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| // Gen 2 Stadium fixes Dragon Fang and Dragon Scale having the wrong effects. | |
| export const Items: import('../../../sim/dex-items').ModdedItemDataTable = { | |
| dragonfang: { | |
| inherit: true, | |
| onModifyDamage(damage, source, target, move) { | |
| if (move?.type === 'Dragon') { | |
| return damage * 1.1; | |
| } | |
| }, | |
| }, | |
| dragonscale: { | |
| inherit: true, | |
| onModifyDamage() {}, | |
| }, | |
| }; | |