C3"
                turned_off_reason = (
                    f"step {step.step_number}: all fast starters from the halfway line have activated"
                )
                break

        if turned_off and first_touchdown_step is not None and turned_off_step is not None and turned_off_step <= first_touchdown_step:
            turned_off_step = first_touchdown_step + 1
            turned_off_timing = "after_step"
            touchdown_reason = f"touchdown scored at step {first_touchdown_step}"
            if turned_off_reason:
                turned_off_reason = f"{turned_off_reason}; delayed until after {touchdown_reason}"
            else:
                turned_off_reason = f"delayed until after {touchdown_reason}"

        return {
            "enabled": True,
            "mode_on_step": mode_on_step,
            "criterion_1_pending": False,
            "monitored_player_ids": sorted(monitored_ids),
            "monitored_players": [monitored[player_id] for player_id in sorted(monitored_ids)],
            "activated_player_ids": sorted(activated),
            "activation_step_by_player": activation_step_by_player,
            "turned_off": turned_off,
            "turned_off_step": turned_off_step,
            "turned_off_timing": turned_off_timing,
            "turned_off_criterion": turned_off_criterion,
            "turned_off_reason": turned_off_reason,
        }

    def _detect_ottd_attempt_turns(self):
        """Detect and classify OTTD candidate turns with diagnostic reasoning."""
        kickoff_index = self._build_ottd_turn_kickoff_index()
        evaluations = {}
        final_attempt_turns = set()

        for turn_num in sorted(kickoff_index.keys()):
            evaluation = self._evaluate_ottd_candidate_turn(turn_num, kickoff_index[turn_num])
            evaluation["ottd_mode"] = self._evaluate_ottd_mode_lifecycle_for_turn(evaluation)
            evaluations[turn_num] = evaluation
            if evaluation.get("final_decision"):
                final_attempt_turns.add(turn_num)

        self.game_state.ottd_candidate_turns = set(kickoff_index.keys())
        self.game_state.ottd_attempt_turns = final_attempt_turns
        self.game_state.ottd_evaluations = evaluations

    def _annotate_player_lookup_kickoff_los(self, replay_steps):
        """Attach kickoff LOS participation summaries to player lookup entries."""
        los_index = self._build_player_lookup_los_index(replay_steps)
        if not los_index:
            return

        for player_id, entries in los_index.items():
            existing = self.game_state.player_lookup.get(player_id, {})
            if not isinstance(existing, dict):
                existing = {}

            merged = dict(existing)
            merged["kickoff_los_entries"] = entries
            merged["kickoff_los_count"] = len(entries)
            merged["kickoff_los_step_numbers"] = [entry["step_number"] for entry in entries]
            self.game_state.player_lookup[player_id] = merged

    def _upsert_player_lookup(
        self,
        player_id,
        team_id=None,
        player_name=None,
        skills=None,
        skill_ids=None,
        number=None,
        characteristics=None,
        ma=None,
    ):
        """Create or update a player lookup entry with best-known data."""
        if player_id is None:
            return

        player_id_str = str(player_id)
        existing = self.game_state.player_lookup.get(player_id_str, {})
        merged = {
            'name': existing.get('name', 'Unknown'),
            'team_id': existing.get('team_id', 'Unknown'),
            'skills': existing.get('skills', []),
            'skill_ids': existing.get('skill_ids', []),
            'number': existing.get('number'),
            'characteristics': existing.get('characteristics', {}),
            'ma': existing.get('ma'),
            'kickoff_los_entries': existing.get('kickoff_los_entries', []),
            'kickoff_los_count': existing.get('kickoff_los_count', 0),
            'kickoff_los_step_numbers': existing.get('kickoff_los_step_numbers', []),
        }

        if team_id is not None:
            merged['team_id'] = str(team_id)
        if player_name not in (None, '', 'Unknown'):
            decoded_name = self._maybe_decode_base64_string(player_name)
            merged['name'] = self._normalize_player_name(decoded_name)
        if isinstance(skills, list) and len(skills) > 0:
            merged['skills'] = skills
        if isinstance(skill_ids, list) and len(skill_ids) > 0:
            merged['skill_ids'] = skill_ids
        if number not in (None, ''):
            merged['number'] = str(number)
        if isinstance(characteristics, dict) and len(characteristics) > 0:
            merged['characteristics'] = characteristics
        if ma not in (None, ''):
            try:
                merged['ma'] = int(str(ma))
            except (TypeError, ValueError):
                merged['ma'] = str(ma)

        self.game_state.player_lookup[player_id_str] = merged

    def _extract_team_inducements(self, replay_steps):
        """Scan the pre-match inducement phase and populate team_states[i].inducements_purchased.

        Each purchase is appended as an InducementIdTypes string (e.g. "1"=keg, "7"=star player).
        Multiple purchases of the same type each add a separate entry so the list length
        directly counts how many of that type were bought.

        Known purchase events
        --------------------
        EventBuyMercenary  – player-type inducements (journeyman=6, star player=7).
                             The bought category is identified by matching MercenaryType
                             (an encoded player template ID) against the
                             EventInducementsData category entries.

        Any other EventBuy* – forward-looking hook for non-player inducements (e.g. kegs).
                              We expect a GamerId and Type/InducementType field.

        EventInducementsData – authoritative fallback for purchased counts. In this
                       corpus, purchases are often reflected via category
                       InPossession values rather than explicit EventBuy*
                       payloads. We top up per-type counts from the
                       maximum observed InPossession in the inducement
                       phase, while preserving explicit EventBuy captures.
        """
        # Cache the latest EventInducementsData; it is re-emitted each inducement turn.
        event_inducements_data = None
        current_gamer_id = "0"
        in_possession_by_team_and_type = {
            "0": defaultdict(int),
            "1": defaultdict(int),
        }

        def _record_in_possession_from_categories(team_key, categories):
            if team_key not in ("0", "1"):
                return
            if not isinstance(categories, list):
                categories = [categories]
            for cat in categories:
                if not isinstance(cat, dict):
                    continue
                ind_type = str(cat.get("Type") or "").strip()
                if ind_type == "":
                    continue
                in_possession = self._to_int(cat.get("InPossession"), default=0) or 0
                if in_possession > in_possession_by_team_and_type[team_key][ind_type]:
                    in_possession_by_team_and_type[team_key][ind_type] = in_possession

        def _signature_from_team_inducements_data(team_entry):
            if not isinstance(team_entry, dict):
                return set()
            cats = team_entry.get("InducementsCategories", {}).get("InducementsCategory", [])
            if not isinstance(cats, list):
                cats = [cats]
            signature = set()
            for cat in cats:
                if not isinstance(cat, dict):
                    continue
                ind_type = str(cat.get("Type") or "").strip()
                cost = str(cat.get("Cost") or "").strip()
                max_count = str(cat.get("Max") or "").strip()
                if ind_type:
                    signature.add((ind_type, cost, max_count))
            return signature

        def _resolve_gamer_id(event_data, fallback_gamer_id):
            if not isinstance(event_data, dict):
                return fallback_gamer_id
            explicit = str(event_data.get("GamerId", "")).strip()
            if explicit in ("0", "1"):
                return explicit

            team_data = event_data.get("TeamInducementsData")
            if not isinstance(team_data, dict) or not isinstance(event_inducements_data, dict):
                return fallback_gamer_id

            event_signature = _signature_from_team_inducements_data(team_data)
            if not event_signature:
                return fallback_gamer_id

            team_list = (
                event_inducements_data
                .get("TeamInducements", {})
                .get("TeamInducements", [])
            )
            if not isinstance(team_list, list):
                team_list = [team_list]

            best_team = None
            best_score = -1
            for team_idx, team_entry in enumerate(team_list):
                if team_idx not in (0, 1):
                    continue
                team_signature = _signature_from_team_inducements_data(team_entry)
                if not team_signature:
                    continue
                score = len(event_signature & team_signature)
                if score > best_score:
                    best_score = score
                    best_team = str(team_idx)

            return best_team if best_team in ("0", "1") else fallback_gamer_id

        for step in replay_steps:
            if not isinstance(step, dict):
                continue

            # Track which team is buying this turn.
            new_ind_turn = step.get("EventNewInducementsTurn")
            if isinstance(new_ind_turn, dict):
                current_gamer_id = str(new_ind_turn.get("GamerId", current_gamer_id))

            if step.get("EventInducementsData"):
                event_inducements_data = step["EventInducementsData"]

                team_list = (
                    event_inducements_data
                    .get("TeamInducements", {})
                    .get("TeamInducements", [])
                    if isinstance(event_inducements_data, dict)
                    else []
                )
                if not isinstance(team_list, list):
                    team_list = [team_list]

                for team_idx, team_entry in enumerate(team_list):
                    if team_idx not in (0, 1) or not isinstance(team_entry, dict):
                        continue
                    cats = (
                        team_entry
                        .get("InducementsCategories", {})
                        .get("InducementsCategory", [])
                    )
                    _record_in_possession_from_categories(str(team_idx), cats)

            add_inducement = step.get("EventAddInducement")
            if isinstance(add_inducement, dict):
                inferred_gamer_id = _resolve_gamer_id(add_inducement, current_gamer_id)
                team_data = add_inducement.get("TeamInducementsData")
                if isinstance(team_data, dict):
                    cats = (
                        team_data
                        .get("InducementsCategories", {})
                        .get("InducementsCategory", [])
                    )
                    _record_in_possession_from_categories(inferred_gamer_id, cats)

            # ── EventBuyMercenary (journeymen & star players) ──────────────────
            buy_merc = step.get("EventBuyMercenary")
            if isinstance(buy_merc, dict):
                gamer_id = str(buy_merc.get("GamerId", current_gamer_id))
                mercenary_type = buy_merc.get("MercenaryType")

                inducement_type = None
                if event_inducements_data and mercenary_type is not None:
                    team_list = (
                        event_inducements_data
                        .get("TeamInducements", {})
                        .get("TeamInducements", [])
                    )
                    if not isinstance(team_list, list):
                        team_list = [team_list]
                    team_idx = int(gamer_id) if gamer_id in ("0", "1") else 0
                    if team_idx < len(team_list):
                        cats = (
                            team_list[team_idx]
                            .get("InducementsCategories", {})
                            .get("InducementsCategory", [])
                        )
                        if not isinstance(cats, list):
                            cats = [cats]
                        for cat in cats:
                            if not isinstance(cat, dict):
                                continue
                            players = cat.get("Players") or {}
                            if not isinstance(players, dict):
                                continue
                            pd = players.get("PlayerData") or {}
                            if isinstance(pd, dict) and pd.get("IdPlayerTypes") == mercenary_type:
                                inducement_type = cat.get("Type")
                                break

                if inducement_type and gamer_id in ("0", "1"):
                    self.team_states[int(gamer_id)].inducements_purchased.append(str(inducement_type))

            # ── Any other EventBuy* (non-player inducements e.g. kegs) ─────────
            for key in step:
                if key.startswith("EventBuy") and key != "EventBuyMercenary":
                    event_data = step[key]
                    if isinstance(event_data, dict):
                        gamer_id = _resolve_gamer_id(event_data, current_gamer_id)
                        ind_type = (
                            event_data.get("Type")
                            or event_data.get("InducementType")
                            or event_data.get("Inducement")
                        )
                        if ind_type and gamer_id in ("0", "1"):
                            self.team_states[int(gamer_id)].inducements_purchased.append(str(ind_type))

            # Stop once the inducement phase is over.
            if step.get("EventEndInducements") is not None:
                break

        for team_key, type_counts in in_possession_by_team_and_type.items():
            if team_key not in ("0", "1"):
                continue
            state = self.team_states[int(team_key)]
            for ind_type, possessed_count in type_counts.items():
                if possessed_count <= 0:
                    continue
                already_recorded = state.inducements_purchased.count(str(ind_type))
                missing = possessed_count - already_recorded
                if missing > 0:
                    state.inducements_purchased.extend([str(ind_type)] * missing)

    def _extract_step_turn_boundary(self, step_data):
        """Extract explicit turn-end metadata from a replay step."""
        boundary = {
            "explicit_turn_end": False,
            "end_turn_reason": None,
            "end_turn_type": None,
            "next_active_team_id": None,
        }

        if not isinstance(step_data, dict):
            return boundary

        end_turn = step_data.get("EventEndTurn")
        if isinstance(end_turn, dict):
            boundary["explicit_turn_end"] = True
            boundary["end_turn_reason"] = end_turn.get("Reason")
            boundary["end_turn_type"] = end_turn.get("FinishingTurnType")

            next_playing_gamer = self._normalize_team_id(end_turn.get("NextPlayingGamer"))
            if next_playing_gamer in ("0", "1"):
                boundary["next_active_team_id"] = next_playing_gamer

        active_gamer_changed = step_data.get("EventActiveGamerChanged")
        if isinstance(active_gamer_changed, dict):
            new_active_gamer = self._normalize_team_id(active_gamer_changed.get("NewActiveGamer"))
            if new_active_gamer in ("0", "1"):
                boundary["next_active_team_id"] = new_active_gamer

        return boundary

    def _infer_game_turn_owner(self):
        try:
            t0_gt = int(self.team_states[0].game_turn)
            t1_gt = int(self.team_states[1].game_turn)
            if t0_gt > t1_gt:
                return "0"
            if t1_gt > t0_gt:
                return "1"
            return None
        except (TypeError, ValueError):
            return None

    def _extract_observed_step_roll_context(self, roll_events):
        observed_categories = {
            str(event.get("roll_category") or "").strip().lower()
            for event in (roll_events or [])
            if isinstance(event, dict)
        }
        is_consequence_only_step = bool(observed_categories) and observed_categories.issubset(CONSEQUENCE_ROLL_CATEGORIES_LOWER)

        observed_step_names = {
            str(event.get("step_name") or "").strip()
            for event in (roll_events or [])
            if isinstance(event, dict)
        }
        is_damage_step_only = bool(observed_step_names) and observed_step_names.issubset({"DamageStep"})
        is_consequence_like_step = is_consequence_only_step or is_damage_step_only

        return observed_categories, is_consequence_like_step

    def _infer_initiative_owner_from_roll_events(self, roll_events):
        initiative_teams = {
            self._normalize_team_id(event.get("team_id"))
            for event in (roll_events or [])
            if isinstance(event, dict)
            and str(event.get("roll_category") or "").strip().lower() in INITIATIVE_ROLL_CATEGORIES_LOWER
            and self._normalize_team_id(event.get("team_id")) in ("0", "1")
        }
        return next(iter(initiative_teams)) if len(initiative_teams) == 1 else None

    def _classify_step_turn_owner(self, step, step_data, kick_off, current_turn_owner, roll_events=None):
        """Return canonical turn ownership for a step and the next carried owner."""
        kickoff_team_id = self._normalize_team_id(kick_off.team_id) if kick_off else None
        step_eag = step_data.get("EventActiveGamerChanged")
        eag_new = (
            self._normalize_team_id(step_eag.get("NewActiveGamer"))
            if isinstance(step_eag, dict) else None
        )
        step_et = step_data.get("EventEndTurn")
        et_next = (
            self._normalize_team_id(step_et.get("NextPlayingGamer"))
            if isinstance(step_et, dict) else None
        )
        has_end_turn = step.explicit_turn_end

        gt_owner = self._infer_game_turn_owner()

        step_owner = None
        next_owner_state = current_turn_owner
        active_fallback = self._normalize_team_id(step.active_team_id)

        # Consequence-only fallout rows (armour/injury/casualty) should stay on the
        # current activation even if EventActiveGamerChanged appears in this step.
        observed_categories, is_consequence_like_step = self._extract_observed_step_roll_context(roll_events)

