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| ; | |
| const assert = require('./../../assert'); | |
| const common = require('./../../common'); | |
| let battle; | |
| describe('Fake Out', () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it('should flinch on the first turn out', () => { | |
| battle = common.createBattle([[ | |
| { species: 'Chansey', ability: 'naturalcure', moves: ['fakeout'] }, | |
| ], [ | |
| { species: 'Venusaur', ability: 'overgrow', moves: ['swift'] }, | |
| ]]); | |
| battle.makeChoices('move fakeout', 'move swift'); | |
| assert.equal(battle.p1.active[0].hp, battle.p1.active[0].maxhp); | |
| }); | |
| it('should not flinch on the second turn out', () => { | |
| battle = common.createBattle([[ | |
| { species: 'Chansey', ability: 'naturalcure', moves: ['fakeout'] }, | |
| ], [ | |
| { species: 'Venusaur', ability: 'overgrow', moves: ['swift'] }, | |
| ]]); | |
| battle.makeChoices('move fakeout', 'move swift'); | |
| assert.equal(battle.p1.active[0].hp, battle.p1.active[0].maxhp); | |
| battle.makeChoices('move fakeout', 'move swift'); | |
| assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); | |
| }); | |
| it('should flinch after switching out and back in to refresh the move', () => { | |
| battle = common.createBattle([[ | |
| { species: 'Chansey', ability: 'naturalcure', moves: ['fakeout'] }, | |
| { species: 'Blissey', ability: 'naturalcure', moves: ['fakeout'] }, | |
| ], [ | |
| { species: 'Venusaur', ability: 'overgrow', moves: ['swift', 'sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices('move fakeout', 'move swift'); | |
| battle.makeChoices('switch 2', 'move sleeptalk'); | |
| battle.makeChoices('switch 2', 'move sleeptalk'); | |
| battle.makeChoices('move fakeout', 'move swift'); | |
| assert.equal(battle.p1.active[0].hp, battle.p1.active[0].maxhp); | |
| }); | |
| it('should not flinch if the user has already used a Dancer move first', () => { | |
| battle = common.createBattle([[ | |
| { species: 'Chansey', ability: 'naturalcure', moves: ['fakeout'] }, | |
| { species: 'Oricorio', ability: 'dancer', moves: ['fakeout'] }, | |
| ], [ | |
| { species: 'Venusaur', ability: 'overgrow', moves: ['swift', 'quiverdance'] }, | |
| ]]); | |
| battle.makeChoices('switch 2', 'move quiverdance'); | |
| battle.makeChoices('move fakeout', 'move swift'); | |
| assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); | |
| }); | |
| it('should not flinch if the target had prepared to Focus Punch', () => { | |
| battle = common.createBattle([[ | |
| { species: 'Hitmontop', ability: 'steadfast', moves: ['fakeout'] }, | |
| ], [ | |
| { species: 'Gallade', ability: 'steadfast', moves: ['focuspunch'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| assert.equal(battle.p2.active[0].boosts.spe, 0); | |
| }); | |
| }); | |