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| ; | |
| const assert = require('./../../assert'); | |
| const common = require('./../../common'); | |
| let battle; | |
| describe('Comatose', () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it('should make the user immune to status conditions', () => { | |
| battle = common.createBattle([[ | |
| { species: "Komala", ability: 'comatose', moves: ['shadowclaw'] }, | |
| ], [ | |
| { species: "Smeargle", ability: 'noguard', moves: ['spore', 'glare', 'willowisp', 'toxic'] }, | |
| ]]); | |
| const comatoseMon = battle.p1.active[0]; | |
| for (let i = 1; i <= 4; i++) { | |
| assert.constant(() => comatoseMon.status, () => battle.makeChoices('move shadowclaw', 'move ' + i)); | |
| } | |
| }); | |
| it('should not have its status immunity bypassed by Mold Breaker', () => { | |
| battle = common.createBattle([[ | |
| { species: "Komala", ability: 'comatose', moves: ['shadowclaw'] }, | |
| ], [ | |
| { species: "Smeargle", ability: 'moldbreaker', moves: ['spore', 'glare', 'willowisp', 'toxic'] }, | |
| ]]); | |
| const comatoseMon = battle.p1.active[0]; | |
| for (let i = 1; i <= 4; i++) { | |
| assert.constant(() => comatoseMon.status, () => battle.makeChoices('move shadowclaw', 'move ' + i)); | |
| } | |
| }); | |
| it('should cause Rest to fail', () => { | |
| battle = common.createBattle([[ | |
| { species: "Komala", ability: 'comatose', moves: ['rest'] }, | |
| ], [ | |
| { species: "Smeargle", ability: 'technician', moves: ['aquajet'] }, | |
| ]]); | |
| const comatoseMon = battle.p1.active[0]; | |
| assert.hurts(comatoseMon, () => battle.makeChoices('move rest', 'move aquajet')); | |
| assert.constant(() => comatoseMon.status, () => battle.makeChoices('move rest', 'move aquajet')); | |
| }); | |
| it('should allow the use of Snore and Sleep Talk as if the user were asleep', () => { | |
| battle = common.createBattle([[ | |
| { species: "Komala", item: 'normaliumz', ability: 'comatose', moves: ['snore', 'sleeptalk', 'brickbreak'] }, | |
| ], [ | |
| { species: "Smeargle", moves: ['endure'] }, | |
| ]]); | |
| const defender = battle.p2.active[0]; | |
| assert.hurts(defender, () => battle.makeChoices('move snore', 'move endure'), "Expected damage from Snore."); | |
| assert.hurts(defender, () => battle.makeChoices('move sleeptalk', 'move endure'), "Expected damage from Sleep Talk calling Brick Break."); | |
| }); | |
| it('should cause the user to be damaged by Dream Eater as if it were asleep', () => { | |
| battle = common.createBattle([[ | |
| { species: "Komala", ability: 'comatose', moves: ['shadowclaw'] }, | |
| ], [ | |
| { species: "Smeargle", ability: 'technician', moves: ['dreameater'] }, | |
| ]]); | |
| assert.hurts(battle.p1.active[0], () => battle.makeChoices('move shadowclaw', 'move dreameater')); | |
| }); | |
| it('should cause Wake-Up Slap and Hex to have doubled base power when used against the user', () => { | |
| battle = common.createBattle([[ | |
| { species: "Komala", ability: 'comatose', item: 'ringtarget', moves: ['endure'] }, | |
| ], [ | |
| { species: "Smeargle", ability: 'technician', moves: ['hex', 'wakeupslap'] }, | |
| ]]); | |
| let bp = 0; | |
| battle.onEvent('BasePower', battle.format, (basePower, pokemon, target, move) => { | |
| bp = basePower; | |
| }); | |
| battle.makeChoices('move endure', 'move hex'); | |
| assert.equal(bp, battle.dex.moves.get('hex').basePower * 2); | |
| battle.makeChoices('move endure', 'move wakeupslap'); | |
| assert.equal(bp, battle.dex.moves.get('wakeupslap').basePower * 2); | |
| }); | |
| }); | |