Spaces:
Paused
Paused
| import RandomGen6Teams from '../gen6/teams'; | |
| import type { PRNG } from '../../../sim'; | |
| import type { MoveCounter } from '../gen8/teams'; | |
| import { toID } from '../../../sim/dex'; | |
| // Moves that restore HP: | |
| const RECOVERY_MOVES = [ | |
| 'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'slackoff', 'softboiled', 'synthesis', | |
| ]; | |
| // Moves that boost Attack: | |
| const PHYSICAL_SETUP = [ | |
| 'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'meditate', 'screech', 'swordsdance', | |
| ]; | |
| // Some moves that only boost Speed: | |
| const SPEED_SETUP = [ | |
| 'agility', 'autotomize', 'flamecharge', 'rockpolish', | |
| ]; | |
| // Conglomerate for ease of access | |
| const SETUP = [ | |
| 'acidarmor', 'agility', 'autotomize', 'bellydrum', 'bulkup', 'calmmind', 'coil', 'curse', 'dragondance', 'flamecharge', | |
| 'growth', 'honeclaws', 'howl', 'irondefense', 'meditate', 'nastyplot', 'quiverdance', 'raindance', 'rockpolish', | |
| 'shellsmash', 'shiftgear', 'sunnyday', 'swordsdance', 'tailglow', 'workup', | |
| ]; | |
| // Moves that shouldn't be the only STAB moves: | |
| const NO_STAB = [ | |
| 'aquajet', 'bulletpunch', 'chatter', 'clearsmog', 'dragontail', 'eruption', 'explosion', 'fakeout', 'flamecharge', | |
| 'futuresight', 'iceshard', 'icywind', 'incinerate', 'knockoff', 'machpunch', 'pluck', 'pursuit', 'quickattack', | |
| 'rapidspin', 'reversal', 'selfdestruct', 'shadowsneak', 'skyattack', 'skydrop', 'snarl', 'suckerpunch', | |
| 'uturn', 'vacuumwave', 'voltswitch', 'waterspout', | |
| ]; | |
| // Hazard-setting moves | |
| const HAZARDS = [ | |
| 'spikes', 'stealthrock', 'toxicspikes', | |
| ]; | |
| // Moves that switch the user out | |
| const PIVOT_MOVES = [ | |
| 'uturn', 'voltswitch', | |
| ]; | |
| // Moves that should be paired together when possible | |
| const MOVE_PAIRS = [ | |
| ['lightscreen', 'reflect'], | |
| ['sleeptalk', 'rest'], | |
| ['protect', 'wish'], | |
| ['leechseed', 'substitute'], | |
| ]; | |
| /** Pokemon who always want priority STAB, and are fine with it as its only STAB move of that type */ | |
| const PRIORITY_POKEMON = [ | |
| 'bisharp', 'breloom', 'cacturne', 'dusknoir', 'honchkrow', 'scizor', 'shedinja', 'shiftry', | |
| ]; | |
| export class RandomGen5Teams extends RandomGen6Teams { | |
| randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json'); | |
| constructor(format: string | Format, prng: PRNG | PRNGSeed | null) { | |
| super(format, prng); | |
| this.noStab = NO_STAB; | |
| this.priorityPokemon = PRIORITY_POKEMON; | |
| this.moveEnforcementCheckers = { | |
| Bug: (movePool, moves, abilities, types, counter) => ( | |
| !counter.get('Bug') && (movePool.includes('megahorn') || abilities.includes('Tinted Lens')) | |
| ), | |
| Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'), | |
| Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon'), | |
| Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'), | |
| Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'), | |
| Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'), | |
| Flying: (movePool, moves, abilities, types, counter, species) => ( | |
| !counter.get('Flying') && !['aerodactyl', 'mantine', 'murkrow'].includes(species.id) && | |
| !movePool.includes('hiddenpowerflying') | |
| ), | |
| Ghost: (movePool, moves, abilities, types, counter) => !counter.get('Ghost'), | |
| Grass: (movePool, moves, abilities, types, counter, species) => ( | |
| !counter.get('Grass') && (species.baseStats.atk >= 100 || movePool.includes('leafstorm')) | |
| ), | |
| Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'), | |
| Ice: (movePool, moves, abilities, types, counter) => !counter.get('Ice'), | |
| Poison: (movePool, moves, abilities, types, counter) => ( | |
| !counter.get('Poison') && (types.has('Grass') || types.has('Ground')) | |
| ), | |
| Psychic: (movePool, moves, abilities, types, counter) => ( | |
| !counter.get('Psychic') && (types.has('Fighting') || movePool.includes('calmmind')) | |
| ), | |
| Rock: (movePool, moves, abilities, types, counter, species) => (!counter.get('Rock') && species.baseStats.atk >= 80), | |
| Steel: (movePool, moves, abilities, types, counter, species) => ( | |
| !counter.get('Steel') && ['aggron', 'metagross'].includes(species.id) | |
| ), | |
| Water: (movePool, moves, abilities, types, counter) => !counter.get('Water'), | |
| }; | |
| // Nature Power is Earthquake this gen | |
| this.cachedStatusMoves = this.dex.moves.all() | |
