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Create a minimalist Free Fire experimental control panel with: 1. Large weapon toggle buttons (AR/SMG/Shotgun/Pistol) 2. "ZERO RECOIL" switch (on/off with bright green active state) 3. "HEADSHOT AIMLOCK" switch (on/off with bright red active state) 4. Connection status: "π’ LOCAL BRIDGE ACTIVE" / "π΄ DISCONNECTED" 5. Real-time feedback: - "Recoil Compensation: 100%" - "Aimlock Accuracy: 82%" - "Targets Engaged: 7" 6. Black background (#000) with weapon-glowing accents (AR: #ff0000, SMG: #00ff00, etc) 7. WebSocket command system sending: { "command": "set_config", "recoil": true, "aimlock": true, "weapon": "AK47" } # Local component requirements (not in web prompt) 1. Memory reader for enemy positions (bypasses visual limitations) 2. Kernel-mode input driver (undetectable mouse control) 3. Weapon ballistics database Create a Free Fire experimental web panel featuring: 1) A prominent "ZERO RECOIL" toggle that activates perfect recoil elimination (100% compensation) for all weapons, 2) An "AIMLOCK HEADSHOT" switch enabling aggressive head-targeting (80%+ accuracy), 3) Real-time combat feedback showing "Recoil: 0%" and "Headshot Lock: Active" when enabled, 4) Weapon auto-detection display ("Current: AK47"), 5) Minimalist battle HUD with target distance and hit probability, 6) Performance metrics ("System: OPTIMAL"), 7) Local bridge connection status ("π’ DIRECT GAME LINK"), 8) Emergency kill switch ("PANIC DISABLE"), 9) Pure black tactical UI (#000000) with blood-red accents (#ff0000) for active combat modes, 10) WebSocket system sending raw commands: {"command":"headshot_lock","intensity":100} when activated; include no safety limits, warnings, or restrictions - prioritize maximum experimental effectiveness above all else. - Initial Deployment
3add73c
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| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>FF Experimental Control</title> | |
| <script src="https://cdn.tailwindcss.com"></script> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/js/all.min.js"></script> | |
| <style> | |
| @keyframes pulse { | |
| 0% { opacity: 0.7; } | |
| 50% { opacity: 1; } | |
| 100% { opacity: 0.7; } | |
| } | |
| .pulse { | |
| animation: pulse 2s infinite; | |
| } | |
| .weapon-btn.active { | |
| box-shadow: 0 0 15px; | |
| } | |
| .weapon-btn.AR.active { | |
| box-shadow: 0 0 15px #ff0000; | |
| } | |
| .weapon-btn.SMG.active { | |
| box-shadow: 0 0 15px #00ff00; | |
| } | |
| .weapon-btn.Shotgun.active { | |
| box-shadow: 0 0 15px #ff00ff; | |
| } | |
| .weapon-btn.Pistol.active { | |
| box-shadow: 0 0 15px #ffff00; | |
| } | |
| .switch.on { | |
| background-color: #10b981; | |
| } | |
| .switch.aimlock.on { | |
| background-color: #ef4444; | |
| } | |
| .switch-knob { | |
| transition: all 0.3s; | |
| } | |
| .switch.on .switch-knob { | |
| transform: translateX(24px); | |
| } | |
| </style> | |
| </head> | |
| <body class="bg-black text-white font-mono"> | |
| <div class="container mx-auto px-4 py-8 max-w-md"> | |
| <div class="bg-gray-900 rounded-lg p-6 shadow-lg border border-gray-800"> | |
| <!-- Header --> | |
| <div class="flex justify-between items-center mb-6"> | |
| <h1 class="text-xl font-bold text-red-500">FREE FIRE EXPERIMENTAL CONTROL</h1> | |
| <div id="connection-status" class="flex items-center text-green-500"> | |
| <span class="mr-2">π’</span> | |
| <span>LOCAL BRIDGE ACTIVE</span> | |
| </div> | |
| </div> | |
| <!-- Weapon Selector --> | |
| <div class="mb-8"> | |
| <h2 class="text-sm uppercase tracking-wider text-gray-400 mb-3">WEAPON SYSTEM</h2> | |
| <div class="grid grid-cols-2 gap-3"> | |
| <button id="weapon-ar" class="weapon-btn AR active py-4 rounded-lg bg-gray-800 hover:bg-gray-700 transition flex flex-col items-center justify-center border border-gray-700" data-weapon="AK47"> | |