        # Generic ball rolls are not reliable initiative evidence because bounce /
        # scatter fallout can be attributed to the non-active team mid-activation.
        initiative_owner = self._infer_initiative_owner_from_roll_events(roll_events)

        if kickoff_team_id in ("0", "1"):
            # Kickoff step: the kicker owns this step; set receiver as next owner.
            step_owner = kickoff_team_id
            receiver = eag_new or et_next
            if receiver not in ("0", "1"):
                receiver = self._opponent_team_id(kickoff_team_id)
            next_owner_state = receiver
        elif eag_new in ("0", "1") and not has_end_turn:
            # Mid-turn gamer switch: transfer ownership from the next step.
            # Keep the current step on the prior owner when it is consequence-only.
            if (
                current_turn_owner in ("0", "1")
                and active_fallback == current_turn_owner
                and eag_new != current_turn_owner
                and (
                    not observed_categories
                    or initiative_owner not in ("0", "1")
                    or initiative_owner == current_turn_owner
                )
            ):
                # Timer/UI-only or reaction-window active-gamer changes: the
                # opponent briefly takes UI control (e.g. to confirm a bomb
                # reaction or an opponent-scoped interaction) but the turn still
                # belongs to the current owner.  Guard fires when there are no
                # rolls, or when roll evidence supports the current owner rather
                # than the incoming gamer.
                step_owner = current_turn_owner
                next_owner_state = current_turn_owner
            else:
                next_owner_state = eag_new
                if is_consequence_like_step and current_turn_owner in ("0", "1"):
                    step_owner = current_turn_owner
                else:
                    step_owner = eag_new
        elif has_end_turn:
            # End of someone's turn: this step belongs to whoever was active.
            step_owner = next_owner_state if next_owner_state in ("0", "1") else gt_owner
            # Determine next active team from explicit signals or GameTurn delta.
            next_owner = eag_new or et_next or gt_owner
            if next_owner in ("0", "1"):
                next_owner_state = next_owner
            if next_owner not in ("0", "1"):
                # When GT delta is ambiguous (equal counters), fall back to the
                # active_team_id, which tracks which team's counter changed.
                if active_fallback in ("0", "1"):
                    next_owner = active_fallback
            if next_owner in ("0", "1"):
                next_owner_state = next_owner
        elif initiative_owner in ("0", "1") and (
            active_fallback not in ("0", "1") or active_fallback == initiative_owner
        ):
            # No explicit handoff signal in this step; trust clear initiative rolls
            # only when they align with the active-team tracker.
            step_owner = initiative_owner
            next_owner_state = initiative_owner
        elif next_owner_state in ("0", "1"):
            # No change: carry forward.
            step_owner = next_owner_state
        elif gt_owner in ("0", "1"):
            # Bootstrap from GameTurn when no explicit signal has fired yet.
            step_owner = gt_owner
            next_owner_state = gt_owner

        return step_owner, next_owner_state

    def build_player_lookup(self, jsonData):
        """Build a lookup dictionary for quick player ID -> (name, team_id) access."""
        rosters = jsonData["Replay"]["Rosters"]
        team_rosters = rosters.get("TeamRoster", [])
        if not isinstance(team_rosters, list):
            team_rosters = [team_rosters]
        
        for team_idx, team_roster in enumerate(team_rosters):
            team_id = team_roster.get("Team", {}).get("TeamId", team_idx)
            
            player_data_list = team_roster.get("Players", {}).get("PlayerData", [])
            if not isinstance(player_data_list, list):
                player_data_list = [player_data_list]
            
            for player_data in player_data_list:
                if isinstance(player_data, dict):
                    player_id = player_data.get("Id", "Unknown")
                    player_name = self._maybe_decode_base64_string(player_data.get("Name", "Unknown"))
                    player_skill_ids = self._extract_player_skill_ids(player_data)
                    player_skills = self._extract_player_skills(player_data)
                    player_number = player_data.get("Number")
                    player_characteristics = self._parse_player_characteristics(player_data)
                    player_ma = None
                    if isinstance(player_characteristics, dict):
                        ma_entry = player_characteristics.get("0")
                        if isinstance(ma_entry, dict):
                            player_ma = ma_entry.get("value")
                    self._upsert_player_lookup(
                        player_id,
                        team_id=team_id,
                        player_name=player_name,
                        skills=player_skills,
                        skill_ids=player_skill_ids,
                        number=player_number,
                        characteristics=player_characteristics,
                        ma=player_ma,
                    )

        # Add induced/star players that are not always present in Rosters.
        replay = jsonData.get("Replay", {})
        replay_steps = replay.get("ReplayStep", [])
        if isinstance(replay_steps, dict):
            replay_steps = [replay_steps]

        for step_data in replay_steps:
            if not isinstance(step_data, dict):
                continue

            # EventBuyMercenary can include selected star player details.
            buy_mercenary = step_data.get("EventBuyMercenary")
            if isinstance(buy_mercenary, dict):
                mercenary_id = buy_mercenary.get("MercenaryId")
                gamer_id = buy_mercenary.get("GamerId")
                mercenary_name = None
                mercenary_number = None
                team_inducements_data = buy_mercenary.get("TeamInducementsData")
                if isinstance(team_inducements_data, dict):
                    categories = team_inducements_data.get("InducementsCategories", {}).get("InducementsCategory", [])
                    if not isinstance(categories, list):
                        categories = [categories]
                    for category in categories:
                        if not isinstance(category, dict):
                            continue
                        players_node = category.get("Players") or {}
                        if not isinstance(players_node, dict):
                            continue
                        player_data = players_node.get("PlayerData")
                        if isinstance(player_data, dict):
                            mercenary_name = player_data.get("Name", mercenary_name)
                            mercenary_number = player_data.get("Number", mercenary_number)
                            break

                self._upsert_player_lookup(
                    mercenary_id,
                    team_id=gamer_id,
                    player_name=mercenary_name,
                    number=mercenary_number,
                )

            # BoardState often has all currently active players, including induced stars.
            board_state = step_data.get("BoardState")
            if not isinstance(board_state, dict):
                continue
            team_states = board_state.get("ListTeams", {}).get("TeamState", [])
            if not isinstance(team_states, list):
                team_states = [team_states]

            for team_idx, team_state in enumerate(team_states):
                if not isinstance(team_state, dict):
                    continue
                players_state = team_state.get("ListPitchPlayers", {}).get("PlayerState", [])
                if not isinstance(players_state, list):
                    players_state = [players_state]

                for player_state in players_state:
                    if not isinstance(player_state, dict):
                        continue
                    player_id = player_state.get("Id")
                    player_data = player_state.get("Data", {})
                    name = player_data.get("Name") if isinstance(player_data, dict) else None
                    number = player_data.get("Number") if isinstance(player_data, dict) else None
                    skill_ids = self._extract_player_skill_ids(player_data) if isinstance(player_data, dict) else []
                    skills = self._extract_player_skills(player_data) if isinstance(player_data, dict) else []
                    self._upsert_player_lookup(
                        player_id,
                        team_id=team_idx,
                        player_name=name,
                        skills=skills,
                        skill_ids=skill_ids,
                        number=number,
                    )

        # Populate per-team inducement lists from the pre-match phase.
        self._extract_team_inducements(replay_steps)

    def _ensure_list(self, value):
        """Normalize a value to list form for replay fields that are variably shaped."""
        if value is None:
            return []
        if isinstance(value, list):
            return value
        return [value]

    def normalize_replay_step_shapes(self, replay_steps):
        """Normalize replay step payload shapes in-place for consistent downstream parsing."""
        for step_data in replay_steps:
            if not isinstance(step_data, dict):
                continue

            # Normalize TeamState to always be a list.
            board_state = step_data.get("BoardState")
            if isinstance(board_state, dict):
                list_teams = board_state.get("ListTeams")
                if isinstance(list_teams, dict) and "TeamState" in list_teams:
                    list_teams["TeamState"] = self._ensure_list(list_teams.get("TeamState"))

            # Normalize EventExecuteSequence and nested StepResult/StringMessage fields.
            if "EventExecuteSequence" in step_data:
                step_data["EventExecuteSequence"] = self._ensure_list(step_data.get("EventExecuteSequence"))
                for sequence_item in step_data["EventExecuteSequence"]:
                    if not isinstance(sequence_item, dict):
                        continue

                    sequence = sequence_item.get("Sequence")
                    if not isinstance(sequence, dict) or "StepResult" not in sequence:
                        continue

                    sequence["StepResult"] = self._ensure_list(sequence.get("StepResult"))
                    for step_result in sequence["StepResult"]:
                        if not isinstance(step_result, dict):
                            continue
                        results = step_result.get("Results")
                        if isinstance(results, dict) and "StringMessage" in results:
                            results["StringMessage"] = self._ensure_list(results.get("StringMessage"))
    
    def extract_player_from_event_execute_sequence(self, exec_seq):
        """Extract player ID from an EventExecuteSequence."""
        # Replay payloads can provide EventExecuteSequence as either a list or a dict.
        sequence_items = []
        if isinstance(exec_seq, list):
            sequence_items = exec_seq
        elif isinstance(exec_seq, dict):
            sequence_items = [exec_seq]

        for seq_item in sequence_items:
            if not isinstance(seq_item, dict) or "Sequence" not in seq_item:
                continue

            sequence = seq_item["Sequence"]
            if not isinstance(sequence, dict) or "StepResult" not in sequence:
                continue

            step_results = sequence["StepResult"]
            if isinstance(step_results, dict):
                step_results = [step_results]
            if not isinstance(step_results, list):
                continue

            for step_result in step_results:
                if not isinstance(step_result, dict):
                    continue

                step = step_result.get("Step")
                if isinstance(step, dict) and step.get("Name") == "PlayerStep" and "MessageData" in step:
                    message_data = step["MessageData"]
                    if isinstance(message_data, str):
                        try:
                            player_step_data = xmltodict.parse(message_data)
                            return player_step_data["PlayerStep"]["PlayerId"]
                        except (ExpatError, TypeError, KeyError):
                            pass
        return None
    
    def extract_kick_off_event(self, data, game_turn):
        """Extract a kickoff event from data if EventKickOffTable is present."""
        if "EventKickOffTable" not in data:
            return None
        
        # Get the EventKickOffTable data
        kickoff_table = data["EventKickOffTable"]
        
        # Extract player info from EventExecuteSequence
        player_id = None
        player_name = None
        team_id = None
        
        exec_seq = data.get("EventExecuteSequence")
        if exec_seq:
            player_id = self.extract_player_from_event_execute_sequence(exec_seq)
        
        # Look up player name and team ID
        if isinstance(player_id, str):
            lookup = self._safe_player_lookup(player_id)
            player_name = lookup.get('name', 'Not found')
            team_id = lookup.get('team_id', 'Not found')
        
        # Find following Event*
        event_keys = [k for k in data.keys() if k.startswith("Event")]
        next_event = None
        next_event_data = None
        if "EventKickOffTable" in event_keys:
            idx = event_keys.index("EventKickOffTable")
            if idx + 1 < len(event_keys):
                next_event = event_keys[idx + 1]
                next_event_data = data.get(next_event)

        # Build kickoff-specific context used by classification/reporting rules.
        kickoff_context = {
            "secret_weapon_eligible_counts": {"0": 0, "1": 0},
            "secret_weapon_eligible_player_ids": {"0": [], "1": []},
            "team_game_turns": {},
            "weather_total_before": None,
            "weather_dice_before": [],
        }
        board_state = data.get("BoardState")
        if isinstance(board_state, dict):
            last_weather_roll = board_state.get("LastWeatherRoll")
            if isinstance(last_weather_roll, dict):
                weather_dice = last_weather_roll.get("Die")
                if weather_dice is None:
                    weather_dice = (last_weather_roll.get("Dice") or {}).get("Die")
                if weather_dice is None:
                    weather_dice = []
                if not isinstance(weather_dice, list):
                    weather_dice = [weather_dice]

                parsed_weather_dice = []
                for die in weather_dice:
                    if isinstance(die, dict):
                        raw_value = die.get("Value")
                    else:
                        raw_value = die
                    try:
                        parsed_weather_dice.append(int(raw_value))
                    except (TypeError, ValueError):
                        continue

                if parsed_weather_dice:
                    kickoff_context["weather_dice_before"] = parsed_weather_dice
                    kickoff_context["weather_total_before"] = sum(parsed_weather_dice)

            secret_weapon_ids = board_state.get("ListSecretWeapons", {}).get("ListSecretWeaponsItem", [])
            if secret_weapon_ids is None:
                secret_weapon_ids = []
            if not isinstance(secret_weapon_ids, list):
                secret_weapon_ids = [secret_weapon_ids]
            secret_weapon_ids = set(str(pid) for pid in secret_weapon_ids if pid is not None)

            team_states = board_state.get("ListTeams", {}).get("TeamState", [])
            if not isinstance(team_states, list):
                team_states = [team_states]

            for team_idx, team_state in enumerate(team_states[:2]):
                if not isinstance(team_state, dict):
                    continue
                tid = str(team_idx)
                kickoff_context["team_game_turns"][tid] = team_state.get("GameTurn")
                players = team_state.get("ListPitchPlayers", {}).get("PlayerState", [])
                if not isinstance(players, list):
                    players = [players]

                for player in players:
                    if not isinstance(player, dict):
                        continue
                    pid = str(player.get("Id")) if player.get("Id") is not None else None
                    if not pid or pid not in secret_weapon_ids:
                        continue

                    cell = player.get("Cell") if isinstance(player.get("Cell"), dict) else {}
                    cell_x = str(cell.get("X")) if cell.get("X") is not None else None
                    cell_y = str(cell.get("Y")) if cell.get("Y") is not None else None
                    is_on_pitch = not (cell_x == "-1" and cell_y == "-1")

                    if is_on_pitch:
                        kickoff_context["secret_weapon_eligible_counts"][tid] += 1
                        kickoff_context["secret_weapon_eligible_player_ids"][tid].append(pid)
        
        # Create and return the KickOffEvent
        kick_off = KickOffEvent(
            player_id=player_id,
            player_name=player_name,
            team_id=team_id,
            game_turn=game_turn,
            kickoff_table=kickoff_table,
            next_event=next_event,
            next_event_data=next_event_data,
            kickoff_context=kickoff_context,
        )
        
        return kick_off

    def extract_touchdown_event(self, data):
        """Extract touchdown details from a replay step if present."""
        touchdown_data = data.get("EventTouchdown")
        if not isinstance(touchdown_data, dict):
            return None

        player_id = touchdown_data.get("PlayerId")
        lookup = self._safe_player_lookup(player_id)
        return {
            'player_id': player_id,
            'player_name': lookup.get('name', 'Unknown'),
            'team_id': lookup.get('team_id', 'Unknown'),
            'source': 'EventTouchdown',
        }

    def _infer_touchdown_from_score_updates(self, score_updates, extracted_player_id=None):
        """Fallback touchdown inference when EventTouchdown is missing in a scoring step."""
        if not isinstance(score_updates, list):
            return None

        scoring_updates = []
        for update in score_updates:
            if not isinstance(update, dict):
                continue
            team_id = update.get("team_id")
            points = update.get("points")
            if team_id is None:
                continue
            try:
                points_int = int(str(points))
            except (TypeError, ValueError):
                continue
            if points_int > 0:
                scoring_updates.append({"team_id": str(team_id), "points": points_int})

        if not scoring_updates:
            return None

        inferred_team_id = scoring_updates[0]["team_id"]
        inferred_player_id = None
        inferred_player_name = "Unknown"

        if extracted_player_id is not None:
            lookup = self._safe_player_lookup(extracted_player_id)
            lookup_team_id = str(lookup.get("team_id")) if lookup.get("team_id") is not None else None
            if lookup_team_id == inferred_team_id:
                inferred_player_id = extracted_player_id
                inferred_player_name = lookup.get("name", "Unknown")

        self._emit_processing_warning(
            f"[touchdown] inferred touchdown from EventScore fallback for team {inferred_team_id} (no EventTouchdown payload in step)",
            key=("touchdown-score-fallback", inferred_team_id),
        )

        return {
            "player_id": inferred_player_id,
            "player_name": inferred_player_name,
            "team_id": inferred_team_id,
            "source": "EventScoreFallback",
        }

    def _build_touchdown_roll_events(self):
        """Create synthetic touchdown marker events for detailed roll reporting."""
        return build_touchdown_roll_events(self)
    
    def extract_score_from_event(self, event_data):
        """Extract score information from EventScore."""
        # EventScore typically has Team and Points fields
        if isinstance(event_data, dict):
            team_id = event_data.get('Team', event_data.get('TeamId'))
            points = event_data.get('Points', 1)
            return team_id, points
        return None, 0

    def _parse_message_data_xml(self, message_data):
        """Parse message data that may be plain XML or base64-encoded XML."""
        if not isinstance(message_data, str):
            return None

        # Try direct XML parse first (common in current workflow).
        try:
            return xmltodict.parse(message_data)
        except (ExpatError, TypeError):
            pass

        # Fallback: payloads in some parser modes can be base64-encoded once or twice.
        for _ in range(2):
            try:
                message_data = base64.b64decode(message_data).decode("utf-8", errors="replace")
            except (binascii.Error, UnicodeDecodeError, ValueError):
                return None
            try:
                return xmltodict.parse(message_data)
            except (ExpatError, TypeError):
                continue

        return None

    def _extract_dice_values(self, dice_node):
        """Normalize Dice.Die payloads into a list of integer values."""
        if not isinstance(dice_node, dict):
            return []
        dies = dice_node.get("Die")
        if dies is None:
            return []
        if not isinstance(dies, list):
            dies = [dies]

        values = []
        for die in dies:
            if isinstance(die, dict) and "Value" in die:
                try:
                    value = die.get("Value")
                    if value is not None:
                        values.append(int(value))
                except (TypeError, ValueError):
                    pass
        return values

    def _normalize_block_dice_values(self, dice_values):
        """Map BB3 block-face encoding (0..4) to Calculator.calc_blocks codes."""
        if not isinstance(dice_values, list):
            return []

        normalized = []
        for value in dice_values:
            normalized_die = get_normalized_block_face(value)
            if normalized_die is None:
                continue
            normalized.append(normalized_die)
        return normalized

    def _extract_modifier_values(self, modifiers_node):
        """Extract integer modifier values from Modifiers payload."""
        if not isinstance(modifiers_node, dict):
            return []

        modifier_node = modifiers_node.get("Modifier")
        if modifier_node is None:
            return []
        if not isinstance(modifier_node, list):
            modifier_node = [modifier_node]

        values = []
        for modifier in modifier_node:
            if isinstance(modifier, dict) and "Value" in modifier:
                try:
                    value = modifier.get("Value")
                    if value is not None:
                        values.append(int(value))
                except (TypeError, ValueError):
                    pass
        return values

    def _extract_player_id_from_step_message(self, step_message):
        """Extract PlayerId from parsed Step.MessageData payload."""
        if not isinstance(step_message, dict) or len(step_message) == 0:
            return None
        root_key = next(iter(step_message.keys()))
        root = step_message.get(root_key)
        if not isinstance(root, dict):
            return None
        return root.get("PlayerId")

    def _extract_ball_carrier_id_from_step(self, step_data):
        """Return ball carrier player id for the replay step, when available."""
        if not isinstance(step_data, dict):
            return None

        board_state = step_data.get("BoardState")
        if not isinstance(board_state, dict):
            return None

        ball_state = board_state.get("Ball")
        if not isinstance(ball_state, dict):
            return None

        is_held = ball_state.get("IsHeld")
        if str(is_held).strip().lower() not in ("1", "true", "yes"):
            return None

        carrier_id = ball_state.get("Carrier")
        if carrier_id in (None, "", "-1"):
            return None

        return carrier_id

    def _extract_bool_like(self, value):
        """Convert common replay truthy/falsey encodings to bool or None."""
        if isinstance(value, bool):
            return value
        normalized = str(value).strip().lower()
        if normalized in ("1", "true", "yes"):
            return True
        if normalized in ("0", "false", "no"):
            return False
        return None

    def _infer_block_is_blitzing(self, payload_root, step_message):
        """Infer whether current block belongs to a Blitz action.

