'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Foresight', () => { afterEach(() => { battle.destroy(); }); it('should negate Normal and Fighting immunities', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: "Smeargle", ability: 'owntempo', moves: ['foresight', 'vitalthrow', 'tackle'] }] }); battle.setPlayer('p2', { team: [{ species: "Dusknoir", ability: 'prankster', moves: ['recover'] }] }); battle.makeChoices('move foresight', 'move recover'); battle.makeChoices('move vitalthrow', 'move recover'); assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp); battle.makeChoices('move tackle', 'move recover'); assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp); }); it('should ignore the effect of positive evasion stat stages', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: "Smeargle", ability: 'owntempo', moves: ['avalanche', 'foresight'] }] }); battle.setPlayer('p2', { team: [{ species: "Forretress", ability: 'sturdy', moves: ['synthesis'] }] }); battle.makeChoices('move foresight', 'move synthesis'); battle.boost({ evasion: 6 }, battle.p2.active[0]); for (let i = 0; i < 7; i++) { battle.makeChoices('move avalanche', 'move synthesis'); assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp); } }); it('should not ignore the effect of negative evasion stat stages', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: "Smeargle", ability: 'owntempo', moves: ['zapcannon', 'dynamicpunch', 'foresight'] }] }); battle.setPlayer('p2', { team: [{ species: "Zapdos", ability: 'owntempo', moves: ['roost'] }] }); battle.makeChoices('move foresight', 'move roost'); battle.boost({ spe: 6, evasion: -6 }, battle.p2.active[0]); for (let i = 0; i < 7; i++) { battle.makeChoices('move zapcannon', 'move roost'); assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp); } }); });