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| ; | |
| const assert = require('./../../assert'); | |
| const common = require('./../../common'); | |
| let battle; | |
| describe('Damp', () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it('should prevent self-destruction moves from activating', () => { | |
| battle = common.createBattle([[ | |
| { species: 'Politoed', ability: 'damp', moves: ['calmmind'] }, | |
| ], [ | |
| { species: 'Electrode', ability: 'static', moves: ['explosion'] }, | |
| ]]); | |
| const [dampMon, selfKOMon] = [battle.p1.active[0], battle.p2.active[0]]; | |
| battle.makeChoices('move calmmind', 'move explosion'); | |
| assert.fullHP(dampMon); | |
| assert.fullHP(selfKOMon); | |
| }); | |
| it('should prevent Aftermath from activating', () => { | |
| battle = common.createBattle([[ | |
| { species: 'Poliwrath', ability: 'damp', moves: ['closecombat'] }, | |
| ], [ | |
| { species: 'Aron', ability: 'aftermath', moves: ['leer'] }, | |
| ]]); | |
| const [dampMon, afterMathMon] = [battle.p1.active[0], battle.p2.active[0]]; | |
| battle.makeChoices('move closecombat', 'move leer'); | |
| assert.fullHP(dampMon); | |
| assert.fainted(afterMathMon); | |
| }); | |
| it('should be suppressed by Mold Breaker', () => { | |
| battle = common.createBattle([[ | |
| { species: 'Politoed', ability: 'damp', moves: ['calmmind'] }, | |
| ], [ | |
| { species: 'Electrode', ability: 'moldbreaker', moves: ['explosion'] }, | |
| ]]); | |
| const [dampMon, mbSelfKOMon] = [battle.p1.active[0], battle.p2.active[0]]; | |
| assert.hurts(dampMon, () => battle.makeChoices('move calmmind', 'move explosion')); | |
| assert.fainted(mbSelfKOMon); | |
| }); | |
| }); | |