Pabloler21 Claude Sonnet 4.6 commited on
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docs: update CLAUDE.md + AGENTS.md — dialogue fixes deployed, child-left parked

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  1. AGENTS.md +2 -2
  2. CLAUDE.md +2 -2
AGENTS.md CHANGED
@@ -13,8 +13,8 @@ A horror NPC chatbot for the **Build Small Hackathon** (HF / Gradio). Track:
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  ## WHERE WE ARE (read first)
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  - **DEPLOYED + LIVE on BOTH Spaces** (no longer frozen at `4deeed5`). The full redesign works on the Space — menu → intro → game (**chat + voice + recall + 3 finales + end screen**). **276 tests green.**
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- - **Current work branch `feat/game-chrome-polish`** — game-view chrome polish: controls icon-cluster ✅, drawer counts ✅, dialogue band ✅. Dialogue fixes applied (player line centered, scrim removed, input box slimmer) and deployed to the mirror; pending Space verification.
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- - **Next:** verify the dialogue fixes on the mirror Space; if good, deploy to `hackathon`; then Pablo's deliverables (demo video, LinkedIn, Field Notes) link from the README.
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  ## Commands
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  ```bash
 
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  ## WHERE WE ARE (read first)
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  - **DEPLOYED + LIVE on BOTH Spaces** (no longer frozen at `4deeed5`). The full redesign works on the Space — menu → intro → game (**chat + voice + recall + 3 finales + end screen**). **276 tests green.**
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+ - **Current work branch `feat/game-chrome-polish`** — game-view chrome polish done: controls icon-cluster ✅, drawer counts ✅, dialogue band ✅. Dialogue fixes deployed to **both Spaces**: player line centered, scrim removed, input box slimmer. Attempt to move the child's dialogue to the left caused a UI freeze; reverted and parked. **276 tests green.**
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+ - **Next:** Pablo's deliverables (demo video, LinkedIn, Field Notes) linked from the README.
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  ## Commands
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  ```bash
CLAUDE.md CHANGED
@@ -9,8 +9,8 @@ A horror NPC chatbot for the **Build Small Hackathon** (HF / Gradio). Track:
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  ## WHERE WE ARE (read first)
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  - **DEPLOYED + LIVE on BOTH Spaces** (no longer frozen at `4deeed5`): mirror `Pabloler21/hollow` (remote `space`) + submission `build-small-hackathon/hollow` (remote `hackathon`, ZeroGPU). The full redesign works on the Space — menu → intro → game (**chat + voice + recall + 3 finales + end screen**). **276 tests green.**
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- - **Current work branch `feat/game-chrome-polish`** — game-view chrome polish: controls icon-cluster ✅, drawer counts ✅, dialogue band ✅. Dialogue fixes applied (player line centered, scrim removed, input box slimmer) and deployed to the mirror; pending Space verification.
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- - **Next:** verify the dialogue fixes on the mirror Space; if good, deploy to `hackathon`; then Pablo's deliverables (demo video, LinkedIn, Field Notes) link from the README.
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  ## Stack (decided — do not reopen)
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  - **UI:** Gradio **6.18.0** (PINNED: README `sdk_version: 6.18.0` + `requirements gradio==6.18.0`). `gr.Blocks` + `gr.Chatbot`. Three full-viewport views by visibility: `menu_view` → `intro_view` (typewriter lore cards) → `game_view` + a top-level `#end-overlay`. **SSR forced OFF** (`os.environ["GRADIO_SSR_MODE"]="False"` at the TOP of app.py — see gotcha). Horror visuals are pure CSS; the `<head>` controller (`_HEAD_JS`, via `launch(head=...)`) owns menu music, the chime→greeting ritual, the intro cards, mute, idle, the tone/cue/end markers, AND the Google-Fonts `<link>`.
 
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  ## WHERE WE ARE (read first)
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  - **DEPLOYED + LIVE on BOTH Spaces** (no longer frozen at `4deeed5`): mirror `Pabloler21/hollow` (remote `space`) + submission `build-small-hackathon/hollow` (remote `hackathon`, ZeroGPU). The full redesign works on the Space — menu → intro → game (**chat + voice + recall + 3 finales + end screen**). **276 tests green.**
12
+ - **Current work branch `feat/game-chrome-polish`** — game-view chrome polish done: controls icon-cluster ✅, drawer counts ✅, dialogue band ✅. Dialogue fixes deployed to **both Spaces**: player line centered, scrim removed, input box slimmer. Attempt to move the child's dialogue to the left caused a UI freeze; reverted and parked. **276 tests green.**
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+ - **Next:** Pablo's deliverables (demo video, LinkedIn, Field Notes) linked from the README.
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  ## Stack (decided — do not reopen)
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  - **UI:** Gradio **6.18.0** (PINNED: README `sdk_version: 6.18.0` + `requirements gradio==6.18.0`). `gr.Blocks` + `gr.Chatbot`. Three full-viewport views by visibility: `menu_view` → `intro_view` (typewriter lore cards) → `game_view` + a top-level `#end-overlay`. **SSR forced OFF** (`os.environ["GRADIO_SSR_MODE"]="False"` at the TOP of app.py — see gotcha). Horror visuals are pure CSS; the `<head>` controller (`_HEAD_JS`, via `launch(head=...)`) owns menu music, the chime→greeting ritual, the intro cards, mute, idle, the tone/cue/end markers, AND the Google-Fonts `<link>`.