Spaces:
Running on Zero
Running on Zero
Commit Β·
b084563
1
Parent(s): 05c3128
docs: add Day 3 treasure panel implementation plan
Browse filesCo-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
.gitignore
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# PyPI configuration file
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.pypirc
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# Marimo
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marimo/_static/
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marimo/_lsp/
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# PyPI configuration file
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.pypirc
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# Superpowers brainstorming
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.superpowers/
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# Marimo
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marimo/_static/
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marimo/_lsp/
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docs/superpowers/plans/2026-06-10-day3-treasure-panel.md
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| 1 |
+
# Day 3 β Treasure Panel Implementation Plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Show the memories Hollow extracts from the visitor in a "Treasure" side panel, and confirm Hollow uses them in later turns.
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**Architecture:** The backend is already complete β `TurnUpdate.new_memories`, the extraction prompt, `apply_update`'s dedupe, and `build_system_prompt`'s treasure injection all exist and are tested. This day is **presentation only**. We add a pure `render_treasure(treasure) -> str` function in a new `render.py` module (no Gradio import β unit-testable in isolation, the same separation pattern Day 2 used when it moved logic into `memory.py`), then wire a `gr.HTML` panel into a two-column layout in `app.py`. All visitor-derived memory text is HTML-escaped before injection.
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**Tech Stack:** Python 3.11, Gradio 6.x (`gr.Blocks`, `gr.Row`, `gr.Column`, `gr.HTML`, `.then()` chaining), `html` stdlib, pytest via uv.
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---
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## File map
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| File | Action | Responsibility |
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|------|--------|----------------|
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| `render.py` | **Create** | `render_treasure` β pure HTML string from a memory list, with escaping |
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| `tests/test_render.py` | **Create** | Unit tests for `render_treasure` (placeholder, items, escaping) |
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| `app.py` | **Modify** | Two-column layout; `gr.HTML` treasure panel; wire into both `chat()` returns |
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**No changes** to `engine.py`, `memory.py`, `character.py`, `schemas.py` β the memory pipeline is done.
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---
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## Design notes (read before starting)
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- **Empty state = Hollow's voice.** When `treasure` is empty, the panel shows `...nothing yet. but i'm listening.` β chosen so the panel reads as Hollow paying attention, not as empty UI.
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- **Escaping is mandatory.** Memories originate from the visitor's typed text (the LLM extracts them). Raw injection into `gr.HTML` would break on `<`, `>`, `&` and allow HTML injection. Every memory passes through `html.escape()`.
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- **The 7th output.** `chat()` currently returns 6 values from **two** `return` statements (the empty-message early return and the normal return). Both must be extended with the treasure HTML or Gradio raises an output-count mismatch.
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- **`_start_turn` is NOT touched for treasure.** It does not receive `state`, and a memory shared this turn is only extracted inside `chat()` β there is nothing new to show during the loading placeholder. Treasure updates live only in `chat()`.
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- **Inline styles are the Day-3 base.** The dark styling here is intentionally minimal (matches the approved mockup). Day 5 replaces it with global CSS in `styles.css`. Keep all styling inside `render.py` so Day 5 has one place to change.
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---
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## Task 1: Create `tests/test_render.py` with failing tests for `render_treasure`
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**Files:**
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- Create: `tests/test_render.py`
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- [ ] **Step 1: Write the failing tests**
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Create `tests/test_render.py`:
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```python
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from render import render_treasure
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class TestRenderTreasure:
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def test_empty_shows_placeholder(self):
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out = render_treasure([])
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assert "nothing yet. but i'm listening." in out
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def test_empty_has_no_memory_item(self):
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# The memory-item style marker must not appear when there are no memories
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out = render_treasure([])
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assert "border-left:2px solid #5a3a7a" not in out
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def test_single_memory_appears(self):
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out = render_treasure(["has a dog named Nala"])
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assert "has a dog named Nala" in out
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def test_multiple_memories_all_appear(self):
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out = render_treasure(["has a dog named Nala", "grew up near the sea"])
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assert "has a dog named Nala" in out
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assert "grew up near the sea" in out
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def test_html_tags_are_escaped(self):
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out = render_treasure(["<script>alert('x')</script>"])
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assert "<script>" not in out
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assert "<script>" in out
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def test_ampersand_is_escaped(self):
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out = render_treasure(["mom & dad"])
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assert "mom & dad" in out
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def test_header_present_in_both_states(self):
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assert "Treasure" in render_treasure([])
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assert "Treasure" in render_treasure(["x"])
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```
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- [ ] **Step 2: Run tests to confirm they fail with ImportError**
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```
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.venv\Scripts\pytest tests/test_render.py -v
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```
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Expected: FAIL with `ModuleNotFoundError: No module named 'render'`. The tests must fail before we implement.