        Prefer explicit replay markers only; avoid speculative heuristics that may
        mislabel ordinary blocks.
        """
        explicit_keys = (
            "IsBlitz",
            "IsBlitzing",
            "Blitz",
            "Blitzing",
            "IsBlitzAction",
        )

        if isinstance(payload_root, dict):
            for key in explicit_keys:
                if key in payload_root:
                    parsed = self._extract_bool_like(payload_root.get(key))
                    if parsed is not None:
                        return parsed

        if isinstance(step_message, dict) and len(step_message) > 0:
            root_key = next(iter(step_message.keys()))
            root = step_message.get(root_key)
            if isinstance(root, dict):
                for key in explicit_keys:
                    if key in root:
                        parsed = self._extract_bool_like(root.get(key))
                        if parsed is not None:
                            return parsed

                action_like = root.get("ActionType") or root.get("Action")
                if isinstance(action_like, str) and "blitz" in action_like.lower():
                    return True

        return False

    def _label_ball_bounce_events(self, roll_events):
        """Classify BallStep events as 'ball' category with context from originating player."""
        if not isinstance(roll_events, list):
            return roll_events

        # Find all bounce events and try to backfill from previous roll.
        for i, event in enumerate(roll_events):
            if (event.get('step_name') == 'BallStep' and 
                event.get('player_name') == 'Unknown' and 
                event.get('player_id') is None):
                
                # This is a ball bounce. Try to find the originating player.
                step_number = event.get('step_number')
                roll_ordinal = event.get('roll_ordinal_in_step') or 0
                
                # Look for a previous roll in the same step.
                origin_player = None
                origin_team_id = None
                for j in range(i - 1, -1, -1):
                    prev_event = roll_events[j]
                    if str(prev_event.get('step_number')) != str(step_number):
                        break
                    if int(prev_event.get('roll_ordinal_in_step') or 0) < roll_ordinal:
                        prev_player = prev_event.get('player_name', '')
                        if prev_player and prev_player != 'Unknown':
                            origin_player = prev_player
                            origin_team_id = prev_event.get('team_id')
                            break
                
                # Update ball bounce classification and semantics.
                if origin_player:
                    event['player_name'] = f"Ball Bounce (from {origin_player})"
                else:
                    event['player_name'] = "Ball Bounce"
                
                # Set team_id to originating player's team (so dice_roller resolves correctly).
                if origin_team_id is not None:
                    event['team_id'] = origin_team_id
                
                # Set roll category to 'ball' instead of 'action'.
                event['roll_category'] = 'ball'
                
                # Set result to neutral.
                event['result_value'] = 0
                event['result_classification'] = 'neutral'
                event['report_result_classification'] = 'neutral'
                
                # Set probabilities: 100% neutral, 0% success/fail.
                event['probability_success'] = 0.0
                event['probability_neutral'] = 1.0
                event['probability_fail'] = 0.0
        
        return roll_events

    def _parse_string_messages(self, string_messages):
        """Parse step-result StringMessage payloads once and preserve replay order."""
        parsed = []
        if not isinstance(string_messages, list):
            return parsed

        for string_message_index, result in enumerate(string_messages, start=1):
            if not isinstance(result, dict):
                continue
            payload = self._parse_message_data_xml(result.get("MessageData"))
            if not isinstance(payload, dict) or len(payload) == 0:
                continue

            payload_type = next(iter(payload.keys()))
            payload_root = payload.get(payload_type)
            if not isinstance(payload_root, dict):
                continue

            parsed.append(
                {
                    "string_message_index": string_message_index,
                    "result": result,
                    "result_name": result.get("Name"),
                    "payload": payload,
                    "payload_type": payload_type,
                    "payload_root": payload_root,
                }
            )

        return parsed

    def extract_roll_events_from_step(self, step_data, game_turn, forced_blitz_player_id=None, step_number=None):
        """Compatibility entrypoint that delegates to dedicated step extractor."""
        return self.step_roll_extractor.extract_roll_events_from_step(
            step_data,
            game_turn,
            forced_blitz_player_id=forced_blitz_player_id,
            step_number=step_number,
        )

    def _extract_roll_events_from_step_impl(self, step_data, game_turn, forced_blitz_player_id=None, step_number=None):
        """Extract all non-kickoff dice roll events from a replay step."""
        roll_events = []
        is_kickoff_step = isinstance(step_data, dict) and "EventKickOffTable" in step_data
        step_ball_carrier_id = self._extract_ball_carrier_id_from_step(step_data)
        roll_ordinal_in_step = 0
        roll_type_ordinal_in_step = defaultdict(int)
        # Step-scoped context for better Blitz block detection.
        step_blitz_players = set()
        step_stood_up_players = set()
        step_special_skill_usages = []
        step_consumed_special_usage_indexes = set()
        step_foul_player_id = None
        step_foul_target_id = None
        step_foul_emitted = False

        # Some replay steps carry roll payloads as top-level EventRoll/ResultRoll
        # (with optional EventSkillUsage), either with or without
        # EventExecuteSequence.
        top_level_parsed_messages = []
        top_event_skill_usage_raw = step_data.get("EventSkillUsage") if isinstance(step_data, dict) else None
        top_event_roll_raw = step_data.get("EventRoll") if isinstance(step_data, dict) else None
        top_result_roll_raw = step_data.get("ResultRoll") if isinstance(step_data, dict) else None

        top_event_skill_usages = self._ensure_list(top_event_skill_usage_raw)
        for usage in top_event_skill_usages:
            if not isinstance(usage, dict):
                continue
            top_level_parsed_messages.append(
                {
                    "string_message_index": len(top_level_parsed_messages) + 1,
                    "result": {"Name": "ResultSkillUsage", "MessageData": ""},
                    "result_name": "ResultSkillUsage",
                    "payload_type": "ResultSkillUsage",
                    "payload_root": usage,
                }
            )

        top_event_rolls = self._ensure_list(top_event_roll_raw)
        top_result_rolls = self._ensure_list(top_result_roll_raw)
        top_level_rolls = []
        for roll in top_event_rolls:
            if isinstance(roll, dict):
                top_level_rolls.append(roll)
        for roll in top_result_rolls:
            if isinstance(roll, dict):
                top_level_rolls.append(roll)

        for roll in top_level_rolls:
            top_level_parsed_messages.append(
                {
                    "string_message_index": len(top_level_parsed_messages) + 1,
                    "result": {"Name": "ResultRoll", "MessageData": ""},
                    "result_name": "ResultRoll",
                    "payload_type": "ResultRoll",
                    "payload_root": roll,
                }
            )

        def _event_signature(event):
            if not isinstance(event, dict):
                return None
            return (
                str(event.get("roll_type") or "-"),
                str(event.get("difficulty") or "-"),
                tuple(event.get("dice_values") or []),
                str(event.get("player_id") or "-"),
                str(event.get("team_id") or "-"),
            )

        exec_sequences = step_data.get("EventExecuteSequence")
        if isinstance(exec_sequences, list):
            for sequence_index, seq_item in enumerate(exec_sequences, start=1):
                if not isinstance(seq_item, dict):
                    continue
                sequence = seq_item.get("Sequence")
                if not isinstance(sequence, dict):
                    continue

                step_results = sequence.get("StepResult")
                if not isinstance(step_results, list):
                    continue

                for step_result_index, step_result in enumerate(step_results, start=1):
                    if not isinstance(step_result, dict):
                        continue

                    step_node = step_result.get("Step")
                    step_name = step_node.get("Name") if isinstance(step_node, dict) else None
                    step_message = None
                    actor_player_id = None
                    step_type = None
                    if isinstance(step_node, dict) and isinstance(step_node.get("MessageData"), str):
                        step_message = self._parse_message_data_xml(step_node.get("MessageData"))
                        actor_player_id = self._extract_player_id_from_step_message(step_message)
                        if isinstance(step_message, dict) and len(step_message) > 0:
                            root_key = next(iter(step_message.keys()))
                            root = step_message.get(root_key)
                            if isinstance(root, dict):
                                step_type = root.get("StepType")

                    # Observed in BB3: StepType 7 appears when a prone player stands up.
                    if str(step_type) == "7" and actor_player_id is not None:
                        step_stood_up_players.add(str(actor_player_id))

                    actor_lookup = self._safe_player_lookup(actor_player_id)
                    actor_player_name = actor_lookup.get("name", "Unknown")
                    actor_team_id = actor_lookup.get("team_id", "Unknown")
                    actor_skills = actor_lookup.get("skills", [])

                    defender_player_id = None
                    defender_player_name = None
                    defender_skills = []
                    if isinstance(step_message, dict) and len(step_message) > 0:
                        root_key = next(iter(step_message.keys()))
                        root = step_message.get(root_key)
                        if isinstance(root, dict):
                            defender_player_id = root.get("TargetId")
                    # TargetId of '-1' (or any non-positive value) is a sentinel meaning "no target".
                    try:
                        _did_int = int(str(defender_player_id)) if defender_player_id is not None else -1
                    except (TypeError, ValueError):
                        _did_int = -1
                    if _did_int > 0:
                        defender_lookup = self._safe_player_lookup(defender_player_id)
                        defender_player_name = defender_lookup.get("name", "Unknown")
                        defender_skills = defender_lookup.get("skills", [])
                    else:
                        defender_player_id = None

                    results = step_result.get("Results")
                    if not isinstance(results, dict):
                        continue
                    string_messages = results.get("StringMessage")
                    parsed_messages = self._parse_string_messages(string_messages)
                    if len(parsed_messages) == 0:
                        continue

                    step_foul_player_id, step_foul_target_id = self._collect_step_sidechannel_hints(
                        parsed_messages,
                        actor_player_id,
                        defender_player_id,
                        step_blitz_players,
                        step_special_skill_usages,
                        step_foul_player_id,
                        step_foul_target_id,
                    )

                    extracted_events, roll_ordinal_in_step, step_foul_emitted = self._extract_roll_events_from_string_messages(
                        parsed_messages,
                        game_turn=game_turn,
                        step_number=step_number,
                        sequence_index=sequence_index,
                        step_result_index=step_result_index,
                        step_name=step_name,
                        step_type=step_type,
                        step_message=step_message,
                        actor_player_id=actor_player_id,
                        actor_player_name=actor_player_name,
                        actor_team_id=actor_team_id,
                        actor_skills=actor_skills,
                        defender_player_id=defender_player_id,
                        defender_player_name=defender_player_name,
                        defender_skills=defender_skills,
                        forced_blitz_player_id=forced_blitz_player_id,
                        step_ball_carrier_id=step_ball_carrier_id,
                        is_kickoff_step=is_kickoff_step,
                        step_blitz_players=step_blitz_players,
                        step_stood_up_players=step_stood_up_players,
                        step_special_skill_usages=step_special_skill_usages,
                        step_consumed_special_usage_indexes=step_consumed_special_usage_indexes,
                        step_foul_player_id=step_foul_player_id,
                        step_foul_target_id=step_foul_target_id,
                        step_foul_emitted=step_foul_emitted,
                        roll_ordinal_in_step=roll_ordinal_in_step,
                        roll_type_ordinal_in_step=roll_type_ordinal_in_step,
                    )
                    roll_events.extend(extracted_events)

        if len(top_level_parsed_messages) > 0:
            actor_player_id = None
            if len(top_level_rolls) > 0 and isinstance(top_level_rolls[0], dict):
                actor_player_id = top_level_rolls[0].get("PlayerId")
            if actor_player_id is None and len(top_event_skill_usages) > 0 and isinstance(top_event_skill_usages[0], dict):
                actor_player_id = top_event_skill_usages[0].get("PlayerId")

            actor_lookup = self._safe_player_lookup(actor_player_id)
            actor_player_name = actor_lookup.get("name", "Unknown")
            actor_team_id = actor_lookup.get("team_id")
            if actor_team_id is None and len(top_level_rolls) > 0 and isinstance(top_level_rolls[0], dict):
                actor_team_id = top_level_rolls[0].get("TeamId")
            actor_team_id = actor_team_id if actor_team_id is not None else "Unknown"
            actor_skills = actor_lookup.get("skills", [])

            step_foul_player_id, step_foul_target_id = self._collect_step_sidechannel_hints(
                top_level_parsed_messages,
                actor_player_id,
                None,
                step_blitz_players,
                step_special_skill_usages,
                step_foul_player_id,
                step_foul_target_id,
            )

            extracted_top_level_events, roll_ordinal_in_step, step_foul_emitted = self._extract_roll_events_from_string_messages(
                top_level_parsed_messages,
                game_turn=game_turn,
                step_number=step_number,
                sequence_index=0,
                step_result_index=0,
                step_name="TopLevelEventRoll",
                step_type=top_level_rolls[0].get("StepType") if len(top_level_rolls) > 0 and isinstance(top_level_rolls[0], dict) else None,
                step_message=None,
                actor_player_id=actor_player_id,
                actor_player_name=actor_player_name,
                actor_team_id=actor_team_id,
                actor_skills=actor_skills,
                defender_player_id=None,
                defender_player_name=None,
                defender_skills=[],
                forced_blitz_player_id=forced_blitz_player_id,
                step_ball_carrier_id=step_ball_carrier_id,
                is_kickoff_step=is_kickoff_step,
                step_blitz_players=step_blitz_players,
                step_stood_up_players=step_stood_up_players,
                step_special_skill_usages=step_special_skill_usages,
                step_consumed_special_usage_indexes=step_consumed_special_usage_indexes,
                step_foul_player_id=step_foul_player_id,
                step_foul_target_id=step_foul_target_id,
                step_foul_emitted=step_foul_emitted,
                roll_ordinal_in_step=roll_ordinal_in_step,
                roll_type_ordinal_in_step=roll_type_ordinal_in_step,
            )

            existing_signatures = {
                sig for sig in (_event_signature(event) for event in roll_events) if sig is not None
            }
            for event in extracted_top_level_events:
                sig = _event_signature(event)
                if sig is None or sig in existing_signatures:
                    continue
                roll_events.append(event)
                existing_signatures.add(sig)

        if len(step_special_skill_usages) > 0:
            for usage_index, usage in enumerate(step_special_skill_usages):
                if usage_index in step_consumed_special_usage_indexes:
                    continue
                if str(usage.get("skill_label") or "") != "Chainsaw":
                    continue
                self._emit_processing_warning(
                    (
                        f"Chainsaw usage on step {step_number if step_number is not None else '?'} "
                        "was detected but no linked armour roll was found in the same step."
                    ),
                    key=("chainsaw-unlinked", step_number, usage_index),
                )

