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| ; | |
| const assert = require('./../../assert'); | |
| const common = require('./../../common'); | |
| let battle; | |
| describe('Flame Orb', () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it('should not trigger when entering battle', () => { | |
| battle = common.createBattle(); | |
| battle.setPlayer('p1', { team: [ | |
| { species: 'Magikarp', ability: 'swiftswim', item: 'focussash', moves: ['splash'] }, | |
| { species: 'Ursaring', ability: 'guts', item: 'flameorb', moves: ['protect'] }, | |
| ] }); | |
| battle.setPlayer('p2', { team: [ | |
| { species: 'Breloom', ability: 'technician', moves: ['bulletseed'] }, | |
| ] }); | |
| battle.makeChoices('move splash', 'move bulletseed'); | |
| battle.makeChoices('switch 2', ''); | |
| assert.notEqual(battle.p1.active[0].status, 'brn'); | |
| }); | |
| it('should trigger after one turn', () => { | |
| battle = common.createBattle(); | |
| battle.setPlayer('p1', { team: [{ species: 'Ursaring', ability: 'guts', item: 'flameorb', moves: ['protect'] }] }); | |
| battle.setPlayer('p2', { team: [{ species: 'Magikarp', ability: 'swiftswim', moves: ['splash'] }] }); | |
| const target = battle.p1.active[0]; | |
| assert.sets(() => target.status, 'brn', () => battle.makeChoices('move protect', 'move splash')); | |
| }); | |
| }); | |