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| ; | |
| var __defProp = Object.defineProperty; | |
| var __getOwnPropDesc = Object.getOwnPropertyDescriptor; | |
| var __getOwnPropNames = Object.getOwnPropertyNames; | |
| var __hasOwnProp = Object.prototype.hasOwnProperty; | |
| var __export = (target, all) => { | |
| for (var name in all) | |
| __defProp(target, name, { get: all[name], enumerable: true }); | |
| }; | |
| var __copyProps = (to, from, except, desc) => { | |
| if (from && typeof from === "object" || typeof from === "function") { | |
| for (let key of __getOwnPropNames(from)) | |
| if (!__hasOwnProp.call(to, key) && key !== except) | |
| __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); | |
| } | |
| return to; | |
| }; | |
| var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); | |
| var scripts_exports = {}; | |
| __export(scripts_exports, { | |
| Scripts: () => Scripts | |
| }); | |
| module.exports = __toCommonJS(scripts_exports); | |
| const Scripts = { | |
| inherit: "gen3", | |
| gen: 2, | |
| pokemon: { | |
| inherit: true, | |
| getStat(statName, unboosted, unmodified, fastReturn) { | |
| if (statName === "hp") | |
| throw new Error("Please read `maxhp` directly"); | |
| let stat = this.storedStats[statName]; | |
| if (!unboosted) { | |
| let boost = this.boosts[statName]; | |
| if (boost > 6) | |
| boost = 6; | |
| if (boost < -6) | |
| boost = -6; | |
| if (boost >= 0) { | |
| const boostTable = [1, 1.5, 2, 2.5, 3, 3.5, 4]; | |
| stat = Math.floor(stat * boostTable[boost]); | |
| } else { | |
| const numerators = [100, 66, 50, 40, 33, 28, 25]; | |
| stat = Math.floor(stat * numerators[-boost] / 100); | |
| } | |
| } | |
| if (this.status === "par" && statName === "spe") { | |
| stat = Math.floor(stat / 4); | |
| } | |
| if (!unmodified) { | |
| if (this.status === "brn" && statName === "atk") { | |
| stat = Math.floor(stat / 2); | |
| } | |
| } | |
| stat = this.battle.clampIntRange(stat, 1, 999); | |
| if (fastReturn) | |
| return stat; | |
| if (!unboosted) { | |
| if (statName === "def" && this.side.sideConditions["reflect"] || statName === "spd" && this.side.sideConditions["lightscreen"]) { | |
| stat *= 2; | |
| } | |
| } | |
| if (["Cubone", "Marowak"].includes(this.baseSpecies.name) && this.item === "thickclub" && statName === "atk" || this.baseSpecies.name === "Pikachu" && this.item === "lightball" && statName === "spa") { | |
| stat *= 2; | |
| } else if (this.baseSpecies.name === "Ditto" && this.item === "metalpowder" && ["def", "spd"].includes(statName)) { | |
| stat = Math.floor(stat * 1.5); | |
| } | |
| return stat; | |
| }, | |
| boostBy(boost) { | |
| let delta = 0; | |
| let i; | |
| for (i in boost) { | |
| delta = boost[i]; | |
| if (delta > 0 && this.getStat(i, false, true) === 999) { | |
| delta = 0; | |
| continue; | |
| } | |
| this.boosts[i] += delta; | |
| if (this.boosts[i] > 6) { | |
| delta -= this.boosts[i] - 6; | |
| this.boosts[i] = 6; | |
| } | |
| if (this.boosts[i] < -6) { | |
| delta -= this.boosts[i] - -6; | |
| this.boosts[i] = -6; | |
| } | |
| } | |
| return delta; | |
| } | |
| }, | |
| actions: { | |
| inherit: true, | |
| runMove(moveOrMoveName, pokemon, targetLoc, options) { | |
| let move = this.dex.getActiveMove(moveOrMoveName); | |
| let target = this.battle.getTarget(pokemon, move, targetLoc); | |
| if (!options?.sourceEffect && move.id !== "struggle") { | |
| const changedMove = this.battle.runEvent("OverrideAction", pokemon, target, move); | |
