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| ; | |
| const assert = require('./../../assert'); | |
| const common = require('./../../common'); | |
| let battle; | |
| describe('Gluttony', () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it(`should activate Aguav Berry at 50% health`, () => { | |
| battle = common.createBattle([[ | |
| { species: "wobbuffet", ability: 'gluttony', item: 'aguavberry', evs: { hp: 4 }, moves: ['sleeptalk'] }, | |
| ], [ | |
| { species: "wynaut", ability: 'compoundeyes', moves: ['superfang'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| const wobbuffet = battle.p1.active[0]; | |
| assert.equal(wobbuffet.hp, Math.floor(wobbuffet.maxhp / 2) + Math.floor(wobbuffet.maxhp / 3)); | |
| }); | |
| it(`should activate after Belly Drum`, () => { | |
| battle = common.createBattle([[ | |
| { species: "snorlax", ability: 'gluttony', item: 'aguavberry', evs: { hp: 4 }, moves: ['bellydrum'] }, | |
| ], [ | |
| { species: "wynaut", moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| const snorlax = battle.p1.active[0]; | |
| assert.equal(snorlax.hp, Math.floor(snorlax.maxhp / 2) + Math.floor(snorlax.maxhp / 3)); | |
| }); | |
| it(`should activate after poison damage`, () => { | |
| battle = common.createBattle([[ | |
| { species: "wobbuffet", ability: 'gluttony', item: 'aguavberry', evs: { hp: 28 }, moves: ['sleeptalk'] }, | |
| ], [ | |
| { species: "wynaut", ability: 'noguard', moves: ['poisonpowder'] }, | |
| ]]); | |
| for (let i = 0; i < 4; i++) battle.makeChoices(); | |
| const wobbuffet = battle.p1.active[0]; | |
| assert.equal(wobbuffet.hp, Math.floor(wobbuffet.maxhp / 2) + Math.floor(wobbuffet.maxhp / 3)); | |
| }); | |
| }); | |