'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('[Gen 1] Bide', () => { afterEach(() => { battle.destroy(); }); it(`should be possible to roll two-turn Bide`, () => { battle = common.gen(1).createBattle({ seed: [0, 1, 1, 1] }, [[ { species: 'Aerodactyl', moves: ['bide', 'whirlwind'] }, ], [ { species: 'Gyarados', moves: ['dragonrage'] }, ]]); const aerodactyl = battle.p1.active[0]; const gyarados = battle.p2.active[0]; battle.makeChoices(); assert.equal(aerodactyl.volatiles['bide'].time, 2); // Bide is the only move that can be selected const choices = aerodactyl.getMoveRequestData().moves; assert.equal(choices[0].id, 'bide'); assert.false(choices[0].disabled); assert.equal(choices[1].id, 'whirlwind'); assert(choices[1].disabled); battle.makeChoices(); battle.makeChoices(); assert.false(aerodactyl.volatiles['bide']); assert.equal(gyarados.maxhp - gyarados.hp, 160); }); it(`should be possible to roll three-turn Bide`, () => { battle = common.gen(1).createBattle({ seed: [1, 1, 1, 1] }, [[ { species: 'Aerodactyl', moves: ['bide'] }, ], [ { species: 'Gyarados', moves: ['dragonrage'] }, ]]); const aerodactyl = battle.p1.active[0]; const gyarados = battle.p2.active[0]; battle.makeChoices(); assert.equal(aerodactyl.volatiles['bide'].time, 3); battle.makeChoices(); battle.makeChoices(); battle.makeChoices(); assert.false(aerodactyl.volatiles['bide']); assert.equal(gyarados.maxhp - gyarados.hp, 240); }); it(`should damage Substitute with Bide damage`, () => { battle = common.gen(1).createBattle([[ { species: 'Aerodactyl', moves: ['bide', 'whirlwind'] }, ], [ { species: 'Gyarados', moves: ['dragonrage', 'substitute'] }, ]]); const aerodactyl = battle.p1.active[0]; const gyarados = battle.p2.active[0]; battle.makeChoices('move whirlwind', 'move substitute'); battle.makeChoices(); aerodactyl.volatiles['bide'].time = 2; battle.makeChoices(); battle.makeChoices(); assert.false(aerodactyl.volatiles['bide']); assert.false(gyarados.volatiles['substitute']); }); it(`should accumulate damage as the opponent switches or uses moves that don't reset lastDamage`, () => { battle = common.gen(1).createBattle([[ { species: 'Aerodactyl', moves: ['bide'] }, ], [ { species: 'Gyarados', moves: ['dragonrage', 'splash'] }, { species: 'Exeggutor', moves: ['barrage'] }, ]]); const aerodactyl = battle.p1.active[0]; battle.makeChoices(); aerodactyl.volatiles['bide'].time = 3; battle.makeChoices('auto', 'move splash'); battle.makeChoices('auto', 'switch 2'); battle.makeChoices(); const exeggutor = battle.p2.active[0]; assert.false(aerodactyl.volatiles['bide']); assert.equal(exeggutor.maxhp - exeggutor.hp, 240); }); it(`should zero out accumulated damage when an enemy faints (Desync Clause Mod)`, () => { battle = common.gen(1).createBattle([[ { species: 'Aerodactyl', moves: ['bide'] }, ], [ { species: 'Gyarados', moves: ['dragonrage', 'leer'] }, { species: 'Exeggutor', moves: ['barrage'] }, ]]); const aerodactyl = battle.p1.active[0]; const exeggutor = battle.p2.pokemon[1]; // Exeggutor will faint when switched in exeggutor.hp = 1; exeggutor.setStatus('psn'); battle.makeChoices(); aerodactyl.volatiles['bide'].time = 2; // Leer resets battle.lastDamage to 0 battle.makeChoices('auto', 'move leer'); battle.makeChoices('auto', 'switch 2'); battle.makeChoices(); assert.equal(aerodactyl.volatiles['bide'].time, 1); battle.makeChoices(); assert.false(aerodactyl.volatiles['bide']); assert.fullHP(battle.p2.active[0]); assert(battle.log.some(line => line.includes('Desync Clause Mod activated'))); }); it(`should pause Bide's duration when asleep or frozen`, () => { battle = common.gen(1).createBattle([[ { species: 'Aerodactyl', moves: ['bide'] }, ], [ { species: 'Parasect', moves: ['spore'] }, ]]); const aerodactyl = battle.p1.active[0]; battle.makeChoices(); aerodactyl.volatiles['bide'].time = 2; for (let i = 0; i < 9; i++) { battle.makeChoices(); assert.equal(aerodactyl.volatiles['bide'].time, 2); } }); it(`should pause Bide's duration when disabled`, () => { battle = common.gen(1).createBattle({ seed: [1, 1, 1, 0] }, [[ { species: 'Aerodactyl', moves: ['bide', 'whirlwind'] }, ], [ { species: 'Voltorb', moves: ['disable'] }, ]]); const aerodactyl = battle.p1.active[0]; battle.makeChoices(); assert.equal(aerodactyl.volatiles['bide'].time, 3); assert.equal(aerodactyl.volatiles['disable'].move, 'bide'); // Struggle is the choice const choices = aerodactyl.getMoveRequestData().moves; assert.equal(choices[0].id, 'struggle'); assert(aerodactyl.volatiles['disable'].time > 1); battle.makeChoices(); assert.equal(aerodactyl.volatiles['bide'].time, 3); }); });