Spaces:
Sleeping
feat: screamer flicker + gothic Fear & Hunger framing
Browse filesVerified against the running app via headless screenshots.
Flashes:
- the capture flash now hard-cuts through ALL four faces (terror/almost/end/
base) in a ~0.55s steps() flicker β too fast to read, the portrait seems to
convulse through what it could become
- the full-screen echo is now a real screamer: face stabs the whole screen for
a few frames at 0.5 opacity, gone in ~0.5s
Gothic framing (medieval, F&H):
- the child sits behind a pointed lancet arch (cathedral window): the scene is
SVG-masked to the arch, a stone frame with bronze keystone + base blocks
traces it
- reusable --goth-frame border-image (double stone line, thickened corner
brackets, bone studs) applied to the treasure reliquary, the visitor bubble
and the send rune
- treasure restructured: frame on the panel, fade mask moved to an inner
scroller so the mask no longer eats the border-image
- bone/bronze palette for visibility against the void
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- .gitignore +1 -0
- render.py +17 -8
- styles.css +126 -52
- tests/test_render.py +4 -4
- tools/visual_check.py +20 -0
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@@ -225,3 +225,4 @@ assets/*.png
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# Visual check harness output
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tools/_visual/
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# Visual check harness output
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tools/_visual/
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+
tools/_visual/
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@@ -92,15 +92,16 @@ def render_entity(affinity: int, mode: str = "idle", seq: int = 0) -> str:
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flash = ""
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if mode in ("flash", "flash_strong"):
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strong = " entity-flash-strong" if mode == "flash_strong" else ""
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#
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-
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)
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flash = (
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f'<div class="entity-flash-wrap" style="{flash_look}">'
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f
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"</div>"
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)
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if mode == "flash_strong":
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ghost = (
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@@ -109,12 +110,15 @@ def render_entity(affinity: int, mode: str = "idle", seq: int = 0) -> str:
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)
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return (
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'<div class="entity-stage">'
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f"{figure}{flash}"
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f'<div class="entity-fog" style="opacity:{fog_op}"></div>'
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f'<div class="entity-grain" style="opacity:{grain_op}"></div>'
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f'<div class="entity-vig" style="opacity:{vig_op}"></div>'
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"</div>"
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f"{ghost}"
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)
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f'<div style="{style}">{html.escape(m, quote=True)}</div>'
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)
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body = "".join(parts)
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return
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flash = ""
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if mode in ("flash", "flash_strong"):
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strong = " entity-flash-strong" if mode == "flash_strong" else ""
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+
# a fast subliminal flicker through every face β too quick to read,
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+
# the portrait seems to convulse through what it could become
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+
flash_look = f"transform:scale({scale});"
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layers = "".join(
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f'<img class="entity-flick flick-{i}" src="{_src(n)}">'
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for i, n in enumerate(("terror", "almost", "end", "base"))
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)
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flash = (
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f'<div class="entity-flash-wrap {flash_key}{strong}" style="{flash_look}">'
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f"{layers}</div>"
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)
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if mode == "flash_strong":
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ghost = (
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)
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return (
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'<div class="entity-portal">'
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'<div class="entity-stage">'
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f"{figure}{flash}"
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f'<div class="entity-fog" style="opacity:{fog_op}"></div>'
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f'<div class="entity-grain" style="opacity:{grain_op}"></div>'
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f'<div class="entity-vig" style="opacity:{vig_op}"></div>'
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"</div>"
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'<div class="entity-frame"></div>'
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"</div>"
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f"{ghost}"
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)
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f'<div style="{style}">{html.escape(m, quote=True)}</div>'
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)
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body = "".join(parts)
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+
return (
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+
f'<div class="treasure-panel" style="{_PANEL}">'
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f"{header}"
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f'<div class="treasure-scroll">{body}</div>'
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"</div>"
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)
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@@ -381,14 +381,28 @@ footer { display: none !important; }
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}
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}
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/* ββ 15. Entity panel β the child
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.entity-
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position: relative;
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aspect-ratio: 5 / 6;
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overflow: hidden;
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border-radius: 6px;
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background: #0b0a10;
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-
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}
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.entity-figure {
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@@ -414,60 +428,53 @@ footer { display: none !important; }
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object-fit: cover;
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}
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-
/* terror
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-
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.entity-flash-wrap {
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position: absolute;
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inset: 0;
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}
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.entity-
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position: absolute;
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inset: 0;
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width: 100%;
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height: 100%;
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object-fit: cover;
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opacity: 0;
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animation-duration:
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animation-timing-function:
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animation-fill-mode: forwards;
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}
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.entity-flash.flash-
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.entity-flash.flash-1 { animation-name: entity-flash-b; }
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-
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.