| .filter(move => move.category === 'Status' && move.id !== 'naturepower') | |
| .map(move => move.id); | |
| } | |
| cullMovePool( | |
| types: string[], | |
| moves: Set<string>, | |
| abilities: string[], | |
| counter: MoveCounter, | |
| movePool: string[], | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| isLead: boolean, | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role, | |
| ): void { | |
| // Pokemon cannot have multiple Hidden Powers in any circumstance | |
| let hasHiddenPower = false; | |
| for (const move of moves) { | |
| if (move.startsWith('hiddenpower')) hasHiddenPower = true; | |
| } | |
| if (hasHiddenPower) { | |
| let movePoolHasHiddenPower = true; | |
| while (movePoolHasHiddenPower) { | |
| movePoolHasHiddenPower = false; | |
| for (const moveid of movePool) { | |
| if (moveid.startsWith('hiddenpower')) { | |
| this.fastPop(movePool, movePool.indexOf(moveid)); | |
| movePoolHasHiddenPower = true; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| // If we have two unfilled moves and only one unpaired move, cull the unpaired move. | |
| if (moves.size === this.maxMoveCount - 2) { | |
| const unpairedMoves = [...movePool]; | |
| for (const pair of MOVE_PAIRS) { | |
| if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { | |
| this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0])); | |
| this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1])); | |
| } | |
| } | |
| if (unpairedMoves.length === 1) { | |
| this.fastPop(movePool, movePool.indexOf(unpairedMoves[0])); | |
| } | |
| } | |
| // These moves are paired, and shouldn't appear if there is not room for them both. | |
| if (moves.size === this.maxMoveCount - 1) { | |
| for (const pair of MOVE_PAIRS) { | |
| if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { | |
| this.fastPop(movePool, movePool.indexOf(pair[0])); | |
| this.fastPop(movePool, movePool.indexOf(pair[1])); | |
| } | |
| } | |
| } | |
| // Team-based move culls | |
| if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) { | |
| if (movePool.includes('reflect')) this.fastPop(movePool, movePool.indexOf('reflect')); | |
| if (movePool.includes('lightscreen')) this.fastPop(movePool, movePool.indexOf('lightscreen')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (teamDetails.stealthRock) { | |
| if (movePool.includes('stealthrock')) this.fastPop(movePool, movePool.indexOf('stealthrock')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (teamDetails.rapidSpin) { | |
| if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (teamDetails.toxicSpikes) { | |
| if (movePool.includes('toxicspikes')) this.fastPop(movePool, movePool.indexOf('toxicspikes')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (teamDetails.spikes && teamDetails.spikes >= 2) { | |
| if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (teamDetails.statusCure) { | |
| if (movePool.includes('aromatherapy')) this.fastPop(movePool, movePool.indexOf('aromatherapy')); | |
| if (movePool.includes('healbell')) this.fastPop(movePool, movePool.indexOf('healbell')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| // Develop additional move lists | |
| const badWithSetup = ['healbell', 'pursuit', 'toxic']; | |
| const statusMoves = this.cachedStatusMoves; | |
| // General incompatibilities | |
| const incompatiblePairs = [ | |
| // These moves don't mesh well with other aspects of the set | |
| [statusMoves, ['healingwish', 'switcheroo', 'trick']], | |
| [SETUP, PIVOT_MOVES], | |
| [SETUP, HAZARDS], | |
| [SETUP, badWithSetup], | |
| [PHYSICAL_SETUP, PHYSICAL_SETUP], | |
| [['fakeout', 'uturn'], ['switcheroo', 'trick']], | |
| ['substitute', PIVOT_MOVES], | |
| ['rest', 'substitute'], | |
| // These attacks are redundant with each other | |
| ['psychic', 'psyshock'], | |
| [['scald', 'surf'], 'hydropump'], | |
| [['bodyslam', 'return'], ['bodyslam', 'doubleedge']], | |
| [['gigadrain', 'leafstorm'], ['leafstorm', 'petaldance', 'powerwhip']], | |
| [['drainpunch', 'focusblast'], ['closecombat', 'highjumpkick', 'superpower']], | |
| ['payback', 'pursuit'], | |
| // Assorted hardcodes go here: | |
| // Zebstrika | |
| ['wildcharge', 'thunderbolt'], | |
| // Manectric | |
| ['flamethrower', 'overheat'], | |
| // Meganium | |
| ['leechseed', 'dragontail'], | |
| // Volcarona and Heatran | |
| [['fierydance', 'lavaplume'], 'fireblast'], | |
| // Walrein | |
| ['encore', 'roar'], | |
| // Lunatone | |
| ['moonlight', 'rockpolish'], | |
| // Smeargle | |
| ['memento', 'whirlwind'], | |
| // Seviper | |
| ['switcheroo', 'suckerpunch'], | |
