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| ; | |
| const assert = require('./../../assert'); | |
| const common = require('./../../common'); | |
| let battle; | |
| describe('Recoil', () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it('should deal damage to the user after an attack depending on the damage dealt', () => { | |
| battle = common.createBattle(); | |
| battle.setPlayer('p1', { team: [{ species: "Kartana", ability: 'compoundeyes', moves: ['headcharge', 'doubleedge', 'headsmash'] }] }); | |
| battle.setPlayer('p2', { team: [{ species: "Happiny", level: 50, ability: 'sturdy', moves: ['strengthsap'] }] }); | |
| const recoilFactors = [0.25, 0.33, 0.5]; | |
| for (let i = 0; i < 3; i++) { | |
| assert.hurtsBy(battle.p1.active[0], Math.round((battle.p2.active[0].maxhp - 1) * recoilFactors[i]), () => battle.makeChoices(`move ${i + 1}`, `move strengthsap`)); | |
| } | |
| }); | |
| }); | |