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| ; | |
| const assert = require('./../../assert'); | |
| const common = require('./../../common'); | |
| let battle; | |
| describe('Lum Berry', () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it('should heal a non-volatile status condition', () => { | |
| battle = common.createBattle(); | |
| battle.setPlayer('p1', { team: [{ species: 'Rapidash', moves: ['inferno'] }] }); | |
| battle.setPlayer('p2', { team: [{ species: 'Machamp', ability: 'noguard', item: 'lumberry', moves: ['sleeptalk'] }] }); | |
| battle.makeChoices('move inferno', 'move sleeptalk'); | |
| assert.equal(battle.p2.active[0].status, ''); | |
| }); | |
| it('should cure confusion', () => { | |
| battle = common.createBattle(); | |
| battle.setPlayer('p1', { team: [{ species: 'Golurk', ability: 'noguard', moves: ['dynamicpunch'] }] }); | |
| battle.setPlayer('p2', { team: [{ species: 'Shuckle', item: 'lumberry', moves: ['sleeptalk'] }] }); | |
| battle.makeChoices('move dynamicpunch', 'move sleeptalk'); | |
| assert(!battle.p2.active[0].volatiles['confusion']); | |
| }); | |
| it('should be eaten immediately when the holder gains a status condition', () => { | |
| battle = common.createBattle(); | |
| battle.setPlayer('p1', { team: [{ species: 'Charizard', item: 'lumberry', moves: ['outrage'] }] }); | |
| battle.setPlayer('p2', { team: [{ species: 'Toxapex', moves: ['recover', 'banefulbunker'] }] }); | |
| const attacker = battle.p1.active[0]; | |
| battle.makeChoices('move outrage', 'move recover'); | |
| attacker.volatiles['lockedmove'].duration = 2; | |
| battle.makeChoices('move outrage', 'move recover'); | |
| battle.makeChoices('move outrage', 'move banefulbunker'); | |
| assert.equal(attacker.status, ''); | |
| assert(attacker.volatiles['confusion']); | |
| }); | |
| }); | |