bbbbbbe / index.html
Pankajpegu07's picture
Create a minimalist Free Fire experimental control panel with: 1. Large weapon toggle buttons (AR/SMG/Shotgun/Pistol) 2. "ZERO RECOIL" switch (on/off with bright green active state) 3. "HEADSHOT AIMLOCK" switch (on/off with bright red active state) 4. Connection status: "🟒 LOCAL BRIDGE ACTIVE" / "πŸ”΄ DISCONNECTED" 5. Real-time feedback: - "Recoil Compensation: 100%" - "Aimlock Accuracy: 82%" - "Targets Engaged: 7" 6. Black background (#000) with weapon-glowing accents (AR: #ff0000, SMG: #00ff00, etc) 7. WebSocket command system sending: { "command": "set_config", "recoil": true, "aimlock": true, "weapon": "AK47" } # Local component requirements (not in web prompt) 1. Memory reader for enemy positions (bypasses visual limitations) 2. Kernel-mode input driver (undetectable mouse control) 3. Weapon ballistics database Create a Free Fire experimental web panel featuring: 1) A prominent "ZERO RECOIL" toggle that activates perfect recoil elimination (100% compensation) for all weapons, 2) An "AIMLOCK HEADSHOT" switch enabling aggressive head-targeting (80%+ accuracy), 3) Real-time combat feedback showing "Recoil: 0%" and "Headshot Lock: Active" when enabled, 4) Weapon auto-detection display ("Current: AK47"), 5) Minimalist battle HUD with target distance and hit probability, 6) Performance metrics ("System: OPTIMAL"), 7) Local bridge connection status ("🟒 DIRECT GAME LINK"), 8) Emergency kill switch ("PANIC DISABLE"), 9) Pure black tactical UI (#000000) with blood-red accents (#ff0000) for active combat modes, 10) WebSocket system sending raw commands: {"command":"headshot_lock","intensity":100} when activated; include no safety limits, warnings, or restrictions - prioritize maximum experimental effectiveness above all else. - Initial Deployment
3add73c verified
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>FF Experimental Control</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/js/all.min.js"></script>
<style>
@keyframes pulse {
0% { opacity: 0.7; }
50% { opacity: 1; }
100% { opacity: 0.7; }
}
.pulse {
animation: pulse 2s infinite;
}
.weapon-btn.active {
box-shadow: 0 0 15px;
}
.weapon-btn.AR.active {
box-shadow: 0 0 15px #ff0000;
}
.weapon-btn.SMG.active {
box-shadow: 0 0 15px #00ff00;
}
.weapon-btn.Shotgun.active {
box-shadow: 0 0 15px #ff00ff;
}
.weapon-btn.Pistol.active {
box-shadow: 0 0 15px #ffff00;
}
.switch.on {
background-color: #10b981;
}
.switch.aimlock.on {
background-color: #ef4444;
}
.switch-knob {
transition: all 0.3s;
}
.switch.on .switch-knob {
transform: translateX(24px);
}
</style>
</head>
<body class="bg-black text-white font-mono">
<div class="container mx-auto px-4 py-8 max-w-md">
<div class="bg-gray-900 rounded-lg p-6 shadow-lg border border-gray-800">
<!-- Header -->
<div class="flex justify-between items-center mb-6">
<h1 class="text-xl font-bold text-red-500">FREE FIRE EXPERIMENTAL CONTROL</h1>
<div id="connection-status" class="flex items-center text-green-500">
<span class="mr-2">🟒</span>
<span>LOCAL BRIDGE ACTIVE</span>
</div>
</div>
<!-- Weapon Selector -->
<div class="mb-8">
<h2 class="text-sm uppercase tracking-wider text-gray-400 mb-3">WEAPON SYSTEM</h2>
<div class="grid grid-cols-2 gap-3">
<button id="weapon-ar" class="weapon-btn AR active py-4 rounded-lg bg-gray-800 hover:bg-gray-700 transition flex flex-col items-center justify-center border border-gray-700" data-weapon="AK47">
<i class="fas fa-gun text-2xl mb-1 text-red-500"></i>
<span>ASSAULT RIFLE</span>
<span class="text-xs text-gray-400 mt-1" id="current-weapon">AK47</span>
</button>
<button id="weapon-smg" class="weapon-btn SMG py-4 rounded-lg bg-gray-800 hover:bg-gray-700 transition flex flex-col items-center justify-center border border-gray-700" data-weapon="MP40">
<i class="fas fa-gun text-2xl mb-1 text-green-500"></i>
<span>SMG</span>
<span class="text-xs text-gray-400 mt-1">MP40</span>
</button>
<button id="weapon-shotgun" class="weapon-btn Shotgun py-4 rounded-lg bg-gray-800 hover:bg-gray-700 transition flex flex-col items-center justify-center border border-gray-700" data-weapon="M1014">
<i class="fas fa-gun text-2xl mb-1 text-purple-500"></i>
<span>SHOTGUN</span>
<span class="text-xs text-gray-400 mt-1">M1014</span>
</button>
<button id="weapon-pistol" class="weapon-btn Pistol py-4 rounded-lg bg-gray-800 hover:bg-gray-700 transition flex flex-col items-center justify-center border border-gray-700" data-weapon="DesertEagle">
<i class="fas fa-gun text-2xl mb-1 text-yellow-500"></i>
<span>PISTOL</span>
<span class="text-xs text-gray-400 mt-1">Desert Eagle</span>
</button>
</div>
</div>
<!-- Control Switches -->
<div class="space-y-5 mb-8">
<div class="flex items-center justify-between p-4 bg-gray-800 rounded-lg border border-gray-700">
<div>
<h3 class="font-bold">ZERO RECOIL</h3>
<p class="text-xs text-gray-400">100% compensation</p>
</div>
