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| /** | |
| * Main file | |
| * Pokemon Showdown - http://pokemonshowdown.com/ | |
| * | |
| * This is the main Pokemon Showdown app, and the file that the | |
| * `pokemon-showdown` script runs if you start Pokemon Showdown normally. | |
| * | |
| * This file sets up our SockJS server, which handles communication | |
| * between users and your server, and also sets up globals. You can | |
| * see details in their corresponding files, but here's an overview: | |
| * | |
| * Users - from users.ts | |
| * | |
| * Most of the communication with users happens in users.ts, we just | |
| * forward messages between the sockets.js and users.ts. | |
| * | |
| * It exports the global tables `Users.users` and `Users.connections`. | |
| * | |
| * Rooms - from rooms.ts | |
| * | |
| * Every chat room and battle is a room, and what they do is done in | |
| * rooms.ts. There's also a global room which every user is in, and | |
| * handles miscellaneous things like welcoming the user. | |
| * | |
| * It exports the global table `Rooms.rooms`. | |
| * | |
| * Dex - from sim/dex.ts | |
| * | |
| * Handles getting data about Pokemon, items, etc. | |
| * | |
| * Ladders - from ladders.ts and ladders-remote.ts | |
| * | |
| * Handles Elo rating tracking for players. | |
| * | |
| * Chat - from chat.ts | |
| * | |
| * Handles chat and parses chat commands like /me and /ban | |
| * | |
| * Sockets - from sockets.js | |
| * | |
| * Used to abstract out network connections. sockets.js handles | |
| * the actual server and connection set-up. | |
| * | |
| * @license MIT | |
| */ | |
| require('source-map-support').install(); | |
| // NOTE: This file intentionally doesn't use too many modern JavaScript | |
| // features, so that it doesn't crash old versions of Node.js, so we | |
| // can successfully print the "We require Node.js 18+" message. | |
| // Check for version | |
| const nodeVersion = parseInt(process.versions.node); | |
| if (isNaN(nodeVersion) || nodeVersion < 18) { | |
| throw new Error("We require Node.js version 18 or later; you're using " + process.version); | |
| } | |
| import { FS, Repl } from '../lib'; | |
| /********************************************************* | |
| * Set up most of our globals | |
| * This is in a function because swc runs `import` before any code, | |
| * and many of our imports require the `Config` global to be set up. | |
| *********************************************************/ | |
| function setupGlobals() { | |
| const ConfigLoader = require('./config-loader'); | |
| global.Config = ConfigLoader.Config; | |
| const { Monitor } = require('./monitor'); | |
| global.Monitor = Monitor; | |
| global.__version = { head: '' }; | |
| void Monitor.version().then((hash: any) => { | |
| global.__version.tree = hash; | |
| }); | |
| Repl.cleanup(); | |
| if (Config.watchconfig) { | |
| FS('config/config.js').onModify(() => { | |
| try { | |
| global.Config = ConfigLoader.load(true); | |
| // ensure that battle prefixes configured via the chat plugin are not overwritten | |
| // by battle prefixes manually specified in config.js | |
| Chat.plugins['username-prefixes']?.prefixManager.refreshConfig(true); | |
| Monitor.notice('Reloaded ../config/config.js'); | |
| } catch (e: any) { | |
| Monitor.adminlog("Error reloading ../config/config.js: " + e.stack); | |
| } | |
| }); | |
| } | |
| const { Dex } = require('../sim/dex'); | |
| global.Dex = Dex; | |
| global.toID = Dex.toID; | |
| const { Teams } = require('../sim/teams'); | |
| global.Teams = Teams; | |
| const { LoginServer } = require('./loginserver'); | |
| global.LoginServer = LoginServer; | |
| const { Ladders } = require('./ladders'); | |
| global.Ladders = Ladders; | |
| const { Chat } = require('./chat'); | |
| global.Chat = Chat; | |
| const { Users } = require('./users'); | |
| global.Users = Users; | |
| const { Punishments } = require('./punishments'); | |
| global.Punishments = Punishments; | |
| const { Rooms } = require('./rooms'); | |
| global.Rooms = Rooms; | |
| // We initialize the global room here because roomlogs.ts needs the Rooms global | |
| Rooms.global = new Rooms.GlobalRoomState(); | |
| const Verifier = require('./verifier'); | |
| global.Verifier = Verifier; | |
| Verifier.PM.spawn(); | |
| const { Tournaments } = require('./tournaments'); | |
| global.Tournaments = Tournaments; | |
| const { IPTools } = require('./ip-tools'); | |
| global.IPTools = IPTools; | |
| void IPTools.loadHostsAndRanges(); | |
| } | |
| setupGlobals(); | |
| if (Config.crashguard) { | |
| // graceful crash - allow current battles to finish before restarting | |
| process.on('uncaughtException', (err: Error) => { | |
| Monitor.crashlog(err, 'The main process'); | |
| }); | |
| process.on('unhandledRejection', err => { | |
| Monitor.crashlog(err as any, 'A main process Promise'); | |
| }); | |
| } | |
| /********************************************************* | |
| * Start networking processes to be connected to | |
| *********************************************************/ | |
| import { Sockets } from './sockets'; | |
| global.Sockets = Sockets; | |
| export function listen(port: number, bindAddress: string, workerCount: number) { | |
| Sockets.listen(port, bindAddress, workerCount); | |
| } | |
| if (require.main === module) { | |
| // Launch the server directly when app.js is the main module. Otherwise, | |
| // in the case of app.js being imported as a module (e.g. unit tests), | |
| // postpone launching until app.listen() is called. | |
| let port; | |
| for (const arg of process.argv) { | |
| if (/^[0-9]+$/.test(arg)) { | |
| port = parseInt(arg); | |
| break; | |
| } | |
| } | |
| Sockets.listen(port); | |
| } | |
| /********************************************************* | |
| * Set up our last global | |
| *********************************************************/ | |
| import * as TeamValidatorAsync from './team-validator-async'; | |
| global.TeamValidatorAsync = TeamValidatorAsync; | |
| TeamValidatorAsync.PM.spawn(); | |
| /********************************************************* | |
| * Start up the REPL server | |
| *********************************************************/ | |
| // eslint-disable-next-line no-eval | |
| Repl.start('app', cmd => eval(cmd)); | |
| /********************************************************* | |
| * Fully initialized, run startup hook | |
| *********************************************************/ | |
| if (Config.startuphook) { | |
| process.nextTick(Config.startuphook); | |
| } | |
| if (Config.ofemain) { | |
| try { | |
| require.resolve('node-oom-heapdump'); | |
| } catch (e: any) { | |
| if (e.code !== 'MODULE_NOT_FOUND') throw e; // should never happen | |
| throw new Error( | |
| 'node-oom-heapdump is not installed, but it is a required dependency if Config.ofe is set to true! ' + | |
| 'Run npm install node-oom-heapdump and restart the server.' | |
| ); | |
| } | |
| // Create a heapdump if the process runs out of memory. | |
| global.nodeOomHeapdump = (require as any)('node-oom-heapdump')({ | |
| addTimestamp: true, | |
| }); | |
| } | |