'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Focus Punch', () => { afterEach(() => { battle.destroy(); }); it(`should cause the user to lose focus if hit by an attacking move`, () => { battle = common.createBattle([[ { species: 'Chansey', moves: ['focuspunch'] }, ], [ { species: 'Venusaur', moves: ['magicalleaf'] }, ]]); battle.makeChoices(); assert.fullHP(battle.p2.active[0]); }); it(`should not cause the user to lose focus if hit by a status move`, () => { battle = common.createBattle([[ { species: 'Chansey', moves: ['focuspunch'] }, ], [ { species: 'Venusaur', moves: ['growl'] }, ]]); battle.makeChoices(); assert.false.fullHP(battle.p2.active[0]); }); it(`should not cause the user to lose focus if hit while behind a substitute`, () => { battle = common.createBattle([[ { species: 'Chansey', moves: ['substitute', 'focuspunch'] }, ], [ { species: 'Venusaur', moves: ['magicalleaf'] }, ]]); battle.makeChoices(); battle.makeChoices('move focuspunch', 'auto'); assert.false.fullHP(battle.p2.active[0]); }); it(`should cause the user to lose focus if hit by a move called by Nature Power`, () => { battle = common.createBattle([[ { species: 'Chansey', moves: ['focuspunch'] }, ], [ { species: 'Venusaur', moves: ['naturepower'] }, ]]); battle.makeChoices(); assert.fullHP(battle.p2.active[0]); }); it(`should not cause the user to lose focus on later uses of Focus Punch if hit`, () => { battle = common.createBattle([[ { species: 'Chansey', moves: ['focuspunch'] }, ], [ { species: 'Venusaur', moves: ['magicalleaf', 'growl'] }, ]]); battle.makeChoices(); assert.fullHP(battle.p2.active[0]); battle.makeChoices('auto', 'move growl'); assert.false.fullHP(battle.p2.active[0]); }); it(`should cause the user to lose focus if hit by an attacking move followed by a status move in one turn`, () => { battle = common.createBattle({ gameType: 'doubles' }, [ [{ species: 'Chansey', ability: 'naturalcure', moves: ['focuspunch'] }, { species: 'Blissey', ability: 'naturalcure', moves: ['softboiled'] }], [{ species: 'Venusaur', ability: 'overgrow', moves: ['magicalleaf'] }, { species: 'Ivysaur', ability: 'overgrow', moves: ['toxic'] }], ]); battle.makeChoices('move focuspunch 1, move softboiled', 'move magicalleaf 1, move toxic 1'); assert.equal(battle.p1.active[0].status, 'tox'); assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp); }); it(`should not deduct PP if the user lost focus`, () => { battle = common.createBattle([[ { species: 'Chansey', moves: ['focuspunch'] }, ], [ { species: 'Venusaur', moves: ['magicalleaf', 'growl'] }, ]]); const move = battle.p1.active[0].getMoveData(Dex.moves.get('focuspunch')); battle.makeChoices(); assert.equal(move.pp, move.maxpp); battle.makeChoices('auto', 'move growl'); assert.equal(move.pp, move.maxpp - 1); }); it(`should deduct PP if the user lost focus before Gen 5`, () => { battle = common.gen(4).createBattle([[ { species: 'Chansey', moves: ['focuspunch'] }, ], [ { species: 'Venusaur', moves: ['magicalleaf', 'growl'] }, ]]); const move = battle.p1.active[0].getMoveData(Dex.moves.get('focuspunch')); battle.makeChoices(); assert.equal(move.pp, move.maxpp - 1); battle.makeChoices('auto', 'move growl'); assert.equal(move.pp, move.maxpp - 2); }); it(`should display a message indicating the Pokemon is tightening focus`, () => { battle = common.createBattle([[ { species: 'Chansey', moves: ['focuspunch'] }, ], [ { species: 'Venusaur', moves: ['magicalleaf'] }, ]]); battle.makeChoices(); const tighteningFocusMessage = battle.log.indexOf('|-singleturn|p1a: Chansey|move: Focus Punch'); assert(tighteningFocusMessage > 0); }); it(`should not tighten the Pokemon's focus when Dynamaxing or already Dynamaxed`, () => { battle = common.gen(8).createBattle([[ { species: 'Chansey', moves: ['focuspunch'] }, ], [ { species: 'Venusaur', moves: ['magicalleaf'] }, ]]); battle.makeChoices('move focuspunch dynamax', 'auto'); battle.makeChoices('move focuspunch', 'auto'); const tighteningFocusMessage = battle.log.indexOf('|-singleturn|p1a: Chansey|move: Focus Punch'); assert(tighteningFocusMessage < 0); }); it(`should tighten focus after switches in Gen 5+`, () => { battle = common.createBattle([[ { species: 'salamence', moves: ['focuspunch'] }, ], [ { species: 'mew', moves: ['sleeptalk'] }, { species: 'wynaut', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move focuspunch', 'switch 2'); const log = battle.getDebugLog(); const focusPunchChargeIndex = log.indexOf('|-singleturn|'); const switchIndex = log.indexOf('|switch|p2a: Wynaut'); assert(focusPunchChargeIndex > switchIndex, `Focus Punch's charge message should occur after switches in Gen 5+`); }); it(`should tighten focus before switches in Gens 3-4`, () => { battle = common.gen(4).createBattle([[ { species: 'salamence', moves: ['focuspunch'] }, ], [ { species: 'mew', moves: ['sleeptalk'] }, { species: 'wynaut', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move focuspunch', 'switch 2'); const log = battle.getDebugLog(); const focusPunchChargeIndex = log.indexOf('|-singleturn|'); const switchIndex = log.indexOf('|switch|p2a: Wynaut'); assert(focusPunchChargeIndex < switchIndex, `Focus Punch's charge message should occur before switches in Gens 3-4`); }); });