| // Jirachi | |
| ['bodyslam', 'healingwish'], | |
| ]; | |
| for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]); | |
| if (species.id === 'dugtrio') this.incompatibleMoves(moves, movePool, statusMoves, 'memento'); | |
| const statusInflictingMoves = ['stunspore', 'thunderwave', 'toxic', 'willowisp', 'yawn']; | |
| if (!abilities.includes('Prankster') && role !== 'Staller') { | |
| this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves); | |
| } | |
| if (abilities.includes('Guts')) this.incompatibleMoves(moves, movePool, 'protect', 'swordsdance'); | |
| // Cull filler moves for otherwise fixed set Stealth Rock users | |
| if (!teamDetails.stealthRock) { | |
| if (species.id === 'registeel' && role === 'Staller') { | |
| if (movePool.includes('thunderwave')) this.fastPop(movePool, movePool.indexOf('thunderwave')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| if (species.baseSpecies === 'Wormadam' && role === 'Staller') { | |
| if (movePool.includes('suckerpunch')) this.fastPop(movePool, movePool.indexOf('suckerpunch')); | |
| if (moves.size + movePool.length <= this.maxMoveCount) return; | |
| } | |
| } | |
| } | |
| // Generate random moveset for a given species, role, preferred type. | |
| randomMoveset( | |
| types: string[], | |
| abilities: string[], | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| isLead: boolean, | |
| movePool: string[], | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role, | |
| ): Set<string> { | |
| const moves = new Set<string>(); | |
| let counter = this.newQueryMoves(moves, species, preferredType, abilities); | |
| this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, | |
| preferredType, role); | |
| // If there are only four moves, add all moves and return early | |
| if (movePool.length <= this.maxMoveCount) { | |
| // Still need to ensure that multiple Hidden Powers are not added (if maxMoveCount is increased) | |
| while (movePool.length) { | |
| const moveid = this.sample(movePool); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| return moves; | |
| } | |
| const runEnforcementChecker = (checkerName: string) => { | |
| if (!this.moveEnforcementCheckers[checkerName]) return false; | |
| return this.moveEnforcementCheckers[checkerName]( | |
| movePool, moves, abilities, new Set(types), counter, species, teamDetails | |
| ); | |
| }; | |
| // Add required move (e.g. Relic Song for Meloetta-P) | |
| if (species.requiredMove) { | |
| const move = this.dex.moves.get(species.requiredMove).id; | |
| counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| // Add other moves you really want to have, e.g. STAB, recovery, setup. | |
| // Enforce Facade if Guts is a possible ability | |
| if (movePool.includes('facade') && abilities.includes('Guts')) { | |
| counter = this.addMove('facade', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| // Enforce Seismic Toss and Spore | |
| for (const moveid of ['seismictoss', 'spore']) { | |
| if (movePool.includes(moveid)) { | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce Thunder Wave on Prankster users | |
| if (movePool.includes('thunderwave') && abilities.includes('Prankster')) { | |
| counter = this.addMove('thunderwave', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| // Enforce hazard removal on Bulky Support and Spinner if the team doesn't already have it | |
| if (['Bulky Support', 'Spinner'].includes(role) && !teamDetails.rapidSpin) { | |
| if (movePool.includes('rapidspin')) { | |
| counter = this.addMove('rapidspin', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce STAB priority | |
| if (['Bulky Attacker', 'Bulky Setup'].includes(role) || this.priorityPokemon.includes(species.id)) { | |
| const priorityMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (types.includes(moveType) && move.priority > 0 && (move.basePower || move.basePowerCallback)) { | |
| priorityMoves.push(moveid); | |
| } | |
| } | |
| if (priorityMoves.length) { | |
| const moveid = this.sample(priorityMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce STAB | |
| for (const type of types) { | |
| // Check if a STAB move of that type should be required | |
| const stabMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { | |
| stabMoves.push(moveid); | |
| } | |
| } | |
| while (runEnforcementChecker(type)) { | |
| if (!stabMoves.length) break; | |
| const moveid = this.sampleNoReplace(stabMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce Preferred Type | |
| if (!counter.get('preferred')) { | |
