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| ; | |
| var __defProp = Object.defineProperty; | |
| var __getOwnPropDesc = Object.getOwnPropertyDescriptor; | |
| var __getOwnPropNames = Object.getOwnPropertyNames; | |
| var __hasOwnProp = Object.prototype.hasOwnProperty; | |
| var __export = (target, all) => { | |
| for (var name in all) | |
| __defProp(target, name, { get: all[name], enumerable: true }); | |
| }; | |
| var __copyProps = (to, from, except, desc) => { | |
| if (from && typeof from === "object" || typeof from === "function") { | |
| for (let key of __getOwnPropNames(from)) | |
| if (!__hasOwnProp.call(to, key) && key !== except) | |
| __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); | |
| } | |
| return to; | |
| }; | |
| var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); | |
| var moves_exports = {}; | |
| __export(moves_exports, { | |
| Moves: () => Moves | |
| }); | |
| module.exports = __toCommonJS(moves_exports); | |
| const Moves = { | |
| camouflage: { | |
| inherit: true, | |
| onHit(target) { | |
| let newType = "Normal"; | |
| if (this.field.isTerrain("electricterrain")) { | |
| newType = "Electric"; | |
| } else if (this.field.isTerrain("grassyterrain")) { | |
| newType = "Grass"; | |
| } else if (this.field.isTerrain(["mistyterrain", "psychicterrain"])) { | |
| newType = "Psychic"; | |
| } | |
| if (target.getTypes().join() === newType || !target.setType(newType)) | |
| return false; | |
| this.add("-start", target, "typechange", newType); | |
| } | |
| }, | |
| flyingpress: { | |
| inherit: true, | |
| onEffectiveness(typeMod, target, type, move) { | |
| return typeMod + this.dex.getEffectiveness("Normal", type); | |
| } | |
| }, | |
| ivycudgel: { | |
| inherit: true, | |
| onModifyType(move, pokemon) { | |
| switch (pokemon.species.name) { | |
| case "Ogerpon-Wellspring": | |
| case "Ogerpon-Wellspring-Tera": | |
| move.type = "Water"; | |
| break; | |
| case "Ogerpon-Hearthflame": | |
| case "Ogerpon-Hearthflame-Tera": | |
| move.type = "Fire"; | |
| break; | |
| case "Ogerpon-Cornerstone": | |
| case "Ogerpon-Cornerstone-Tera": | |
| move.type = "Fighting"; | |
| break; | |
| } | |
| } | |
| }, | |
| roost: { | |
| inherit: true, | |
| condition: { | |
| duration: 1, | |
| onResidualOrder: 25, | |
| onStart(target) { | |
| if (!target.terastallized) { | |
| this.add("-singleturn", target, "move: Roost"); | |
| } else if (target.terastallized === "Normal") { | |
| this.add("-hint", "If a Normal Terastallized Pokemon uses Roost, it remains Normal-type."); | |
| } | |
| }, | |
| onTypePriority: -1, | |
| onType(types, pokemon) { | |
| this.effectState.typeWas = types; | |
| return types.filter((type) => type !== "Normal"); | |
| } | |
| } | |
| }, | |
| terrainpulse: { | |
| inherit: true, | |
| onModifyType(move, pokemon) { | |
| if (!pokemon.isGrounded()) | |
| return; | |
| switch (this.field.terrain) { | |
| case "electricterrain": | |
| move.type = "Electric"; | |
| break; | |
| case "grassyterrain": | |
| move.type = "Grass"; | |
| break; | |
| case "mistyterrain": | |
| case "psychicterrain": | |
| move.type = "Psychic"; | |
| break; | |
| } | |
| } | |
| }, | |
| thousandarrows: { | |
| inherit: true, | |
| onEffectiveness(typeMod, target, type, move) { | |
| if (move.type !== "Fighting") | |
| return; | |
| if (!target) | |
| return; | |
| if (!target.runImmunity("Fighting")) { | |
| if (target.hasType("Normal")) | |
| return 0; | |
| } | |
| }, | |
| ignoreImmunity: { "Fighting": true } | |
| }, | |
| trickortreat: { | |
| inherit: true, | |
| onHit(target) { | |
| if (target.hasType("Psychic")) | |
| return false; | |
| if (!target.addType("Psychic")) | |
| return false; | |
| this.add("-start", target, "typeadd", "Psychic", "[from] move: Trick-or-Treat"); | |
| if (target.side.active.length === 2 && target.position === 1) { | |
| const action = this.queue.willMove(target); | |
| if (action && action.move.id === "curse") { | |
| action.targetLoc = -1; | |
| } | |
| } | |
| } | |
| }, | |
| weatherball: { | |
| inherit: true, | |
| onModifyType(move, pokemon) { | |
| switch (pokemon.effectiveWeather()) { | |
| case "sunnyday": | |
| case "desolateland": | |
| move.type = "Fire"; | |
| break; | |
| case "raindance": | |
| case "primordialsea": | |
| case "hail": | |
| case "snowscape": | |
| move.type = "Water"; | |
| break; | |
| case "sandstorm": | |
| move.type = "Fighting"; | |
| break; | |
| } | |
| } | |
| } | |
| }; | |
| //# sourceMappingURL=moves.js.map | |