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| import RandomGen3Teams from '../gen3/teams'; | |
| import type { PRNG, PRNGSeed } from '../../../sim/prng'; | |
| import type { MoveCounter } from '../gen8/teams'; | |
| // Moves that restore HP: | |
| const RECOVERY_MOVES = [ | |
| 'milkdrink', 'moonlight', 'morningsun', 'painsplit', 'recover', 'softboiled', 'synthesis', | |
| ]; | |
| // Moves that boost Attack: | |
| const PHYSICAL_SETUP = [ | |
| 'bellydrum', 'curse', 'meditate', 'swordsdance', | |
| ]; | |
| // Conglomerate for ease of access | |
| const SETUP = [ | |
| 'agility', 'bellydrum', 'curse', 'growth', 'meditate', 'raindance', 'sunnyday', 'swordsdance', | |
| ]; | |
| // Moves that shouldn't be the only STAB moves: | |
| const NO_STAB = [ | |
| 'explosion', 'icywind', 'machpunch', 'pursuit', 'quickattack', 'rapidspin', 'selfdestruct', 'skyattack', 'thief', | |
| ]; | |
| // Moves that should be paired together when possible | |
| const MOVE_PAIRS = [ | |
| ['sleeptalk', 'rest'], | |
| ['meanlook', 'perishsong'], | |
| ]; | |
| export class RandomGen2Teams extends RandomGen3Teams { | |
| randomSets: { [species: IDEntry]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json'); | |
| constructor(format: string | Format, prng: PRNG | PRNGSeed | null) { | |
| super(format, prng); | |
| this.noStab = NO_STAB; | |
| this.moveEnforcementCheckers = { | |
| Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'), | |
| Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'), | |
| Flying: (movePool, moves, abilities, types, counter, species) => ( | |
| !counter.get('Flying') && ['gligar', 'murkrow', 'xatu'].includes(species.id) | |
| ), | |
| Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'), | |
| Ice: (movePool, moves, abilities, types, counter) => !counter.get('Ice'), | |
| Normal: (movePool, moves, abilities, types, counter) => !counter.get('Normal'), | |
| Poison: (movePool, moves, abilities, types, counter) => !counter.get('Poison'), | |
| Psychic: (movePool, moves, abilities, types, counter, species) => !counter.get('Psychic') && species.id !== 'starmie', | |
| Rock: (movePool, moves, abilities, types, counter, species) => !counter.get('Rock') && species.id !== 'magcargo', | |
| Water: (movePool, moves, abilities, types, counter) => !counter.get('Water'), | |
| }; | |
| } | |
| cullMovePool( | |
| types: string[], | |
| moves: Set<string>, | |
| abilities = {}, | |
| counter: MoveCounter, | |
| movePool: string[], | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| isLead: boolean, | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role, | |
| ): void { | |
| // Pokemon cannot have multiple Hidden Powers in any circumstance | |
| let hasHiddenPower = false; | |
| for (const move of moves) { | |
| if (move.startsWith('hiddenpower')) hasHiddenPower = true; | |
| } | |
| if (hasHiddenPower) { | |
| let movePoolHasHiddenPower = true; | |
| while (movePoolHasHiddenPower) { | |
| movePoolHasHiddenPower = false; | |
| for (const moveid of movePool) { | |
| if (moveid.startsWith('hiddenpower')) { | |
| this.fastPop(movePool, movePool.indexOf(moveid)); | |
| movePoolHasHiddenPower = true; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| // If we have two unfilled moves and only one unpaired move, cull the unpaired move. | |
| if (moves.size === this.maxMoveCount - 2) { | |
| const unpairedMoves = [...movePool]; | |
| for (const pair of MOVE_PAIRS) { | |
| if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { | |
| this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0])); | |
| this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1])); | |
| } | |
| } | |
| if (unpairedMoves.length === 1) { | |
| this.fastPop(movePool, movePool.indexOf(unpairedMoves[0])); | |
| } | |
| } | |
| // These moves are paired, and shouldn't appear if there is not room for them both. | |
| if (moves.size === this.maxMoveCount - 1) { | |