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---
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## Task 2: Create `render.py` to make the tests pass
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**Files:**
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- Create: `render.py`
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- [ ] **Step 1: Create `render.py`**
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```python
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import html
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_PLACEHOLDER = "...nothing yet. but i'm listening."
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_PANEL = (
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"background:#0c0a12;border:1px solid #2a1f3d;border-radius:4px;"
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"padding:10px;min-height:460px;"
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)
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_HEADER = (
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"font-size:10px;letter-spacing:2px;text-transform:uppercase;color:#5a4570;"
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"padding-bottom:6px;border-bottom:1px solid #1e1628;margin-bottom:8px;"
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)
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_ITEM = (
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"background:#110d1a;border:1px solid #2a1f3d;border-left:2px solid #5a3a7a;"
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"border-radius:0 3px 3px 0;padding:5px 8px;margin-bottom:6px;"
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"font-size:11px;color:#9a80b8;line-height:1.4;"
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)
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_EMPTY = "font-size:11px;color:#4a3f56;font-style:italic;"
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def render_treasure(treasure: list[str]) -> str:
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header = f'<div style="{_HEADER}">β¦ Treasure</div>'
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if not treasure:
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body = f'<div style="{_EMPTY}">{_PLACEHOLDER}</div>'
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else:
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body = "".join(
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f'<div style="{_ITEM}">{html.escape(m)}</div>' for m in treasure
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)
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return f'<div style="{_PANEL}">{header}{body}</div>'
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```
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Note: `_PLACEHOLDER` is a trusted constant (no visitor data), so it is not escaped β its apostrophe is valid in HTML text content. Only the visitor-derived `m` values are passed through `html.escape()`. `β¦` is the β¦ star glyph, kept as an escape so the file stays ASCII-safe.
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| 132 |
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- [ ] **Step 2: Run the tests**
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| 133 |
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```
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| 135 |
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.venv\Scripts\pytest tests/test_render.py -v
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| 136 |
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```
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| 137 |
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| 138 |
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Expected: all 7 tests PASS.
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| 140 |
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- [ ] **Step 3: Run the full suite to confirm nothing else broke**
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| 141 |
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```
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| 143 |
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.venv\Scripts\pytest tests/ -v
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```
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| 146 |
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Expected: all 23 tests PASS (16 from `test_memory.py` + 7 new).
