docs: link the demo video and write-up from the README (submission deliverables) 8fabf33 Pabloler21 Claude <claude-opus-4-8> commited on 12 days ago
fix(game): bottom-anchor the lone opening greeting via .bubble-wrap flex a086c41 Pabloler21 Claude <claude-opus-4-8> commited on 12 days ago
fix(game): restore in-game dialogue; bottom-anchor only the lone greeting 0b7f357 Pabloler21 Claude <claude-opus-4-8> commited on 12 days ago
style(game): bottom-anchor the chat stack so the opening greeting sits low too 1c6b454 Pabloler21 Claude <claude-opus-4-8> commited on 12 days ago
style(game): drop subtitle into the lower letterbox band, clear of the child 72bd421 Pabloler21 Claude <claude-opus-4-8> commited on 12 days ago
docs: update CLAUDE.md + AGENTS.md — dialogue fixes deployed, child-left parked 6133be0 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
style(game): slimmer input box (560px, thinner stone frame, less padding) 9a2fcb4 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
Revert "style(game): move child dialogue left while keeping generic text-align center" e659f31 Pabloler21 commited on 12 days ago
style(game): move child dialogue left while keeping generic text-align center 5d8277a Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
Revert "style(game): move child dialogue to the left side of the frame" 61c7d80 Pabloler21 commited on 12 days ago
style(game): move child dialogue to the left side of the frame e134c2e Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
fix(game): re-apply scrim removal + centered user line (test freeze-isolation) b770513 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
fix(game): full revert of styles.css to pre-dialogue-fixes state to isolate freeze 5ddbb4a Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
fix(game): revert input box to pre-dialogue-fixes sizing to isolate freeze 0564932 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
fix(game): strip user-message layout overrides to isolate freeze bug 3b9bf5b Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
fix(game): restore Gradio's default user bubble placement — only cap width to prevent collapse 8116ee5 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
fix(game): use block+inline-block for user messages so they render again c3a7b18 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
style(game): split dialogue laterally — child left, player right, center clear f9d41a5 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
fix(game): center user message row for real (more Gradio selectors) + tighten input width 22850e7 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
fix(game): force user message row to full width — stops YOU text from collapsing vertically 3338bd7 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
docs: update CLAUDE.md + AGENTS.md — dialogue fixes applied/deployed to mirror b78ef19 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
style(game): slimmer input box (narrower, thinner stone frame, less padding) ce723d3 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
fix(game): center the player line (right-align collapsed it) + drop the scrim rectangle 756272b Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
docs: update CLAUDE.md + AGENTS.md to the deployed state (voice subprocess, SSR off, LFS, 276 tests) a3e5c2d Pabloler21 Claude Opus 4.8 commited on 12 days ago
docs: plan to fix the player line, scrim rectangle, and oversized input box 527c283 Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(game): drop the user-line width clamp that collapsed YOU text to a vertical column e6f0b95 Pabloler21 Claude Opus 4.8 commited on 12 days ago
style(game): anchored lower dialogue band, balanced voices, faded history f6f6542 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
style(game): drawer counts + clearer tappable affordance ad46c69 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
style(game): bump control icons bigger + more legible (Phase 1 tuning) 9cdbd81 Pabloler21 Claude Opus 4.8 commited on 12 days ago
style(game): minimal top-right control cluster, de-emphasized restart 7676f37 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
docs: plan for game-view chrome polish (controls/drawers/dialogue), Space-verified 0508e33 Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(end): remove the finale marker on overlay dismiss (fixes leave-the-wood double-click + begin-again flash) 2cea026 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
fix(ui): load Google Fonts via <head> <link> so they load on the Space (@import was rejected) 1ea9131 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
docs: plan for end-screen button bugs + font/layout parity 102bb71 Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(voice): keep worker protocol on a clean fd so Kokoro load noise can't corrupt READY 7358304 Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(voice): run Kokoro in a CUDA-free subprocess so it can't poison ZeroGPU b9a778b Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(intro): poll for #intro-text instead of a fixed delay (fixes blank intro on Space latency) 392035e Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(voice): hide CUDA while Kokoro runs so the CPU voice doesn't poison ZeroGPU 6dceaca Pabloler21 Claude Opus 4.8 commited on 12 days ago
diag(voice): HOLLOW_VOICE_OFF kill-switch to test if voice poisons ZeroGPU CUDA 193deeb Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(deploy): force GRADIO_SSR_MODE=False so the Space renders client-side (fixes intro/layout + ZeroGPU) e57987e Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(deploy): disable SSR so the Space renders client-side like local (intro + layout) 8b56768 Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(voice): force Kokoro onto CPU so TTS works on ZeroGPU (cuda/cpu device mismatch) f175617 Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(deploy): pin Gradio to 6.18.0 for Space/local parity (intro + layout) 06b09c5 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
docs: add Space deploy parity plan (intro/layout/voice) 2a41678 Pabloler21 Claude Opus 4.8 commited on 12 days ago
feat(intro): condensed tester teaching card so the short arc explains the loop a39d3fb Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
docs: add plans for tester pacing+telemetry and tester intro comprehension 22712d6 Pabloler21 Claude Opus 4.8 commited on 12 days ago
feat(dev): HOLLOW_DEBUG per-turn + ending telemetry (aff/tone/treasure/claimed) e711a9c Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
feat(pacing): shorten the tester run (end_affinity 35, recall_cooldown 1, bad_min_turn 3) b8e5756 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
feat(finale): tie the bad-ending threat to the lore (Caor/the Gaunt, the given) cadf187 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
docs: add plans for end-screen layout B, silent convulse, bad-ending lore threat 4ec61de Pabloler21 Claude Opus 4.8 commited on 12 days ago