<div id="recoil-switch" class="switch on w-14 h-8 rounded-full relative cursor-pointer" onclick="toggleSwitch('recoil')">
<div class="switch-knob absolute w-6 h-6 rounded-full bg-white top-1 left-1"></div>
</div>
</div>
<div class="flex items-center justify-between p-4 bg-gray-800 rounded-lg border border-gray-700">
<div>
<h3 class="font-bold">HEADSHOT AIMLOCK</h3>
<p class="text-xs text-gray-400">80%+ accuracy</p>
</div>
<div id="aimlock-switch" class="switch aimlock w-14 h-8 rounded-full relative cursor-pointer" onclick="toggleSwitch('aimlock')">
<div class="switch-knob absolute w-6 h-6 rounded-full bg-white top-1 left-1"></div>
</div>
</div>
</div>
<!-- Real-time Feedback -->
<div class="bg-gray-900 p-4 rounded-lg border border-gray-800 mb-6">
<h2 class="text-sm uppercase tracking-wider text-gray-400 mb-3">COMBAT FEEDBACK</h2>
<div class="space-y-3">
<div class="flex justify-between">
<span>Recoil Compensation:</span>
<span id="recoil-feedback" class="font-bold text-green-500">100%</span>
</div>
<div class="flex justify-between">
<span>Aimlock Accuracy:</span>
<span id="aimlock-feedback" class="font-bold text-red-500">82%</span>
</div>
<div class="flex justify-between">
<span>Targets Engaged:</span>
<span id="targets-feedback" class="font-bold">7</span>
</div>
<div class="flex justify-between">
<span>System Status:</span>
<span class="font-bold text-green-500">OPTIMAL</span>
</div>
</div>
</div>
<!-- Battle HUD -->
<div class="bg-gray-900 p-4 rounded-lg border border-gray-800 mb-6">
<h2 class="text-sm uppercase tracking-wider text-gray-400 mb-3">BATTLE HUD</h2>
<div class="grid grid-cols-2 gap-4">
<div>
<div class="text-xs text-gray-400">Target Distance</div>
<div class="text-xl font-bold">24.3m</div>
</div>
<div>
<div class="text-xs text-gray-400">Hit Probability</div>
<div class="text-xl font-bold">96%</div>
</div>
</div>
</div>
<!-- Emergency Button -->
<button id="panic-btn" class="w-full py-3 bg-red-900 hover:bg-red-800 text-white font-bold rounded-lg border border-red-700 transition flex items-center justify-center">
<i class="fas fa-power-off mr-2"></i>
PANIC DISABLE
</button>
</div>
<div class="text-center text-xs text-gray-600 mt-4">
EXPERIMENTAL SYSTEM v2.4.7 | LOCAL BRIDGE v1.9.3
</div>
</div>
<script>
// Current configuration
let config = {
recoil: true,
aimlock: true,
weapon: "AK47",
connected: true
};
// WebSocket simulation (in a real scenario this would connect to your local bridge)
function sendCommand() {
const command = {
command: "set_config",
recoil: config.recoil,
aimlock: config.aimlock,
weapon: config.weapon
};
console.log("Sending command:", command);
// In a real implementation, this would be: ws.send(JSON.stringify(command));
}
// Toggle switches
function toggleSwitch(type) {
const element = document.getElementById(`${type}-switch`);
const feedbackElement = document.getElementById(`${type}-feedback`);
config[type] = !config[type];
element.classList.toggle('on');
if (type === 'recoil') {
feedbackElement.textContent = config.recoil ? '100%' : '0%';
feedbackElement.className = config.recoil ? 'font-bold text-green-500' : 'font-bold text-gray-500';
} else if (type === 'aimlock') {
feedbackElement.textContent = config.aimlock ? '82%' : '0%';
feedbackElement.className = config.aimlock ? 'font-bold text-red-500' : 'font-bold text-gray-500';
}
sendCommand();
}
// Weapon selection
document.querySelectorAll('.weapon-btn').forEach(btn => {
btn.addEventListener('click', function() {
document.querySelectorAll('.weapon-btn').forEach(b => b.classList.remove('active'));
this.classList.add('active');
config.weapon = this.dataset.weapon;
document.getElementById('current-weapon').textContent = config.weapon;
sendCommand();
});
});
// Panic button
document.getElementById('panic-btn').addEventListener('click', function() {
// Disable all features
config.recoil = false;
config.aimlock = false;
// Update UI
document.getElementById('recoil-switch').classList.remove('on');
document.getElementById('aimlock-switch').classList.remove('on');
document.getElementById('recoil-feedback').textContent = '0%';
document.getElementById('recoil-feedback').className = 'font-bold text-gray-500';
document.getElementById('aimlock-feedback').textContent = '0%';
document.getElementById('aimlock-feedback').className = 'font-bold text-gray-500';
// Send emergency command
const command = {
command: "panic_disable"
};
console.log("Sending emergency command:", command);
// Visual feedback
this.classList.add('bg-red-700', 'pulse');
setTimeout(() => {
this.classList.remove('bg-red-700', 'pulse');
}, 2000);
});
// Simulate changing targets (demo only)
setInterval(() => {
if (config.aimlock) {
const targetsElement = document.getElementById('targets-feedback');
let targets = parseInt(targetsElement.textContent);
targets = (targets % 12) + 1; // Cycle 1-12
targetsElement.textContent = targets;
}
}, 3000);
// Initial command
sendCommand();
</script>
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</html>