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| ; | |
| const assert = require('../../assert'); | |
| const common = require('../../common'); | |
| let battle; | |
| describe('Charge', () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it('should double the base power of the next Electric attack', () => { | |
| battle = common.createBattle([[ | |
| { species: 'Kilowattrel', moves: ['charge', 'thunderbolt'] }, | |
| ], [ | |
| { species: 'Dondozo', ability: 'shellarmor', moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| battle.makeChoices('move thunderbolt', 'auto'); | |
| assert.fainted(battle.p2.active[0]); | |
| }); | |
| it('should remain active until an Electric-type attack is used', () => { | |
| battle = common.createBattle([[ | |
| { species: 'Kilowattrel', moves: ['charge', 'agility', 'airslash', 'thunderbolt', 'naturepower'] }, | |
| ], [ | |
| { species: 'Baxcalibur', moves: ['sleeptalk', 'electricterrain'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| battle.makeChoices('move agility', 'auto'); | |
| assert(battle.p1.active[0].volatiles['charge']); | |
| battle.makeChoices('move airslash', 'auto'); | |
| assert(battle.p1.active[0].volatiles['charge']); | |
| battle.makeChoices('move thunderbolt', 'auto'); | |
| assert.false(battle.p1.active[0].volatiles['charge']); | |
| battle.makeChoices('auto', 'move electricterrain'); | |
| battle.makeChoices('move naturepower', 'auto'); | |
| assert.false(battle.p1.active[0].volatiles['charge']); | |
| }); | |
| it('should wear off after an Electric-type status move that is not Charge is used', () => { | |
| battle = common.createBattle([[ | |
| { species: 'Kilowattrel', moves: ['charge', 'thunderwave'] }, | |
| ], [ | |
| { species: 'Baxcalibur', moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| battle.makeChoices(); | |
| assert(battle.p1.active[0].volatiles['charge']); | |
| battle.makeChoices('move thunderwave', 'auto'); | |
| assert.false(battle.p1.active[0].volatiles['charge']); | |
| }); | |
| }); | |
| describe('Charge [Gen 8]', () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it('should wear off after a move of any type is used', () => { | |
| battle = common.gen(8).createBattle([[ | |
| { species: 'Pikachu', moves: ['charge', 'tackle', 'thundershock'] }, | |
| ], [ | |
| { species: 'Dragapult', moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| battle.makeChoices('move tackle', 'auto'); | |
| assert.false(battle.p1.active[0].volatiles['charge']); | |
| battle.makeChoices(); | |
| battle.makeChoices('move thundershock', 'auto'); | |
| assert.false(battle.p1.active[0].volatiles['charge']); | |
| }); | |
| }); | |