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| 147 |
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| 148 |
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- [ ] **Step 4: Commit**
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| 149 |
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| 150 |
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```
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git add render.py tests/test_render.py
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git commit -m "feat: add render.py with render_treasure, tests passing"
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| 153 |
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```
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| 154 |
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---
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| 156 |
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| 157 |
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## Task 3: Wire the treasure panel into `app.py`
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| 159 |
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**Files:**
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| 160 |
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- Modify: `app.py`
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| 161 |
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| 162 |
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- [ ] **Step 1: Replace the full contents of `app.py`**
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```python
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import gradio as gr
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from character import build_system_prompt, OPENING_LINE
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from engine import run_turn
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from memory import apply_update, get_tier
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from render import render_treasure
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def _init_state():
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return {
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"affinity": 15,
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| 176 |
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"treasure": [],
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| 177 |
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"claimed": [],
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| 178 |
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"history": [],
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| 179 |
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"turn": 0,
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}
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+
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def _start_turn(user_msg: str, history: list):
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| 184 |
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if not user_msg.strip():
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return gr.update(), gr.update(interactive=False), history
|
| 186 |
+
new_history = history + [
|
| 187 |
+
{"role": "user", "content": user_msg},
|
| 188 |
+
{"role": "assistant", "content": "..."},
|
| 189 |
+
]
|
| 190 |
+
return gr.update(interactive=False), gr.update(interactive=False), new_history
|
| 191 |
+
|
| 192 |
+
|
| 193 |
+
def chat(user_msg: str, state: dict, history: list):
|
| 194 |
+
if not user_msg.strip():
|
| 195 |
+
tier = get_tier(state["affinity"])
|
| 196 |
+
return (
|
| 197 |
+
gr.update(interactive=True),
|
| 198 |
+
gr.update(interactive=True),
|
| 199 |
+
history,
|
| 200 |
+
state,
|
| 201 |
+
state["affinity"],
|
| 202 |
+
f"*{tier}*",
|
| 203 |
+
render_treasure(state["treasure"]),
|
| 204 |
+
)
|
| 205 |
+
|
| 206 |
+
system = build_system_prompt(state["affinity"], state["treasure"])
|
| 207 |
+
chat_messages = [{"role": "system", "content": system}] + state["history"] + [
|
| 208 |
+
{"role": "user", "content": user_msg}
|
| 209 |
+
]
|
| 210 |
+
|
| 211 |
+
reply, raw_json = run_turn(chat_messages, user_msg)
|
| 212 |
+
state = apply_update(state, raw_json)
|
| 213 |
+
|
| 214 |
+
state["history"].append({"role": "user", "content": user_msg})
|
| 215 |
+
state["history"].append({"role": "assistant", "content": reply})
