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| ; | |
| const assert = require('./../../assert'); | |
| const common = require('./../../common'); | |
| let battle; | |
| describe(`Ice Spinner`, () => { | |
| afterEach(() => { | |
| battle.destroy(); | |
| }); | |
| it(`should remove Terrains if the user is active and on the field`, () => { | |
| battle = common.createBattle([[ | |
| { species: 'wynaut', moves: ['icespinner'] }, | |
| ], [ | |
| { species: 'registeel', ability: 'psychicsurge', moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| assert.false(battle.field.isTerrain('psychicterrain')); | |
| }); | |
| it.skip(`should not remove Terrains if the user faints from Life Orb`, () => { | |
| battle = common.createBattle([[ | |
| { species: 'shedinja', item: 'lifeorb', moves: ['icespinner'] }, | |
| { species: 'wynaut', moves: ['sleeptalk'] }, | |
| ], [ | |
| { species: 'registeel', ability: 'psychicsurge', moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| assert(battle.field.isTerrain('psychicterrain')); | |
| }); | |
| it(`should not remove Terrains if the user faints from Rocky Helmet`, () => { | |
| battle = common.createBattle([[ | |
| { species: 'shedinja', moves: ['icespinner'] }, | |
| { species: 'wynaut', moves: ['sleeptalk'] }, | |
| ], [ | |
| { species: 'registeel', item: 'rockyhelmet', ability: 'psychicsurge', moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| assert(battle.field.isTerrain('psychicterrain')); | |
| }); | |
| it.skip(`should not remove Terrains if the user is forced out via Red Card`, () => { | |
| battle = common.createBattle([[ | |
| { species: 'shedinja', moves: ['icespinner'] }, | |
| { species: 'wynaut', moves: ['sleeptalk'] }, | |
| ], [ | |
| { species: 'registeel', item: 'redcard', ability: 'psychicsurge', moves: ['sleeptalk'] }, | |
| ]]); | |
| battle.makeChoices(); | |
| assert(battle.field.isTerrain('psychicterrain')); | |
| }); | |
| }); | |