fix(game): bottom-anchor the lone opening greeting via .bubble-wrap flex a086c41 Pabloler21 Claude <claude-opus-4-8> commited on 11 days ago
fix(game): restore in-game dialogue; bottom-anchor only the lone greeting 0b7f357 Pabloler21 Claude <claude-opus-4-8> commited on 11 days ago
style(game): bottom-anchor the chat stack so the opening greeting sits low too 1c6b454 Pabloler21 Claude <claude-opus-4-8> commited on 11 days ago
style(game): drop subtitle into the lower letterbox band, clear of the child 72bd421 Pabloler21 Claude <claude-opus-4-8> commited on 11 days ago
style(game): slimmer input box (560px, thinner stone frame, less padding) 9a2fcb4 Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
Revert "style(game): move child dialogue left while keeping generic text-align center" e659f31 Pabloler21 commited on 11 days ago
style(game): move child dialogue left while keeping generic text-align center 5d8277a Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
Revert "style(game): move child dialogue to the left side of the frame" 61c7d80 Pabloler21 commited on 11 days ago
style(game): move child dialogue to the left side of the frame e134c2e Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
fix(game): re-apply scrim removal + centered user line (test freeze-isolation) b770513 Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
fix(game): full revert of styles.css to pre-dialogue-fixes state to isolate freeze 5ddbb4a Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
fix(game): revert input box to pre-dialogue-fixes sizing to isolate freeze 0564932 Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
fix(game): strip user-message layout overrides to isolate freeze bug 3b9bf5b Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
fix(game): restore Gradio's default user bubble placement — only cap width to prevent collapse 8116ee5 Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
fix(game): use block+inline-block for user messages so they render again c3a7b18 Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
style(game): split dialogue laterally — child left, player right, center clear f9d41a5 Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
fix(game): center user message row for real (more Gradio selectors) + tighten input width 22850e7 Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
fix(game): force user message row to full width — stops YOU text from collapsing vertically 3338bd7 Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
style(game): slimmer input box (narrower, thinner stone frame, less padding) ce723d3 Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
fix(game): center the player line (right-align collapsed it) + drop the scrim rectangle 756272b Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
fix(game): drop the user-line width clamp that collapsed YOU text to a vertical column e6f0b95 Pabloler21 Claude Opus 4.8 commited on 11 days ago
style(game): anchored lower dialogue band, balanced voices, faded history f6f6542 Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
style(game): drawer counts + clearer tappable affordance ad46c69 Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
style(game): bump control icons bigger + more legible (Phase 1 tuning) 9cdbd81 Pabloler21 Claude Opus 4.8 commited on 11 days ago
style(game): minimal top-right control cluster, de-emphasized restart 7676f37 Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
fix(ui): load Google Fonts via <head> <link> so they load on the Space (@import was rejected) 1ea9131 Pabloler21 Claude Sonnet 4.6 commited on 11 days ago
style(end): layout B — epitaph hero, grouped text-link actions, footer credits (§27) 759c1bd Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
style(end): foggy end-screen — epitaph, rising credits, actions (§27) 4aff8e4 Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(game): repair chat (recover msg from bubble) + revert the border over-blur 38b902e Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(game): snappier finale pacing, clear input on send, softer frame edge 7641a00 Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(finale): deterministic dev seed + good-ending convulse/sigh timing f635212 Pabloler21 Claude Opus 4.8 commited on 12 days ago
style(game): stone command-box input (F1, Fear & Hunger framing) 451fa6b Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
style(game): scene dissolves to shadow + fog (O2 — one image, no rectangle) 3fdca48 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
feat(game): 'what it remembers' weaves the memories it stole from you 03129db Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
fix(game): finale cues play after the line (not cutting it) + hide chat scrollbar c304ef4 Pabloler21 Claude Opus 4.8 commited on 12 days ago
style(game): chip pulse + in-voice whisper feedback styling 38eac0e Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
style(game): recovered items in the amber memory accent ea10768 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
style(game): fading transcript + two-voice hierarchy (B + V1) aabc5db Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
style(game): add --mem-accent amber var (memory/humanity) 93865a1 Pabloler21 Claude Sonnet 4.6 commited on 12 days ago
fix(entity): finale/flash overlays fit the silhouette, not the old arch 5161381 Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(game): position child/subtitle/drawers/fog RELATIVE TO THE FRAME f3727a3 Pabloler21 Claude Opus 4.8 commited on 12 days ago
fix(game): diegetic tone class on #game-view so the world tints e875da4 Pabloler21 Claude Opus 4.8 commited on 12 days ago
style(game): compact corner-chip drawers (mockup look) b828605 Pabloler21 Claude Opus 4.8 commited on 12 days ago
style(game): bond reduced to a faint tier word (mockup shows none) ca3122d Pabloler21 Claude Opus 4.8 commited on 12 days ago
style(game): thin underlined input, bare send arrow 748d59d Pabloler21 Claude Opus 4.8 commited on 12 days ago
style(game): conversation as a centered subtitle (mockup look) 78eb62d Pabloler21 Claude Opus 4.8 commited on 12 days ago
feat(game): child base dissolves into the ground fog bfa4c79 Pabloler21 Claude Opus 4.8 commited on 12 days ago
feat(game): rising ground fog at the child's base 61cacfc Pabloler21 Claude Opus 4.8 commited on 12 days ago
feat(game): sharp framed forest layer over the blur (depth, matches mockup) 11f53cb Pabloler21 Claude Opus 4.8 commited on 12 days ago
style(game): dark moody backdrop + strong vignette + subtle glow (match mockup 3b) 763dd63 Pabloler21 Claude Opus 4.8 commited on 12 days ago