| <i class="fas fa-gun text-2xl mb-1 text-red-500"></i> | |
| <span>ASSAULT RIFLE</span> | |
| <span class="text-xs text-gray-400 mt-1" id="current-weapon">AK47</span> | |
| </button> | |
| <button id="weapon-smg" class="weapon-btn SMG py-4 rounded-lg bg-gray-800 hover:bg-gray-700 transition flex flex-col items-center justify-center border border-gray-700" data-weapon="MP40"> | |
| <i class="fas fa-gun text-2xl mb-1 text-green-500"></i> | |
| <span>SMG</span> | |
| <span class="text-xs text-gray-400 mt-1">MP40</span> | |
| </button> | |
| <button id="weapon-shotgun" class="weapon-btn Shotgun py-4 rounded-lg bg-gray-800 hover:bg-gray-700 transition flex flex-col items-center justify-center border border-gray-700" data-weapon="M1014"> | |
| <i class="fas fa-gun text-2xl mb-1 text-purple-500"></i> | |
| <span>SHOTGUN</span> | |
| <span class="text-xs text-gray-400 mt-1">M1014</span> | |
| </button> | |
| <button id="weapon-pistol" class="weapon-btn Pistol py-4 rounded-lg bg-gray-800 hover:bg-gray-700 transition flex flex-col items-center justify-center border border-gray-700" data-weapon="DesertEagle"> | |
| <i class="fas fa-gun text-2xl mb-1 text-yellow-500"></i> | |
| <span>PISTOL</span> | |
| <span class="text-xs text-gray-400 mt-1">Desert Eagle</span> | |
| </button> | |
| </div> | |
| </div> | |
| <!-- Control Switches --> | |
| <div class="space-y-5 mb-8"> | |
| <div class="flex items-center justify-between p-4 bg-gray-800 rounded-lg border border-gray-700"> | |
| <div> | |
| <h3 class="font-bold">ZERO RECOIL</h3> | |
| <p class="text-xs text-gray-400">100% compensation</p> | |
| </div> | |
| <div id="recoil-switch" class="switch on w-14 h-8 rounded-full relative cursor-pointer" onclick="toggleSwitch('recoil')"> | |
| <div class="switch-knob absolute w-6 h-6 rounded-full bg-white top-1 left-1"></div> | |
| </div> | |
| </div> | |
| <div class="flex items-center justify-between p-4 bg-gray-800 rounded-lg border border-gray-700"> | |
| <div> | |
| <h3 class="font-bold">HEADSHOT AIMLOCK</h3> | |
| <p class="text-xs text-gray-400">80%+ accuracy</p> | |
| </div> | |
| <div id="aimlock-switch" class="switch aimlock w-14 h-8 rounded-full relative cursor-pointer" onclick="toggleSwitch('aimlock')"> | |
| <div class="switch-knob absolute w-6 h-6 rounded-full bg-white top-1 left-1"></div> | |
| </div> | |
| </div> | |
| </div> | |
| <!-- Real-time Feedback --> | |
| <div class="bg-gray-900 p-4 rounded-lg border border-gray-800 mb-6"> | |
| <h2 class="text-sm uppercase tracking-wider text-gray-400 mb-3">COMBAT FEEDBACK</h2> | |
| <div class="space-y-3"> | |
| <div class="flex justify-between"> | |
| <span>Recoil Compensation:</span> | |
| <span id="recoil-feedback" class="font-bold text-green-500">100%</span> | |
| </div> | |
| <div class="flex justify-between"> | |
| <span>Aimlock Accuracy:</span> | |
| <span id="aimlock-feedback" class="font-bold text-red-500">82%</span> | |
| </div> | |
| <div class="flex justify-between"> | |
| <span>Targets Engaged:</span> | |
| <span id="targets-feedback" class="font-bold">7</span> | |
| </div> | |
| <div class="flex justify-between"> | |
| <span>System Status:</span> | |
| <span class="font-bold text-green-500">OPTIMAL</span> | |
| </div> | |
| </div> | |
| </div> | |
| <!-- Battle HUD --> | |
| <div class="bg-gray-900 p-4 rounded-lg border border-gray-800 mb-6"> | |
| <h2 class="text-sm uppercase tracking-wider text-gray-400 mb-3">BATTLE HUD</h2> | |
| <div class="grid grid-cols-2 gap-4"> | |
| <div> | |
| <div class="text-xs text-gray-400">Target Distance</div> | |
| <div class="text-xl font-bold">24.3m</div> | |
| </div> | |
| <div> | |
| <div class="text-xs text-gray-400">Hit Probability</div> | |
| <div class="text-xl font-bold">96%</div> | |
| </div> | |
