'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe(`Ally Switch`, () => { afterEach(() => { battle.destroy(); }); it(`should cause the Pokemon to switch sides in a double battle`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Primeape', moves: ['sleeptalk'] }, { species: 'Wynaut', moves: ['allyswitch'] }, ], [ { species: 'Dreepy', moves: ['sleeptalk'] }, { species: 'Pichu', moves: ['sleeptalk'] }, ]]); let wynaut = battle.p1.active[1]; assert.species(wynaut, 'Wynaut'); battle.makeChoices(); wynaut = battle.p1.active[0]; assert.species(wynaut, 'Wynaut'); }); it(`should not work if the user is in the center of a Triple Battle`, () => { battle = common.gen(6).createBattle({ gameType: 'triples' }, [[ { species: 'Primeape', moves: ['sleeptalk'] }, { species: 'Wynaut', moves: ['allyswitch'] }, { species: 'Shaymin', moves: ['sleeptalk'] }, ], [ { species: 'Murkrow', moves: ['sleeptalk'] }, { species: 'Pichu', moves: ['sleeptalk'] }, { species: 'Skrelp', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); const wynaut = battle.p1.active[1]; assert.species(wynaut, 'Wynaut'); }); it(`should swap Pokemon on the edges of a Triple Battle`, () => { battle = common.gen(6).createBattle({ gameType: 'triples' }, [[ { species: 'Wynaut', moves: ['allyswitch'] }, { species: 'Primeape', moves: ['sleeptalk'] }, { species: 'Shaymin', moves: ['sleeptalk'] }, ], [ { species: 'Murkrow', moves: ['sleeptalk'] }, { species: 'Pichu', moves: ['sleeptalk'] }, { species: 'Skrelp', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); const wynaut = battle.p1.active[2]; assert.species(wynaut, 'Wynaut'); }); it(`should not work in formats where you do not control allies`, () => { battle = common.createBattle([[ { species: 'Wynaut', moves: ['allyswitch'] }, ], [ { species: 'Pichu', moves: ['swordsdance'] }, ]]); battle.makeChoices(); assert(battle.log.some(line => line.includes('|-fail|')), `It should fail in singles`); battle = common.createBattle({ gameType: 'multi' }, [[ { species: 'Wynaut', moves: ['allyswitch'] }, ], [ { species: 'Cubone', moves: ['swordsdance'] }, ], [ { species: 'Marowak', moves: ['swordsdance'] }, ], [ { species: 'Shaymin', moves: ['swordsdance'] }, ]]); battle.makeChoices(); assert(battle.log.some(line => line.includes('|-fail|')), `It should fail in multis`); battle = common.createBattle({ gameType: 'freeforall' }, [[ { species: 'wynaut', moves: ['allyswitch'] }, ], [ { species: 'scyther', moves: ['swordsdance'] }, ], [ { species: 'scizor', moves: ['swordsdance'] }, ], [ { species: 'shaymin', moves: ['swordsdance'] }, ]]); battle.makeChoices(); assert(battle.log.some(line => line.includes('|-fail|')), `It should fail in FFAs`); }); it(`should have a chance to fail when used successively`, () => { battle = common.createBattle({ gameType: 'doubles', forceRandomChance: false }, [[ { species: 'Primeape', moves: ['sleeptalk'] }, { species: 'Wynaut', moves: ['allyswitch'] }, ], [ { species: 'Dreepy', moves: ['sleeptalk'] }, { species: 'Pichu', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); battle.makeChoices(); const wynaut = battle.p1.active[0]; assert.species(wynaut, 'Wynaut'); }); it(`[Gen 8] should not have a chance to fail when used successively`, () => { battle = common.gen(8).createBattle({ gameType: 'doubles', forceRandomChance: false }, [[ { species: 'Primeape', moves: ['sleeptalk'] }, { species: 'Wynaut', moves: ['allyswitch'] }, ], [ { species: 'Dreepy', moves: ['sleeptalk'] }, { species: 'Pichu', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); battle.makeChoices(); const wynaut = battle.p1.active[1]; assert.species(wynaut, 'Wynaut'); }); it(`should not use the protection counter when determining if the move should fail`, () => { battle = common.createBattle({ gameType: 'doubles', forceRandomChance: false }, [[ { species: 'Primeape', moves: ['calmmind'] }, { species: 'Wynaut', moves: ['allyswitch', 'protect'] }, ], [ { species: 'Dreepy', moves: ['calmmind'] }, { species: 'Pichu', moves: ['calmmind'] }, ]]); battle.makeChoices('move calmmind, move allyswitch', 'auto'); battle.makeChoices('move protect, move calmmind', 'auto'); battle.makeChoices('move allyswitch, move calmmind', 'auto'); battle.makeChoices('move calmmind, move protect', 'auto'); assert(battle.log.every(line => !line.startsWith('|-fail'))); }); });