| if (changedMove && changedMove !== true) { | |
| move = this.dex.getActiveMove(changedMove); | |
| target = this.battle.getRandomTarget(pokemon, move); | |
| } | |
| } | |
| if (!target && target !== false) | |
| target = this.battle.getRandomTarget(pokemon, move); | |
| this.battle.setActiveMove(move, pokemon, target); | |
| if (pokemon.moveThisTurn) { | |
| this.battle.debug(`${pokemon.fullname} INCONSISTENT STATE, ALREADY MOVED: ${pokemon.moveThisTurn}`); | |
| this.battle.clearActiveMove(true); | |
| return; | |
| } | |
| if (!this.battle.runEvent("BeforeMove", pokemon, target, move)) { | |
| this.battle.runEvent("MoveAborted", pokemon, target, move); | |
| this.battle.clearActiveMove(true); | |
| this.battle.runEvent("AfterMoveSelf", pokemon, target, move); | |
| return; | |
| } | |
| if (move.beforeMoveCallback) { | |
| if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) { | |
| this.battle.clearActiveMove(true); | |
| return; | |
| } | |
| } | |
| pokemon.lastDamage = 0; | |
| let lockedMove = this.battle.runEvent("LockMove", pokemon); | |
| if (lockedMove === true) | |
| lockedMove = false; | |
| if (!lockedMove) { | |
| if (!pokemon.deductPP(move, null, target) && move.id !== "struggle") { | |
| this.battle.add("cant", pokemon, "nopp", move); | |
| this.battle.clearActiveMove(true); | |
| return; | |
| } | |
| } | |
| pokemon.moveUsed(move); | |
| this.battle.actions.useMove(move, pokemon, { target, sourceEffect: options?.sourceEffect }); | |
| this.battle.singleEvent("AfterMove", move, null, pokemon, target, move); | |
| if (!move.selfSwitch && pokemon.side.foe.active[0].hp) | |
| this.battle.runEvent("AfterMoveSelf", pokemon, target, move); | |
| }, | |
| tryMoveHit(target, pokemon, move) { | |
| const positiveBoostTable = [1, 1.33, 1.66, 2, 2.33, 2.66, 3]; | |
| const negativeBoostTable = [1, 0.75, 0.6, 0.5, 0.43, 0.36, 0.33]; | |
| const doSelfDestruct = true; | |
| let damage = 0; | |
| if (move.selfdestruct && doSelfDestruct) { | |
| this.battle.faint(pokemon, pokemon, move); | |
| } | |
| let hitResult = this.battle.singleEvent("PrepareHit", move, {}, target, pokemon, move); | |
| if (!hitResult) { | |
| if (hitResult === false) | |
| this.battle.add("-fail", target); | |
| return false; | |
| } | |
| this.battle.runEvent("PrepareHit", pokemon, target, move); | |
| if (!this.battle.singleEvent("Try", move, null, pokemon, target, move)) { | |
| return false; | |
| } | |
| if (move.target === "all" || move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") { | |
| if (move.target === "all") { | |
| hitResult = this.battle.runEvent("TryHitField", target, pokemon, move); | |
| } else { | |
| hitResult = this.battle.runEvent("TryHitSide", target, pokemon, move); | |
| } | |
| if (!hitResult) { | |
| if (hitResult === false) { | |
| this.battle.add("-fail", pokemon); | |
| this.battle.attrLastMove("[still]"); | |
| } | |
| return false; | |
| } | |
| return this.moveHit(target, pokemon, move); | |
| } | |
| hitResult = this.battle.runEvent("Invulnerability", target, pokemon, move); | |
| if (hitResult === false) { | |
| this.battle.attrLastMove("[miss]"); | |
| this.battle.add("-miss", pokemon); | |
| return false; | |
| } | |
| if (move.ignoreImmunity === void 0) { | |
| move.ignoreImmunity = move.category === "Status"; | |
| } | |
| if ((!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) && !target.runImmunity(move.type, true)) { | |