| for (const pair of MOVE_PAIRS) { | |
| if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { | |
| this.fastPop(movePool, movePool.indexOf(pair[0])); | |
| this.fastPop(movePool, movePool.indexOf(pair[1])); | |
| } | |
| } | |
| } | |
| // Team-based move culls | |
| if (teamDetails.spikes) { | |
| if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (teamDetails.rapidSpin) { | |
| if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (teamDetails.statusCure) { | |
| if (movePool.includes('healbell')) this.fastPop(movePool, movePool.indexOf('healbell')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| // General incompatibilities | |
| const incompatiblePairs = [ | |
| // These moves don't mesh well with other aspects of the set | |
| [PHYSICAL_SETUP, PHYSICAL_SETUP], | |
| [SETUP, 'haze'], | |
| ['bodyslam', 'thunderwave'], | |
| [['stunspore', 'thunderwave'], 'toxic'], | |
| // These attacks are redundant with each other | |
| ['surf', 'hydropump'], | |
| [['bodyslam', 'return'], ['bodyslam', 'doubleedge']], | |
| ['fireblast', 'flamethrower'], | |
| ['thunder', 'thunderbolt'], | |
| ]; | |
| for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]); | |
| if (!role.includes('Bulky')) this.incompatibleMoves(moves, movePool, ['rest', 'sleeptalk'], 'roar'); | |
| } | |
| // Generate random moveset for a given species, role, preferred type. | |
| randomMoveset( | |
| types: string[], | |
| abilities: string[], | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| isLead: boolean, | |
| movePool: string[], | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role, | |
| ): Set<string> { | |
| const preferredTypes = preferredType ? preferredType.split(',') : []; | |
| const moves = new Set<string>(); | |
| let counter = this.newQueryMoves(moves, species, preferredType, abilities); | |
| this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, | |
| preferredType, role); | |
| // If there are only four moves, add all moves and return early | |
| if (movePool.length <= this.maxMoveCount) { | |
| // Still need to ensure that multiple Hidden Powers are not added (if maxMoveCount is increased) | |
| while (movePool.length) { | |
| const moveid = this.sample(movePool); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| return moves; | |
| } | |
| const runEnforcementChecker = (checkerName: string) => { | |
| if (!this.moveEnforcementCheckers[checkerName]) return false; | |
| return this.moveEnforcementCheckers[checkerName]( | |
| movePool, moves, abilities, new Set(types), counter, species, teamDetails | |
| ); | |
| }; | |
| // Add required move (e.g. Relic Song for Meloetta-P) | |
| if (species.requiredMove) { | |
| const move = this.dex.moves.get(species.requiredMove).id; | |
| counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| // Add other moves you really want to have, e.g. STAB, recovery, setup. | |
| // Enforce Destiny Bond, Explosion, Present, Spikes and Spore | |
| for (const moveid of ['destinybond', 'explosion', 'present', 'spikes', 'spore']) { | |
| if (movePool.includes(moveid)) { | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce Baton Pass on Smeargle | |
| if (movePool.includes('batonpass') && species.id === 'smeargle') { | |
| counter = this.addMove('batonpass', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| // Enforce moves of all Preferred Types | |
| for (const type of preferredTypes) { | |
| if (!counter.get(type)) { | |
| const stabMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { | |
| stabMoves.push(moveid); | |
| } | |
| } | |
| if (stabMoves.length) { | |
| const moveid = this.sample(stabMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| } | |
| // Enforce STAB | |
| for (const type of types) { | |
| // Check if a STAB move of that type should be required | |
| const stabMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { | |
| stabMoves.push(moveid); | |