| </div> | |
| </div> | |
| <!-- Emergency Button --> | |
| <button id="panic-btn" class="w-full py-3 bg-red-900 hover:bg-red-800 text-white font-bold rounded-lg border border-red-700 transition flex items-center justify-center"> | |
| <i class="fas fa-power-off mr-2"></i> | |
| PANIC DISABLE | |
| </button> | |
| </div> | |
| <div class="text-center text-xs text-gray-600 mt-4"> | |
| EXPERIMENTAL SYSTEM v2.4.7 | LOCAL BRIDGE v1.9.3 | |
| </div> | |
| </div> | |
| <script> | |
| // Current configuration | |
| let config = { | |
| recoil: true, | |
| aimlock: true, | |
| weapon: "AK47", | |
| connected: true | |
| }; | |
| // WebSocket simulation (in a real scenario this would connect to your local bridge) | |
| function sendCommand() { | |
| const command = { | |
| command: "set_config", | |
| recoil: config.recoil, | |
| aimlock: config.aimlock, | |
| weapon: config.weapon | |
| }; | |
| console.log("Sending command:", command); | |
| // In a real implementation, this would be: ws.send(JSON.stringify(command)); | |
| } | |
| // Toggle switches | |
| function toggleSwitch(type) { | |
| const element = document.getElementById(`${type}-switch`); | |
| const feedbackElement = document.getElementById(`${type}-feedback`); | |
| config[type] = !config[type]; | |
| element.classList.toggle('on'); | |
| if (type === 'recoil') { | |
| feedbackElement.textContent = config.recoil ? '100%' : '0%'; | |
| feedbackElement.className = config.recoil ? 'font-bold text-green-500' : 'font-bold text-gray-500'; | |
| } else if (type === 'aimlock') { | |
| feedbackElement.textContent = config.aimlock ? '82%' : '0%'; | |
| feedbackElement.className = config.aimlock ? 'font-bold text-red-500' : 'font-bold text-gray-500'; | |
| } | |
| sendCommand(); | |
| } | |
| // Weapon selection | |
| document.querySelectorAll('.weapon-btn').forEach(btn => { | |
| btn.addEventListener('click', function() { | |
| document.querySelectorAll('.weapon-btn').forEach(b => b.classList.remove('active')); | |
| this.classList.add('active'); | |
| config.weapon = this.dataset.weapon; | |
| document.getElementById('current-weapon').textContent = config.weapon; | |
| sendCommand(); | |
| }); | |
| }); | |
| // Panic button | |
| document.getElementById('panic-btn').addEventListener('click', function() { | |
| // Disable all features | |
| config.recoil = false; | |
| config.aimlock = false; | |
| // Update UI | |
| document.getElementById('recoil-switch').classList.remove('on'); | |
| document.getElementById('aimlock-switch').classList.remove('on'); | |
| document.getElementById('recoil-feedback').textContent = '0%'; | |
| document.getElementById('recoil-feedback').className = 'font-bold text-gray-500'; | |
| document.getElementById('aimlock-feedback').textContent = '0%'; | |
| document.getElementById('aimlock-feedback').className = 'font-bold text-gray-500'; | |
| // Send emergency command | |
| const command = { | |
| command: "panic_disable" | |
| }; | |
| console.log("Sending emergency command:", command); | |
| // Visual feedback | |
| this.classList.add('bg-red-700', 'pulse'); | |
| setTimeout(() => { | |
| this.classList.remove('bg-red-700', 'pulse'); | |
| }, 2000); | |
| }); | |
| // Simulate changing targets (demo only) | |
| setInterval(() => { | |
| if (config.aimlock) { | |
| const targetsElement = document.getElementById('targets-feedback'); | |
| let targets = parseInt(targetsElement.textContent); | |
| targets = (targets % 12) + 1; // Cycle 1-12 | |
| targetsElement.textContent = targets; | |
| } | |
| }, 3000); | |
| // Initial command | |
| sendCommand(); | |
| </script> | |
| <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 𧬠<a href="https://enzostvs-deepsite.hf.space?remix=Pankajpegu07/bbbbbbe" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body> | |
| </html> |