| return false; | |
| } | |
| hitResult = this.battle.singleEvent("TryImmunity", move, {}, target, pokemon, move); | |
| if (hitResult === false) { | |
| this.battle.add("-immune", target); | |
| return false; | |
| } | |
| hitResult = this.battle.runEvent("TryHit", target, pokemon, move); | |
| if (!hitResult) { | |
| if (hitResult === false) | |
| this.battle.add("-fail", target); | |
| return false; | |
| } | |
| let accuracy = move.accuracy; | |
| if (move.alwaysHit) { | |
| accuracy = true; | |
| } else { | |
| accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); | |
| } | |
| if (accuracy !== true) { | |
| accuracy = Math.floor(accuracy * 255 / 100); | |
| if (move.ohko) { | |
| if (pokemon.level >= target.level) { | |
| accuracy += (pokemon.level - target.level) * 2; | |
| accuracy = Math.min(accuracy, 255); | |
| } else { | |
| this.battle.add("-immune", target, "[ohko]"); | |
| return false; | |
| } | |
| } | |
| if (!move.ignoreAccuracy) { | |
| if (pokemon.boosts.accuracy > 0) { | |
| accuracy *= positiveBoostTable[pokemon.boosts.accuracy]; | |
| } else { | |
| accuracy *= negativeBoostTable[-pokemon.boosts.accuracy]; | |
| } | |
| } | |
| if (!move.ignoreEvasion) { | |
| if (target.boosts.evasion > 0 && !move.ignorePositiveEvasion) { | |
| accuracy *= negativeBoostTable[target.boosts.evasion]; | |
| } else if (target.boosts.evasion < 0) { | |
| accuracy *= positiveBoostTable[-target.boosts.evasion]; | |
| } | |
| } | |
| accuracy = Math.min(Math.floor(accuracy), 255); | |
| accuracy = Math.max(accuracy, 1); | |
| } else { | |
| accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); | |
| } | |
| accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy); | |
| if (accuracy !== true) | |
| accuracy = Math.max(accuracy, 0); | |
| if (move.alwaysHit) { | |
| accuracy = true; | |
| } else { | |
| accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); | |
| } | |
| if (accuracy !== true && accuracy !== 255 && !this.battle.randomChance(accuracy, 256)) { | |
| this.battle.attrLastMove("[miss]"); | |
| this.battle.add("-miss", pokemon); | |
| damage = false; | |
| return damage; | |
| } | |
| move.totalDamage = 0; | |
| pokemon.lastDamage = 0; | |
| if (move.multihit) { | |
| let hits = move.multihit; | |
| if (Array.isArray(hits)) { | |
| if (hits[0] === 2 && hits[1] === 5) { | |
| hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); | |
| } else { | |
| hits = this.battle.random(hits[0], hits[1] + 1); | |
| } | |
| } | |
| hits = Math.floor(hits); | |
| let nullDamage = true; | |
| let moveDamage; | |
| const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable; | |
| let i; | |
| for (i = 0; i < hits && target.hp && pokemon.hp; i++) { | |
| if (pokemon.status === "slp" && !isSleepUsable) | |
| break; | |
| move.hit = i + 1; | |
| if (move.hit === hits) | |
| move.lastHit = true; | |
| moveDamage = this.moveHit(target, pokemon, move); | |
| if (moveDamage === false) | |
| break; | |
| if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === void 0)) | |
| nullDamage = false; | |
| damage = moveDamage || 0; | |
| move.totalDamage += damage; | |
| this.battle.eachEvent("Update"); | |
| } | |
| if (i === 0) | |
| return 1; | |
| if (nullDamage) | |
| damage = false; | |
| this.battle.add("-hitcount", target, i); | |
| } else { | |
| damage = this.moveHit(target, pokemon, move); | |
| move.totalDamage = damage; | |
| } | |
| if (move.category !== "Status") { | |