| } | |
| } | |
| while (runEnforcementChecker(type)) { | |
| if (!stabMoves.length) break; | |
| const moveid = this.sampleNoReplace(stabMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // If no STAB move was added, add a STAB move | |
| if (!counter.get('stab')) { | |
| const stabMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) { | |
| stabMoves.push(moveid); | |
| } | |
| } | |
| if (stabMoves.length) { | |
| const moveid = this.sample(stabMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce recovery | |
| if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup'].includes(role)) { | |
| const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid)); | |
| if (recoveryMoves.length) { | |
| const moveid = this.sample(recoveryMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| // Rest/Sleep Talk count as recovery in Gen 2 | |
| if (movePool.includes('rest')) { | |
| counter = this.addMove('rest', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| if (movePool.includes('sleeptalk')) { | |
| counter = this.addMove('sleeptalk', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce setup | |
| if (role.includes('Setup')) { | |
| // First, try to add a non-Speed setup move | |
| const nonSpeedSetupMoves = movePool.filter(moveid => SETUP.includes(moveid) && moveid !== 'agility'); | |
| if (nonSpeedSetupMoves.length) { | |
| const moveid = this.sample(nonSpeedSetupMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } else { | |
| if (movePool.includes('agility')) { | |
| counter = this.addMove('agility', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| } | |
| // Enforce Thief | |
| if (role === 'Thief user') { | |
| if (movePool.includes('thief')) { | |
| counter = this.addMove('thief', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce a move not on the noSTAB list | |
| if (!counter.damagingMoves.size && !moves.has('present')) { | |
| // Choose an attacking move | |
| const attackingMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid); | |
| } | |
| if (attackingMoves.length) { | |
| const moveid = this.sample(attackingMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce coverage move | |
| if (['Fast Attacker', 'Setup Sweeper', 'Bulky Attacker'].includes(role)) { | |
| if (counter.damagingMoves.size === 1) { | |
| // Find the type of the current attacking move | |
| const currentAttackType = counter.damagingMoves.values().next().value!.type; | |
| // Choose an attacking move that is of different type to the current single attack | |
| const coverageMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) { | |
| if (currentAttackType !== moveType) coverageMoves.push(moveid); | |
| } | |
| } | |
| if (coverageMoves.length) { | |
| const moveid = this.sample(coverageMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| } | |
| // Choose remaining moves randomly from movepool and add them to moves list: | |
| while (moves.size < this.maxMoveCount && movePool.length) { | |
| const moveid = this.sample(movePool); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| for (const pair of MOVE_PAIRS) { | |
| if (moveid === pair[0] && movePool.includes(pair[1])) { | |
| counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| if (moveid === pair[1] && movePool.includes(pair[0])) { | |
| counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| } | |
| return moves; | |
| } | |
| getItem( | |
| ability: string, | |
| types: string[], | |
| moves: Set<string>, | |
| counter: MoveCounter, | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| isLead: boolean, | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role, | |
| ): string { | |
| // First, the high-priority items | |
| if (species.id === 'ditto') return 'Metal Powder'; | |
| if (species.id === 'marowak') return 'Thick Club'; | |
| if (species.id === 'pikachu') return 'Light Ball'; | |
| if (moves.has('thief')) return ''; | |