        # Post-process: identify and label ball bounce events.
        roll_events = self._label_ball_bounce_events(roll_events)

        return roll_events

    def _collect_step_sidechannel_hints(
        self,
        parsed_messages,
        actor_player_id,
        defender_player_id,
        step_blitz_players,
        step_special_skill_usages,
        step_foul_player_id,
        step_foul_target_id,
    ):
        """Collect non-roll hints (blitz/foul/special skill usage) from parsed messages."""
        for parsed in parsed_messages:
            if not isinstance(parsed, dict):
                continue
            maybe_type = parsed.get("payload_type")
            maybe_root = parsed.get("payload_root")
            if not isinstance(maybe_root, dict):
                continue
            if maybe_type == "ResultUseAction":
                action_value = maybe_root.get("Action")
                action_text = str(action_value).strip().lower()
                is_blitz_action = action_text == "3" or "blitz" in action_text
                if is_blitz_action and actor_player_id is not None:
                    step_blitz_players.add(str(actor_player_id))
                if action_text == "6" and actor_player_id is not None:
                    step_foul_player_id = actor_player_id
                    step_foul_target_id = defender_player_id
                continue

            if maybe_type == "ResultSkillUsage":
                skill_raw = maybe_root.get("Skill")
                skill_label = self._classify_special_skill_usage(skill_raw)
                used_value = str(maybe_root.get("Used") or "").strip().lower()
                is_used = used_value in ("", "1", "true", "yes")
                if skill_label and is_used:
                    step_special_skill_usages.append({
                        "skill_label": skill_label,
                        "skill_raw": skill_raw,
                        "player_id": (
                            maybe_root.get("PlayerId")
                            or maybe_root.get("Id")
                            or maybe_root.get("SourceId")
                            or maybe_root.get("AttackerId")
                            or actor_player_id
                        ),
                        "target_id": (
                            maybe_root.get("TargetId")
                            or maybe_root.get("Target")
                            or maybe_root.get("VictimId")
                            or defender_player_id
                        ),
                        "raw": maybe_root,
                    })

        return step_foul_player_id, step_foul_target_id

    def _resolve_string_message_roll_root(self, payload_root):
        if isinstance(payload_root.get("Dice"), dict):
            return payload_root

        roll_infos = payload_root.get("RollInfos")
        if isinstance(roll_infos, dict) and isinstance(roll_infos.get("Dice"), dict):
            return roll_infos

        # QuestionApothecaryCasualtyChoice carries the accepted reroll under NewRoll.
        new_roll = payload_root.get("NewRoll")
        if isinstance(new_roll, dict) and isinstance(new_roll.get("Dice"), dict):
            return new_roll

        return None

    def _classify_string_message_roll(self, payload_type, result_name, step_name, roll_root):
        roll_type_str = str(roll_root.get("RollType")) if roll_root.get("RollType") is not None else ""
        payload_lower = str(payload_type or "").lower()
        result_lower = str(result_name or "").lower()
        step_name_lower = str(step_name or "").lower()

        if payload_type == "QuestionBlockDice":
            return "block"
        if payload_type == "QuestionChooseDice":
            # Pro-driven block resolution commonly arrives as QuestionChooseDice
            # with block faces and an attacker choice instead of QuestionBlockDice.
            if roll_root.get("AttackerChoice") is not None:
                return "block"
        if payload_type == "ResultInjuryRoll":
            return "injury"
        if (
            "casualty" in payload_lower
            or "casualty" in result_lower
            or "casualty" in step_name_lower
            or (
                roll_type_str == "12"
                and payload_type in ("QuestionApothecaryCasualtyUsage", "ResultCasualtyRoll")
            )
        ):
            return "casualty"
        if (
            "korecovery" in payload_lower
            or "korecovery" in result_lower
            or (
                roll_type_str == "11"
                and payload_type == "QuestionKORecovery"
            )
        ):
            return "ko_recovery_injury"
        if roll_root.get("Difficulty") is not None:
            return "armour" if roll_type_str == "10" else "action"
        return "other"

    def _resolve_block_string_message_roll(
        self,
        *,
        dice_values,
        payload_root,
        roll_root,
        step_message,
        actor_player_id,
        actor_skills,
        defender_player_id,
        defender_skills,
        forced_blitz_player_id,
        step_ball_carrier_id,
        step_blitz_players,
        step_stood_up_players,
    ):
        def _resolve_attacker_choice(root, actor_pid):
            if not isinstance(root, dict):
                return True, "default_attacker"

            attacker_choice_raw = root.get("AttackerChoice")
            if attacker_choice_raw is not None:
                return str(attacker_choice_raw) == "1", "attacker_choice"

            defender_choice_raw = root.get("DefenderChoice")
            if defender_choice_raw is not None:
                return str(defender_choice_raw) != "1", "defender_choice"

            gamer_raw = root.get("GamerId")
            if gamer_raw is not None and actor_pid is not None:
                chooser_team_id = self._normalize_team_id(gamer_raw)
                actor_team_id = self._normalize_team_id(self._safe_player_lookup(actor_pid).get("team_id"))
                if chooser_team_id in ("0", "1") and actor_team_id in ("0", "1"):
                    return chooser_team_id == actor_team_id, "gamer_id"

            return True, "default_attacker"

        def _parse_dice_outcomes(root):
            if not isinstance(root, dict):
                return []
            node = root.get("DiceOutcomes")
            if not isinstance(node, dict):
                return []
            item = node.get("DiceOutcomesItem")
            if item is None:
                return []
            values = item if isinstance(item, list) else [item]
            parsed = []
            for value in values:
                parsed_val = self._to_int(value, default=None)
                if parsed_val is None:
                    return []
                parsed.append(parsed_val)
            return parsed

        def _select_block_die_metadata(raw_dice_values, root, attacker_choose):
            if not isinstance(raw_dice_values, list) or len(raw_dice_values) == 0:
                return {
                    "selected_block_die_index": None,
                    "selected_block_die_value": None,
                    "selected_block_die_outcome": None,
                    "selected_block_die_source": None,
                }

            if len(raw_dice_values) == 1:
                return {
                    "selected_block_die_index": 0,
                    "selected_block_die_value": raw_dice_values[0],
                    "selected_block_die_outcome": None,
                    "selected_block_die_source": "single_die",
                }

            outcome_values = _parse_dice_outcomes(root)
            if len(outcome_values) == len(raw_dice_values):
                selected_outcome = max(outcome_values) if attacker_choose else min(outcome_values)
                selected_index = outcome_values.index(selected_outcome)
                return {
                    "selected_block_die_index": selected_index,
                    "selected_block_die_value": raw_dice_values[selected_index],
                    "selected_block_die_outcome": selected_outcome,
                    "selected_block_die_source": "dice_outcomes_attacker_choice",
                }

            return {
                "selected_block_die_index": None,
                "selected_block_die_value": None,
                "selected_block_die_outcome": None,
                "selected_block_die_source": None,
            }

        block_dice_values = self._normalize_block_dice_values(dice_values)
        attacker_chooses, attacker_choice_source = _resolve_attacker_choice(
            roll_root if isinstance(roll_root, dict) else payload_root,
            actor_player_id,
        )
        attacker_choice = 1 if attacker_chooses else 0
        attacker_is_blitzing = self._infer_block_is_blitzing(payload_root, step_message)
        if (not attacker_is_blitzing) and actor_player_id is not None and str(actor_player_id) in step_blitz_players:
            attacker_is_blitzing = True
        if (not attacker_is_blitzing) and actor_player_id is not None and str(actor_player_id) in step_stood_up_players:
            attacker_is_blitzing = True
        if (not attacker_is_blitzing) and forced_blitz_player_id is not None:
            attacker_is_blitzing = str(actor_player_id) == str(forced_blitz_player_id)

        target_has_ball = False
        for possession_key in ("TargetHasBall", "DefenderHasBall", "HasBall", "IsBallCarrier"):
            if possession_key in payload_root:
                possession_raw = payload_root.get(possession_key)
                target_has_ball = str(possession_raw).strip().lower() in ("1", "true", "yes")
                break

        if not target_has_ball and defender_player_id is not None and step_ball_carrier_id is not None:
            target_has_ball = str(defender_player_id) == str(step_ball_carrier_id)

        block_result, p_success, p_neutral, p_fail = self.calculator.calc_blocks(
            block_dice_values,
            actor_skills,
            defender_skills,
            isAttackerChoose=attacker_choice,
            defenderHasBall=target_has_ball,
            attackerIsBlitzing=attacker_is_blitzing,
        )
        selected_die_meta = _select_block_die_metadata(
            dice_values,
            roll_root if isinstance(roll_root, dict) else payload_root,
            bool(attacker_choice),
        )
        return {
            'roll_category': 'block',
            'result_value': block_result,
            'probability_success': p_success,
            'probability_neutral': p_neutral,
            'probability_fail': p_fail,
            'target_has_ball': target_has_ball,
            'attacker_is_blitzing': attacker_is_blitzing,
            'armour_holds': None,
            'selected_block_die_index': selected_die_meta.get('selected_block_die_index'),
            'selected_block_die_value': selected_die_meta.get('selected_block_die_value'),
            'selected_block_die_outcome': selected_die_meta.get('selected_block_die_outcome'),
            'selected_block_die_source': selected_die_meta.get('selected_block_die_source'),
            'block_choice_source': attacker_choice_source,
        }

    def _resolve_injury_string_message_roll(self, roll_root, modifier_values, defender_skills):
        injury_outcome = self._to_int(roll_root.get("Outcome"), default=0)
        modifier_total = sum(modifier_values) if modifier_values else 0
        defender_skill_names = [str(skill).lower() for skill in defender_skills]
        has_stunty = "stunty" in defender_skill_names
        has_thick_skull = "thick skull" in defender_skill_names
        injury_result, p_success, p_neutral, p_fail = self.calculator.calc_injury(
            injury_outcome,
            modifierVal=modifier_total,
            is_stunty=has_stunty,
            is_thick_skull=has_thick_skull,
        )
        return {
            'roll_category': 'injury',
            'result_value': injury_result,
            'probability_success': p_success,
            'probability_neutral': p_neutral,
            'probability_fail': p_fail,
            'target_has_ball': False,
            'attacker_is_blitzing': False,
            'armour_holds': None,
        }

    def _build_special_usage_roll_events(
        self,
        *,
        game_turn,
        step_number,
        sequence_index,
        step_result_index,
        string_message_index,
        step_name,
        step_type,
        actor_player_id,
        actor_player_name,
        actor_team_id,
        defender_player_name,
        defender_skills,
        step_special_skill_usages,
        step_consumed_special_usage_indexes,
        preferred_usage_index=None,
        roll_ordinal_in_step,
        roll_type_ordinal_in_step,
    ):
        if len(step_special_skill_usages) == 0:
            return [], roll_ordinal_in_step, roll_type_ordinal_in_step

        matched_usage_index = None
        matched_usage = None
        actor_key = str(actor_player_id) if actor_player_id is not None else None

        if isinstance(preferred_usage_index, int):
            if 0 <= preferred_usage_index < len(step_special_skill_usages):
                if preferred_usage_index not in step_consumed_special_usage_indexes:
                    preferred_usage = step_special_skill_usages[preferred_usage_index]
                    if isinstance(preferred_usage, dict):
                        matched_usage_index = preferred_usage_index
                        matched_usage = preferred_usage

        if matched_usage is None:
            for usage_index, usage in enumerate(step_special_skill_usages):
                if usage_index in step_consumed_special_usage_indexes:
                    continue
                usage_target = usage.get("target_id")
                if actor_key is not None and usage_target is not None and str(usage_target) == actor_key:
                    matched_usage_index = usage_index
                    matched_usage = usage
                    break

        if matched_usage is None:
            for usage_index, usage in enumerate(step_special_skill_usages):
                if usage_index in step_consumed_special_usage_indexes:
                    continue
                matched_usage_index = usage_index
                matched_usage = usage
                break

        if not isinstance(matched_usage, dict):
            return [], roll_ordinal_in_step, roll_type_ordinal_in_step

        step_consumed_special_usage_indexes.add(matched_usage_index)

        usage_label = str(matched_usage.get("skill_label") or "SkillAction")
        usage_player_id = matched_usage.get("player_id")
        usage_target_id = matched_usage.get("target_id")
        if usage_target_id is None:
            usage_target_id = actor_player_id

        if usage_label == "Chainsaw" and actor_key is not None:
            usage_target = matched_usage.get("target_id")
            if usage_target is None or str(usage_target) != actor_key:
                self._emit_processing_warning(
                    (
                        f"Chainsaw usage on step {step_number if step_number is not None else '?'} "
                        f"did not explicitly target armour victim {actor_key}; linked by fallback."
                    ),
                    key=("chainsaw-fallback-link", step_number, actor_key),
                )

        if usage_label == "Chainsaw" and usage_player_id is None:
            self._emit_processing_warning(
                (
                    f"Chainsaw usage on step {step_number if step_number is not None else '?'} "
                    "is missing source player id in payload."
                ),
                key=("chainsaw-missing-source", step_number),
            )

        usage_player_lookup = self._safe_player_lookup(usage_player_id)
        usage_target_lookup = self._safe_player_lookup(usage_target_id)
        usage_team_id = usage_player_lookup.get("team_id", actor_team_id)
        usage_roll_type_key = str(usage_label).lower()
        usage_player_skills = usage_player_lookup.get("skills", [])
        if not isinstance(usage_player_skills, list):
            usage_player_skills = []
        usage_target_skills = usage_target_lookup.get("skills", defender_skills)
        if not isinstance(usage_target_skills, list):
            usage_target_skills = defender_skills if isinstance(defender_skills, list) else []

        roll_ordinal_in_step += 1
        roll_type_ordinal_in_step[usage_roll_type_key] += 1
        synthetic_event = {
            'game_turn': game_turn,
            'player_id': usage_player_id,
            'player_name': usage_player_lookup.get("name", actor_player_name),
            'team_id': usage_team_id,
            'dice_roller': self._resolve_dice_roller(usage_team_id, "action"),
            'player_skills': usage_player_skills,
            'target_player_id': usage_target_id,
            'target_player_name': usage_target_lookup.get("name", defender_player_name),
            'target_player_skills': usage_target_skills,
            'target_has_ball': False,
            'attacker_is_blitzing': False,
            'is_synthetic_skill_action': True,
            'synthetic_action_label': usage_label,
            'step_name': step_name,
            'step_type': step_type,
            'sequence_index': sequence_index,
            'step_result_index': step_result_index,
            'string_message_index': string_message_index,
            'roll_ordinal_in_step': roll_ordinal_in_step,
            'roll_type_ordinal_in_step': roll_type_ordinal_in_step[usage_roll_type_key],
            'result_name': "ResultSkillUsage",
            'payload_type': "ResultSkillUsage",
            'roll_category': "action",
            'dice_values': [],
            'dice_total': 0,
            'difficulty': None,
            'roll_type': usage_roll_type_key,
            'outcome': None,
            'modifier_values': [],
            'result_value': 1,
            'result_classification': "success",
            'report_result_classification': "success",
            'armour_holds': None,
            'probability_success': 1.0,
            'probability_neutral': 0.0,
            'probability_fail': 0.0,
            'raw': matched_usage.get("raw") if isinstance(matched_usage, dict) else {},
        }
        if usage_label == "Stab":
            synthetic_event['is_stab_action'] = True
            synthetic_event['is_marker_only_action'] = True
            synthetic_event['result_value'] = None
            synthetic_event['result_classification'] = "unknown"
            synthetic_event['report_result_classification'] = "unknown"
            synthetic_event['probability_success'] = None
            synthetic_event['probability_neutral'] = None
            synthetic_event['probability_fail'] = None
            synthetic_event['exclude_from_surprise'] = True
        if usage_label == "Chainsaw":
            synthetic_event['is_chainsaw_action'] = True
            synthetic_event['is_marker_only_action'] = True
            synthetic_event['result_value'] = None
            synthetic_event['result_classification'] = "unknown"
            synthetic_event['report_result_classification'] = "unknown"
            synthetic_event['probability_success'] = None
            synthetic_event['probability_neutral'] = None
            synthetic_event['probability_fail'] = None
            synthetic_event['exclude_from_surprise'] = True
        return [synthetic_event], roll_ordinal_in_step, roll_type_ordinal_in_step