| const stabMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && preferredType === moveType) { | |
| stabMoves.push(moveid); | |
| } | |
| } | |
| if (stabMoves.length) { | |
| const moveid = this.sample(stabMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // If no STAB move was added, add a STAB move | |
| if (!counter.get('stab')) { | |
| const stabMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) { | |
| stabMoves.push(moveid); | |
| } | |
| } | |
| if (stabMoves.length) { | |
| const moveid = this.sample(stabMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } else { | |
| // If they have no regular STAB move, enforce U-turn on Bug types. | |
| if (movePool.includes('uturn') && types.includes('Bug')) { | |
| counter = this.addMove('uturn', moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| } | |
| // Enforce recovery | |
| if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup', 'Spinner', 'Staller'].includes(role)) { | |
| const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid)); | |
| if (recoveryMoves.length) { | |
| const moveid = this.sample(recoveryMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce Staller moves | |
| if (role === 'Staller') { | |
| const enforcedMoves = ['protect', 'toxic']; | |
| for (const move of enforcedMoves) { | |
| if (movePool.includes(move)) { | |
| counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| } | |
| // Enforce setup | |
| if (role.includes('Setup')) { | |
| // First, try to add a non-Speed setup move | |
| const nonSpeedSetupMoves = movePool.filter(moveid => SETUP.includes(moveid) && !SPEED_SETUP.includes(moveid)); | |
| if (nonSpeedSetupMoves.length) { | |
| const moveid = this.sample(nonSpeedSetupMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } else { | |
| // No non-Speed setup moves, so add any (Speed) setup move | |
| const setupMoves = movePool.filter(moveid => SETUP.includes(moveid)); | |
| if (setupMoves.length) { | |
| const moveid = this.sample(setupMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| } | |
| // Enforce a move not on the noSTAB list | |
| if (!counter.damagingMoves.size && !(moves.has('uturn') && types.includes('Bug'))) { | |
| // Choose an attacking move | |
| const attackingMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid); | |
| } | |
| if (attackingMoves.length) { | |
| const moveid = this.sample(attackingMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| // Enforce coverage move | |
| if (['Fast Attacker', 'Setup Sweeper', 'Bulky Attacker', 'Wallbreaker'].includes(role)) { | |
| if (counter.damagingMoves.size === 1) { | |
| // Find the type of the current attacking move | |
| const currentAttackType = counter.damagingMoves.values().next().value!.type; | |
| // Choose an attacking move that is of different type to the current single attack | |
| const coverageMoves = []; | |
| for (const moveid of movePool) { | |
| const move = this.dex.moves.get(moveid); | |
| const moveType = this.getMoveType(move, species, abilities, preferredType); | |
| if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) { | |
| if (currentAttackType !== moveType) coverageMoves.push(moveid); | |
| } | |
| } | |
| if (coverageMoves.length) { | |
| const moveid = this.sample(coverageMoves); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| } | |
| // Choose remaining moves randomly from movepool and add them to moves list: | |
| while (moves.size < this.maxMoveCount && movePool.length) { | |
| const moveid = this.sample(movePool); | |
| counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| for (const pair of MOVE_PAIRS) { | |
| if (moveid === pair[0] && movePool.includes(pair[1])) { | |
| counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| if (moveid === pair[1] && movePool.includes(pair[0])) { | |
| counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead, | |
| movePool, preferredType, role); | |
| } | |
| } | |
| } | |
| return moves; | |
| } | |
| shouldCullAbility( | |
| ability: string, | |
| types: Set<string>, | |
| moves: Set<string>, | |
| abilities: string[], | |
| counter: MoveCounter, | |
| movePool: string[], | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role | |
| ): boolean { | |
| switch (ability) { | |
| case 'Chlorophyll': case 'Solar Power': | |
| return !teamDetails.sun; | |
| case 'Hydration': case 'Swift Swim': | |
| return !teamDetails.rain; | |
| case 'Iron Fist': case 'Sheer Force': | |
| return !counter.get(toID(ability)); | |
| case 'Overgrow': | |
| return !counter.get('Grass'); | |
| case 'Rock Head': | |
