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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Headshot Master - Free Fire Headshot Configuration</title>
<script src="https://cdn.tailwindcss.com"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<style>
.weapon-selector.active {
background-color: #3b82f6;
color: white;
}
.range-slider::-webkit-slider-thumb {
-webkit-appearance: none;
width: 20px;
height: 20px;
border-radius: 50%;
background: #3b82f6;
cursor: pointer;
}
.range-slider::-moz-range-thumb {
width: 20px;
height: 20px;
border-radius: 50%;
background: #3b82f6;
cursor: pointer;
}
.headshot-indicator {
transition: all 0.3s ease;
}
</style>
</head>
<body class="bg-gray-900 text-white min-h-screen">
<div class="container mx-auto px-4 py-8">
<!-- Header -->
<header class="mb-10 text-center">
<h1 class="text-4xl font-bold mb-2 bg-gradient-to-r from-red-500 to-blue-500 bg-clip-text text-transparent">HEADSHOT MASTER</h1>
<p class="text-gray-400 max-w-2xl mx-auto">Ultimate configuration tool for perfect headshots in Free Fire. Adjust settings for each weapon to maximize your headshot accuracy.</p>
</header>
<!-- Main Content -->
<div class="grid grid-cols-1 lg:grid-cols-3 gap-8">
<!-- Weapon Selection -->
<div class="bg-gray-800 rounded-xl p-6 shadow-lg">
<h2 class="text-2xl font-bold mb-6 flex items-center">
<i class="fas fa-gun mr-3 text-blue-400"></i> Weapon Selection
</h2>
<div class="grid grid-cols-2 gap-3 mb-6">
<button class="weapon-selector active bg-blue-600 text-white py-3 px-4 rounded-lg flex items-center justify-center transition-all" data-weapon="ar">
<i class="fas fa-rifle mr-2"></i> AR
</button>
<button class="weapon-selector bg-gray-700 hover:bg-gray-600 py-3 px-4 rounded-lg flex items-center justify-center transition-all" data-weapon="smg">
<i class="fas fa-gun mr-2"></i> SMG
</button>
<button class="weapon-selector bg-gray-700 hover:bg-gray-600 py-3 px-4 rounded-lg flex items-center justify-center transition-all" data-weapon="sniper">
<i class="fas fa-crosshairs mr-2"></i> Sniper
</button>
<button class="weapon-selector bg-gray-700 hover:bg-gray-600 py-3 px-4 rounded-lg flex items-center justify-center transition-all" data-weapon="shotgun">
<i class="fas fa-burst mr-2"></i> Shotgun
</button>
</div>
<div class="mb-6">
<h3 class="text-lg font-semibold mb-3 flex items-center">
<i class="fas fa-bullseye mr-2 text-red-400"></i> Headshot Accuracy
</h3>
<div class="flex items-center justify-center mb-2">
<div class="headshot-indicator w-40 h-40 bg-gray-700 rounded-full flex items-center justify-center relative border-4 border-red-500">
<div class="absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 w-6 h-6 bg-red-500 rounded-full"></div>
<div class="absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 w-4 h-4 bg-white rounded-full z-10"></div>
<div class="absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 w-2 h-2 bg-black rounded-full z-20"></div>
</div>
</div>
<p class="text-center text-sm text-gray-400">Current headshot rate: <span class="text-green-400 font-bold">87%</span></p>
</div>
</div>
<!-- Configuration Panel -->
<div class="bg-gray-800 rounded-xl p-6 shadow-lg lg:col-span-2">
<h2 class="text-2xl font-bold mb-6 flex items-center">
<i class="fas fa-sliders-h mr-3 text-purple-400"></i> Headshot Configuration
</h2>
<div class="space-y-6">
<!-- Sensitivity -->
<div>
<div class="flex justify-between items-center mb-2">
<label class="font-medium flex items-center">
<i class="fas fa-bullseye mr-2 text-yellow-400"></i> Headshot Sensitivity
</label>
<span class="text-blue-400 font-bold" id="sensitivity-value">75</span>
</div>