    def _build_foul_action_roll_event(
        self,
        *,
        game_turn,
        sequence_index,
        step_result_index,
        string_message_index,
        step_name,
        step_type,
        actor_player_name,
        actor_team_id,
        defender_player_name,
        defender_skills,
        step_foul_player_id,
        step_foul_target_id,
        roll_ordinal_in_step,
        roll_type_ordinal_in_step,
    ):
        foul_player_lookup = self._safe_player_lookup(step_foul_player_id)
        foul_target_lookup = self._safe_player_lookup(step_foul_target_id)
        foul_team_id = foul_player_lookup.get("team_id", actor_team_id)
        foul_player_skills = foul_player_lookup.get("skills", [])
        if not isinstance(foul_player_skills, list):
            foul_player_skills = []
        foul_target_skills = foul_target_lookup.get("skills", defender_skills)
        if not isinstance(foul_target_skills, list):
            foul_target_skills = defender_skills if isinstance(defender_skills, list) else []
        roll_ordinal_in_step += 1
        roll_type_ordinal_in_step["foul"] += 1
        return {
            'game_turn': game_turn,
            'player_id': step_foul_player_id,
            'player_name': foul_player_lookup.get("name", actor_player_name),
            'team_id': foul_team_id,
            'dice_roller': self._resolve_dice_roller(foul_team_id, "action"),
            'player_skills': foul_player_skills,
            'target_player_id': step_foul_target_id,
            'target_player_name': foul_target_lookup.get("name", defender_player_name),
            'target_player_skills': foul_target_skills,
            'target_has_ball': False,
            'attacker_is_blitzing': False,
            'is_synthetic_skill_action': True,
            'synthetic_action_label': 'Foul',
            'is_foul_action': True,
            'step_name': step_name,
            'step_type': step_type,
            'sequence_index': sequence_index,
            'step_result_index': step_result_index,
            'string_message_index': string_message_index,
            'roll_ordinal_in_step': roll_ordinal_in_step,
            'roll_type_ordinal_in_step': roll_type_ordinal_in_step["foul"],
            'result_name': 'ResultUseAction',
            'payload_type': 'ResultUseAction',
            'roll_category': 'action',
            'dice_values': [],
            'dice_total': 0,
            'difficulty': None,
            'roll_type': 'foul',
            'outcome': None,
            'modifier_values': [],
            'result_value': 1,
            'result_classification': 'success',
            'report_result_classification': 'success',
            'armour_holds': None,
            'probability_success': 1.0,
            'probability_neutral': 0.0,
            'probability_fail': 0.0,
            'exclude_from_surprise': True,
            'raw': {'synthetic': 'foul_action', 'action': '6'},
        }, roll_ordinal_in_step, roll_type_ordinal_in_step

    def _resolve_difficulty_string_message_roll(
        self,
        *,
        dice_values,
        roll_root,
        game_turn,
        step_number,
        sequence_index,
        step_result_index,
        string_message_index,
        step_name,
        step_type,
        actor_player_id,
        actor_player_name,
        actor_team_id,
        defender_player_name,
        defender_skills,
        step_special_skill_usages,
        step_consumed_special_usage_indexes,
        step_foul_player_id,
        step_foul_target_id,
        step_foul_emitted,
        roll_ordinal_in_step,
        roll_type_ordinal_in_step,
    ):
        difficulty_int = self._to_int(roll_root.get("Difficulty"), default=0)
        roll_type_str = str(roll_root.get("RollType")) if roll_root.get("RollType") is not None else ""

        if roll_type_str == "10":
            synthetic_events, roll_ordinal_in_step, roll_type_ordinal_in_step = self._build_special_usage_roll_events(
                game_turn=game_turn,
                step_number=step_number,
                sequence_index=sequence_index,
                step_result_index=step_result_index,
                string_message_index=string_message_index,
                step_name=step_name,
                step_type=step_type,
                actor_player_id=actor_player_id,
                actor_player_name=actor_player_name,
                actor_team_id=actor_team_id,
                defender_player_name=defender_player_name,
                defender_skills=defender_skills,
                step_special_skill_usages=step_special_skill_usages,
                step_consumed_special_usage_indexes=step_consumed_special_usage_indexes,
                preferred_usage_index=None,
                roll_ordinal_in_step=roll_ordinal_in_step,
                roll_type_ordinal_in_step=roll_type_ordinal_in_step,
            )
            if step_foul_player_id is not None and not step_foul_emitted:
                step_foul_emitted = True
                foul_event, roll_ordinal_in_step, roll_type_ordinal_in_step = self._build_foul_action_roll_event(
                    game_turn=game_turn,
                    sequence_index=sequence_index,
                    step_result_index=step_result_index,
                    string_message_index=string_message_index,
                    step_name=step_name,
                    step_type=step_type,
                    actor_player_name=actor_player_name,
                    actor_team_id=actor_team_id,
                    defender_player_name=defender_player_name,
                    defender_skills=defender_skills,
                    step_foul_player_id=step_foul_player_id,
                    step_foul_target_id=step_foul_target_id,
                    roll_ordinal_in_step=roll_ordinal_in_step,
                    roll_type_ordinal_in_step=roll_type_ordinal_in_step,
                )
                synthetic_events.append(foul_event)

            is_success, p_success, p_fail = self.calculator.calc_armour(dice_values, difficulty_int)
            return {
                'roll_category': 'armour',
                'result_value': 1 if is_success else -1,
                'probability_success': p_fail,
                'probability_neutral': 0.0,
                'probability_fail': p_success,
                'target_has_ball': False,
                'attacker_is_blitzing': False,
                'armour_holds': bool(is_success),
                'synthetic_events': synthetic_events,
                'step_foul_emitted': step_foul_emitted,
                'roll_ordinal_in_step': roll_ordinal_in_step,
                'roll_type_ordinal_in_step': roll_type_ordinal_in_step,
            }

        # Chainsaw kickback uses RollType=67 (2+ D6). Emit pending Chainsaw marker
        # before the kickback row so display ordering matches replay semantics.
        if roll_type_str == "67":
            synthetic_events = []
            chainsaw_usage_idx = next(
                (
                    idx for idx, u in enumerate(step_special_skill_usages)
                    if str(u.get("skill_label") or "") == "Chainsaw"
                    and idx not in step_consumed_special_usage_indexes
                ),
                None,
            )
            if chainsaw_usage_idx is not None:
                chainsaw_synthetic_events, roll_ordinal_in_step, roll_type_ordinal_in_step = self._build_special_usage_roll_events(
                    game_turn=game_turn,
                    step_number=step_number,
                    sequence_index=sequence_index,
                    step_result_index=step_result_index,
                    string_message_index=string_message_index,
                    step_name=step_name,
                    step_type=step_type,
                    actor_player_id=actor_player_id,
                    actor_player_name=actor_player_name,
                    actor_team_id=actor_team_id,
                    defender_player_name=defender_player_name,
                    defender_skills=defender_skills,
                    step_special_skill_usages=step_special_skill_usages,
                    step_consumed_special_usage_indexes=step_consumed_special_usage_indexes,
                    preferred_usage_index=chainsaw_usage_idx,
                    roll_ordinal_in_step=roll_ordinal_in_step,
                    roll_type_ordinal_in_step=roll_type_ordinal_in_step,
                )
                synthetic_events.extend(chainsaw_synthetic_events)

            if step_foul_player_id is not None and not step_foul_emitted:
                step_foul_emitted = True
                foul_event, roll_ordinal_in_step, roll_type_ordinal_in_step = self._build_foul_action_roll_event(
                    game_turn=game_turn,
                    sequence_index=sequence_index,
                    step_result_index=step_result_index,
                    string_message_index=string_message_index,
                    step_name=step_name,
                    step_type=step_type,
                    actor_player_name=actor_player_name,
                    actor_team_id=actor_team_id,
                    defender_player_name=defender_player_name,
                    defender_skills=defender_skills,
                    step_foul_player_id=step_foul_player_id,
                    step_foul_target_id=step_foul_target_id,
                    roll_ordinal_in_step=roll_ordinal_in_step,
                    roll_type_ordinal_in_step=roll_type_ordinal_in_step,
                )
                is_success, p_success, p_fail = self.calculator.calc_action(dice_values, difficulty_int)
                return {
                    'roll_category': 'action',
                    'result_value': 1 if is_success else -1,
                    'probability_success': p_success,
                    'probability_neutral': 0.0,
                    'probability_fail': p_fail,
                    'target_has_ball': False,
                    'attacker_is_blitzing': False,
                    'armour_holds': None,
                    'synthetic_events': synthetic_events + [foul_event],
                    'step_foul_emitted': step_foul_emitted,
                    'roll_ordinal_in_step': roll_ordinal_in_step,
                    'roll_type_ordinal_in_step': roll_type_ordinal_in_step,
                }

            is_success, p_success, p_fail = self.calculator.calc_action(dice_values, difficulty_int)
            return {
                'roll_category': 'action',
                'result_value': 1 if is_success else -1,
                'probability_success': p_success,
                'probability_neutral': 0.0,
                'probability_fail': p_fail,
                'target_has_ball': False,
                'attacker_is_blitzing': False,
                'armour_holds': None,
                'synthetic_events': synthetic_events,
                'step_foul_emitted': step_foul_emitted,
                'roll_ordinal_in_step': roll_ordinal_in_step,
                'roll_type_ordinal_in_step': roll_type_ordinal_in_step,
            }

        is_success, p_success, p_fail = self.calculator.calc_action(dice_values, difficulty_int)
        return {
            'roll_category': 'action',
            'result_value': 1 if is_success else -1,
            'probability_success': p_success,
            'probability_neutral': 0.0,
            'probability_fail': p_fail,
            'target_has_ball': False,
            'attacker_is_blitzing': False,
            'armour_holds': None,
            'synthetic_events': [],
            'step_foul_emitted': step_foul_emitted,
            'roll_ordinal_in_step': roll_ordinal_in_step,
            'roll_type_ordinal_in_step': roll_type_ordinal_in_step,
        }

    def _build_roll_event_from_string_message(
        self,
        *,
        game_turn,
        actor_player_id,
        actor_player_name,
        actor_team_id,
        actor_skills,
        defender_player_id,
        defender_player_name,
        defender_skills,
        step_name,
        step_type,
        sequence_index,
        step_result_index,
        string_message_index,
        roll_ordinal_in_step,
        roll_type_ordinal_in_step,
        result_name,
        payload_type,
        roll_category,
        dice_values,
        roll_root,
        modifier_values,
        result_value,
        result_classification,
        report_result_classification,
        armour_holds,
        probability_success,
        probability_neutral,
        probability_fail,
        target_has_ball,
        attacker_is_blitzing,
        action_type=None,
    ):
        normalized_actor_skills = actor_skills if isinstance(actor_skills, list) else []
        normalized_defender_skills = defender_skills if isinstance(defender_skills, list) else []
        return {
            'game_turn': game_turn,
            'player_id': actor_player_id,
            'player_name': actor_player_name,
            'team_id': actor_team_id,
            'dice_roller': self._resolve_dice_roller(actor_team_id, roll_category),
            'player_skills': normalized_actor_skills,
            'target_player_id': defender_player_id,
            'target_player_name': defender_player_name,
            'target_player_skills': normalized_defender_skills,
            'target_has_ball': target_has_ball,
            'attacker_is_blitzing': attacker_is_blitzing,
            'step_name': step_name,
            'step_type': step_type,
            'sequence_index': sequence_index,
            'step_result_index': step_result_index,
            'string_message_index': string_message_index,
            'roll_ordinal_in_step': roll_ordinal_in_step,
            'roll_type_ordinal_in_step': roll_type_ordinal_in_step,
            'result_name': result_name,
            'payload_type': payload_type,
            'roll_category': roll_category,
            'dice_values': dice_values,
            'dice_total': sum(dice_values),
            'difficulty': roll_root.get('Difficulty'),
            'roll_type': roll_root.get('RollType'),
            'outcome': roll_root.get('Outcome'),
            'modifier_values': modifier_values,
            'result_value': result_value,
            'result_classification': result_classification,
            'report_result_classification': report_result_classification,
            'armour_holds': armour_holds,
            'probability_success': probability_success,
            'probability_neutral': probability_neutral,
            'probability_fail': probability_fail,
            'raw': roll_root,
            **({"action_type": action_type} if action_type is not None else {}),
        }

    def _extract_roll_events_from_string_messages(
        self,
        parsed_messages,
        *,
        game_turn,
        step_number,
        sequence_index,
        step_result_index,
        step_name,
        step_type,
        step_message,
        actor_player_id,
        actor_player_name,
        actor_team_id,
        actor_skills,
        defender_player_id,
        defender_player_name,
        defender_skills,
        forced_blitz_player_id,
        step_ball_carrier_id,
        is_kickoff_step,
        step_blitz_players,
        step_stood_up_players,
        step_special_skill_usages,
        step_consumed_special_usage_indexes,
        step_foul_player_id,
        step_foul_target_id,
        step_foul_emitted,
        roll_ordinal_in_step,
        roll_type_ordinal_in_step,
    ):
        """Extract roll events from parsed StepResult string messages, preserving replay order."""
        roll_events = []

        for parsed in parsed_messages:
            if not isinstance(parsed, dict):
                continue

            string_message_index = parsed.get("string_message_index")
            result = parsed.get("result")
            result_name = parsed.get("result_name")
            payload_type = parsed.get("payload_type")
            payload_root = parsed.get("payload_root")
            if not isinstance(payload_root, dict):
                continue

            roll_root = self._resolve_string_message_roll_root(payload_root)
            if roll_root is None:
                continue

            dice_values = self._extract_dice_values(roll_root.get("Dice"))
            if len(dice_values) == 0:
                continue

            if payload_type == "EventKickOffTable":
                continue

            modifier_values = self._extract_modifier_values(roll_root.get("Modifiers"))
            roll_family = self._classify_string_message_roll(payload_type, result_name, step_name, roll_root)
            roll_resolution = {
                'roll_category': 'other',
                'probability_success': None,
                'probability_neutral': None,
                'probability_fail': None,
                'result_value': 0,
                'target_has_ball': False,
                'attacker_is_blitzing': False,
                'armour_holds': None,
            }

            if roll_family == "block":
                roll_resolution = self._resolve_block_string_message_roll(
                    dice_values=dice_values,
                    payload_root=payload_root,
                    roll_root=roll_root,
                    step_message=step_message,
                    actor_player_id=actor_player_id,
                    actor_skills=actor_skills,
                    defender_player_id=defender_player_id,
                    defender_skills=defender_skills,
                    forced_blitz_player_id=forced_blitz_player_id,
                    step_ball_carrier_id=step_ball_carrier_id,
                    step_blitz_players=step_blitz_players,
                    step_stood_up_players=step_stood_up_players,
                )
            elif roll_family in ("injury", "ko_recovery_injury"):
                roll_resolution = self._resolve_injury_string_message_roll(
                    roll_root,
                    modifier_values,
                    defender_skills,
                )
            elif roll_family == "casualty":
                die_val = dice_values[0] if dice_values else 0
                cas_result, cas_p_success, cas_p_neutral, cas_p_fail = self.calculator.calc_casualty(die_val)
                roll_resolution['roll_category'] = 'casualty'
                roll_resolution['result_value'] = cas_result
                roll_resolution['probability_success'] = cas_p_success
                roll_resolution['probability_neutral'] = cas_p_neutral
                roll_resolution['probability_fail'] = cas_p_fail
            elif roll_family in ("armour", "action"):
                roll_resolution = self._resolve_difficulty_string_message_roll(
                    dice_values=dice_values,
                    roll_root=roll_root,
                    game_turn=game_turn,
                    step_number=step_number,
                    sequence_index=sequence_index,
                    step_result_index=step_result_index,
                    string_message_index=string_message_index,
                    step_name=step_name,
                    step_type=step_type,
                    actor_player_id=actor_player_id,
                    actor_player_name=actor_player_name,
                    actor_team_id=actor_team_id,
                    defender_player_name=defender_player_name,
                    defender_skills=defender_skills,
                    step_special_skill_usages=step_special_skill_usages,
                    step_consumed_special_usage_indexes=step_consumed_special_usage_indexes,
                    step_foul_player_id=step_foul_player_id,
                    step_foul_target_id=step_foul_target_id,
                    step_foul_emitted=step_foul_emitted,
                    roll_ordinal_in_step=roll_ordinal_in_step,
                    roll_type_ordinal_in_step=roll_type_ordinal_in_step,
                )
                roll_events.extend(roll_resolution.get('synthetic_events', []))
                step_foul_emitted = roll_resolution.get('step_foul_emitted', step_foul_emitted)
                roll_ordinal_in_step = roll_resolution.get('roll_ordinal_in_step', roll_ordinal_in_step)
                roll_type_ordinal_in_step = roll_resolution.get('roll_type_ordinal_in_step', roll_type_ordinal_in_step)

            roll_category = roll_resolution['roll_category']
            probability_success = roll_resolution['probability_success']
            probability_neutral = roll_resolution['probability_neutral']
            probability_fail = roll_resolution['probability_fail']
            result_value = roll_resolution['result_value']
            target_has_ball = roll_resolution['target_has_ball']
            attacker_is_blitzing = roll_resolution['attacker_is_blitzing']
            armour_holds = roll_resolution['armour_holds']
            result_classification = "neutral"
            report_result_classification = "neutral"

