Spaces:
Paused
Paused
| export const Conditions: import('../../../sim/dex-conditions').ModdedConditionDataTable = { | |
| slp: { | |
| inherit: true, | |
| onSwitchIn(target) { | |
| this.effectState.time = this.effectState.startTime; | |
| }, | |
| }, | |
| partiallytrapped: { | |
| inherit: true, | |
| onStart(pokemon, source) { | |
| this.add('-activate', pokemon, 'move: ' + this.effectState.sourceEffect, `[of] ${source}`); | |
| this.effectState.boundDivisor = source.hasItem('bindingband') ? 8 : 16; | |
| }, | |
| onResidual(pokemon) { | |
| const trapper = this.effectState.source; | |
| if (trapper && (!trapper.isActive || trapper.hp <= 0 || !trapper.activeTurns)) { | |
| delete pokemon.volatiles['partiallytrapped']; | |
| return; | |
| } | |
| this.damage(pokemon.baseMaxhp / this.effectState.boundDivisor); | |
| }, | |
| }, | |
| stall: { | |
| // Protect, Detect, Endure counter | |
| duration: 2, | |
| counterMax: 256, | |
| onStart() { | |
| this.effectState.counter = 2; | |
| }, | |
| onStallMove() { | |
| // this.effectState.counter should never be undefined here. | |
| // However, just in case, use 1 if it is undefined. | |
| const counter = this.effectState.counter || 1; | |
| if (counter >= 256) { | |
| return this.randomChance(1, 2 ** 32); | |
| } | |
| this.debug(`Success chance: ${Math.round(100 / counter)}%`); | |
| return this.randomChance(1, counter); | |
| }, | |
| onRestart() { | |
| if (this.effectState.counter < (this.effect as Condition).counterMax!) { | |
| this.effectState.counter *= 2; | |
| } | |
| this.effectState.duration = 2; | |
| }, | |
| }, | |
| gem: { | |
| duration: 1, | |
| affectsFainted: true, | |
| onBasePower(basePower, user, target, move) { | |
| this.debug('Gem Boost'); | |
| return this.chainModify(1.5); | |
| }, | |
| }, | |
| }; | |