| target.gotAttacked(move, damage, pokemon); | |
| } | |
| if (move.ohko) | |
| this.battle.add("-ohko"); | |
| if (!move.negateSecondary) { | |
| this.battle.singleEvent("AfterMoveSecondary", move, null, target, pokemon, move); | |
| this.battle.runEvent("AfterMoveSecondary", target, pokemon, move); | |
| } | |
| if (move.recoil && move.totalDamage) { | |
| this.battle.damage(this.calcRecoilDamage(move.totalDamage, move, pokemon), pokemon, target, "recoil"); | |
| } | |
| return damage; | |
| }, | |
| moveHit(target, pokemon, move, moveData, isSecondary, isSelf) { | |
| let damage = void 0; | |
| move = this.dex.getActiveMove(move); | |
| if (!moveData) | |
| moveData = move; | |
| let hitResult = true; | |
| if (move.target === "all" && !isSelf) { | |
| hitResult = this.battle.singleEvent("TryHitField", moveData, {}, target, pokemon, move); | |
| } else if ((move.target === "foeSide" || move.target === "allySide") && !isSelf) { | |
| hitResult = this.battle.singleEvent("TryHitSide", moveData, {}, target ? target.side : null, pokemon, move); | |
| } else if (target) { | |
| hitResult = this.battle.singleEvent("TryHit", moveData, {}, target, pokemon, move); | |
| } | |
| if (!hitResult) { | |
| if (hitResult === false) | |
| this.battle.add("-fail", target); | |
| return false; | |
| } | |
| if (target && !isSecondary && !isSelf) { | |
| hitResult = this.battle.runEvent("TryPrimaryHit", target, pokemon, moveData); | |
| if (hitResult === 0) { | |
| hitResult = true; | |
| target = null; | |
| } | |
| } | |
| if (target && isSecondary && !moveData.self) { | |
| hitResult = true; | |
| } | |
| if (!hitResult) { | |
| return false; | |
| } | |
| if (target) { | |
| let didSomething = false; | |
| damage = this.getDamage(pokemon, target, moveData); | |
| if ((damage || damage === 0) && !target.fainted) { | |
| damage = this.battle.damage(damage, target, pokemon, move); | |
| if (!(damage || damage === 0)) { | |
| this.battle.debug("damage interrupted"); | |
| return false; | |
| } | |
| didSomething = true; | |
| } | |
| if (damage === false || damage === null) { | |
| if (damage === false && !isSecondary && !isSelf) { | |
| this.battle.add("-fail", target); | |
| } | |
| this.battle.debug("damage calculation interrupted"); | |
| return false; | |
| } | |
| if (moveData.boosts && !target.fainted) { | |
| if (pokemon.volatiles["lockon"] && target === pokemon.volatiles["lockon"].source && target.isSemiInvulnerable() && !isSelf) { | |
| if (!isSecondary) | |
| this.battle.add("-fail", target); | |
| return false; | |
| } | |
| hitResult = this.battle.boost(moveData.boosts, target, pokemon, move); | |
| didSomething = didSomething || hitResult; | |
| } | |
| if (moveData.heal && !target.fainted) { | |
| const d = target.heal(Math.round(target.maxhp * moveData.heal[0] / moveData.heal[1])); | |
| if (!d && d !== 0) { | |
| this.battle.add("-fail", target); | |
| this.battle.debug("heal interrupted"); | |
| return false; | |
| } | |
| this.battle.add("-heal", target, target.getHealth); | |
| didSomething = true; | |
| } | |
| if (moveData.status) { | |
| hitResult = target.trySetStatus(moveData.status, pokemon, move); | |
| if (!hitResult && move.status) | |
| return hitResult; | |
| didSomething = didSomething || hitResult; | |
| } | |
| if (moveData.forceStatus) { | |
| hitResult = target.setStatus(moveData.forceStatus, pokemon, move); | |
| didSomething = didSomething || hitResult; | |
| } | |
| if (moveData.volatileStatus) { | |