| return !counter.get('recoil'); | |
| case 'Sand Force': case 'Sand Rush': | |
| return !teamDetails.sand; | |
| } | |
| return false; | |
| } | |
| getAbility( | |
| types: Set<string>, | |
| moves: Set<string>, | |
| abilities: string[], | |
| counter: MoveCounter, | |
| movePool: string[], | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role, | |
| ): string { | |
| if (abilities.length <= 1) return abilities[0]; | |
| // Hard-code abilities here | |
| if (species.id === 'marowak' && counter.get('recoil')) return 'Rock Head'; | |
| if (species.id === 'kingler' && counter.get('sheerforce')) return 'Sheer Force'; | |
| if (species.id === 'golduck' && teamDetails.rain) return 'Swift Swim'; | |
| const abilityAllowed: string[] = []; | |
| // Obtain a list of abilities that are allowed (not culled) | |
| for (const ability of abilities) { | |
| if (!this.shouldCullAbility( | |
| ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role | |
| )) { | |
| abilityAllowed.push(ability); | |
| } | |
| } | |
| // Pick a random allowed ability | |
| if (abilityAllowed.length >= 1) return this.sample(abilityAllowed); | |
| // If all abilities are rejected, prioritize weather abilities over non-weather abilities | |
| if (!abilityAllowed.length) { | |
| const weatherAbilities = abilities.filter( | |
| a => ['Chlorophyll', 'Hydration', 'Sand Force', 'Sand Rush', 'Solar Power', 'Swift Swim'].includes(a) | |
| ); | |
| if (weatherAbilities.length) return this.sample(weatherAbilities); | |
| } | |
| // Pick a random ability | |
| return this.sample(abilities); | |
| } | |
| getPriorityItem( | |
| ability: string, | |
| types: string[], | |
| moves: Set<string>, | |
| counter: MoveCounter, | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| isLead: boolean, | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role, | |
| ): string | undefined { | |
| if (species.requiredItems) return this.sample(species.requiredItems); | |
| if (species.id === 'farfetchd') return 'Stick'; | |
| if (species.id === 'latias' || species.id === 'latios') return 'Soul Dew'; | |
| if (species.id === 'marowak') return 'Thick Club'; | |
| if (species.id === 'pikachu') return 'Light Ball'; | |
| if (species.id === 'shedinja' || species.id === 'smeargle') return 'Focus Sash'; | |
| if (species.id === 'unown') return 'Choice Specs'; | |
| if (species.id === 'wobbuffet') return 'Custap Berry'; | |
| if (ability === 'Harvest') return 'Sitrus Berry'; | |
| if (species.id === 'ditto') return 'Choice Scarf'; | |
| if (species.id === 'exploud' && role === 'Bulky Attacker') return 'Choice Band'; | |
| if (ability === 'Poison Heal' || moves.has('facade')) return 'Toxic Orb'; | |
| if (ability === 'Speed Boost' && species.id !== 'ninjask') return 'Life Orb'; | |
| if (species.nfe) return 'Eviolite'; | |
| if (['healingwish', 'memento', 'switcheroo', 'trick'].some(m => moves.has(m))) { | |
| if ( | |
| species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && role !== 'Wallbreaker' && !counter.get('priority') | |
| ) { | |
| return 'Choice Scarf'; | |
| } else { | |
| return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs'; | |
| } | |
| } | |
| if (moves.has('bellydrum')) return 'Sitrus Berry'; | |
| if (moves.has('waterspout')) return 'Choice Scarf'; | |
| if (moves.has('shellsmash')) return 'White Herb'; | |
| if (moves.has('psychoshift')) return 'Flame Orb'; | |
| if (ability === 'Magic Guard') return moves.has('counter') ? 'Focus Sash' : 'Life Orb'; | |
| if (species.id === 'rampardos' && role === 'Fast Attacker') return 'Choice Scarf'; | |
| if (ability === 'Sheer Force' && counter.get('sheerforce')) return 'Life Orb'; | |
| if (moves.has('acrobatics')) return 'Flying Gem'; | |
| if (species.id === 'hitmonlee' && ability === 'Unburden') return moves.has('fakeout') ? 'Normal Gem' : 'Fighting Gem'; | |
| if (moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay'; | |
| if (moves.has('rest') && !moves.has('sleeptalk') && !['Natural Cure', 'Shed Skin'].includes(ability)) { | |
| return (moves.has('raindance') && ability === 'Hydration') ? 'Damp Rock' : 'Chesto Berry'; | |
| } | |
| if (role === 'Staller') return 'Leftovers'; | |
| } | |
| getItem( | |
| ability: string, | |
| types: string[], | |
| moves: Set<string>, | |
| counter: MoveCounter, | |
| teamDetails: RandomTeamsTypes.TeamDetails, | |
| species: Species, | |
| isLead: boolean, | |
| preferredType: string, | |
| role: RandomTeamsTypes.Role, | |
| ): string { | |
| const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd; | |
