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| ; | |
| var __defProp = Object.defineProperty; | |
| var __getOwnPropDesc = Object.getOwnPropertyDescriptor; | |
| var __getOwnPropNames = Object.getOwnPropertyNames; | |
| var __hasOwnProp = Object.prototype.hasOwnProperty; | |
| var __export = (target, all) => { | |
| for (var name in all) | |
| __defProp(target, name, { get: all[name], enumerable: true }); | |
| }; | |
| var __copyProps = (to, from, except, desc) => { | |
| if (from && typeof from === "object" || typeof from === "function") { | |
| for (let key of __getOwnPropNames(from)) | |
| if (!__hasOwnProp.call(to, key) && key !== except) | |
| __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); | |
| } | |
| return to; | |
| }; | |
| var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); | |
| var abilities_exports = {}; | |
| __export(abilities_exports, { | |
| Abilities: () => Abilities | |
| }); | |
| module.exports = __toCommonJS(abilities_exports); | |
| const Abilities = { | |
| neutralizinggas: { | |
| inherit: true, | |
| // Ability suppression implemented in sim/pokemon.ts:Pokemon#ignoringAbility | |
| onSwitchIn(pokemon) { | |
| this.add("-ability", pokemon, "Neutralizing Gas"); | |
| pokemon.abilityState.ending = false; | |
| for (const target of this.getAllActive()) { | |
| if (target.illusion) { | |
| this.singleEvent("End", this.dex.abilities.get("Illusion"), target.abilityState, target, pokemon, "neutralizinggas"); | |
| } | |
| if (target.volatiles["slowstart"]) { | |
| delete target.volatiles["slowstart"]; | |
| this.add("-end", target, "Slow Start", "[silent]"); | |
| } | |
| if (target.m.abils?.length) { | |
| for (const key of target.m.abils) { | |
| if (this.dex.abilities.get(key.slice(8)).flags["cantsuppress"]) | |
| continue; | |
| target.removeVolatile(key); | |
| } | |
| } | |
| } | |
| }, | |
| onEnd(source) { | |
| this.add("-end", source, "ability: Neutralizing Gas"); | |
| if (source.abilityState.ending) | |
| return; | |
| source.abilityState.ending = true; | |
| const sortedActive = this.getAllActive(); | |
| this.speedSort(sortedActive); | |
| for (const pokemon of sortedActive) { | |
| if (pokemon !== source) { | |
| this.singleEvent("Start", pokemon.getAbility(), pokemon.abilityState, pokemon); | |
| } | |
| if (pokemon.m.abils?.length) { | |
| for (const innate of pokemon.m.abils) { | |
| if (pokemon.volatiles[innate]) | |
| continue; | |
| pokemon.addVolatile(innate, pokemon); | |
| } | |
| } | |
| } | |
| } | |
| }, | |
| trace: { | |
| inherit: true, | |
| onUpdate(pokemon) { | |
| if (!this.effectState.seek) | |
| return; | |
| const isAbility = pokemon.ability === "trace"; | |
| const possibleTargets = pokemon.adjacentFoes().filter( | |
| (target2) => !target2.getAbility().flags["notrace"] && target2.ability !== "noability" | |
| ); | |
| if (!possibleTargets.length) | |
| return; | |
| const target = this.sample(possibleTargets); | |
| const ability = target.getAbility(); | |
| if (isAbility) { | |
| if (pokemon.setAbility(ability)) { | |
| this.add("-ability", pokemon, ability, "[from] ability: Trace", `[of] ${target}`); | |
| } | |
| } else { | |
| pokemon.removeVolatile("ability:trace"); | |
| pokemon.addVolatile("ability:" + ability.id, pokemon); | |
| this.add("-ability", pokemon, ability, "[from] ability: Trace", `[of] ${target}`); | |
| } | |
| } | |
| } | |
| }; | |
| //# sourceMappingURL=abilities.js.map | |