            if result_value == 1:
                result_classification = "success"
            elif result_value == -1:
                result_classification = "fail"

            roll_type_value = roll_root.get("RollType")
            roll_type_key = str(roll_type_value) if roll_type_value is not None else "-"
            roll_ordinal_in_step += 1
            roll_type_ordinal_in_step[roll_type_key] += 1

            report_result_classification = result_classification
            if roll_category == "armour":
                if result_classification == "success":
                    report_result_classification = "fail"
                elif result_classification == "fail":
                    report_result_classification = "success"

            event_actor_player_id = actor_player_id
            event_actor_player_name = actor_player_name
            event_actor_team_id = actor_team_id
            event_actor_skills = actor_skills
            if step_name == "TopLevelEventRoll" and payload_type == "ResultRoll":
                roll_player_id = roll_root.get("PlayerId")
                if roll_player_id is not None:
                    lookup = self._safe_player_lookup(roll_player_id)
                    event_actor_player_id = roll_player_id
                    event_actor_player_name = lookup.get("name", actor_player_name)
                    event_actor_team_id = lookup.get("team_id", actor_team_id)
                    event_actor_skills = lookup.get("skills", actor_skills)
                elif roll_root.get("TeamId") is not None:
                    event_actor_team_id = roll_root.get("TeamId")

            roll_event = self._build_roll_event_from_string_message(
                game_turn=game_turn,
                actor_player_id=event_actor_player_id,
                actor_player_name=event_actor_player_name,
                actor_team_id=event_actor_team_id,
                actor_skills=event_actor_skills,
                defender_player_id=defender_player_id,
                defender_player_name=defender_player_name,
                defender_skills=defender_skills,
                step_name=step_name,
                step_type=step_type,
                sequence_index=sequence_index,
                step_result_index=step_result_index,
                string_message_index=string_message_index,
                roll_ordinal_in_step=roll_ordinal_in_step,
                roll_type_ordinal_in_step=roll_type_ordinal_in_step[roll_type_key],
                result_name=result_name,
                payload_type=payload_type,
                roll_category=roll_category,
                dice_values=dice_values,
                roll_root=roll_root,
                modifier_values=modifier_values,
                result_value=result_value,
                result_classification=result_classification,
                report_result_classification=report_result_classification,
                armour_holds=armour_holds,
                probability_success=probability_success,
                probability_neutral=probability_neutral,
                probability_fail=probability_fail,
                target_has_ball=target_has_ball,
                attacker_is_blitzing=attacker_is_blitzing,
                action_type="APO" if payload_type == "QuestionApothecaryCasualtyChoice" else None,
            )

            # Armour rows emitted right after an attack should inherit attacker and
            # target identity from that attack, rather than step actor fallback.
            if roll_category == "armour":
                current_victim_id = roll_event.get("player_id")
                source_attack_event = self._find_nearest_armour_source_event(
                    roll_events,
                    len(roll_events),
                    current_victim_id,
                )

                if source_attack_event is not None:
                    roll_event["player_id"] = source_attack_event.get("player_id")
                    roll_event["player_name"] = source_attack_event.get("player_name")
                    roll_event["team_id"] = source_attack_event.get("team_id")
                    roll_event["dice_roller"] = source_attack_event.get("dice_roller")
                    roll_event["player_skills"] = source_attack_event.get("player_skills") or []
                    roll_event["target_player_id"] = source_attack_event.get("target_player_id")
                    roll_event["target_player_name"] = source_attack_event.get("target_player_name")
                    roll_event["target_player_skills"] = source_attack_event.get("target_player_skills") or []
                    roll_event["armour_source_category"] = str(source_attack_event.get("roll_category") or "").lower()
                    roll_event["armour_source_action_label"] = str(
                        source_attack_event.get("synthetic_action_label")
                        or source_attack_event.get("display_action_type")
                        or source_attack_event.get("action_type")
                        or ""
                    ).strip()

            if roll_category == "block":
                for key in (
                    "selected_block_die_index",
                    "selected_block_die_value",
                    "selected_block_die_outcome",
                    "selected_block_die_source",
                    "block_choice_source",
                ):
                    if key in roll_resolution:
                        roll_event[key] = roll_resolution.get(key)

            is_trivial_kickoff_followup = (
                payload_type == "ResultRoll"
                and result_name == "ResultRoll"
                and roll_category == "action"
                and str(roll_root.get('Difficulty')) == "0"
                and str(roll_root.get('RollType')) in ("25", "26")
                and step_name in ("PlayerStep", "BallStep")
                and str(step_type) in ("3", "10")
                and probability_success == 1.0
                and probability_fail == 0.0
            )
            if is_trivial_kickoff_followup:
                roll_event['exclude_from_detailed_report'] = True
                roll_event['exclude_from_surprise'] = True

            # KO recovery is modeled explicitly from EventRoll as synthetic
            # KO-RECOV rows. Keep those as the single source of truth in
            # reports by suppressing duplicate top-level ResultRoll rows.
            is_duplicate_ko_recovery_resultroll = (
                step_name == "TopLevelEventRoll"
                and payload_type == "ResultRoll"
                and result_name == "ResultRoll"
                and str(roll_root.get("RollType")) == "13"
            )
            if is_duplicate_ko_recovery_resultroll:
                roll_event['exclude_from_detailed_report'] = True
                roll_event['exclude_from_surprise'] = True

            # Ejection (Argue/Bribe) rolls are modeled explicitly from
            # QuestionBribeUsage + ResultRoll in synthetic extraction.
            # Suppress the raw top-level ResultRoll rows to avoid duplicate,
            # less-informative action rows in detailed report output.
            is_duplicate_ejection_resultroll = (
                step_name == "TopLevelEventRoll"
                and payload_type == "ResultRoll"
                and result_name == "ResultRoll"
                and str(roll_root.get("RollType")) in ("30", "21", "29")
            )
            if is_duplicate_ejection_resultroll:
                roll_event['exclude_from_detailed_report'] = True
                roll_event['exclude_from_surprise'] = True

            roll_events.append(roll_event)

        return roll_events, roll_ordinal_in_step, step_foul_emitted

    def _infer_blitz_players_in_step(self, step_data):
        """Infer player ids that are blitzing in this replay step.

        Heuristic used:
        - same player has a movement step (StepType=1) followed by a block step
          (StepType=6) in the same replay step.
        """
        blitz_players = set()
        seen_move_by_player = set()

        exec_sequences = step_data.get("EventExecuteSequence")
        if not isinstance(exec_sequences, list):
            return blitz_players

        for seq_item in exec_sequences:
            if not isinstance(seq_item, dict):
                continue
            sequence = seq_item.get("Sequence")
            if not isinstance(sequence, dict):
                continue

            step_results = sequence.get("StepResult")
            if not isinstance(step_results, list):
                continue

            for step_result in step_results:
                if not isinstance(step_result, dict):
                    continue

                step_node = step_result.get("Step")
                if not isinstance(step_node, dict) or not isinstance(step_node.get("MessageData"), str):
                    continue

                step_message = self._parse_message_data_xml(step_node.get("MessageData"))
                if not isinstance(step_message, dict) or len(step_message) == 0:
                    continue

                root_key = next(iter(step_message.keys()))
                root = step_message.get(root_key)
                if not isinstance(root, dict):
                    continue

                player_id = root.get("PlayerId")
                step_type = str(root.get("StepType")) if root.get("StepType") is not None else ""
                if player_id is None:
                    continue

                if step_type == "1":
                    seen_move_by_player.add(str(player_id))
                elif step_type == "6" and str(player_id) in seen_move_by_player:
                    blitz_players.add(str(player_id))

        return blitz_players

    def _build_ejection_roll_events(self, replay_steps):
        """Scan all replay steps for secret-weapon / foul ejection sequences.

        Trigger signal
        --------------
        A top-level ``QuestionBribeUsage`` key in a step marks the start of an
        ejection decision.  The fields we care about:

            GamerId          – which team owns the threatened player
            PlayerId         – the player at risk
            Reason           – "1" = secret weapon (end-of-half), "2" = foul
            ArgueAvailable   – "1" if the team coach can argue

        Resolution signal
        -----------------
        The **same** step (e.g. an end-of-half step where multiple things happen
        at once) or the **immediately following** step carries the outcome as one
        or more top-level ``ResultRoll`` entries plus optional ``ResultPlayerSentOff``.

                Known RollTypes observed in the data
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                - "30" (confirmed): Argue the Call
                - "21" (confirmed): Bribe
                - "29" (legacy/unknown): recognised ejection roll type (kept distinct,
                    not mapped to Argue)

        A missing ``ResultPlayerSentOff`` with a present ``ResultRoll`` means the
        roll succeeded and the player was reprieved.  If there is no ``ResultRoll``
        at all after a ``QuestionBribeUsage`` the player was ejected automatically
        (coach was sent off – no option available).

        Each roll is emitted as a separate event with its own ``roll_category``,
        probability, and outcome so it integrates naturally with the existing roll
        reporting pipeline.
        """
        return build_ejection_roll_events(self, replay_steps)

    def _build_officious_ref_roll_events(self, replay_steps):
        """Extract the follow-up send-off die from EventOfficiousRef.

        Event 11 has two distinct random stages:
        1. Kickoff event selection + fan-factor roll-off (handled by kickoff reporting)
        2. Independent D6 send-off check for the chosen player (handled here)

        This function emits stage (2) as a separate roll event so detailed roll
        reporting can show it alongside other independent rolls without folding
        it into the kickoff pass/fail classification.
        """
        return build_officious_ref_roll_events(self, replay_steps)

    def _reset_processing_state(self):
        """Reset per-run processor state used during replay parsing."""
        pass

    def _build_roll_event_category_index(self):
        """Build a per-category lookup over game_state.roll_events.

        Stores ``self._events_by_cat``: a dict mapping roll_category string →
        list of event dicts.  The lists hold references (not copies), so
        in-place mutations to individual events are immediately visible.

        Must be rebuilt after any operation that replaces game_state.roll_events
        entirely (e.g. the _drop_* helpers in skill_transition.py).
        """
        index: dict = {}
        for event in (getattr(self.game_state, "roll_events", None) or ()):
            if isinstance(event, dict):
                cat = event.get("roll_category") or ""
                bucket = index.get(cat)
                if bucket is None:
                    index[cat] = [event]
                else:
                    bucket.append(event)
        self._events_by_cat = index

    def _prepare_replay_steps(self, jsonData):
        """Extract and normalize replay step payloads from replay JSON."""
        replay = jsonData.get("Replay", {})
        replay_steps = replay.get("ReplayStep", [])

        if isinstance(replay_steps, dict):
            replay_steps = [replay_steps]

        self.normalize_replay_step_shapes(replay_steps)
        self.game_state.raw_replay_steps = replay_steps
        return replay_steps

    def _append_post_step_synthetic_rolls(self, replay_steps):
        """Append synthetic roll events that are derived after primary step parsing."""
        synthetic_ko_rolls = self._build_ko_recovery_roll_events(replay_steps)
        for synthetic_roll in synthetic_ko_rolls:
            self.game_state.add_roll_event(synthetic_roll)

        ejection_rolls = self._build_ejection_roll_events(replay_steps)
        for ejection_roll in ejection_rolls:
            self.game_state.add_roll_event(ejection_roll)

        officious_ref_roll_events = self._build_officious_ref_roll_events(replay_steps)
        for officious_ref_roll in officious_ref_roll_events:
            self.game_state.add_roll_event(officious_ref_roll)

        synthetic_touchdown_rolls = self._build_touchdown_roll_events()
        for synthetic_touchdown_roll in synthetic_touchdown_rolls:
            self.game_state.add_roll_event(synthetic_touchdown_roll)

        self._assign_missing_roll_ordinals()

    def _assign_missing_roll_ordinals(self):
        """Assign in-step roll ordinals for events that do not already carry them."""
        events = getattr(self.game_state, "roll_events", None)
        if not isinstance(events, list) or not events:
            return

        max_ordinal_by_step = defaultdict(int)
        max_type_ordinal_by_step = defaultdict(lambda: defaultdict(int))

        for event in events:
            if not isinstance(event, dict):
                continue
            step_number = event.get("step_number")
            if step_number is None:
                continue
            try:
                step_key = int(step_number)
            except (TypeError, ValueError):
                continue

            existing_ordinal = event.get("roll_ordinal_in_step")
            if isinstance(existing_ordinal, int):
                if existing_ordinal > max_ordinal_by_step[step_key]:
                    max_ordinal_by_step[step_key] = existing_ordinal

            roll_type_key = str(event.get("roll_type") or "")
            existing_type_ordinal = event.get("roll_type_ordinal_in_step")
            if isinstance(existing_type_ordinal, int) and roll_type_key:
                if existing_type_ordinal > max_type_ordinal_by_step[step_key][roll_type_key]:
                    max_type_ordinal_by_step[step_key][roll_type_key] = existing_type_ordinal

        for event in events:
            if not isinstance(event, dict):
                continue
            if isinstance(event.get("roll_ordinal_in_step"), int):
                continue

            step_number = event.get("step_number")
            if step_number is None:
                continue
            try:
                step_key = int(step_number)
            except (TypeError, ValueError):
                continue

            max_ordinal_by_step[step_key] += 1
            event["roll_ordinal_in_step"] = max_ordinal_by_step[step_key]

            roll_type_key = str(event.get("roll_type") or "")
            if roll_type_key:
                max_type_ordinal_by_step[step_key][roll_type_key] += 1
                event["roll_type_ordinal_in_step"] = max_type_ordinal_by_step[step_key][roll_type_key]

    def _is_failed_pro_action_roll(self, event):
        """Return True for action rolls that represent a failed Pro test."""
        if not isinstance(event, dict):
            return False
        if str(event.get("roll_category") or "") != "action":
            return False
        if str(event.get("roll_type") or "") != PRO_RULE.get("roll_type", ""):
            return False
        if str(event.get("result_classification") or "") != "fail":
            return False
        return self._event_player_has_skill_id(event, PRO_RULE.get("skill_id", "50"))

    def _is_successful_pro_action_roll(self, event):
        """Return True for action rolls that represent a successful Pro test."""
        if not isinstance(event, dict):
            return False
        if str(event.get("roll_category") or "") != "action":
            return False
        if str(event.get("roll_type") or "") != PRO_RULE.get("roll_type", ""):
            return False
        if str(event.get("result_classification") or "") != "success":
            return False
        return self._event_player_has_skill_id(event, PRO_RULE.get("skill_id", "50"))

    def _is_any_pro_action_roll(self, event):
        """Return True for any Pro test roll (success or fail)."""
        return self._is_successful_pro_action_roll(event) or self._is_failed_pro_action_roll(event)

    def _extract_pro_reroll_index_from_block_event(self, event):
        """Return rerolled die index from explicit block reroll payload metadata."""
        if not isinstance(event, dict):
            return None
        if str(event.get("roll_category") or "") != "block":
            return None

        raw = event.get("raw") if isinstance(event.get("raw"), dict) else {}

        candidates = []
        direct_item = raw.get("RolledDiceIndexesItem")
        if direct_item is not None:
            candidates.append(direct_item)

        rolled_indexes = raw.get("RolledDiceIndexes")
        if isinstance(rolled_indexes, dict):
            nested_item = rolled_indexes.get("RolledDiceIndexesItem")
            if nested_item is None:
                nested_item = rolled_indexes.get("Item")
            if nested_item is not None:
                candidates.append(nested_item)

        for candidate in candidates:
            values = candidate if isinstance(candidate, list) else [candidate]
            for value in values:
                parsed = self._to_int(value)
                if parsed is not None:
                    return parsed
        return None

    def _extract_rolled_dice_indexes_from_block_event(self, event):
        """Return all rerolled dice indexes declared in block payload metadata."""
        if not isinstance(event, dict):
            return []
        if str(event.get("roll_category") or "") != "block":
            return []

        raw = event.get("raw") if isinstance(event.get("raw"), dict) else {}

        candidates = []
        direct_item = raw.get("RolledDiceIndexesItem")
        if direct_item is not None:
            candidates.append(direct_item)

        rolled_indexes = raw.get("RolledDiceIndexes")
        if isinstance(rolled_indexes, dict):
            nested_item = rolled_indexes.get("RolledDiceIndexesItem")
            if nested_item is None:
                nested_item = rolled_indexes.get("Item")
            if nested_item is not None:
                candidates.append(nested_item)

        parsed_values = []
        for candidate in candidates:
            values = candidate if isinstance(candidate, list) else [candidate]
            for value in values:
                parsed = self._to_int(value)
                if parsed is not None:
                    parsed_values.append(parsed)

        # Preserve order while deduplicating.
        deduped = []
        seen = set()
        for value in parsed_values:
            if value in seen:
                continue
            deduped.append(value)
            seen.add(value)
        return deduped

    def _extract_brawler_reroll_indexes_from_block_event(self, event):
        """Return Brawler-eligible die indexes from block payload metadata."""
        if not isinstance(event, dict):
            return []
        if str(event.get("roll_category") or "") != "block":
            return []

        raw = event.get("raw") if isinstance(event.get("raw"), dict) else {}
        brawler_node = raw.get("BrawlerDiceIndexes")
        if not isinstance(brawler_node, dict):
            return []

        candidate = brawler_node.get("BrawlerDiceIndexesItem")
        if candidate is None:
            candidate = brawler_node.get("Item")
        if candidate is None:
            return []

        values = candidate if isinstance(candidate, list) else [candidate]
        indexes = []
        for value in values:
            parsed = self._to_int(value)
            if parsed is not None:
                indexes.append(parsed)
        return indexes

    def _annotate_pro_not_tested(self):
        """Annotate Pro decision status for blocks by players with Pro."""
        return self.skill_transition_backend.annotate_pro_not_tested()

    def _annotate_brawler_usage(self):
        """Annotate whether Brawler was offered/used on eligible block events."""
        return self.skill_transition_backend.annotate_brawler_usage()

    def _annotate_pro_reroll_indexes(self):
        """Annotate successful Pro action rows with explicit rerolled die index."""
        return self.skill_transition_backend.annotate_pro_reroll_indexes()

    def _get_attacker_choice_from_block(self, block_event):
        """Extract AttackerChoice from block event raw data (defaults to True/1)."""
        if not isinstance(block_event, dict):
            return True
        raw = block_event.get("raw") if isinstance(block_event.get("raw"), dict) else {}
        return str(raw.get("AttackerChoice", "1")) == "1"

    def _append_event_note(self, event, note_text):
        """Append a short note to event['notes'] without duplicates."""
        if not isinstance(event, dict):
            return
        note = str(note_text or "").strip()
        if note == "":
            return
        existing = str(event.get("notes") or "").strip()
        if existing in ("", "-"):
            event["notes"] = note
            return
        parts = [part.strip() for part in existing.split(";") if part.strip()]
        if note in parts:
            return
        parts.append(note)
        event["notes"] = "; ".join(parts)

    def _calculate_block_pro_block_probs(self, block1, block2, pro_reroll_index):
        """Calculate and assign probabilities for block2 in a block-pro-block sequence.
        
