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| export const Abilities: import('../../../sim/dex-abilities').ModdedAbilityDataTable = { | |
| unaware: { | |
| inherit: true, | |
| onAnyModifyBoost(boosts, pokemon) { | |
| const unawareUser = this.effectState.target; | |
| if (unawareUser === pokemon) return; | |
| if (unawareUser === this.activePokemon && pokemon === this.activeTarget) { | |
| boosts['def'] = 0; | |
| boosts['spd'] = 0; | |
| boosts['evasion'] = 0; | |
| } | |
| if (pokemon === this.activePokemon && unawareUser === this.activeTarget) { | |
| boosts['atk'] = 0; | |
| boosts['def'] = 0; | |
| boosts['spa'] = 0; | |
| boosts['spd'] = 0; | |
| boosts['spe'] = 0; | |
| boosts['accuracy'] = 0; | |
| } | |
| }, | |
| }, | |
| }; | |