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.
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@keyframes
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0%
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-
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-
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-
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}
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-
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-
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-
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-
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80% { opacity: 1; }
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100% { opacity: 0; }
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}
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-
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-
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-
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-
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40% { transform: translate(2px, -2px); }
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60% { transform: translate(-2px, 2px); }
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80% { transform: translate(3px, -1px); }
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}
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-
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-
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-
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20% { transform: translate(-3px, 1px); }
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40% { transform: translate(2px, -2px); }
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60% { transform: translate(-2px, 2px); }
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80% { transform: translate(3px, -1px); }
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}
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/* subliminal full-screen echo β recall turns and the finale only */
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@@ -479,26 +486,31 @@ footer { display: none !important; }
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background-size: cover;
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background-position: center 25%;
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opacity: 0;
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filter: grayscale(1) blur(
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animation-duration:
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animation-timing-function:
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animation-fill-mode: forwards;
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}
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.entity-ghost.flash-0 { animation-name: entity-ghost-a; }
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.entity-ghost.flash-1 { animation-name: entity-ghost-b; }
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@keyframes entity-ghost-a {
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0% { opacity: 0; }
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-
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-
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100% { opacity: 0; }
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}
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@keyframes entity-ghost-b {
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0% { opacity: 0; }
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-
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-
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100% { opacity: 0; }
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}
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@@ -534,22 +546,84 @@ footer { display: none !important; }
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background: radial-gradient(ellipse at 50% 42%, transparent 42%, rgba(5,4,9,0.82) 100%);
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}
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-
/* ββ 16. Treasure β
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-
/*
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.treasure-panel {
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height: 500px;
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overflow-y: auto;
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-webkit-mask-image: linear-gradient(
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-
to bottom, transparent 0, #000
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mask-image: linear-gradient(
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-
to bottom, transparent 0, #000
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}
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/* reduced motion: kill real MOTION (drift, sway, glitch translate) but keep