        Logic:
        - Block1 outcome determined using non-pro-reroll dice
        - Block2 probabilities calculated using only the single pro-reroll die
        - Final probabilities combine these based on block1's outcome
        
        If block1 is fail:
            P(final = success/neutral/fail) = P(block2 result)
        If block1 is neutral:
            P(final = success) = P(block2 = success)
            P(final = neutral) = P(block2 = neutral) + P(block2 = fail)
            P(final = fail) = 0
        If block1 is success:
            P(final = success) = 1.0
            P(final = neutral/fail) = 0
        """
        # Get dice from both blocks
        block1_dice = block1.get("dice_values")
        block2_dice = block2.get("dice_values")
        
        if not isinstance(block1_dice, list) or not isinstance(block2_dice, list):
            return
        
        # Validate pro_reroll_index
        pro_reroll_index = self._to_int(pro_reroll_index)
        if pro_reroll_index is None or pro_reroll_index < 0 or pro_reroll_index >= len(block1_dice):
            return
        if pro_reroll_index >= len(block2_dice):
            return
        
        # Map replay block-face encoding (0..4) to calculator faces (1..6)
        # before evaluating synthetic block outcomes.
        block1_dice_normalized = self._normalize_block_dice_values(block1_dice)
        block2_dice_normalized = self._normalize_block_dice_values(block2_dice)

        if len(block1_dice_normalized) != len(block1_dice):
            return
        if len(block2_dice_normalized) != len(block2_dice):
            return

        # Get common parameters from block1
        raw_attacker_skills = block1.get("player_skills", [])
        raw_defender_skills = block1.get("target_player_skills", [])
        attacker_skills = raw_attacker_skills if isinstance(raw_attacker_skills, list) else []
        defender_skills = raw_defender_skills if isinstance(raw_defender_skills, list) else []
        attacker_choose = self._get_attacker_choice_from_block(block1)
        defender_has_ball = block1.get("target_has_ball", False)
        attacker_is_blitzing = block1.get("attacker_is_blitzing", False)

        probs = self.calculator.calc_rerolled_block_followup_probabilities(
            block1_dice_normalized,
            block2_dice_normalized,
            pro_reroll_index,
            attacker_skills,
            defender_skills,
            isAttackerChoose=attacker_choose,
            defenderHasBall=defender_has_ball,
            attackerIsBlitzing=attacker_is_blitzing,
        )
        if probs is None:
            return

        p_final_success, p_final_neutral, p_final_fail = probs
        
        # Overwrite block2 probabilities with calculated conditional probabilities
        block2["probability_success"] = p_final_success
        block2["probability_neutral"] = p_final_neutral
        block2["probability_fail"] = p_final_fail
        block2["is_pro_adjusted_block"] = True
        self._append_event_note(block2, "pro update to block")

    def _calculate_block_brawler_block_probs(self, block1, block2, brawler_reroll_index):
        """Calculate and assign probabilities for block2 in a block-brawler(block) sequence.

        Same combination logic as successful Pro block reroll handling:
        - Evaluate block1 using all non-rerolled dice
        - Evaluate block2 as one-die block from the rerolled Brawler die
        - Combine based on block1 status (fail/neutral/success)
        """
        block1_dice = block1.get("dice_values")
        block2_dice = block2.get("dice_values")
        if not isinstance(block1_dice, list) or not isinstance(block2_dice, list):
            return

        brawler_reroll_index = self._to_int(brawler_reroll_index)
        if brawler_reroll_index is None or brawler_reroll_index < 0 or brawler_reroll_index >= len(block1_dice):
            return
        if brawler_reroll_index >= len(block2_dice):
            return

        block1_dice_normalized = self._normalize_block_dice_values(block1_dice)
        block2_dice_normalized = self._normalize_block_dice_values(block2_dice)
        if len(block1_dice_normalized) != len(block1_dice):
            return
        if len(block2_dice_normalized) != len(block2_dice):
            return

        raw_attacker_skills = block1.get("player_skills", [])
        raw_defender_skills = block1.get("target_player_skills", [])
        attacker_skills = raw_attacker_skills if isinstance(raw_attacker_skills, list) else []
        defender_skills = raw_defender_skills if isinstance(raw_defender_skills, list) else []
        attacker_choose = self._get_attacker_choice_from_block(block1)
        defender_has_ball = block1.get("target_has_ball", False)
        attacker_is_blitzing = block1.get("attacker_is_blitzing", False)

        probs = self.calculator.calc_rerolled_block_followup_probabilities(
            block1_dice_normalized,
            block2_dice_normalized,
            brawler_reroll_index,
            attacker_skills,
            defender_skills,
            isAttackerChoose=attacker_choose,
            defenderHasBall=defender_has_ball,
            attackerIsBlitzing=attacker_is_blitzing,
        )
        if probs is None:
            return

        p_final_success, p_final_neutral, p_final_fail = probs

        block2["probability_success"] = p_final_success
        block2["probability_neutral"] = p_final_neutral
        block2["probability_fail"] = p_final_fail
        block2["is_brawler_adjusted_block"] = True
        self._append_event_note(block2, "brawler-adjusted block")

    def _calculate_block_pro_block_probs_ottd(self, block1, block2, pro_reroll_index):
        """OTTD-mode variant of block-pro-block conditional probability update."""
        block1_dice = block1.get("dice_values")
        block2_dice = block2.get("dice_values")

        if not isinstance(block1_dice, list) or not isinstance(block2_dice, list):
            return

        pro_reroll_index = self._to_int(pro_reroll_index)
        if pro_reroll_index is None or pro_reroll_index < 0 or pro_reroll_index >= len(block1_dice):
            return
        if pro_reroll_index >= len(block2_dice):
            return

        block1_dice_normalized = self._normalize_block_dice_values(block1_dice)
        block2_dice_normalized = self._normalize_block_dice_values(block2_dice)
        if len(block1_dice_normalized) != len(block1_dice):
            return
        if len(block2_dice_normalized) != len(block2_dice):
            return

        raw_attacker_skills = block1.get("player_skills", [])
        raw_defender_skills = block1.get("target_player_skills", [])
        attacker_skills = raw_attacker_skills if isinstance(raw_attacker_skills, list) else []
        defender_skills = raw_defender_skills if isinstance(raw_defender_skills, list) else []
        attacker_choose = self._get_attacker_choice_from_block(block1)
        defender_has_ball = block1.get("target_has_ball", False)
        attacker_is_blitzing = block1.get("attacker_is_blitzing", False)

        probs = self.calculator.calc_rerolled_block_followup_probabilities_ottd(
            block1_dice_normalized,
            block2_dice_normalized,
            pro_reroll_index,
            attacker_skills,
            defender_skills,
            isAttackerChoose=attacker_choose,
            defenderHasBall=defender_has_ball,
            attackerIsBlitzing=attacker_is_blitzing,
        )
        if probs is None:
            return

        p_final_success, p_final_neutral, p_final_fail = probs
        block2["probability_success"] = p_final_success
        block2["probability_neutral"] = p_final_neutral
        block2["probability_fail"] = p_final_fail
        block2["is_pro_adjusted_block"] = True
        self._append_event_note(block2, "pro update to block")

    def _calculate_block_brawler_block_probs_ottd(self, block1, block2, brawler_reroll_index):
        """OTTD-mode variant of block-brawler(block) conditional probability update."""
        block1_dice = block1.get("dice_values")
        block2_dice = block2.get("dice_values")
        if not isinstance(block1_dice, list) or not isinstance(block2_dice, list):
            return

        brawler_reroll_index = self._to_int(brawler_reroll_index)
        if brawler_reroll_index is None or brawler_reroll_index < 0 or brawler_reroll_index >= len(block1_dice):
            return
        if brawler_reroll_index >= len(block2_dice):
            return

        block1_dice_normalized = self._normalize_block_dice_values(block1_dice)
        block2_dice_normalized = self._normalize_block_dice_values(block2_dice)
        if len(block1_dice_normalized) != len(block1_dice):
            return
        if len(block2_dice_normalized) != len(block2_dice):
            return

        raw_attacker_skills = block1.get("player_skills", [])
        raw_defender_skills = block1.get("target_player_skills", [])
        attacker_skills = raw_attacker_skills if isinstance(raw_attacker_skills, list) else []
        defender_skills = raw_defender_skills if isinstance(raw_defender_skills, list) else []
        attacker_choose = self._get_attacker_choice_from_block(block1)
        defender_has_ball = block1.get("target_has_ball", False)
        attacker_is_blitzing = block1.get("attacker_is_blitzing", False)

        probs = self.calculator.calc_rerolled_block_followup_probabilities_ottd(
            block1_dice_normalized,
            block2_dice_normalized,
            brawler_reroll_index,
            attacker_skills,
            defender_skills,
            isAttackerChoose=attacker_choose,
            defenderHasBall=defender_has_ball,
            attackerIsBlitzing=attacker_is_blitzing,
        )
        if probs is None:
            return

        p_final_success, p_final_neutral, p_final_fail = probs
        block2["probability_success"] = p_final_success
        block2["probability_neutral"] = p_final_neutral
        block2["probability_fail"] = p_final_fail
        block2["is_brawler_adjusted_block"] = True
        self._append_event_note(block2, "brawler-adjusted block")

    def _get_ottd_mode_context_for_event(self, event):
        """Return (evaluation, mode) for an event when OTTD mode applies to its turn/team."""
        if not isinstance(event, dict):
            return None

        turn_num = self._to_int(event.get("game_turn"), default=None)
        if turn_num is None:
            return None

        evaluations = getattr(self.game_state, "ottd_evaluations", {}) or {}
        evaluation = evaluations.get(turn_num)
        if evaluation is None:
            evaluation = evaluations.get(str(turn_num))
        if not isinstance(evaluation, dict):
            return None
        if not bool(evaluation.get("final_decision")):
            return None

        mode = evaluation.get("ottd_mode") if isinstance(evaluation.get("ottd_mode"), dict) else {}
        if not bool(mode.get("enabled")):
            return None

        receiving_team_id = self._normalize_team_id(evaluation.get("receiving_team_id"))
        if self._normalize_team_id(event.get("team_id")) != receiving_team_id:
            return None

        step_number = self._to_int(event.get("step_number"), default=None)
        mode_on_step = self._to_int(mode.get("mode_on_step"), default=None)
        turned_off_step = self._to_int(mode.get("turned_off_step"), default=None)
        if step_number is None or mode_on_step is None:
            return None
        if step_number < mode_on_step:
            return None
        if turned_off_step is not None and step_number >= turned_off_step:
            return None

        return evaluation, mode

    def _is_ottd_mode_active_for_event(self, event):
        """Return True when an event falls in an active OTTD mode window."""
        return self._get_ottd_mode_context_for_event(event) is not None

    def _is_ottd_mode_active_for_block_event(self, event):
        """Return True when a block event falls in an active OTTD mode window."""
        if str(event.get("roll_category") or "").lower() != "block":
            return False
        return self._is_ottd_mode_active_for_event(event)

    def _append_ottd_mode_notes_for_event(self, event, mode):
        """Append OTTD mode notes for active-window rows."""
        if not isinstance(event, dict):
            return
        self._append_event_note(event, "OTTD mode")

    def _append_ottd_mode_before_step_boundary_note(self, event):
        """Annotate the first non-OTTD step (the turned-off step itself) for all timing modes."""
        if not isinstance(event, dict):
            return

        turn_num = self._to_int(event.get("game_turn"), default=None)
        if turn_num is None:
            return

        evaluations = getattr(self.game_state, "ottd_evaluations", {}) or {}
        evaluation = evaluations.get(turn_num)
        if evaluation is None:
            evaluation = evaluations.get(str(turn_num))
        if not isinstance(evaluation, dict) or not bool(evaluation.get("final_decision")):
            return

        mode = evaluation.get("ottd_mode") if isinstance(evaluation.get("ottd_mode"), dict) else {}
        if not bool(mode.get("enabled")) or not bool(mode.get("turned_off")):
            return

        boundary_step = self._to_int(mode.get("turned_off_step"), default=None)
        step_number = self._to_int(event.get("step_number"), default=None)
        if boundary_step is None or step_number is None or step_number != boundary_step:
            return

        receiving_team_id = self._normalize_team_id(evaluation.get("receiving_team_id"))
        if self._normalize_team_id(event.get("team_id")) != receiving_team_id:
            return

        criterion = str(mode.get("turned_off_criterion") or "").strip()
        reason = str(mode.get("turned_off_reason") or "").strip()
        if criterion and reason:
            self._append_event_note(event, f"OTTD mode off from this step ({criterion}: {reason})")
        elif criterion:
            self._append_event_note(event, f"OTTD mode off from this step ({criterion})")
        elif reason:
            self._append_event_note(event, f"OTTD mode off from this step ({reason})")

    def _apply_ottd_mode_block_probability_overrides(self):
        """Apply OTTD-specific block result/probability model during active mode windows."""
        events = getattr(self.game_state, "roll_events", None)
        if not isinstance(events, list) or len(events) == 0:
            return

        # Mark all events that occur while OTTD mode is active.
        # Block rows receive additional probability/classification overrides below.
        for event in events:
            if not isinstance(event, dict):
                continue

            event["ottd_mode_active"] = False
            self._append_ottd_mode_before_step_boundary_note(event)

            mode_context = self._get_ottd_mode_context_for_event(event)
            if mode_context is None:
                continue

            _, mode = mode_context
            event["ottd_mode_active"] = True
            self._append_ottd_mode_notes_for_event(event, mode)

            if str(event.get("roll_category") or "").lower() != "block":
                continue

            dice_values = event.get("dice_values")
            if not isinstance(dice_values, list) or len(dice_values) == 0:
                continue

            normalized_dice = self._normalize_block_dice_values(dice_values)
            if len(normalized_dice) != len(dice_values):
                continue

            raw_attacker_skills = event.get("player_skills", [])
            raw_defender_skills = event.get("target_player_skills", [])
            attacker_skills = raw_attacker_skills if isinstance(raw_attacker_skills, list) else []
            defender_skills = raw_defender_skills if isinstance(raw_defender_skills, list) else []
            attacker_choose = self._get_attacker_choice_from_block(event)
            defender_has_ball = bool(event.get("target_has_ball", False))
            attacker_is_blitzing = bool(event.get("attacker_is_blitzing", False))

            result, p_success, p_neutral, p_fail = self.calculator.calc_blocks_ottd(
                normalized_dice,
                attacker_skills,
                defender_skills,
                isAttackerChoose=attacker_choose,
                defenderHasBall=defender_has_ball,
                attackerIsBlitzing=attacker_is_blitzing,
            )

            event["result_value"] = result
            if result == 1:
                event["result_classification"] = "success"
                event["report_result_classification"] = "success"
            else:
                event["result_classification"] = "fail"
                event["report_result_classification"] = "fail"
            event["probability_success"] = p_success
            event["probability_neutral"] = p_neutral
            event["probability_fail"] = p_fail