| const scarfReqs = ( | |
| role !== 'Wallbreaker' && | |
| species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && | |
| !counter.get('priority') && !moves.has('pursuit') | |
| ); | |
| if ( | |
| moves.has('pursuit') && moves.has('suckerpunch') && counter.get('Dark') && | |
| (!this.priorityPokemon.includes(species.id) || counter.get('Dark') >= 2) | |
| ) return 'Black Glasses'; | |
| if (counter.get('Special') === 4) { | |
| return ( | |
| scarfReqs && species.baseStats.spa >= 90 && this.randomChance(1, 2) | |
| ) ? 'Choice Scarf' : 'Choice Specs'; | |
| } | |
| if (counter.get('Special') === 3 && moves.has('uturn')) return 'Choice Specs'; | |
| if (counter.get('Physical') === 4 && species.id !== 'jirachi' && species.id !== 'spinda' && | |
| ['dragontail', 'fakeout', 'rapidspin'].every(m => !moves.has(m)) | |
| ) { | |
| return ( | |
| scarfReqs && (species.baseStats.atk >= 100 || ability === 'Pure Power' || ability === 'Huge Power') && | |
| this.randomChance(1, 2) | |
| ) ? 'Choice Scarf' : 'Choice Band'; | |
| } | |
| if (ability === 'Sturdy' && moves.has('explosion')) return 'Custap Berry'; | |
| if (types.includes('Normal') && moves.has('fakeout') && !!counter.get('Normal')) return 'Silk Scarf'; | |
| if (species.id === 'palkia') return 'Lustrous Orb'; | |
| if (moves.has('outrage') && counter.get('setup')) return 'Lum Berry'; | |
| if ( | |
| (ability === 'Rough Skin') || (species.id !== 'hooh' && role !== 'Wallbreaker' && | |
| ability === 'Regenerator' && species.baseStats.hp + species.baseStats.def >= 180 && this.randomChance(1, 2)) | |
| ) return 'Rocky Helmet'; | |
| if (['protect', 'substitute'].some(m => moves.has(m))) return 'Leftovers'; | |
| if ( | |
| this.dex.getEffectiveness('Ground', species) >= 2 && | |
| ability !== 'Levitate' | |
| ) { | |
| return 'Air Balloon'; | |
| } | |
| if ( | |
| role === 'Fast Support' && isLead && defensiveStatTotal < 255 && !counter.get('recovery') && | |
| (counter.get('hazards') || counter.get('setup')) && (!counter.get('recoil') || ability === 'Rock Head') | |
| ) return 'Focus Sash'; | |
| // Default Items | |
| if (role === 'Fast Support') { | |
| return ( | |
| counter.get('Physical') + counter.get('Special') >= 3 && | |
| ['rapidspin', 'uturn', 'voltswitch'].every(m => !moves.has(m)) && | |
| this.dex.getEffectiveness('Rock', species) < 2 | |
| ) ? 'Life Orb' : 'Leftovers'; | |
| } | |
| // noStab moves that should reject Expert Belt | |
| const noExpertBeltMoves = ( | |
| this.noStab.filter(moveid => ['Dragon', 'Normal', 'Poison'].includes(this.dex.moves.get(moveid).type)) | |
| ); | |
| const expertBeltReqs = ( | |
| !counter.get('Dragon') && !counter.get('Normal') && !counter.get('Poison') && | |
| noExpertBeltMoves.every(m => !moves.has(m)) | |
| ); | |
| if ( | |
| !counter.get('Status') && expertBeltReqs && | |
| (moves.has('uturn') || moves.has('voltswitch') || role === 'Fast Attacker') | |
| ) return 'Expert Belt'; | |
| if ( | |
| ['Fast Attacker', 'Setup Sweeper', 'Wallbreaker'].some(m => role === m) && | |
| this.dex.getEffectiveness('Rock', species) < 2 && ability !== 'Sturdy' | |
| ) return 'Life Orb'; | |
| return 'Leftovers'; | |
| } | |
| randomSet( | |
| species: string | Species, | |
| teamDetails: RandomTeamsTypes.TeamDetails = {}, | |
| isLead = false | |
| ): RandomTeamsTypes.RandomSet { | |
| species = this.dex.species.get(species); | |
| const forme = this.getForme(species); | |
| const sets = this.randomSets[species.id]["sets"]; | |
| const possibleSets = []; | |
| // Check if the Pokemon has a Spinner set | |
| let canSpinner = false; | |
| for (const set of sets) { | |
| if (!teamDetails.rapidSpin && set.role === 'Spinner') canSpinner = true; | |
| } | |
| for (const set of sets) { | |
| // Prevent Spinner if the team already has removal | |
| if (teamDetails.rapidSpin && set.role === 'Spinner') continue; | |
| // Enforce Spinner if the team does not have removal | |
| if (canSpinner && set.role !== 'Spinner') continue; | |
| possibleSets.push(set); | |
| } | |
| const set = this.sampleIfArray(possibleSets); | |
| const role = set.role; | |
| const movePool: string[] = Array.from(set.movepool); | |
| const preferredTypes = set.preferredTypes; | |
| const preferredType = this.sampleIfArray(preferredTypes) || ''; | |
| let ability = ''; | |
| let item = undefined; | |
| const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; | |
| const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; | |
| const types = species.types; | |
| const abilities = set.abilities!; | |
