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| ; | |
| const assert = require('./../../assert'); | |
| const common = require('./../../common'); | |
| let battle; | |
| describe('Red Card', () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it(`should not trigger if the target should be KOed from Destiny Bond and also not crash the client`, () => { | |
| battle = common.createBattle({ gameType: 'doubles' }, [[ | |
| { species: "Aggron", item: 'redcard', moves: ['rockslide'] }, | |
| { species: "Wynaut", ability: 'prankster', level: 1, moves: ['destinybond'] }, | |
| ], [ | |
| { species: "Conkeldurr", moves: ['sleeptalk'] }, | |
| { species: "Gardevoir", moves: ['strugglebug'] }, | |
| { species: "Corsola", moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| assert.holdsItem(battle.p1.active[0], "Red Card should not be consumed"); | |
| assert.fainted(battle.p1.pokemon[1], "Gardevoir should faint from Aggron's Destiny Bond"); | |
| }); | |
| it(`should trigger if the target is still in battle`, () => { | |
| battle = common.createBattle({ gameType: 'doubles' }, [[ | |
| { species: "Aggron", item: 'redcard', moves: ['rockslide'] }, | |
| { species: "Wynaut", ability: 'prankster', level: 1, moves: ['sleeptalk'] }, | |
| ], [ | |
| { species: "Conkeldurr", moves: ['sleeptalk'] }, | |
| { species: "Gardevoir", moves: ['strugglebug'] }, | |
| { species: "Corsola", moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| assert.false.holdsItem(battle.p1.active[0], "Red Card should be consumed."); | |
| assert.species(battle.p2.active[1], "Corsola", "Corsola should be dragged in by Red Card"); | |
| }); | |
| }); | |