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the terror flash and echo β they are opacity fades, not movement, and they
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are the core horror beat. Strip only the glitch from the strong variant. */
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@media (prefers-reduced-motion: reduce) {
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.entity-sway, .entity-fog { animation: none !important; }
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-
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-
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}
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}
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}
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+
/* ββ 15. Entity panel β the child behind a gothic arch ββ */
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+
.entity-portal {
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position: relative;
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aspect-ratio: 5 / 6;
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+
}
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+
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+
/* the scene is masked to a pointed (lancet) arch β a cathedral window */
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+
.entity-stage {
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+
position: absolute;
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+
inset: 0;
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overflow: hidden;
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background: #0b0a10;
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+
-webkit-mask: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 120' preserveAspectRatio='none'%3E%3Cpath d='M0,120 L0,52 A58,58 0 0 1 50,4 A58,58 0 0 1 100,52 L100,120 Z' fill='%23fff'/%3E%3C/svg%3E") center / 100% 100% no-repeat;
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+
mask: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 120' preserveAspectRatio='none'%3E%3Cpath d='M0,120 L0,52 A58,58 0 0 1 50,4 A58,58 0 0 1 100,52 L100,120 Z' fill='%23fff'/%3E%3C/svg%3E") center / 100% 100% no-repeat;
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+
}
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+
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+
/* stone arch frame: double stroke, keystone at the apex, base blocks */
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+
.entity-frame {
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+
position: absolute;
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+
inset: 0;
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+
pointer-events: none;
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+
background: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 120' preserveAspectRatio='none'%3E%3Cpath d='M2,120 L2,52 A56,56 0 0 1 50,6 A56,56 0 0 1 98,52 L98,120' fill='none' stroke='%23322a44' stroke-width='4.5'/%3E%3Cpath d='M4,120 L4,53 A54,54 0 0 1 50,7 A54,54 0 0 1 96,53 L96,120' fill='none' stroke='%239c8a5e' stroke-width='1.7'/%3E%3Cpath d='M50,0 L59,9 L50,19 L41,9 Z' fill='%233a3120' stroke='%23d2be8a' stroke-width='1'/%3E%3Crect x='0' y='107' width='18' height='13' fill='%23231d14' stroke='%239c8a5e' stroke-width='1'/%3E%3Crect x='82' y='107' width='18' height='13' fill='%23231d14' stroke='%239c8a5e' stroke-width='1'/%3E%3C/svg%3E") center / 100% 100% no-repeat;
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}
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.entity-figure {
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object-fit: cover;
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}
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+
/* terror flicker: a fast subliminal convulsion through every face. Hard
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+
steps() cuts, ~0.55s total, too quick to read. The DOM is replaced each
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+
turn so the one-shot animations always restart. */
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.entity-flash-wrap {
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position: absolute;
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inset: 0;
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}
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+
.entity-flick {
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position: absolute;
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inset: 0;
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width: 100%;
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height: 100%;
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| 444 |
object-fit: cover;
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opacity: 0;
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| 446 |
