'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Imprison', () => { afterEach(() => { battle.destroy(); }); it(`should prevent foes from using moves that the user knows`, () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [ { species: 'Abra', ability: 'prankster', moves: ['imprison', 'calmmind', 'batonpass'] }, { species: 'Kadabra', ability: 'prankster', moves: ['imprison', 'calmmind'] }, ] }); battle.setPlayer('p2', { team: [ { species: 'Abra', ability: 'synchronize', moves: ['calmmind', 'gravity'] }, { species: 'Kadabra', ability: 'prankster', moves: ['imprison', 'calmmind'] }, ] }); battle.makeChoices('move imprison', 'move calmmind'); assert.statStage(battle.p2.active[0], 'spa', 0); assert.statStage(battle.p2.active[0], 'spd', 0); assert.cantMove(() => battle.choose('p2', 'move calmmind'), 'Abra', 'Calm Mind', true); // Imprison doesn't end when the foe switches battle.makeChoices('auto', 'switch 2'); assert.cantMove(() => battle.choose('p2', 'move calmmind')); // Imprison should cause Struggle if all moves match battle.makeChoices('auto', 'move struggle'); // Imprison is not passed by Baton Pass battle.makeChoices('move batonpass', 'move struggle'); assert.statStage(battle.p2.active[0], 'spa', 0); battle.makeChoices('switch 2', ''); assert.statStage(battle.p2.active[0], 'spa', 0); battle.makeChoices('move calmmind', 'move calmmind'); assert.statStage(battle.p2.active[0], 'spa', 1); // Imprison ends after user switches battle.makeChoices('switch 2', 'move calmmind'); assert.statStage(battle.p2.active[0], 'spa', 2); battle.makeChoices('move calmmind', 'move calmmind'); assert.statStage(battle.p2.active[0], 'spa', 3); }); it(`should not prevent foes from using Z-Powered Status moves`, () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: 'Sableye', ability: 'prankster', moves: ['imprison', 'sunnyday'] }] }); battle.setPlayer('p2', { team: [{ species: 'Charmander', ability: 'blaze', item: 'firiumz', moves: ['sunnyday'] }] }); battle.makeChoices('move imprison', 'move sunnyday zmove'); assert.statStage(battle.p2.active[0], 'spe', 1); assert(battle.field.isWeather('sunnyday')); }); it(`should not prevent the user from using moves that a foe knows`, () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [ { species: 'Abra', ability: 'prankster', moves: ['imprison', 'calmmind', 'batonpass'] }, ] }); battle.setPlayer('p2', { team: [ { species: 'Abra', ability: 'synchronize', moves: ['calmmind', 'gravity'] }, ] }); const imprisonUser = battle.p1.active[0]; battle.makeChoices('move imprison', 'auto'); battle.makeChoices('move calmmind', 'auto'); assert.statStage(imprisonUser, 'spa', 1); assert.statStage(imprisonUser, 'spd', 1); }); });