<input type="range" min="1" max="100" value="75" class="w-full range-slider" id="sensitivity-slider">
<div class="flex justify-between text-xs text-gray-400 mt-1">
<span>Low</span>
<span>Medium</span>
<span>High</span>
</div>
</div>
<!-- Aim Assist -->
<div>
<div class="flex justify-between items-center mb-2">
<label class="font-medium flex items-center">
<i class="fas fa-crosshairs mr-2 text-green-400"></i> Headshot Aim Assist
</label>
<span class="text-blue-400 font-bold" id="aim-assist-value">85</span>
</div>
<input type="range" min="1" max="100" value="85" class="w-full range-slider" id="aim-assist-slider">
<div class="flex justify-between text-xs text-gray-400 mt-1">
<span>Weak</span>
<span>Balanced</span>
<span>Aggressive</span>
</div>
</div>
<!-- Recoil Control -->
<div>
<div class="flex justify-between items-center mb-2">
<label class="font-medium flex items-center">
<i class="fas fa-arrows-up-down mr-2 text-red-400"></i> Recoil Compensation
</label>
<span class="text-blue-400 font-bold" id="recoil-value">65</span>
</div>
<input type="range" min="1" max="100" value="65" class="w-full range-slider" id="recoil-slider">
<div class="flex justify-between text-xs text-gray-400 mt-1">
<span>None</span>
<span>Moderate</span>
<span>Strong</span>
</div>
</div>
<!-- Advanced Options -->
<div class="pt-4 border-t border-gray-700">
<h3 class="text-lg font-semibold mb-4 flex items-center">
<i class="fas fa-cog mr-2 text-blue-400"></i> Advanced Headshot Settings
</h3>
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
<!-- First Shot Accuracy -->
<div>
<div class="flex justify-between items-center mb-2">
<label class="font-medium flex items-center text-sm">
<i class="fas fa-bullseye mr-2 text-purple-400"></i> First Shot Accuracy
</label>
<span class="text-blue-400 font-bold text-sm" id="first-shot-value">90</span>
</div>
<input type="range" min="1" max="100" value="90" class="w-full range-slider" id="first-shot-slider">
</div>
<!-- Head Tracking -->
<div>
<div class="flex justify-between items-center mb-2">
<label class="font-medium flex items-center text-sm">
<i class="fas fa-eye mr-2 text-green-400"></i> Head Tracking
</label>
<span class="text-blue-400 font-bold text-sm" id="tracking-value">80</span>
</div>
<input type="range" min="1" max="100" value="80" class="w-full range-slider" id="tracking-slider">
</div>
<!-- Headshot Priority -->
<div>
<div class="flex items-center mb-2">
<input type="checkbox" id="headshot-priority" class="mr-2 h-4 w-4" checked>
<label for="headshot-priority" class="font-medium flex items-center text-sm">
<i class="fas fa-skull mr-2 text-red-400"></i> Headshot Priority
</label>
</div>
<p class="text-xs text-gray-400">Prioritize headshots over body shots</p>
</div>
<!-- Predictive Aiming -->
<div>
<div class="flex items-center mb-2">
<input type="checkbox" id="predictive-aim" class="mr-2 h-4 w-4" checked>
<label for="predictive-aim" class="font-medium flex items-center text-sm">
<i class="fas fa-brain mr-2 text-yellow-400"></i> Predictive Aiming
</label>
</div>
<p class="text-xs text-gray-400">Predict enemy head movement</p>
</div>
</div>
</div>
</div>
<!-- Action Buttons -->
<div class="mt-8 flex flex-col sm:flex-row gap-3">
<button class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-6 rounded-lg flex-1 flex items-center justify-center transition-all">
<i class="fas fa-save mr-2"></i> Save Configuration
</button>
<button class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-3 px-6 rounded-lg flex-1 flex items-center justify-center transition-all">
<i class="fas fa-upload mr-2"></i> Load Preset
</button>
