Spaces:
Paused
Paused
| // Data for computer-generated teams | |
| export const MOVE_PAIRINGS: { [moveID: IDEntry]: IDEntry } = { | |
| rest: 'sleeptalk', | |
| sleeptalk: 'rest', | |
| }; | |
| // Bonuses to move ratings by ability | |
| export const ABILITY_MOVE_BONUSES: { [abilityID: IDEntry]: { [moveID: IDEntry]: number } } = { | |
| drought: { sunnyday: 0.2, solarbeam: 2 }, | |
| contrary: { terablast: 2 }, | |
| }; | |
| // Bonuses to move ratings by move type | |
| export const ABILITY_MOVE_TYPE_BONUSES: { [abilityID: IDEntry]: { [typeName: string]: number } } = { | |
| darkaura: { Dark: 1.33 }, | |
| dragonsmaw: { Dragon: 1.5 }, | |
| fairyaura: { Fairy: 1.33 }, | |
| steelworker: { Steel: 1.5 }, | |
| steelyspirit: { Steel: 1.5 }, | |
| transistor: { Electric: 1.3 }, | |
| // -ate moves | |
| pixilate: { Normal: 1.5 * 1.2 }, | |
| refrigerate: { Normal: 1.5 * 1.2 }, | |
| aerilate: { Normal: 1.5 * 1.2 }, | |
| normalize: { Normal: 1.2 }, | |
| // weather | |
| drizzle: { Water: 1.4, Fire: 0.6 }, | |
| drought: { Fire: 1.4, Water: 0.6 }, | |
| }; | |
| // For moves whose quality isn't obvious from data | |
| // USE SPARINGLY! | |
| export const HARDCODED_MOVE_WEIGHTS: { [moveID: IDEntry]: number } = { | |
| // Fails unless user is asleep | |
| snore: 0, | |
| // Hard to use | |
| lastresort: 0.1, dreameater: 0.1, | |
| // Useless without Berry + sucks even then | |
| belch: 0.2, | |
| // Power increases in conditions out of our control that may occur | |
| avalanche: 1.2, | |
| ficklebeam: 1.3, | |
| hex: 1.2, | |
| stompingtantrum: 1.2, | |
| temperflare: 1.2, | |
| // Attacks that set hazards on hit | |
| // We REALLY like hazards | |
| stoneaxe: 16, | |
| ceaselessedge: 16, | |
| // screens | |
| lightscreen: 3, reflect: 3, auroraveil: 3, // TODO: make sure AVeil always gets Snow? | |
| tailwind: 2, | |
| // mess with the opponent | |
| taunt: 2, disable: 2, encore: 3, | |
| // healing moves | |
| // TODO: should healing moves be more common on bulkier pokemon? | |
| // 25% | |
| junglehealing: 3, lifedew: 3, | |
| // 50% | |
| milkdrink: 5, moonlight: 5, morningsun: 5, recover: 5, roost: 5, | |
| shoreup: 5, slackoff: 5, softboiled: 5, synthesis: 5, | |
| // delayed/consequence | |
| rest: 3, // has sleeptalk potential | |
| wish: 2, | |
| // requires terrain | |
| steelroller: 0.1, | |
| }; | |
| export const WEIGHT_BASED_MOVES = ['heatcrash', 'heavyslam', 'lowkick', 'grassknot']; | |
| export const TARGET_HP_BASED_MOVES = ['crushgrip', 'hardpress']; | |