Spaces:
Paused
Paused
| ; | |
| const assert = require('../../assert'); | |
| const common = require('../../common'); | |
| let battle; | |
| describe('Punching Glove', () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it(`should prevent item effects triggered by contact from acting`, () => { | |
| battle = common.createBattle([[ | |
| { species: 'wynaut', item: 'punchingglove', moves: ['bulletpunch'] }, | |
| ], [ | |
| { species: 'miltank', item: 'rockyhelmet', moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| assert.fullHP(battle.p1.active[0], `Attacker should not be hurt`); | |
| }); | |
| it(`should not prevent item effects triggered by contact from acting if using non-punching contact move`, () => { | |
| battle = common.createBattle([[ | |
| { species: 'wynaut', item: 'punchingglove', moves: ['tackle'] }, | |
| ], [ | |
| { species: 'miltank', item: 'rockyhelmet', moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| assert.false.fullHP(battle.p1.active[0], `Attacker should be hurt`); | |
| }); | |
| it(`should not activate on the opponent's moves`, () => { | |
| battle = common.createBattle([[ | |
| { species: 'wynaut', item: 'punchingglove', moves: ['sleeptalk'] }, | |
| ], [ | |
| { species: 'happiny', moves: ['lunge'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| assert.statStage(battle.p1.active[0], 'atk', -1, `Attack should be lowered`); | |
| }); | |
| // https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9406865 | |
| it(`should stop Pickpocket`, () => { | |
| battle = common.createBattle([[ | |
| { species: 'wynaut', item: 'punchingglove', moves: ['bulletpunch'] }, | |
| ], [ | |
| { species: 'weavile', ability: 'pickpocket', moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| assert.equal(battle.p1.active[0].item, 'punchingglove', `Attacker should not lose their item`); | |
| assert.false.holdsItem(battle.p2.active[0], `Target should not steal Punching Glove`); | |
| }); | |
| // https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9406865 | |
| it(`should block against Protecting effects with a contact side effect`, () => { | |
| battle = common.createBattle([[ | |
| { species: 'wynaut', item: 'punchingglove', moves: ['sleeptalk', 'bulletpunch'] }, | |
| ], [ | |
| { species: 'aggron', moves: ['sleeptalk', 'banefulbunker', 'obstruct', 'spikyshield'] }, | |
| ]]); | |
| battle.makeChoices('move bulletpunch', 'move banefulbunker'); | |
| battle.makeChoices(); | |
| battle.makeChoices('move bulletpunch', 'move obstruct'); | |
| battle.makeChoices(); | |
| battle.makeChoices('move bulletpunch', 'move spikyshield'); | |
| battle.makeChoices(); | |
| const wynaut = battle.p1.active[0]; | |
| assert.equal(wynaut.status, '', `Wynaut should not have been poisoned by Baneful Bunker`); | |
| assert.statStage(wynaut, 'def', 0, `Wynaut's Defense should not have been lowered by Obstruct`); | |
| assert.fullHP(wynaut, `Wynaut should not have lost HP from Spiky Shield`); | |
| }); | |
| }); | |