<button class="bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-6 rounded-lg flex-1 flex items-center justify-center transition-all">
<i class="fas fa-play mr-2"></i> Test in Practice
</button>
</div>
</div>
</div>
<!-- Stats Section -->
<div class="mt-12 bg-gray-800 rounded-xl p-6 shadow-lg">
<h2 class="text-2xl font-bold mb-6 flex items-center">
<i class="fas fa-chart-line mr-3 text-green-400"></i> Headshot Performance
</h2>
<div class="grid grid-cols-1 md:grid-cols-3 gap-6">
<!-- Headshot Rate -->
<div class="bg-gray-700 p-4 rounded-lg">
<div class="flex items-center justify-between mb-2">
<h3 class="font-medium flex items-center">
<i class="fas fa-bullseye mr-2 text-red-400"></i> Headshot Rate
</h3>
<span class="text-green-400 font-bold">87%</span>
</div>
<div class="w-full bg-gray-600 rounded-full h-2.5">
<div class="bg-red-500 h-2.5 rounded-full" style="width: 87%"></div>
</div>
<p class="text-xs text-gray-400 mt-2">+12% from default settings</p>
</div>
<!-- Accuracy Improvement -->
<div class="bg-gray-700 p-4 rounded-lg">
<div class="flex items-center justify-between mb-2">
<h3 class="font-medium flex items-center">
<i class="fas fa-crosshairs mr-2 text-blue-400"></i> Accuracy Improvement
</h3>
<span class="text-green-400 font-bold">35%</span>
</div>
<div class="w-full bg-gray-600 rounded-full h-2.5">
<div class="bg-blue-500 h-2.5 rounded-full" style="width: 35%"></div>
</div>
<p class="text-xs text-gray-400 mt-2">More precise head targeting</p>
</div>
<!-- Kill Efficiency -->
<div class="bg-gray-700 p-4 rounded-lg">
<div class="flex items-center justify-between mb-2">
<h3 class="font-medium flex items-center">
<i class="fas fa-skull mr-2 text-purple-400"></i> Kill Efficiency
</h3>
<span class="text-green-400 font-bold">2.3s</span>
</div>
<div class="w-full bg-gray-600 rounded-full h-2.5">
<div class="bg-purple-500 h-2.5 rounded-full" style="width: 76%"></div>
</div>
<p class="text-xs text-gray-400 mt-2">Average time to headshot kill</p>
</div>
</div>
</div>
<!-- Tips Section -->
<div class="mt-12 bg-gradient-to-r from-blue-900 to-purple-900 rounded-xl p-6 shadow-lg">
<h2 class="text-2xl font-bold mb-6 flex items-center">
<i class="fas fa-lightbulb mr-3 text-yellow-400"></i> Pro Headshot Tips
</h2>
<div class="grid grid-cols-1 md:grid-cols-2 gap-6">
<div class="bg-black bg-opacity-30 p-4 rounded-lg">
<h3 class="font-bold text-lg mb-2 flex items-center">
<i class="fas fa-crosshairs mr-2 text-red-400"></i> Aim Placement
</h3>
<p class="text-gray-300">Always aim at neck level when moving. The natural recoil will bring your shots up to the head. This configuration enhances that effect.</p>
</div>
<div class="bg-black bg-opacity-30 p-4 rounded-lg">
<h3 class="font-bold text-lg mb-2 flex items-center">
<i class="fas fa-arrows-up-down mr-2 text-blue-400"></i> Recoil Control
</h3>
<p class="text-gray-300">Pull down slightly when firing automatic weapons. Our recoil compensation settings will help, but manual control improves consistency.</p>
</div>
<div class="bg-black bg-opacity-30 p-4 rounded-lg">
<h3 class="font-bold text-lg mb-2 flex items-center">
<i class="fas fa-running mr-2 text-green-400"></i> Movement
</h3>
<p class="text-gray-300">Strafe while shooting to make yourself harder to hit while maintaining headshot accuracy. The head tracking setting helps with this.</p>
</div>
<div class="bg-black bg-opacity-30 p-4 rounded-lg">
<h3 class="font-bold text-lg mb-2 flex items-center">
<i class="fas fa-brain mr-2 text-yellow-400"></i> Prediction
</h3>
<p class="text-gray-300">Anticipate enemy movement. The predictive aiming setting helps, but developing game sense will make your headshots unstoppable.</p>