|
| 216 |
+
state["turn"] += 1
|
| 217 |
+
|
| 218 |
+
new_history = history[:-1] + [{"role": "assistant", "content": reply}]
|
| 219 |
+
|
| 220 |
+
tier = get_tier(state["affinity"])
|
| 221 |
+
return (
|
| 222 |
+
gr.update(value="", interactive=True),
|
| 223 |
+
gr.update(interactive=True),
|
| 224 |
+
new_history,
|
| 225 |
+
state,
|
| 226 |
+
state["affinity"],
|
| 227 |
+
f"*{tier}*",
|
| 228 |
+
render_treasure(state["treasure"]),
|
| 229 |
+
)
|
| 230 |
+
|
| 231 |
+
|
| 232 |
+
with gr.Blocks(title="Hollow") as demo:
|
| 233 |
+
state = gr.State(_init_state)
|
| 234 |
+
|
| 235 |
+
gr.Markdown("## Hollow\n*something is here, at the edge of the wood*")
|
| 236 |
+
|
| 237 |
+
with gr.Row():
|
| 238 |
+
with gr.Column(scale=2):
|
| 239 |
+
chatbot = gr.Chatbot(
|
| 240 |
+
value=[{"role": "assistant", "content": OPENING_LINE}],
|
| 241 |
+
label="",
|
| 242 |
+
height=500,
|
| 243 |
+
)
|
| 244 |
+
|
| 245 |
+
with gr.Row():
|
| 246 |
+
affinity_slider = gr.Slider(
|
| 247 |
+
minimum=0, maximum=100, value=15,
|
| 248 |
+
interactive=False, label="Bond", scale=4,
|
| 249 |
+
)
|
| 250 |
+
tier_label = gr.Markdown("*Hollow*", scale=1)
|
| 251 |
+
|
| 252 |
+
with gr.Row():
|
| 253 |
+
msg_input = gr.Textbox(
|
| 254 |
+
placeholder="say something...",
|
| 255 |
+
show_label=False,
|
| 256 |
+
scale=9,
|
| 257 |
+
autofocus=True,
|
| 258 |
+
)
|
| 259 |
+
send_btn = gr.Button("β", scale=1)
|
| 260 |
+
|
| 261 |
+
with gr.Column(scale=1):
|
| 262 |
+
treasure_panel = gr.HTML(value=render_treasure([]))
|
| 263 |
+
|
| 264 |
+
send_btn.click(
|
| 265 |
+
fn=_start_turn,
|
| 266 |
+
inputs=[msg_input, chatbot],
|
| 267 |
+
outputs=[msg_input, send_btn, chatbot],
|
| 268 |
+
).then(
|
| 269 |
+
fn=chat,
|
| 270 |
+
inputs=[msg_input, state, chatbot],
|
| 271 |
+
outputs=[msg_input, send_btn, chatbot, state, affinity_slider, tier_label, treasure_panel],
|
| 272 |
+
)
|
| 273 |
+
|
| 274 |
+
msg_input.submit(
|
| 275 |
+
fn=_start_turn,
|
| 276 |
+
inputs=[msg_input, chatbot],
|
| 277 |
+
outputs=[msg_input, send_btn, chatbot],
|
| 278 |
+
).then(
|
| 279 |
+
fn=chat,
|
| 280 |
+
inputs=[msg_input, state, chatbot],
|
| 281 |
+
outputs=[msg_input, send_btn, chatbot, state, affinity_slider, tier_label, treasure_panel],
|
| 282 |
+
)
|
| 283 |
+
|
| 284 |
+
if __name__ == "__main__":
|
| 285 |
+
demo.launch()
|
| 286 |
+
```
|
| 287 |
+
|
| 288 |
+
Key changes from the Day-2 version:
|
| 289 |
+
- `from render import render_treasure` added.
|
| 290 |
+
- Chat + meters + input wrapped in `gr.Column(scale=2)`; a new `gr.Column(scale=1)` holds `treasure_panel = gr.HTML(value=render_treasure([]))` so the placeholder shows on load.
|
| 291 |
+
- Both `chat()` returns now append `render_treasure(state["treasure"])` as a 7th value.
|
| 292 |
+
- Both `.then(...)` chat events add `treasure_panel` as the 7th output. `_start_turn` outputs are unchanged.
|
| 293 |
+
|
| 294 |
+
- [ ] **Step 2: Confirm the app imports without error**
|
| 295 |
+
|
| 296 |
+
```
|
| 297 |
+
.venv\Scripts\python -c "import app; print('app imports OK')"
|
| 298 |
+
```
|
| 299 |
+
|
| 300 |
+
Expected: `app imports OK` with no traceback. (This catches output-count or syntax mistakes before launching.)
|
| 301 |
+
|
| 302 |
+
- [ ] **Step 3: Run the full test suite**
|
| 303 |
+
|
| 304 |
+
```
|
| 305 |
+
.venv\Scripts\pytest tests/ -v
|
| 306 |
+
```
|
| 307 |
+
|
| 308 |
+
Expected: all 23 tests PASS.
|
| 309 |
+
|
| 310 |
+
- [ ] **Step 4: Commit**
|
| 311 |
+
|
| 312 |
+
```
|
| 313 |
+
git add app.py
|
| 314 |
+
git commit -m "feat: treasure panel in app.py two-column layout"
|
| 315 |
+
```
|
| 316 |
+
|
| 317 |
+
---
|
| 318 |
+
|
| 319 |
+
## Task 4: Manual behavioral verification (the Day-3 checkpoint)
|
| 320 |
+
|
| 321 |
+
This checkpoint is **behavioral**, not visual β it must be run against the live local model (Ollama), not just confirmed by a rendered panel.
|
| 322 |
+
|
| 323 |
+
**Files:** none (verification only).
|
| 324 |
+
|
| 325 |
+
- [ ] **Step 1: Make sure Ollama is serving `qwen3:8b`**
|
| 326 |
+
|
| 327 |
+
```
|
| 328 |
+
ollama list
|
| 329 |
+
```
|
| 330 |
+
|
| 331 |
+
Expected: `qwen3:8b` appears in the list. If Ollama is not running, start it first.
|
| 332 |
+
|
| 333 |
+
- [ ] **Step 2: Launch the app**
|
| 334 |
+
|
| 335 |
+
```
|
| 336 |
+
.venv\Scripts\python app.py
|
| 337 |
+
```
|
| 338 |
+
|
| 339 |
+
Open `http://127.0.0.1:7860`.
