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5c2ed06 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 | /**
* Login server abstraction layer
* Pokemon Showdown - http://pokemonshowdown.com/
*
* This file handles communicating with the login server.
*
* @license MIT
*/
const LOGIN_SERVER_TIMEOUT = 30000;
const LOGIN_SERVER_BATCH_TIME = 1000;
import { Net, FS } from '../lib';
/**
* A custom error type used when requests to the login server take too long.
*/
class TimeoutError extends Error {}
TimeoutError.prototype.name = TimeoutError.name;
function parseJSON(json: string) {
if (json.startsWith(']')) json = json.substr(1);
const data: { error: string | null, json: any[] | null } = { error: null, json: null };
try {
data.json = JSON.parse(json);
} catch (err: any) {
data.error = err.message;
}
return data;
}
type LoginServerResponse = [AnyObject, null] | [null, Error];
class LoginServerInstance {
readonly uri: string;
requestQueue: [AnyObject, (val: LoginServerResponse) => void][];
requestTimer: NodeJS.Timeout | null;
requestLog: string;
lastRequest: number;
openRequests: number;
disabled: false;
[key: `${string}Server`]: LoginServerInstance | undefined;
constructor() {
this.uri = Config.loginserver;
this.requestQueue = [];
this.requestTimer = null;
this.requestLog = '';
this.lastRequest = 0;
this.openRequests = 0;
this.disabled = false;
}
async instantRequest(action: string, data: AnyObject | null = null): Promise<LoginServerResponse> {
if (this.openRequests > 5) {
return Promise.resolve(
[null, new RangeError("Request overflow")]
);
}
this.openRequests++;
try {
const request = Net(this.uri);
const buffer = await request.get({
query: {
...data,
act: action,
serverid: Config.serverid,
servertoken: Config.servertoken,
nocache: new Date().getTime(),
},
});
const json = parseJSON(buffer);
this.openRequests--;
if (json.error) {
return [null, new Error(json.error)];
}
this.openRequests--;
return [json.json!, null];
} catch (error: any) {
this.openRequests--;
return [null, error];
}
}
request(action: string, data: AnyObject | null = null): Promise<LoginServerResponse> {
if (this.disabled) {
return Promise.resolve(
[null, new Error(`Login server connection disabled.`)]
);
}
// ladderupdate and mmr are the most common actions
// prepreplay is also common
if (this[`${action}Server`]) {
return this[`${action}Server`]!.request(action, data);
}
const actionData = data || {};
actionData.act = action;
return new Promise(resolve => {
this.requestQueue.push([actionData, resolve]);
this.requestTimerPoke();
});
}
requestTimerPoke() {
// "poke" the request timer, i.e. make sure it knows it should make
// a request soon
// if we already have it going or the request queue is empty no need to do anything
if (this.openRequests || this.requestTimer || !this.requestQueue.length) return;
this.requestTimer = setTimeout(() => void this.makeRequests(), LOGIN_SERVER_BATCH_TIME);
}
async makeRequests() {
this.requestTimer = null;
const requests = this.requestQueue;
this.requestQueue = [];
if (!requests.length) return;
const resolvers: ((val: LoginServerResponse) => void)[] = [];
const dataList = [];
for (const [data, resolve] of requests) {
resolvers.push(resolve);
dataList.push(data);
}
this.requestStart(requests.length);
try {
const request = Net(`${this.uri}action.php`);
let buffer = await request.post({
body: {
serverid: Config.serverid,
servertoken: Config.servertoken,
nocache: new Date().getTime(),
json: JSON.stringify(dataList),
},
timeout: LOGIN_SERVER_TIMEOUT,
});
// console.log('RESPONSE: ' + buffer);
const data = parseJSON(buffer).json;
if (buffer.startsWith(`[{"actionsuccess":true,`)) {
buffer = 'stream interrupt';
}
if (!data) {
if (buffer.includes('<')) buffer = 'invalid response';
throw new Error(buffer);
}
for (const [i, resolve] of resolvers.entries()) {
resolve([data[i], null]);
}
this.requestEnd();
} catch (error: any) {
for (const resolve of resolvers) {
resolve([null, error]);
}
this.requestEnd(error);
}
}
requestStart(size: number) {
this.lastRequest = Date.now();
this.requestLog += ` | ${size} rqs: `;
this.openRequests++;
}
requestEnd(error?: Error) {
this.openRequests = 0;
if (error && error instanceof TimeoutError) {
this.requestLog += 'TIMEOUT';
} else {
this.requestLog += `${(Date.now() - this.lastRequest) / 1000}s`;
}
this.requestLog = this.requestLog.substr(-1000);
this.requestTimerPoke();
}
getLog() {
if (!this.lastRequest) return this.requestLog;
return `${this.requestLog} (${Chat.toDurationString(Date.now() - this.lastRequest)} since last request)`;
}
}
export const LoginServer = Object.assign(new LoginServerInstance(), {
TimeoutError,
ladderupdateServer: new LoginServerInstance(),
prepreplayServer: new LoginServerInstance(),
});
FS('./config/custom.css').onModify(() => {
void LoginServer.request('invalidatecss');
});
if (!Config.nofswriting) {
void LoginServer.request('invalidatecss');
}
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