| // Get moves | |
| const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, movePool, | |
| preferredType, role); | |
| const counter = this.newQueryMoves(moves, species, preferredType, abilities); | |
| // Get ability | |
| ability = this.getAbility(new Set(types), moves, abilities, counter, movePool, teamDetails, species, | |
| preferredType, role); | |
| // Get items | |
| item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); | |
| if (item === undefined) { | |
| item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); | |
| } | |
| // For Trick / Switcheroo | |
| if (item === 'Leftovers' && types.includes('Poison')) { | |
| item = 'Black Sludge'; | |
| } | |
| const level = this.getLevel(species); | |
| // We use a special variable to track Hidden Power | |
| // so that we can check for all Hidden Powers at once | |
| let hasHiddenPower = false; | |
| for (const move of moves) { | |
| if (move.startsWith('hiddenpower')) hasHiddenPower = true; | |
| } | |
| if (hasHiddenPower) { | |
| let hpType; | |
| for (const move of moves) { | |
| if (move.startsWith('hiddenpower')) hpType = move.substr(11); | |
| } | |
| if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`); | |
| const HPivs = this.dex.types.get(hpType).HPivs; | |
| let iv: StatID; | |
| for (iv in HPivs) { | |
| ivs[iv] = HPivs[iv]!; | |
| } | |
| } | |
| // Prepare optimal HP | |
| const srImmunity = ability === 'Magic Guard'; | |
| const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species); | |
| while (evs.hp > 1) { | |
| const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); | |
| if (moves.has('substitute') && !['Black Sludge', 'Leftovers'].includes(item)) { | |
| if (item === 'Sitrus Berry') { | |
| // Two Substitutes should activate Sitrus Berry | |
| if (hp % 4 === 0) break; | |
| } else { | |
| // Should be able to use Substitute four times from full HP without fainting | |
| if (hp % 4 > 0) break; | |
| } | |
| } else if (moves.has('bellydrum') && item === 'Sitrus Berry') { | |
| // Belly Drum should activate Sitrus Berry | |
| if (hp % 2 === 0) break; | |
| } else if (['highjumpkick', 'jumpkick'].some(m => moves.has(m))) { | |
| // Crash damage move users want an odd HP to survive two misses | |
| if (hp % 2 > 0) break; | |
| } else { | |
| // Maximize number of Stealth Rock switch-ins | |
| if (srWeakness <= 0 || ability === 'Regenerator') break; | |
| if (srWeakness === 1 && ['Black Sludge', 'Leftovers', 'Life Orb'].includes(item)) break; | |
| if (item !== 'Sitrus Berry' && hp % (4 / srWeakness) > 0) break; | |
| // Minimise number of Stealth Rock switch-ins to activate Sitrus Berry | |
| if (item === 'Sitrus Berry' && hp % (4 / srWeakness) === 0) break; | |
| } | |
| evs.hp -= 4; | |
| } | |
| // Minimize confusion damage, including if Foul Play is its only physical attack | |
| if ( | |
| (!counter.get('Physical') || (counter.get('Physical') <= 1 && (moves.has('foulplay') || moves.has('rapidspin')))) && | |
| !moves.has('transform') | |
| ) { | |
| evs.atk = 0; | |
| ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0; | |
| } | |
| if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) { | |
| evs.spe = 0; | |
| ivs.spe = hasHiddenPower ? (ivs.spe || 31) - 28 : 0; | |
| } | |
| // shuffle moves to add more randomness to camomons | |
| const shuffledMoves = Array.from(moves); | |
| this.prng.shuffle(shuffledMoves); | |
| return { | |
| name: species.baseSpecies, | |
| species: forme, | |
| gender: species.gender, | |
| shiny: this.randomChance(1, 1024), | |
| level, | |
| moves: shuffledMoves, | |
| ability, | |
| evs, | |
| ivs, | |
| item, | |
| role, | |
| }; | |
| } | |
| randomTeam() { | |
| this.enforceNoDirectCustomBanlistChanges(); | |
| const seed = this.prng.getSeed(); | |
| const ruleTable = this.dex.formats.getRuleTable(this.format); | |
| const pokemon: RandomTeamsTypes.RandomSet[] = []; | |
| // For Monotype | |
| const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause'); | |
| const typePool = this.dex.types.names(); | |
| const type = this.forceMonotype || this.sample(typePool); | |
| const baseFormes: { [k: string]: number } = {}; | |
| const typeCount: { [k: string]: number } = {}; | |
| const typeWeaknesses: { [k: string]: number } = {}; | |
| const typeDoubleWeaknesses: { [k: string]: number } = {}; | |
| const teamDetails: RandomTeamsTypes.TeamDetails = {}; | |
| let numMaxLevelPokemon = 0; | |
| const pokemonList = Object.keys(this.randomSets); | |
| const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList); | |