+
animation-duration: 0.55s;
|
| 447 |
+
animation-timing-function: steps(1, end);
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| 448 |
animation-fill-mode: forwards;
|
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}
|
| 450 |
|
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+
.entity-flash-wrap.entity-flash-strong .entity-flick { animation-duration: 0.7s; }
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+
/* each face blinks in its own scattered windows β they overlap into chaos */
|
| 454 |
+
.flick-0 { animation-name: flick-terror; } /* terror β appears most */
|
| 455 |
+
.flick-1 { animation-name: flick-almost; }
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| 456 |
+
.flick-2 { animation-name: flick-end; }
|
| 457 |
+
.flick-3 { animation-name: flick-base; } /* settles back to the portrait */
|
| 458 |
|
| 459 |
+
@keyframes flick-terror {
|
| 460 |
+
0%, 100% { opacity: 0; }
|
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+
4% { opacity: 1; } 11% { opacity: 0; }
|
| 462 |
+
34% { opacity: 1; } 42% { opacity: 0; }
|
| 463 |
+
62% { opacity: 1; } 70% { opacity: 0; }
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| 464 |
}
|
| 465 |
+
@keyframes flick-almost {
|
| 466 |
+
0%, 100% { opacity: 0; }
|
| 467 |
+
14% { opacity: 1; } 22% { opacity: 0; }
|
| 468 |
+
50% { opacity: 1; } 57% { opacity: 0; }
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|
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}
|
| 470 |
+
@keyframes flick-end {
|
| 471 |
+
0%, 100% { opacity: 0; }
|
| 472 |
+
24% { opacity: 1; } 31% { opacity: 0; }
|
| 473 |
+
76% { opacity: 1; } 82% { opacity: 0; }
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}
|
| 475 |
+
@keyframes flick-base {
|
| 476 |
+
0%, 86% { opacity: 0; }
|
| 477 |
+
90%, 100% { opacity: 1; }
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|
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}
|
| 479 |
|
| 480 |
/* subliminal full-screen echo β recall turns and the finale only */
|
|
|
|
| 486 |
background-size: cover;
|
| 487 |
background-position: center 25%;
|
| 488 |
opacity: 0;
|
| 489 |
+
filter: grayscale(1) blur(1px);
|
| 490 |
+
animation-duration: 0.5s;
|
| 491 |
+
animation-timing-function: steps(1, end);
|
| 492 |
animation-fill-mode: forwards;
|
| 493 |
}
|
| 494 |
|
| 495 |
+
/* a real screamer: the face stabs the whole screen for a few frames, gone */
|
| 496 |
.entity-ghost.flash-0 { animation-name: entity-ghost-a; }
|
| 497 |
.entity-ghost.flash-1 { animation-name: entity-ghost-b; }
|
| 498 |
|
| 499 |
@keyframes entity-ghost-a {
|
| 500 |
0% { opacity: 0; }
|
| 501 |
+
8% { opacity: 0.55; }
|
| 502 |
+
18% { opacity: 0; }
|
| 503 |
+
26% { opacity: 0.4; }
|
| 504 |
+
34% { opacity: 0; }
|
| 505 |
100% { opacity: 0; }
|
| 506 |
}
|
| 507 |
|
| 508 |
@keyframes entity-ghost-b {
|
| 509 |
0% { opacity: 0; }
|
| 510 |
+
8% { opacity: 0.55; }
|
| 511 |
+
18% { opacity: 0; }
|
| 512 |
+
26% { opacity: 0.4; }
|
| 513 |
+
34% { opacity: 0; }
|
| 514 |
100% { opacity: 0; }
|
| 515 |
}
|
| 516 |
|
|
|
|
| 546 |
background: radial-gradient(ellipse at 50% 42%, transparent 42%, rgba(5,4,9,0.82) 100%);
|
| 547 |
}
|
| 548 |
|
| 549 |
+
/* ββ 16. Treasure β stone reliquary with inner scroll ββ */
|
| 550 |
+
/* the frame lives on the panel; the fade mask lives on the inner scroller,
|
| 551 |
+
so the mask can't eat the border-image */
|
| 552 |
.treasure-panel {
|
| 553 |
height: 500px;
|
| 554 |
+
display: flex;
|
| 555 |
+
flex-direction: column;
|
| 556 |
+
}
|
| 557 |
+
|
| 558 |
+
.treasure-scroll {
|
| 559 |
+
flex: 1;
|
| 560 |
overflow-y: auto;
|
| 561 |
+
min-height: 0;
|
| 562 |
+
margin-top: 6px;
|
| 563 |
-webkit-mask-image: linear-gradient(
|
| 564 |
+
to bottom, transparent 0, #000 14px, #000 calc(100% - 18px), transparent 100%);
|
| 565 |
mask-image: linear-gradient(
|
| 566 |
+
to bottom, transparent 0, #000 14px, #000 calc(100% - 18px), transparent 100%);
|
| 567 |
}
|
| 568 |
|
| 569 |
/* reduced motion: kill real MOTION (drift, sway, glitch translate) but keep
|
| 570 |
the terror flash and echo β they are opacity fades, not movement, and they
|
| 571 |
are the core horror beat. Strip only the glitch from the strong variant. */
|
| 572 |
@media (prefers-reduced-motion: reduce) {
|
| 573 |
+
/* kill ambient drift only β the flicker and screamer are opacity, the core
|
| 574 |
+
horror beat, and must always play */
|
| 575 |
.entity-sway, .entity-fog { animation: none !important; }
|
| 576 |
+
}
|
| 577 |
+
|
| 578 |
+
/* ββ 17. Gothic stone frames β Fear & Hunger panels ββ */
|
| 579 |
+
/* a reusable 9-slice border: double stone line, thickened corner brackets,
|
| 580 |
+
small studs. Applied to every box so the whole UI reads medieval. */
|
| 581 |
+
:root {
|
| 582 |
+
