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| ; | |
| var __defProp = Object.defineProperty; | |
| var __getOwnPropDesc = Object.getOwnPropertyDescriptor; | |
| var __getOwnPropNames = Object.getOwnPropertyNames; | |
| var __hasOwnProp = Object.prototype.hasOwnProperty; | |
| var __export = (target, all) => { | |
| for (var name in all) | |
| __defProp(target, name, { get: all[name], enumerable: true }); | |
| }; | |
| var __copyProps = (to, from, except, desc) => { | |
| if (from && typeof from === "object" || typeof from === "function") { | |
| for (let key of __getOwnPropNames(from)) | |
| if (!__hasOwnProp.call(to, key) && key !== except) | |
| __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); | |
| } | |
| return to; | |
| }; | |
| var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); | |
| var scripts_exports = {}; | |
| __export(scripts_exports, { | |
| Scripts: () => Scripts | |
| }); | |
| module.exports = __toCommonJS(scripts_exports); | |
| const Scripts = { | |
| gen: 9, | |
| actions: { | |
| getDamage(source, target, move, suppressMessages) { | |
| if (typeof move === "string") | |
| move = this.dex.getActiveMove(move); | |
| if (typeof move === "number") { | |
| const basePower2 = move; | |
| move = new Dex.Move({ | |
| basePower: basePower2, | |
| type: "???", | |
| category: "Physical", | |
| willCrit: false | |
| }); | |
| move.hit = 0; | |
| } | |
| if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) { | |
| if (!target.runImmunity(move.type, !suppressMessages)) { | |
| return false; | |
| } | |
| } | |
| if (move.ohko) | |
| return target.maxhp; | |
| if (move.damageCallback) | |
| return move.damageCallback.call(this.battle, source, target); | |
| if (move.damage === "level") { | |
| return source.level; | |
| } else if (move.damage) { | |
| return move.damage; | |
| } | |
| let basePower = move.basePower; | |
| if (move.basePowerCallback) { | |
| basePower = move.basePowerCallback.call(this.battle, source, target, move); | |
| } | |
| if (!basePower) | |
| return basePower === 0 ? void 0 : basePower; | |
| basePower = this.battle.clampIntRange(basePower, 1); | |
| let critMult; | |
| let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0); | |
| if (this.battle.gen <= 5) { | |
| critRatio = this.battle.clampIntRange(critRatio, 0, 5); | |
| critMult = [0, 16, 8, 4, 3, 2]; | |
| } else { | |
| critRatio = this.battle.clampIntRange(critRatio, 0, 4); | |
| if (this.battle.gen === 6) { | |
| critMult = [0, 16, 8, 2, 1]; | |
| } else { | |
| critMult = [0, 24, 8, 2, 1]; | |
| } | |
| } | |
| const moveHit = target.getMoveHitData(move); | |
| moveHit.crit = move.willCrit || false; | |
| if (move.willCrit === void 0) { | |
| if (critRatio) { | |
| moveHit.crit = this.battle.randomChance(1, critMult[critRatio]); | |
| } | |
| } | |
| if (moveHit.crit) { | |
| moveHit.crit = this.battle.runEvent("CriticalHit", target, null, move); | |
| } | |
| basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true); | |
| if (!basePower) | |
| return 0; | |
| basePower = this.battle.clampIntRange(basePower, 1); | |
| if (!source.volatiles["dynamax"] && move.isMax || move.isMax && this.dex.moves.get(move.baseMove).isMax) { | |
| basePower = 0; | |
| } | |
| const level = source.level; | |
| const attacker = move.overrideOffensivePokemon === "target" ? target : source; | |
| const defender = move.overrideDefensivePokemon === "source" ? source : target; | |
| const isPhysical = move.category === "Physical"; | |
| const defenseStat = move.overrideDefensiveStat || (isPhysical ? "def" : "spd"); | |
| const statTable = { atk: "Atk", def: "Def", spa: "SpA", spd: "SpD", spe: "Spe" }; | |
| let maxAttack = 0; | |
| let defBoosts = defender.boosts[defenseStat]; | |
| let ignoreNegativeOffensive = !!move.ignoreNegativeOffensive; | |
| let ignorePositiveDefensive = !!move.ignorePositiveDefensive; | |
| if (moveHit.crit) { | |
| ignoreNegativeOffensive = true; | |
| ignorePositiveDefensive = true; | |
| } | |
| const ignoreDefensive = !!(move.ignoreDefensive || ignorePositiveDefensive && defBoosts > 0); | |
| if (ignoreDefensive) { | |
| this.battle.debug("Negating (sp)def boost/penalty."); | |
| defBoosts = 0; | |
| } | |
| let attack = 0; | |
| for (const attackStat in statTable) { | |
| let atkBoosts = attacker.boosts[attackStat]; | |
| const ignoreOffensive = !!(move.ignoreOffensive || ignoreNegativeOffensive && atkBoosts < 0); | |
| if (ignoreOffensive) { | |
| this.battle.debug("Negating (sp)atk boost/penalty."); | |
| atkBoosts = 0; | |
| } | |
| attack = attacker.calculateStat(attackStat, atkBoosts, 1, source); | |
| attack = this.battle.runEvent("Modify" + statTable[attackStat], source, target, move, attack); | |
| if (attack > maxAttack) | |
| maxAttack = attack; | |
| } | |
| let defense = defender.calculateStat(defenseStat, defBoosts, 1, target); | |
| defense = this.battle.runEvent("Modify" + statTable[defenseStat], target, source, move, defense); | |
| if (this.battle.gen <= 4 && ["explosion", "selfdestruct"].includes(move.id) && defenseStat === "def") { | |
| defense = this.battle.clampIntRange(Math.floor(defense / 2), 1); | |
| } | |
| const tr = this.battle.trunc; | |
| const baseDamage = tr(tr(tr(tr(2 * level / 5 + 2) * basePower * maxAttack) / defense) / 50); | |
| return this.modifyDamage(baseDamage, source, target, move, suppressMessages); | |
| } | |
| } | |
| }; | |
| //# sourceMappingURL=scripts.js.map | |