        # Build activation groups for OTTD-active rows only.
        activation_rows = defaultdict(list)
        for idx, event in enumerate(events):
            if not isinstance(event, dict):
                continue
            if not bool(event.get("ottd_mode_active")):
                continue

            category = str(event.get("roll_category") or "")
            if category not in ("block", "action", "other"):
                continue

            player_name = str(event.get("player_name") or "")
            if player_name in ("", "Unknown"):
                continue

            activation_key = (
                str(event.get("game_turn")),
                str(event.get("team_id")),
                str(event.get("player_id")),
                player_name,
            )
            activation_rows[activation_key].append(idx)

        # OTTD Pro sequence adjustment: block -> Pro(test) -> block.
        for row_indexes in activation_rows.values():
            row_count = len(row_indexes)
            if row_count < 3:
                continue

            for pos, block1_index in enumerate(row_indexes):
                block1 = events[block1_index]
                if str(block1.get("roll_category") or "") != "block":
                    continue

                scan_pos = pos + 1
                pro_event_pos = None
                while scan_pos < row_count:
                    candidate = events[row_indexes[scan_pos]]
                    if self._is_successful_pro_action_roll(candidate):
                        if pro_event_pos is None:
                            pro_event_pos = scan_pos
                        scan_pos += 1
                    else:
                        break

                if pro_event_pos is None:
                    continue

                pro_event = events[row_indexes[pro_event_pos]]
                pro_reroll_index = pro_event.get("pro_reroll_index")
                if pro_reroll_index is None:
                    continue

                block2_pos = None
                while scan_pos < row_count:
                    candidate = events[row_indexes[scan_pos]]
                    if str(candidate.get("roll_category") or "") == "block":
                        block2_pos = scan_pos
                        break
                    scan_pos += 1

                if block2_pos is None:
                    continue

                block2 = events[row_indexes[block2_pos]]
                self._calculate_block_pro_block_probs_ottd(block1, block2, pro_reroll_index)
                if bool(block2.get("ottd_mode_active")):
                    self._append_event_note(block2, "OTTD mode")

        # OTTD Pro available but not tested.
        for event in events:
            if not isinstance(event, dict):
                continue
            if not bool(event.get("ottd_mode_active")):
                continue
            if str(event.get("roll_category") or "") != "block":
                continue
            if not bool(event.get("pro_not_tested")):
                continue

            dice_values = event.get("dice_values")
            if not isinstance(dice_values, list) or len(dice_values) == 0:
                continue

            normalized_dice = self._normalize_block_dice_values(dice_values)
            if len(normalized_dice) != len(dice_values):
                continue

            raw_attacker_skills = event.get("player_skills", [])
            raw_defender_skills = event.get("target_player_skills", [])
            attacker_skills = raw_attacker_skills if isinstance(raw_attacker_skills, list) else []
            defender_skills = raw_defender_skills if isinstance(raw_defender_skills, list) else []
            attacker_choose = self._get_attacker_choice_from_block(event)
            defender_has_ball = bool(event.get("target_has_ball", False))
            attacker_is_blitzing = bool(event.get("attacker_is_blitzing", False))

            probs = self.calculator.calc_blocks_with_pro_ottd(
                normalized_dice,
                attacker_skills,
                defender_skills,
                isAttackerChoose=attacker_choose,
                defenderHasBall=defender_has_ball,
                attackerIsBlitzing=attacker_is_blitzing,
            )
            if probs is None:
                continue

            p_success, p_neutral, p_fail = probs
            event["probability_success"] = p_success
            event["probability_neutral"] = p_neutral
            event["probability_fail"] = p_fail
            event["is_pro_adjusted_block"] = True
            self._append_event_note(event, "pro-adjusted (skill available; not tested)")
            self._append_event_note(event, "OTTD mode")

        # OTTD Brawler sequence and offered-not-used adjustment.
        active_block_events = [
            event
            for event in events
            if isinstance(event, dict)
            and bool(event.get("ottd_mode_active"))
            and str(event.get("roll_category") or "") == "block"
        ]

        source_by_step = {}
        for event in active_block_events:
            if str(event.get("brawler_status") or "") != "used":
                continue
            step_number = event.get("step_number")
            if isinstance(step_number, int):
                source_by_step[step_number] = event

        for event in active_block_events:
            if not bool(event.get("is_brawler_reroll_block")):
                continue

            source_step = event.get("brawler_source_step")
            source_block = source_by_step.get(source_step)
            if not isinstance(source_block, dict):
                continue

            brawler_reroll_index = source_block.get("brawler_used_index")
            self._calculate_block_brawler_block_probs_ottd(source_block, event, brawler_reroll_index)
            self._append_event_note(event, "OTTD mode")

        for event in active_block_events:
            if bool(event.get("is_brawler_reroll_block")):
                continue

            brawler_status = str(event.get("brawler_status") or "")
            if not brawler_status.startswith("offered_not_used"):
                continue

            dice_values = event.get("dice_values")
            if not isinstance(dice_values, list) or len(dice_values) == 0:
                continue

            normalized_dice = self._normalize_block_dice_values(dice_values)
            if len(normalized_dice) != len(dice_values):
                continue

            raw_attacker_skills = event.get("player_skills", [])
            raw_defender_skills = event.get("target_player_skills", [])
            attacker_skills = raw_attacker_skills if isinstance(raw_attacker_skills, list) else []
            defender_skills = raw_defender_skills if isinstance(raw_defender_skills, list) else []
            attacker_choose = self._get_attacker_choice_from_block(event)
            defender_has_ball = bool(event.get("target_has_ball", False))
            attacker_is_blitzing = bool(event.get("attacker_is_blitzing", False))

            probs = self.calculator.calc_blocks_with_brawler_ottd(
                normalized_dice,
                attacker_skills,
                defender_skills,
                isAttackerChoose=attacker_choose,
                defenderHasBall=defender_has_ball,
                attackerIsBlitzing=attacker_is_blitzing,
            )
            if probs is None:
                continue

            p_success, p_neutral, p_fail = probs
            event["probability_success"] = p_success
            event["probability_neutral"] = p_neutral
            event["probability_fail"] = p_fail
            event["is_brawler_adjusted_block"] = True
            self._append_event_note(event, "brawler-adjusted block (not used)")
            self._append_event_note(event, "OTTD mode")

    def _enrich_block_pro_block_probabilities(self):
        """Enrich conditional probabilities for second block in block-pro-block sequences.
        
        Two patterns handled:
        1. block-pro(test)-block sequences: Calculate conditional probabilities for second block
        2. Blocks by Pro players where Pro was NOT tested: Apply Pro adjustment to first block
        """
        events = getattr(self.game_state, "roll_events", None)
        if not isinstance(events, list) or len(events) == 0:
            return
        
        # Group events by player activation
        activation_rows = defaultdict(list)
        for idx, event in enumerate(events):
            if not isinstance(event, dict):
                continue
            category = str(event.get("roll_category") or "")
            if category not in ("block", "action", "other"):
                continue
            
            player_name = str(event.get("player_name") or "")
            if player_name in ("", "Unknown"):
                continue
            
            activation_key = (
                str(event.get("game_turn")),
                str(event.get("team_id")),
                str(event.get("player_id")),
                player_name,
            )
            activation_rows[activation_key].append(idx)
        
        # Process each activation for block-pro-block patterns
        for row_indexes in activation_rows.values():
            row_count = len(row_indexes)
            if row_count < 3:  # Need at least: block, pro, block
                continue
            
            for pos, block1_index in enumerate(row_indexes):
                block1 = events[block1_index]
                if str(block1.get("roll_category") or "") != "block":
                    continue
                
                # Scan for successful Pro test(s) following this block
                scan_pos = pos + 1
                pro_event_pos = None
                while scan_pos < row_count:
                    candidate = events[row_indexes[scan_pos]]
                    if self._is_successful_pro_action_roll(candidate):
                        if pro_event_pos is None:
                            pro_event_pos = scan_pos
                        scan_pos += 1
                    else:
                        break
                
                if pro_event_pos is None:
                    continue
                
                # Get pro_reroll_index from Pro event
                pro_event = events[row_indexes[pro_event_pos]]
                pro_reroll_index = pro_event.get("pro_reroll_index")
                if pro_reroll_index is None:
                    continue
                
                # Find second block following the Pro test(s)
                block2_pos = None
                while scan_pos < row_count:
                    candidate = events[row_indexes[scan_pos]]
                    if str(candidate.get("roll_category") or "") == "block":
                        block2_pos = scan_pos
                        break
                    scan_pos += 1
                
                if block2_pos is None:
                    continue
                
                block2 = events[row_indexes[block2_pos]]
                
                # Calculate and assign conditional probabilities for block2
                self._calculate_block_pro_block_probs(block1, block2, pro_reroll_index)

        # === PATTERN 2: Pro available but not tested ===
        # Apply Pro adjustment to blocks where player has Pro but didn't test it
        for event in events:
            if not isinstance(event, dict):
                continue
            if str(event.get("roll_category") or "") != "block":
                continue

            # Only process blocks marked as pro_not_tested
            if not bool(event.get("pro_not_tested")):
                continue

            dice_values = event.get("dice_values")
            if not isinstance(dice_values, list) or len(dice_values) == 0:
                continue

            normalized_dice = self._normalize_block_dice_values(dice_values)
            if len(normalized_dice) != len(dice_values):
                continue

            raw_attacker_skills = event.get("player_skills", [])
            raw_defender_skills = event.get("target_player_skills", [])
            attacker_skills = raw_attacker_skills if isinstance(raw_attacker_skills, list) else []
            defender_skills = raw_defender_skills if isinstance(raw_defender_skills, list) else []
            attacker_choose = self._get_attacker_choice_from_block(event)
            defender_has_ball = bool(event.get("target_has_ball", False))
            attacker_is_blitzing = bool(event.get("attacker_is_blitzing", False))

            probs = self.calculator.calc_blocks_with_pro(
                normalized_dice,
                attacker_skills,
                defender_skills,
                isAttackerChoose=attacker_choose,
                defenderHasBall=defender_has_ball,
                attackerIsBlitzing=attacker_is_blitzing,
            )
            if probs is None:
                continue

            p_success, p_neutral, p_fail = probs
            event["probability_success"] = p_success
            event["probability_neutral"] = p_neutral
            event["probability_fail"] = p_fail
            event["is_pro_adjusted_block"] = True
            self._append_event_note(event, "pro-adjusted (skill available; not tested)")
    def _enrich_block_brawler_block_probabilities(self):
        """Enrich probabilities for Brawler-eligible blocks where Brawler was not used.

        Rules:
        - Only apply when brawler_status indicates offered-but-not-used.
        - Do not apply on blitz blocks.
        - Do not apply when both-down is already in success faces (handled by calculator guardrail).
        - If Brawler was used, leave probabilities unchanged.
        """
        block_events = getattr(self, "_events_by_cat", {}).get("block", ())
        if not block_events:
            return

        # First handle block->brawler(block) sequences where Brawler is used.
        source_by_step = {}
        for event in block_events:
            if str(event.get("brawler_status") or "") != "used":
                continue
            step_number = event.get("step_number")
            if isinstance(step_number, int):
                source_by_step[step_number] = event

        for event in block_events:
            if not bool(event.get("is_brawler_reroll_block")):
                continue

            source_step = event.get("brawler_source_step")
            source_block = source_by_step.get(source_step)
            if not isinstance(source_block, dict):
                continue

            brawler_reroll_index = source_block.get("brawler_used_index")
            self._calculate_block_brawler_block_probs(source_block, event, brawler_reroll_index)

        for event in block_events:
            # Rerolled block rows are handled by the Brawler-used branch above.
            if bool(event.get("is_brawler_reroll_block")):
                continue

            brawler_status = str(event.get("brawler_status") or "")
            if not brawler_status.startswith("offered_not_used"):
                continue

            # Guardrail: Brawler is not legal on blitz blocks.
            if bool(event.get("attacker_is_blitzing")):
                continue

            dice_values = event.get("dice_values")
            if not isinstance(dice_values, list) or len(dice_values) == 0:
                continue

            normalized_dice = self._normalize_block_dice_values(dice_values)
            if len(normalized_dice) != len(dice_values):
                continue

            raw_attacker_skills = event.get("player_skills", [])
            raw_defender_skills = event.get("target_player_skills", [])
            attacker_skills = raw_attacker_skills if isinstance(raw_attacker_skills, list) else []
            defender_skills = raw_defender_skills if isinstance(raw_defender_skills, list) else []
            attacker_choose = self._get_attacker_choice_from_block(event)
            defender_has_ball = bool(event.get("target_has_ball", False))

            probs = self.calculator.calc_blocks_with_brawler(
                normalized_dice,
                attacker_skills,
                defender_skills,
                isAttackerChoose=attacker_choose,
                defenderHasBall=defender_has_ball,
                attackerIsBlitzing=False,
            )
            if probs is None:
                continue

            p_success, p_neutral, p_fail = probs
            event["probability_success"] = p_success
            event["probability_neutral"] = p_neutral
            event["probability_fail"] = p_fail
            event["is_brawler_adjusted_block"] = True
            self._append_event_note(event, "brawler-adjusted block (not used)")

    def _block_repeat_signature(self, event):
        """Build a stable signature used to match repeated Pro-fail block restatements."""
        if not isinstance(event, dict):
            return None
        raw = event.get("raw") if isinstance(event.get("raw"), dict) else {}
        return (
            str(event.get("player_id")),
            str(event.get("target_player_id")),
            tuple(event.get("dice_values") if isinstance(event.get("dice_values"), list) else ()),
            str(raw.get("AttackerChoice") if raw.get("AttackerChoice") is not None else "1"),
        )

    def _drop_repeat_block_after_failed_pro(self):
        """Drop duplicate block restatements after failed Pro test sequences."""
        return self.skill_transition_backend.drop_repeat_block_after_failed_pro()

    def _drop_duplicate_block_after_successful_pro(self):
        """Drop duplicate block restatements after successful Pro reroll declarations."""
        return self.skill_transition_backend.drop_duplicate_block_after_successful_pro()

    def process_replay(self, jsonData):
        """Main method to process the entire replay and build game state."""
        # Pipeline contract (canonical processing order):
        # Stage 1: Parse replay payload into canonical step/roll event structures.
        # Stage 2: Annotate semantic markers on canonical events (no probability writes).
        # Stage 3: Enrich probability fields on already-annotated canonical events.
        # Stage 4: Finalize state for downstream report/stats consumers.
        #
        # Side-effect boundaries:
        # - Parse: may create/update game_state steps/events and metadata snapshots.
        # - Annotate: may add semantic status/notes/flags to existing events.
        # - Enrich: may write probability_* fields and adjusted-* flags.
        # - Finalize: no new semantic derivation; expose stable game_state to readers.

        # Stage 0: Reset per-run state and prepare replay inputs.
        self._reset_processing_state()
        # Build the player lookup first
        self.build_player_lookup(jsonData)
        replay_steps = self._prepare_replay_steps(jsonData)
        self._annotate_player_lookup_kickoff_los(replay_steps)

        # Stage 1: Parse replay steps into canonical step + roll-event streams.
        run_parse_stage(self, replay_steps)

        # Stage 1b: Append canonical synthetic rows derived from parsed replay context.
        run_post_parse_synthetic_stage(self, replay_steps)

        # Stage 2: Semantic annotation (status/flags/notes only; no generic probability writes).
        run_annotation_stage(self, replay_steps)

        # Stage 3: Probability enrichment on the canonical annotated event stream.
        run_probability_enrichment_stage(self)

        # Stage 4: Finalized canonical game_state is now available to report/stats readers.

        # Stage 5: Stamp step-turn counter game_turn onto all roll events.
        # After this, event["game_turn"] is the step-turn counter value for all
        # events with a step_number in the gt_map.  Downstream report/stats code
        # no longer needs to apply any post-hoc game_turn correction.
        run_step_turn_stage(self)

        # Stage 6: Detect structural OTTD attempt turns.
        # Must run after step-turn stamping so kickoff event game_turn values
        # are the final canonical turn numbers.
        self._detect_ottd_attempt_turns()

        # Stage 7: Override block probabilities/classification in active OTTD mode windows.
        self._apply_ottd_mode_block_probability_overrides()

    def get_game_state(self):
        """Return the processed game state."""
        return self.game_state