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| export const Scripts: ModdedBattleScriptsData = { | |
| inherit: 'gen5', | |
| gen: 4, | |
| actions: { | |
| inherit: true, | |
| runSwitch(pokemon) { | |
| this.battle.runEvent('EntryHazard', pokemon); | |
| this.battle.runEvent('SwitchIn', pokemon); | |
| if (this.battle.gen <= 2) { | |
| // pokemon.lastMove is reset for all Pokemon on the field after a switch. This affects Mirror Move. | |
| for (const poke of this.battle.getAllActive()) poke.lastMove = null; | |
| if (!pokemon.side.faintedThisTurn && pokemon.draggedIn !== this.battle.turn) { | |
| this.battle.runEvent('AfterSwitchInSelf', pokemon); | |
| } | |
| } | |
| if (!pokemon.hp) return false; | |
| pokemon.isStarted = true; | |
| if (!pokemon.fainted) { | |
| this.battle.singleEvent('Start', pokemon.getAbility(), pokemon.abilityState, pokemon); | |
| this.battle.singleEvent('Start', pokemon.getItem(), pokemon.itemState, pokemon); | |
| } | |
| if (this.battle.gen === 4) { | |
| for (const foeActive of pokemon.foes()) { | |
| foeActive.removeVolatile('substitutebroken'); | |
| } | |
| } | |
| pokemon.draggedIn = null; | |
| return true; | |
| }, | |
| modifyDamage(baseDamage, pokemon, target, move, suppressMessages = false) { | |
| // DPP divides modifiers into several mathematically important stages | |
| // The modifiers run earlier than other generations are called with ModifyDamagePhase1 and ModifyDamagePhase2 | |
| if (!move.type) move.type = '???'; | |
| const type = move.type; | |
| // Burn | |
| if (pokemon.status === 'brn' && baseDamage && move.category === 'Physical' && !pokemon.hasAbility('guts')) { | |
| baseDamage = this.battle.modify(baseDamage, 0.5); | |
| } | |
| // Other modifiers (Reflect/Light Screen/etc) | |
| baseDamage = this.battle.runEvent('ModifyDamagePhase1', pokemon, target, move, baseDamage); | |
| // Double battle multi-hit | |
| if (move.spreadHit) { | |
| const spreadModifier = move.spreadModifier || (this.battle.gameType === 'freeforall' ? 0.5 : 0.75); | |
| this.battle.debug(`Spread modifier: ${spreadModifier}`); | |
| baseDamage = this.battle.modify(baseDamage, spreadModifier); | |
| } | |
| // Weather | |
| baseDamage = this.battle.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage); | |
| if (this.battle.gen === 3 && move.category === 'Physical' && !Math.floor(baseDamage)) { | |
| baseDamage = 1; | |
| } | |
| baseDamage += 2; | |
| const isCrit = target.getMoveHitData(move).crit; | |
| if (isCrit) { | |
| baseDamage = this.battle.modify(baseDamage, move.critModifier || 2); | |
| } | |
| // Mod 2 (Damage is floored after all multipliers are in) | |
| baseDamage = Math.floor(this.battle.runEvent('ModifyDamagePhase2', pokemon, target, move, baseDamage)); | |
| // this is not a modifier | |
| baseDamage = this.battle.randomizer(baseDamage); | |
| // STAB | |
| // The "???" type never gets STAB | |
| // Not even if you Roost in Gen 4 and somehow manage to use | |
| // Struggle in the same turn. | |
| // (On second thought, it might be easier to get a MissingNo.) | |
| if (type !== '???') { | |
| let stab: number | [number, number] = 1; | |
| if (move.forceSTAB || pokemon.hasType(type)) { | |
| stab = 1.5; | |
| } | |
| stab = this.battle.runEvent('ModifySTAB', pokemon, target, move, stab); | |
| baseDamage = this.battle.modify(baseDamage, stab); | |
| } | |
| // types | |
| let typeMod = target.runEffectiveness(move); | |
| typeMod = this.battle.clampIntRange(typeMod, -6, 6); | |
| target.getMoveHitData(move).typeMod = typeMod; | |
| if (typeMod > 0) { | |
| if (!suppressMessages) this.battle.add('-supereffective', target); | |
| for (let i = 0; i < typeMod; i++) { | |
| baseDamage *= 2; | |
| } | |
| } | |
| if (typeMod < 0) { | |
| if (!suppressMessages) this.battle.add('-resisted', target); | |
| for (let i = 0; i > typeMod; i--) { | |
| baseDamage = Math.floor(baseDamage / 2); | |
| } | |
| } | |
| if (isCrit && !suppressMessages) this.battle.add('-crit', target); | |
| // Final modifier. | |
| baseDamage = this.battle.runEvent('ModifyDamage', pokemon, target, move, baseDamage); | |
| if (!Math.floor(baseDamage)) { | |
| return 1; | |
| } | |
| return Math.floor(baseDamage); | |
| }, | |
| hitStepInvulnerabilityEvent(targets, pokemon, move) { | |
| const hitResults = this.battle.runEvent('Invulnerability', targets, pokemon, move); | |
| for (const [i, target] of targets.entries()) { | |
| if (hitResults[i] === false) { | |
| if (!move.spreadHit) this.battle.attrLastMove('[miss]'); | |
| this.battle.add('-miss', pokemon, target); | |
| } | |
| } | |
| return hitResults; | |
| }, | |
| hitStepAccuracy(targets, pokemon, move) { | |
| const hitResults = []; | |
| for (const [i, target] of targets.entries()) { | |
| this.battle.activeTarget = target; | |
| // calculate true accuracy | |
| let accuracy = move.accuracy; | |
| if (move.ohko) { // bypasses accuracy modifiers | |
| if (!target.isSemiInvulnerable()) { | |
| if (pokemon.level < target.level) { | |
| this.battle.add('-immune', target, '[ohko]'); | |
| hitResults[i] = false; | |
| continue; | |
| } | |
| accuracy = 30 + pokemon.level - target.level; | |
| } | |
| } else { | |
| const boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3]; | |
| let boosts; | |
| let boost!: number; | |
| if (accuracy !== true) { | |
| if (!move.ignoreAccuracy) { | |
| boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, { ...pokemon.boosts }); | |
| boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6); | |
| if (boost > 0) { | |
| accuracy *= boostTable[boost]; | |
| } else { | |
| accuracy /= boostTable[-boost]; | |
| } | |
| } | |
| if (!move.ignoreEvasion) { | |
| boosts = this.battle.runEvent('ModifyBoost', target, null, null, { ...target.boosts }); | |
| boost = this.battle.clampIntRange(boosts['evasion'], -6, 6); | |
| if (boost > 0) { | |
| accuracy /= boostTable[boost]; | |
| } else if (boost < 0) { | |
| accuracy *= boostTable[-boost]; | |
| } | |
| } | |
| } | |
| accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy); | |
| } | |
| if (move.alwaysHit) { | |
| accuracy = true; // bypasses ohko accuracy modifiers | |
| } else { | |
| accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy); | |
| } | |
| if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) { | |
| if (!move.spreadHit) this.battle.attrLastMove('[miss]'); | |
| this.battle.add('-miss', pokemon, target); | |
| hitResults[i] = false; | |
| continue; | |
| } | |
| hitResults[i] = true; | |
| } | |
| return hitResults; | |
| }, | |
| calcRecoilDamage(damageDealt, move) { | |
| return this.battle.clampIntRange(Math.floor(damageDealt * move.recoil![0] / move.recoil![1]), 1); | |
| }, | |
| }, | |
| }; | |