|
| 340 |
+
|
| 341 |
+
- [ ] **Step 3: Verify the empty state**
|
| 342 |
+
|
| 343 |
+
On load, the right column shows the Treasure panel with the header `β¦ Treasure` and the placeholder `...nothing yet. but i'm listening.`
|
| 344 |
+
|
| 345 |
+
- [ ] **Step 4: Verify a memory appears (turn 1)**
|
| 346 |
+
|
| 347 |
+
Type: `I have a dog named Nala.` and press Enter.
|
| 348 |
+
After Hollow replies, a memory item (e.g. `has a dog named Nala`) appears in the Treasure panel.
|
| 349 |
+
|
| 350 |
+
> Note: extraction is the LLM's job. The exact wording may vary; what matters is that a Nala-related memory shows up. If nothing appears, the issue is extraction (Day 2), not this panel β check the engine/extraction output, do not patch the panel.
|
| 351 |
+
|
| 352 |
+
- [ ] **Step 5: Verify Hollow recalls it (turn 2 β the real checkpoint)**
|
| 353 |
+
|
| 354 |
+
Type: `Do you remember my pet?` and press Enter.
|
| 355 |
+
Hollow's reply should reference Nala/the dog. This proves the treasure was injected into the next turn's system prompt via `build_system_prompt`.
|
| 356 |
+
|
| 357 |
+
> Timing by design: the memory shared in turn 1 is injected starting in turn 2 β the prompt that generates a reply cannot contain a memory that same reply hasn't been extracted from yet. See `app.py` `chat()`: `build_system_prompt(...)` runs before `apply_update(...)`.
|
| 358 |
+
|
| 359 |
+
- [ ] **Step 6: Verify escaping (defensive)**
|
| 360 |
+
|
| 361 |
+
Type: `My password is <secret>.` and press Enter.
|
| 362 |
+
If a memory is extracted from it, the Treasure panel renders the angle brackets as literal text β the panel does not break and no tag is interpreted.
|
| 363 |
+
|
| 364 |
+
**Checkpoint Day 3 done:** a memory the visitor shares appears in the Treasure panel, and Hollow references it on a later turn. β
|
| 365 |
+
|
| 366 |
+
---
|
| 367 |
+
|
| 368 |
+
## Task 5: Deploy to HF Space
|
| 369 |
+
|
| 370 |
+
**Files:** none (deploy only).
|
| 371 |
+
|
| 372 |
+
- [ ] **Step 1: Push to the Space**
|
| 373 |
+
|
| 374 |
+
```
|
| 375 |
+
git push space main
|
| 376 |
+
```
|
| 377 |
+
|
| 378 |
+
- [ ] **Step 2: Verify on the live Space**
|
| 379 |
+
|
| 380 |
+
Open `https://huggingface.co/spaces/Pabloler21/hollow` once the Space rebuilds. Confirm:
|
| 381 |
+
- The Treasure panel is visible in the right column with the placeholder on load.
|
| 382 |
+
- After sharing a memory, it appears in the panel.
|
| 383 |
+
- On a later turn, Hollow references the shared memory.
|
| 384 |
+
|
| 385 |
+
---
|
| 386 |
+
|
| 387 |
+
## Self-review notes
|
| 388 |
+
|
| 389 |
+
- **Spec coverage:** Day-3 plan items β extend `TurnUpdate` (already done Day 2), extraction of personal facts (already done Day 2), dedupe + treasure injection (already done Day 2), and the side panel listing memories (Tasks 1β3). The behavioral checkpoint is Task 4. All covered.
|
| 390 |
+
- **Escaping:** handled in `render.py` (Task 2) and tested (Task 1, `test_html_tags_are_escaped`, `test_ampersand_is_escaped`).
|
| 391 |
+
- **Output count:** both `chat()` returns and both `.then()` events extended together (Task 3) β no mismatch.
|
| 392 |
+
- **Type consistency:** `render_treasure(treasure: list[str]) -> str` defined in Task 2, imported and called identically in `app.py` (Task 3) and tests (Task 1).
|