--goth-frame: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'%3E%3Crect x='3' y='3' width='94' height='94' fill='none' stroke='%23322a44' stroke-width='3'/%3E%3Crect x='6.5' y='6.5' width='87' height='87' fill='none' stroke='%239c8a5e' stroke-width='1.8'/%3E%3Cg fill='%23534526'%3E%3Cpath d='M1,1 h24 v4.5 h-19.5 v19.5 h-4.5 Z'/%3E%3Cpath d='M99,1 h-24 v4.5 h19.5 v19.5 h4.5 Z'/%3E%3Cpath d='M1,99 h24 v-4.5 h-19.5 v-19.5 h-4.5 Z'/%3E%3Cpath d='M99,99 h-24 v-4.5 h19.5 v-19.5 h4.5 Z'/%3E%3C/g%3E%3Cg fill='%23d2be8a'%3E%3Ccircle cx='9' cy='9' r='3.2'/%3E%3Ccircle cx='91' cy='9' r='3.2'/%3E%3Ccircle cx='9' cy='91' r='3.2'/%3E%3Ccircle cx='91' cy='91' r='3.2'/%3E%3C/g%3E%3C/svg%3E");
|
| 583 |
+
}
|
| 584 |
+
|
| 585 |
+
.goth-frame {
|
| 586 |
+
border: 11px solid transparent !important;
|
| 587 |
+
border-image-source: var(--goth-frame) !important;
|
| 588 |
+
border-image-slice: 30 !important;
|
| 589 |
+
border-image-width: 11px !important;
|
| 590 |
+
border-image-repeat: stretch !important;
|
| 591 |
+
border-radius: 0 !important;
|
| 592 |
+
}
|
| 593 |
+
|
| 594 |
+
/* Treasure: stone reliquary. Keep the inner scroll + edge fade. */
|
| 595 |
+
.treasure-panel {
|
| 596 |
+
border: 11px solid transparent !important;
|
| 597 |
+
border-image-source: var(--goth-frame) !important;
|
| 598 |
+
border-image-slice: 30 !important;
|
| 599 |
+
border-image-width: 11px !important;
|
| 600 |
+
border-image-repeat: stretch !important;
|
| 601 |
+
border-radius: 0 !important;
|
| 602 |
+
background: #0b0912 !important;
|
| 603 |
+
}
|
| 604 |
+
|
| 605 |
+
/* Visitor's words: a carved confession box */
|
| 606 |
+
.user {
|
| 607 |
+
border: 10px solid transparent !important;
|
| 608 |
+
border-image-source: var(--goth-frame) !important;
|
| 609 |
+
border-image-slice: 30 !important;
|
| 610 |
+
border-image-width: 10px !important;
|
| 611 |
+
border-image-repeat: stretch !important;
|
| 612 |
+
border-radius: 0 !important;
|
| 613 |
+
background: #110c1a !important;
|
| 614 |
+
}
|
| 615 |
+
|
| 616 |
+
/* Send rune: an iron stud */
|
| 617 |
+
.gradio-container button {
|
| 618 |
+
border: 10px solid transparent !important;
|
| 619 |
+
border-image-source: var(--goth-frame) !important;
|
| 620 |
+
border-image-slice: 30 !important;
|
| 621 |
+
border-image-width: 10px !important;
|
| 622 |
+
border-image-repeat: stretch !important;
|
| 623 |
+
border-radius: 0 !important;
|
| 624 |
+
}
|
| 625 |
+
|
| 626 |
+
/* Title as carved stone */
|
| 627 |
+
.gradio-container h2 {
|
| 628 |
+
border-bottom: none !important;
|
| 629 |
}
|
|
@@ -72,11 +72,11 @@ class TestRenderEntity:
|
|
| 72 |
assert "entity-flash-strong" in render_entity(40, "flash_strong")
|
| 73 |
assert "entity-flash-strong" not in render_entity(40, "flash")
|
| 74 |
|
| 75 |
-
def
|
| 76 |
-
# the
|
| 77 |
out = render_entity(0, "flash")
|
| 78 |
-
assert "
|
| 79 |
-
assert
|
| 80 |
|
| 81 |
def test_end_mode_shows_end_image_only(self):
|
| 82 |
out = render_entity(100, "end")
|
|
|
|
| 72 |
assert "entity-flash-strong" in render_entity(40, "flash_strong")
|
| 73 |
assert "entity-flash-strong" not in render_entity(40, "flash")
|
| 74 |
|
| 75 |
+
def test_flash_flickers_through_every_face(self):
|
| 76 |
+
# the flash stacks all four portraits to convulse between them
|
| 77 |
out = render_entity(0, "flash")
|
| 78 |
+
assert "flick-0" in out and "flick-3" in out
|
| 79 |
+
assert out.count("entity-flick") == 4
|
| 80 |
|
| 81 |
def test_end_mode_shows_end_image_only(self):
|
| 82 |
out = render_entity(100, "end")
|
|
@@ -55,4 +55,24 @@ page("flash_reduced_motion",
|
|
| 55 |
"<p class='subtitle'>prefers-reduced-motion forced β flash must still be visible</p>"
|
| 56 |
+ _FORCE_RM + render_entity(40, "flash", seq=1))
|
| 57 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 58 |
print(f"pages written to {OUT}")
|
|
|
|
| 55 |
"<p class='subtitle'>prefers-reduced-motion forced β flash must still be visible</p>"
|
| 56 |
+ _FORCE_RM + render_entity(40, "flash", seq=1))
|
| 57 |
|
| 58 |
+
# gothic frames: portrait arch + treasure + mock bubble/button
|
| 59 |
+
_goth = (
|
| 60 |
+
"<div style='display:flex;gap:30px;align-items:flex-start'>"
|
| 61 |
+
"<div style='width:240px'>" + render_entity(60) + "</div>"
|
| 62 |
+
"<div style='width:280px'>"
|
| 63 |
+
+ render_treasure(["had a grandmother who kept bees",
|
| 64 |
+
"grew up where the yard smelled like honey",
|
| 65 |
+
"never learned the words", "had a red bicycle"],
|
| 66 |
+
claimed={"never learned the words"})
|
| 67 |
+
+ "</div>"
|
| 68 |
+
"<div style='display:flex;flex-direction:column;gap:20px;width:320px'>"
|
| 69 |
+
"<div class='user' style='padding:14px;color:#cec6dc'>"
|
| 70 |
+
"I still talk to people who are gone.</div>"
|
| 71 |
+
"<button class='gr-button' style='padding:12px 20px;color:#9a7caa;"
|
| 72 |
+
"background:rgba(30,20,46,0.45)'>→</button>"
|
| 73 |
+
"<div class='goth-frame' style='padding:16px;color:#9a8d6a'>goth-frame sample</div>"
|
| 74 |
+
"</div></div>"
|
| 75 |
+
)
|
| 76 |
+
page("goth", _goth, width=1000)
|
| 77 |
+
|
| 78 |
print(f"pages written to {OUT}")
|