| if (moves.has('flail')) return 'Pink Bow'; | |
| if (moves.has('reversal')) return 'Black Belt'; | |
| if (moves.has('rest') && !moves.has('sleeptalk') && !role.includes('Bulky')) return 'Mint Berry'; | |
| if (moves.has('bellydrum') && !counter.get('recovery') && this.randomChance(1, 2)) return 'Miracle Berry'; | |
| // Default to Leftovers | |
| return 'Leftovers'; | |
| } | |
| randomSet( | |
| species: string | Species, | |
| teamDetails: RandomTeamsTypes.TeamDetails = {}, | |
| isLead = false | |
| ): RandomTeamsTypes.RandomSet { | |
| species = this.dex.species.get(species); | |
| const forme = this.getForme(species); | |
| const sets = this.randomSets[species.id]["sets"]; | |
| const set = this.sampleIfArray(sets); | |
| const role = set.role; | |
| const movePool: string[] = Array.from(set.movepool); | |
| const preferredTypes = set.preferredTypes; | |
| // In Gen 2, if a set has multiple preferred types, enforce all of them. | |
| const preferredType = preferredTypes ? preferredTypes.join() : ''; | |
| const ability = ''; | |
| let item = undefined; | |
| const evs = { hp: 255, atk: 255, def: 255, spa: 255, spd: 255, spe: 255 }; | |
| const ivs = { hp: 30, atk: 30, def: 30, spa: 30, spd: 30, spe: 30 }; | |
| const types = species.types; | |
| const abilities: string[] = []; | |
| // Get moves | |
| const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, movePool, | |
| preferredType, role); | |
| const counter = this.newQueryMoves(moves, species, preferredType, abilities); | |
| // Get items | |
| item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); | |
| const level = this.getLevel(species); | |
| // We use a special variable to track Hidden Power | |
| // so that we can check for all Hidden Powers at once | |
| let hasHiddenPower = false; | |
| for (const move of moves) { | |
| if (move.startsWith('hiddenpower')) hasHiddenPower = true; | |
| } | |
| if (hasHiddenPower) { | |
| let hpType; | |
| for (const move of moves) { | |
| if (move.startsWith('hiddenpower')) hpType = move.substr(11); | |
| } | |
| if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`); | |
| const hpIVs: { [k: string]: Partial<typeof ivs> } = { | |
| dragon: { def: 28 }, | |
| ice: { def: 26 }, | |
| psychic: { def: 24 }, | |
| electric: { atk: 28 }, | |
| grass: { atk: 28, def: 28 }, | |
| water: { atk: 28, def: 26 }, | |
| fire: { atk: 28, def: 24 }, | |
| steel: { atk: 26 }, | |
| ghost: { atk: 26, def: 28 }, | |
| bug: { atk: 26, def: 26 }, | |
| rock: { atk: 26, def: 24 }, | |
| ground: { atk: 24 }, | |
| poison: { atk: 24, def: 28 }, | |
| flying: { atk: 24, def: 26 }, | |
| fighting: { atk: 24, def: 24 }, | |
| }; | |
| let iv: StatID; | |
| for (iv in hpIVs[hpType]) { | |
| ivs[iv] = hpIVs[hpType][iv]!; | |
| } | |
| if (ivs.atk === 28 || ivs.atk === 24) ivs.hp = 14; | |
| if (ivs.def === 28 || ivs.def === 24) ivs.hp -= 8; | |
| } | |
| // Prepare optimal HP | |
| while (evs.hp > 1) { | |
| const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); | |
| if (moves.has('substitute') && item !== 'Leftovers') { | |
| // Should be able to use four Substitutes | |
| if (hp % 4 > 0) break; | |
| } else if (moves.has('bellydrum') && item !== 'Leftovers') { | |
| // Belly Drum users without Leftovers should reach exactly 50% HP | |
| if (hp % 2 === 0) break; | |
| } else { | |
| break; | |
| } | |
| evs.hp -= 4; | |
| } | |
| // shuffle moves to add more randomness to camomons | |
| const shuffledMoves = Array.from(moves); | |
| this.prng.shuffle(shuffledMoves); | |
| return { | |
| name: species.baseSpecies, | |
| species: forme, | |
| level, | |
| moves: shuffledMoves, | |
| ability: 'No Ability', | |
| evs, | |
| ivs, | |
| item, | |
| role, | |
| // No shiny chance because Gen 2 shinies have bad IVs | |
| shiny: false, | |
| gender: species.gender ? species.gender : 'M', | |
| }; | |
| } | |
| } | |
| export default RandomGen2Teams; | |