| while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) { | |
| const baseSpecies = this.sampleNoReplace(baseSpeciesPool); | |
| const species = this.dex.species.get(this.sample(pokemonPool[baseSpecies])); | |
| if (!species.exists) continue; | |
| // Limit to one of each species (Species Clause) | |
| if (baseFormes[species.baseSpecies]) continue; | |
| // Illusion shouldn't be in the last slot | |
| if (species.name === 'Zoroark' && pokemon.length >= (this.maxTeamSize - 1)) continue; | |
| // Prevent Shedinja from generating after Sandstorm/Hail setters | |
| if (species.name === 'Shedinja' && (teamDetails.sand || teamDetails.hail)) continue; | |
| // Dynamically scale limits for different team sizes. The default and minimum value is 1. | |
| const limitFactor = Math.round(this.maxTeamSize / 6) || 1; | |
| const types = species.types; | |
| if (!isMonotype && !this.forceMonotype) { | |
| let skip = false; | |
| // Limit two of any type | |
| for (const typeName of types) { | |
| if (typeCount[typeName] >= 2 * limitFactor) { | |
| skip = true; | |
| break; | |
| } | |
| } | |
| if (skip) continue; | |
| // Limit three weak to any type, and one double weak to any type | |
| for (const typeName of this.dex.types.names()) { | |
| // it's weak to the type | |
| if (this.dex.getEffectiveness(typeName, species) > 0) { | |
| if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0; | |
| if (typeWeaknesses[typeName] >= 3 * limitFactor) { | |
| skip = true; | |
| break; | |
| } | |
| } | |
| if (this.dex.getEffectiveness(typeName, species) > 1) { | |
| if (!typeDoubleWeaknesses[typeName]) typeDoubleWeaknesses[typeName] = 0; | |
| if (typeDoubleWeaknesses[typeName] >= limitFactor) { | |
| skip = true; | |
| break; | |
| } | |
| } | |
| } | |
| if (skip) continue; | |
| // Count Dry Skin as a Fire weakness | |
| if (this.dex.getEffectiveness('Fire', species) === 0 && Object.values(species.abilities).includes('Dry Skin')) { | |
| if (!typeWeaknesses['Fire']) typeWeaknesses['Fire'] = 0; | |
| if (typeWeaknesses['Fire'] >= 3 * limitFactor) continue; | |
| } | |
| // Limit one level 100 Pokemon | |
| if (!this.adjustLevel && (this.getLevel(species) === 100) && numMaxLevelPokemon >= limitFactor) { | |
| continue; | |
| } | |
| } | |
| const set = this.randomSet(species, teamDetails, pokemon.length === 0); | |
| // Okay, the set passes, add it to our team | |
| pokemon.push(set); | |
| // Don't bother tracking details for the last Pokemon | |
| if (pokemon.length === this.maxTeamSize) break; | |
| // Now that our Pokemon has passed all checks, we can increment our counters | |
| baseFormes[species.baseSpecies] = 1; | |
| // Increment type counters | |
| for (const typeName of types) { | |
| if (typeName in typeCount) { | |
| typeCount[typeName]++; | |
| } else { | |
| typeCount[typeName] = 1; | |
| } | |
| } | |
| // Increment weakness counter | |
| for (const typeName of this.dex.types.names()) { | |
| // it's weak to the type | |
| if (this.dex.getEffectiveness(typeName, species) > 0) { | |
| typeWeaknesses[typeName]++; | |
| } | |
| if (this.dex.getEffectiveness(typeName, species) > 1) { | |
| typeDoubleWeaknesses[typeName]++; | |
| } | |
| } | |
| // Count Dry Skin as a Fire weakness | |
| if (set.ability === 'Dry Skin' && this.dex.getEffectiveness('Fire', species) === 0) typeWeaknesses['Fire']++; | |
| // Increment level 100 counter | |
| if (set.level === 100) numMaxLevelPokemon++; | |
| // Team details | |
| if (set.ability === 'Snow Warning' || set.moves.includes('hail')) teamDetails.hail = 1; | |
| if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1; | |
| if (set.ability === 'Sand Stream') teamDetails.sand = 1; | |
| if (set.ability === 'Drought' || set.moves.includes('sunnyday')) teamDetails.sun = 1; | |
| if (set.moves.includes('aromatherapy') || set.moves.includes('healbell')) teamDetails.statusCure = 1; | |
| if (set.moves.includes('spikes')) teamDetails.spikes = (teamDetails.spikes || 0) + 1; | |
| if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1; | |
| if (set.moves.includes('toxicspikes')) teamDetails.toxicSpikes = 1; | |
| if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1; | |
| if (set.moves.includes('reflect') && set.moves.includes('lightscreen')) teamDetails.screens = 1; | |
| } | |
| if (pokemon.length < this.maxTeamSize && pokemon.length < 12) { | |
| throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`); | |
| } | |
| return pokemon; | |
| } | |
| } | |
| export default RandomGen5Teams; | |