</div>
</div>
</div>
</div>
<script>
// Weapon selection
const weaponSelectors = document.querySelectorAll('.weapon-selector');
weaponSelectors.forEach(selector => {
selector.addEventListener('click', () => {
weaponSelectors.forEach(s => s.classList.remove('active', 'bg-blue-600', 'text-white'));
weaponSelectors.forEach(s => s.classList.add('bg-gray-700', 'hover:bg-gray-600'));
selector.classList.add('active', 'bg-blue-600', 'text-white');
selector.classList.remove('bg-gray-700', 'hover:bg-gray-600');
// Update headshot indicator based on weapon
const headshotIndicator = document.querySelector('.headshot-indicator');
const weapon = selector.dataset.weapon;
if (weapon === 'ar') {
headshotIndicator.style.transform = 'scale(1)';
headshotIndicator.querySelector('.text-green-400').textContent = '87%';
} else if (weapon === 'smg') {
headshotIndicator.style.transform = 'scale(0.9)';
headshotIndicator.querySelector('.text-green-400').textContent = '75%';
} else if (weapon === 'sniper') {
headshotIndicator.style.transform = 'scale(1.1)';
headshotIndicator.querySelector('.text-green-400').textContent = '95%';
} else if (weapon === 'shotgun') {
headshotIndicator.style.transform = 'scale(0.8)';
headshotIndicator.querySelector('.text-green-400').textContent = '65%';
}
});
});
// Slider functionality
const sliders = [
{ id: 'sensitivity-slider', valueId: 'sensitivity-value' },
{ id: 'aim-assist-slider', valueId: 'aim-assist-value' },
{ id: 'recoil-slider', valueId: 'recoil-value' },
{ id: 'first-shot-slider', valueId: 'first-shot-value' },
{ id: 'tracking-slider', valueId: 'tracking-value' }
];
sliders.forEach(slider => {
const sliderElement = document.getElementById(slider.id);
const valueElement = document.getElementById(slider.valueId);
sliderElement.addEventListener('input', () => {
valueElement.textContent = sliderElement.value;
// Update headshot indicator based on settings
const headshotIndicator = document.querySelector('.headshot-indicator');
const sensitivity = document.getElementById('sensitivity-slider').value;
const aimAssist = document.getElementById('aim-assist-slider').value;
// Calculate a "headshot effectiveness" score
const effectiveness = (parseInt(sensitivity) + parseInt(aimAssist)) / 2;
const scale = 0.8 + (effectiveness / 100) * 0.4;
headshotIndicator.style.transform = `scale(${scale})`;
// Update headshot rate display
const headshotRate = Math.min(95, 70 + (effectiveness / 100) * 30);
document.querySelector('.headshot-indicator + p span').textContent = `${Math.round(headshotRate)}%`;
document.querySelectorAll('.bg-red-500').forEach(el => {
el.style.width = `${Math.round(headshotRate)}%`;
});
});
});
// Checkbox functionality
document.getElementById('headshot-priority').addEventListener('change', function() {
if (this.checked) {
document.querySelector('.headshot-indicator').classList.add('border-red-500');
document.querySelector('.headshot-indicator').classList.remove('border-gray-500');
} else {
document.querySelector('.headshot-indicator').classList.remove('border-red-500');
document.querySelector('.headshot-indicator').classList.add('border-gray-500');
}
});
document.getElementById('predictive-aim').addEventListener('change', function() {
const trackingSlider = document.getElementById('tracking-slider');
if (this.checked) {
trackingSlider.disabled = false;
trackingSlider.parentElement.classList.remove('opacity-50');
} else {
trackingSlider.disabled = true;
trackingSlider.parentElement.classList.add('opacity-50');
}
});
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Pankajpegu07/headfffd" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html> |