| hitResult = target.addVolatile(moveData.volatileStatus, pokemon, move); | |
| didSomething = didSomething || hitResult; | |
| } | |
| if (moveData.sideCondition) { | |
| hitResult = target.side.addSideCondition(moveData.sideCondition, pokemon, move); | |
| didSomething = didSomething || hitResult; | |
| } | |
| if (moveData.weather) { | |
| hitResult = this.battle.field.setWeather(moveData.weather, pokemon, move); | |
| didSomething = didSomething || hitResult; | |
| } | |
| if (moveData.pseudoWeather) { | |
| hitResult = this.battle.field.addPseudoWeather(moveData.pseudoWeather, pokemon, move); | |
| didSomething = didSomething || hitResult; | |
| } | |
| if (moveData.forceSwitch) { | |
| if (this.battle.canSwitch(target.side)) | |
| didSomething = true; | |
| } | |
| if (moveData.selfSwitch) { | |
| if (this.battle.canSwitch(pokemon.side)) | |
| didSomething = true; | |
| } | |
| hitResult = null; | |
| if (move.target === "all" && !isSelf) { | |
| if (moveData.onHitField) | |
| hitResult = this.battle.singleEvent("HitField", moveData, {}, target, pokemon, move); | |
| } else if ((move.target === "foeSide" || move.target === "allySide") && !isSelf) { | |
| if (moveData.onHitSide) | |
| hitResult = this.battle.singleEvent("HitSide", moveData, {}, target.side, pokemon, move); | |
| } else { | |
| if (moveData.onHit) | |
| hitResult = this.battle.singleEvent("Hit", moveData, {}, target, pokemon, move); | |
| if (!isSelf && !isSecondary) { | |
| this.battle.runEvent("Hit", target, pokemon, move); | |
| } | |
| if (moveData.onAfterHit) | |
| hitResult = this.battle.singleEvent("AfterHit", moveData, {}, target, pokemon, move); | |
| } | |
| if (!hitResult && !didSomething && !moveData.self && !moveData.selfdestruct) { | |
| if (!isSelf && !isSecondary) { | |
| if (hitResult === false || didSomething === false) | |
| this.battle.add("-fail", target); | |
| } | |
| this.battle.debug("move failed because it did nothing"); | |
| return false; | |
| } | |
| } | |
| if (moveData.self) { | |
| if (!isSecondary && moveData.self.boosts) | |
| this.battle.random(100); | |
| this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true); | |
| } | |
| if (target?.hp && moveData.secondaries && this.battle.runEvent("TrySecondaryHit", target, pokemon, moveData)) { | |
| for (const secondary of moveData.secondaries) { | |
| if (secondary.status && ["brn", "frz"].includes(secondary.status) && target.hasType(move.type)) { | |
| this.battle.debug("Target immune to [" + secondary.status + "]"); | |
| continue; | |
| } | |
| if (secondary.volatileStatus === "flinch" && ["slp", "frz"].includes(target.status) && !secondary.kingsrock) { | |
| this.battle.debug("Cannot flinch a sleeping or frozen target"); | |
| continue; | |
| } | |
| if (!move.multihit || move.lastHit) { | |
| const effectChance = Math.floor((secondary.chance || 100) * 255 / 100); | |
| if (typeof secondary.chance === "undefined" || this.battle.randomChance(effectChance, 256)) { | |
| this.moveHit(target, pokemon, move, secondary, true, isSelf); | |
| } else if (effectChance === 255) { | |
| this.battle.hint("In Gen 2, moves with a 100% secondary effect chance will not trigger in 1/256 uses."); | |
| } | |
| } | |
| } | |
| } | |
| if (target && target.hp > 0 && pokemon.hp > 0 && moveData.forceSwitch && this.battle.canSwitch(target.side)) { | |
| hitResult = this.battle.runEvent("DragOut", target, pokemon, move); | |
| if (hitResult) { | |
