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| ; | |
| const assert = require('./../../assert'); | |
| const common = require('./../../common'); | |
| let battle; | |
| describe('Flower Veil', () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it(`should block status conditions and stat drops on Grass-type Pokemon and its allies`, () => { | |
| battle = common.createBattle({ gameType: 'doubles' }, [[ | |
| { species: 'Breloom', moves: ['sleeptalk'] }, | |
| { species: 'Venusaur', ability: 'flowerveil', moves: ['sleeptalk'] }, | |
| ], [ | |
| { species: 'Persian', moves: ['sandattack'] }, | |
| { species: 'Raticate', moves: ['glare'] }, | |
| ]]); | |
| battle.makeChoices('auto', 'move sandattack 1, move glare 1'); | |
| battle.makeChoices('auto', 'move sandattack 2, move glare 2'); | |
| const breloom = battle.p1.active[0]; | |
| const venusaur = battle.p1.active[1]; | |
| assert.equal(breloom.status, ''); | |
| assert.equal(venusaur.status, ''); | |
| assert.statStage(breloom, 'accuracy', 0); | |
| assert.statStage(venusaur, 'accuracy', 0); | |
| }); | |
| it(`should not stop an ally from falling asleep when Yawn was already affecting it`, () => { | |
| battle = common.createBattle({ gameType: 'doubles' }, [[ | |
| { species: 'Breloom', moves: ['sleeptalk'] }, | |
| { species: 'Heatran', moves: ['sleeptalk'] }, | |
| { species: 'Florges', ability: 'flowerveil', moves: ['sleeptalk'] }, | |
| ], [ | |
| { species: 'Persian', moves: ['sleeptalk', 'yawn'] }, | |
| { species: 'Raticate', moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices('move sleeptalk, move sleeptalk', 'move yawn 1, move sleeptalk'); | |
| battle.makeChoices('move sleeptalk, switch 3', 'move sleeptalk, move sleeptalk'); | |
| const breloom = battle.p1.active[0]; | |
| assert.equal(breloom.status, 'slp'); | |
| }); | |
| }); | |