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| export const Abilities: import('../../../sim/dex-abilities').ModdedAbilityDataTable = { | |
| neutralizinggas: { | |
| inherit: true, | |
| // Ability suppression implemented in sim/pokemon.ts:Pokemon#ignoringAbility | |
| onSwitchIn(pokemon) { | |
| this.add('-ability', pokemon, 'Neutralizing Gas'); | |
| pokemon.abilityState.ending = false; | |
| // Remove setter's innates before the ability starts | |
| for (const target of this.getAllActive()) { | |
| if (target.illusion) { | |
| this.singleEvent('End', this.dex.abilities.get('Illusion'), target.abilityState, target, pokemon, 'neutralizinggas'); | |
| } | |
| if (target.volatiles['slowstart']) { | |
| delete target.volatiles['slowstart']; | |
| this.add('-end', target, 'Slow Start', '[silent]'); | |
| } | |
| if (target.m.abils?.length) { | |
| for (const key of target.m.abils) { | |
| if (this.dex.abilities.get(key.slice(8)).flags['cantsuppress']) continue; | |
| target.removeVolatile(key); | |
| } | |
| } | |
| } | |
| }, | |
| onEnd(source) { | |
| this.add('-end', source, 'ability: Neutralizing Gas'); | |
| // FIXME this happens before the pokemon switches out, should be the opposite order. | |
| // Not an easy fix since we cant use a supported event. Would need some kind of special event that | |
| // gathers events to run after the switch and then runs them when the ability is no longer accessible. | |
| // (If you're tackling this, do note extreme weathers have the same issue) | |
| // Mark this pokemon's ability as ending so Pokemon#ignoringAbility skips it | |
| if (source.abilityState.ending) return; | |
| source.abilityState.ending = true; | |
| const sortedActive = this.getAllActive(); | |
| this.speedSort(sortedActive); | |
| for (const pokemon of sortedActive) { | |
| if (pokemon !== source) { | |
| // Will be suppressed by Pokemon#ignoringAbility if needed | |
| this.singleEvent('Start', pokemon.getAbility(), pokemon.abilityState, pokemon); | |
| } | |
| if (pokemon.m.abils?.length) { | |
| for (const innate of pokemon.m.abils) { | |
| // permanent abilities | |
| if (pokemon.volatiles[innate]) continue; | |
| pokemon.addVolatile(innate, pokemon); | |
| } | |
| } | |
| } | |
| }, | |
| }, | |
| trace: { | |
| inherit: true, | |
| onUpdate(pokemon) { | |
| if (!this.effectState.seek) return; | |
| const isAbility = pokemon.ability === 'trace'; | |
| const possibleTargets = pokemon.adjacentFoes().filter( | |
| target => !target.getAbility().flags['notrace'] && target.ability !== 'noability' | |
| ); | |
| if (!possibleTargets.length) return; | |
| const target = this.sample(possibleTargets); | |
| const ability = target.getAbility(); | |
| if (isAbility) { | |
| if (pokemon.setAbility(ability)) { | |
| this.add('-ability', pokemon, ability, '[from] ability: Trace', `[of] ${target}`); | |
| } | |
| } else { | |
| pokemon.removeVolatile('ability:trace'); | |
| pokemon.addVolatile('ability:' + ability.id, pokemon); | |
| this.add('-ability', pokemon, ability, '[from] ability: Trace', `[of] ${target}`); | |
| } | |
| }, | |
| }, | |
| }; | |