| this.dragIn(target.side, target.position); | |
| } else if (hitResult === false) { | |
| this.battle.add("-fail", target); | |
| } | |
| } | |
| if (move.selfSwitch && pokemon.hp) { | |
| pokemon.switchFlag = move.id; | |
| } | |
| return damage; | |
| }, | |
| getDamage(source, target, move, suppressMessages) { | |
| if (typeof move === "string") { | |
| move = this.dex.getActiveMove(move); | |
| } else if (typeof move === "number") { | |
| move = { | |
| basePower: move, | |
| type: "???", | |
| category: "Physical", | |
| willCrit: false, | |
| flags: {} | |
| }; | |
| } | |
| if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) { | |
| if (!target.runImmunity(move.type, true)) { | |
| return false; | |
| } | |
| } | |
| if (move.ohko) { | |
| return target.maxhp; | |
| } | |
| if (move.damageCallback) { | |
| return move.damageCallback.call(this.battle, source, target); | |
| } | |
| if (move.damage === "level") { | |
| return source.level; | |
| } | |
| if (move.damage) { | |
| return move.damage; | |
| } | |
| move.category = this.battle.getCategory(move); | |
| if (!move.type) | |
| move.type = "???"; | |
| const type = move.type; | |
| let basePower = move.basePower; | |
| if (move.basePowerCallback) { | |
| basePower = move.basePowerCallback.call(this.battle, source, target, move); | |
| } | |
| if (!basePower) { | |
| if (basePower === 0) | |
| return; | |
| return basePower; | |
| } | |
| basePower = this.battle.clampIntRange(basePower, 1); | |
| let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0); | |
| critRatio = this.battle.clampIntRange(critRatio, 0, 5); | |
| const critMult = [0, 17, 32, 64, 85, 128]; | |
| let isCrit = move.willCrit || false; | |
| if (typeof move.willCrit === "undefined") { | |
| if (critRatio) { | |
| isCrit = this.battle.random(256) < critMult[critRatio]; | |
| } | |
| } | |
| if (isCrit && this.battle.runEvent("CriticalHit", target, null, move)) { | |
| target.getMoveHitData(move).crit = true; | |
| } | |
| if (basePower) { | |
| if (move.isConfusionSelfHit) { | |
| move.type = move.baseMoveType; | |
| basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true); | |
| move.type = "???"; | |
| } else { | |
| basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true); | |
| } | |
| if (basePower && move.basePowerModifier) { | |
| basePower *= move.basePowerModifier; | |
| } | |
| } | |
| if (!basePower) | |
| return 0; | |
| basePower = this.battle.clampIntRange(basePower, 1); | |
| let level = source.level; | |
| if (move.allies) { | |
| this.battle.add("-activate", source, "move: Beat Up", "[of] " + move.allies[0].name); | |
| level = move.allies[0].level; | |
| } | |
| const attacker = move.overrideOffensivePokemon === "target" ? target : source; | |
| const defender = move.overrideDefensivePokemon === "source" ? source : target; | |
| const isPhysical = move.category === "Physical"; | |
| const atkType = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa"); | |
| const defType = move.overrideDefensiveStat || (isPhysical ? "def" : "spd"); | |
| let unboosted = false; | |
| let noburndrop = false; | |
| if (isCrit) { | |
| if (!suppressMessages) | |
| this.battle.add("-crit", target); | |
| if (attacker.boosts[atkType] <= defender.boosts[defType]) { | |
| unboosted = true; | |
| noburndrop = true; | |
| } | |
| } | |
| let attack = attacker.getStat(atkType, unboosted, noburndrop); | |
| let defense = defender.getStat(defType, unboosted); | |
