Spaces:
Paused
Paused
| export const Conditions: import('../../../sim/dex-conditions').ModdedConditionDataTable = { | |
| brn: { | |
| inherit: true, | |
| onResidual(pokemon) { | |
| this.damage(pokemon.baseMaxhp / 8); | |
| }, | |
| }, | |
| par: { | |
| inherit: true, | |
| onModifySpe(spe, pokemon) { | |
| // Paralysis occurs after all other Speed modifiers, so evaluate all modifiers up to this point first | |
| spe = this.finalModify(spe); | |
| if (!pokemon.hasAbility('quickfeet')) { | |
| spe = Math.floor(spe * 25 / 100); | |
| } | |
| return spe; | |
| }, | |
| }, | |
| confusion: { | |
| inherit: true, | |
| onBeforeMove(pokemon) { | |
| pokemon.volatiles['confusion'].time--; | |
| if (!pokemon.volatiles['confusion'].time) { | |
| pokemon.removeVolatile('confusion'); | |
| return; | |
| } | |
| this.add('-activate', pokemon, 'confusion'); | |
| if (this.randomChance(1, 2)) { | |
| return; | |
| } | |
| const damage = this.actions.getConfusionDamage(pokemon, 40); | |
| if (typeof damage !== 'number') throw new Error("Confusion damage not dealt"); | |
| this.damage(damage, pokemon, pokemon, { | |
| id: 'confused', | |
| effectType: 'Move', | |
| type: '???', | |
| } as ActiveMove); | |
| return false; | |
| }, | |
| }, | |
| choicelock: { | |
| inherit: true, | |
| onBeforeMove() {}, | |
| }, | |
| }; | |