| if (move.allies) { | |
| attack = move.allies[0].species.baseStats.atk; | |
| move.allies.shift(); | |
| defense = defender.species.baseStats.def; | |
| } | |
| if (move.ignoreOffensive) { | |
| this.battle.debug("Negating (sp)atk boost/penalty."); | |
| attack = attacker.getStat(atkType, true, true); | |
| } | |
| if (move.ignoreDefensive) { | |
| this.battle.debug("Negating (sp)def boost/penalty."); | |
| defense = target.getStat(defType, true, true); | |
| } | |
| if (move.id === "present") { | |
| const typeIndexes = { | |
| Normal: 0, | |
| Fighting: 1, | |
| Flying: 2, | |
| Poison: 3, | |
| Ground: 4, | |
| Rock: 5, | |
| Bug: 7, | |
| Ghost: 8, | |
| Steel: 9, | |
| Fire: 20, | |
| Water: 21, | |
| Grass: 22, | |
| Electric: 23, | |
| Psychic: 24, | |
| Ice: 25, | |
| Dragon: 26, | |
| Dark: 27 | |
| }; | |
| attack = 10; | |
| const attackerLastType = attacker.getTypes().slice(-1)[0]; | |
| const defenderLastType = defender.getTypes().slice(-1)[0]; | |
| defense = typeIndexes[attackerLastType] || 1; | |
| level = typeIndexes[defenderLastType] || 1; | |
| this.battle.hint("Gen 2 Present has a glitched damage calculation using the secondary types of the Pokemon for the Attacker's Level and Defender's Defense.", true); | |
| } | |
| if (attack >= 256 || defense >= 256) { | |
| if (attack >= 1024 || defense >= 1024) { | |
| this.battle.hint("In Gen 2, a stat will roll over to a small number if it is larger than 1024."); | |
| } | |
| attack = this.battle.clampIntRange(Math.floor(attack / 4) % 256, 1); | |
| defense = this.battle.clampIntRange(Math.floor(defense / 4) % 256, 1); | |
| } | |
| if (move.selfdestruct && defType === "def") { | |
| defense = this.battle.clampIntRange(Math.floor(defense / 2), 1); | |
| } | |
| let damage = level * 2; | |
| damage = Math.floor(damage / 5); | |
| damage += 2; | |
| damage *= basePower; | |
| damage *= attack; | |
| damage = Math.floor(damage / defense); | |
| damage = Math.floor(damage / 50); | |
| if (isCrit) | |
| damage *= 2; | |
| damage = Math.floor(this.battle.runEvent("ModifyDamage", attacker, defender, move, damage)); | |
| damage = this.battle.clampIntRange(damage, 1, 997); | |
| damage += 2; | |
| if (type === "Water" && this.battle.field.isWeather("raindance") || type === "Fire" && this.battle.field.isWeather("sunnyday")) { | |
| damage = Math.floor(damage * 1.5); | |
| } else if ((type === "Fire" || move.id === "solarbeam") && this.battle.field.isWeather("raindance") || type === "Water" && this.battle.field.isWeather("sunnyday")) { | |
| damage = Math.floor(damage / 2); | |
| } | |
| if (type !== "???" && source.hasType(type)) { | |
| damage += Math.floor(damage / 2); | |
| } | |
| const totalTypeMod = target.runEffectiveness(move); | |
| if (totalTypeMod > 0) { | |
| if (!suppressMessages) | |
| this.battle.add("-supereffective", target); | |
| damage *= 2; | |
| if (totalTypeMod >= 2) { | |
| damage *= 2; | |
| } | |
| } | |
| if (totalTypeMod < 0) { | |
| if (!suppressMessages) | |
| this.battle.add("-resisted", target); | |
| damage = Math.floor(damage / 2); | |
| if (totalTypeMod <= -2) { | |
| damage = Math.floor(damage / 2); | |
| } | |
| } | |
| if (!move.noDamageVariance && damage > 1) { | |
| damage *= this.battle.random(217, 256); | |
| damage = Math.floor(damage / 255); | |
| } | |
| if (basePower && !Math.floor(damage)) { | |
| return 1; | |
| } | |
| return damage; | |
| } | |
| } | |
| }; | |
| //# sourceMappingURL=scripts.js.map | |