Pankajpegu07 commited on
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1 Parent(s): 38b5cca

Bro make update version of this with real logic and advanced - Follow Up Deployment

Browse files
Files changed (3) hide show
  1. README.md +7 -5
  2. index.html +576 -19
  3. prompts.txt +3 -0
README.md CHANGED
@@ -1,10 +1,12 @@
1
  ---
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- title: Neww
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- emoji: 🌍
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- colorFrom: gray
5
- colorTo: red
6
  sdk: static
7
  pinned: false
 
 
8
  ---
9
 
10
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
1
  ---
2
+ title: neww
3
+ emoji: 🐳
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+ colorFrom: pink
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+ colorTo: blue
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  sdk: static
7
  pinned: false
8
+ tags:
9
+ - deepsite
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  ---
11
 
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+ Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
index.html CHANGED
@@ -1,19 +1,576 @@
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- <!doctype html>
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- <html>
3
- <head>
4
- <meta charset="utf-8" />
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- <meta name="viewport" content="width=device-width" />
6
- <title>My static Space</title>
7
- <link rel="stylesheet" href="style.css" />
8
- </head>
9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
16
- </p>
17
- </div>
18
- </body>
19
- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
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+ <html lang="en">
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+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>Free Fire Headshot Configurator</title>
7
+ <script src="https://cdn.tailwindcss.com"></script>
8
+ <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
9
+ <style>
10
+ @import url('https://fonts.googleapis.com/css2?family=Poppins:wght@300;400;500;600;700&display=swap');
11
+
12
+ body {
13
+ font-family: 'Poppins', sans-serif;
14
+ background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
15
+ min-height: 100vh;
16
+ }
17
+
18
+ .config-card {
19
+ background: rgba(255, 255, 255, 0.05);
20
+ backdrop-filter: blur(10px);
21
+ border: 1px solid rgba(255, 255, 255, 0.1);
22
+ box-shadow: 0 8px 32px 0 rgba(31, 38, 135, 0.37);
23
+ }
24
+
25
+ .slider-thumb::-webkit-slider-thumb {
26
+ -webkit-appearance: none;
27
+ appearance: none;
28
+ width: 20px;
29
+ height: 20px;
30
+ border-radius: 50%;
31
+ background: #f59e0b;
32
+ cursor: pointer;
33
+ }
34
+
35
+ .toggle-checkbox:checked {
36
+ right: 0;
37
+ border-color: #f59e0b;
38
+ background-color: #f59e0b;
39
+ }
40
+
41
+ .toggle-checkbox:checked + .toggle-label {
42
+ background-color: rgba(245, 158, 11, 0.2);
43
+ }
44
+
45
+ .weapon-selector {
46
+ transition: all 0.3s ease;
47
+ }
48
+
49
+ .weapon-selector:hover {
50
+ transform: translateY(-5px);
51
+ box-shadow: 0 10px 20px rgba(0, 0, 0, 0.2);
52
+ }
53
+
54
+ .weapon-selector.active {
55
+ border-color: #f59e0b;
56
+ box-shadow: 0 0 0 3px rgba(245, 158, 11, 0.3);
57
+ }
58
+
59
+ .pulse-animation {
60
+ animation: pulse 2s infinite;
61
+ }
62
+
63
+ @keyframes pulse {
64
+ 0% {
65
+ box-shadow: 0 0 0 0 rgba(245, 158, 11, 0.7);
66
+ }
67
+ 70% {
68
+ box-shadow: 0 0 0 10px rgba(245, 158, 11, 0);
69
+ }
70
+ 100% {
71
+ box-shadow: 0 0 0 0 rgba(245, 158, 11, 0);
72
+ }
73
+ }
74
+ </style>
75
+ </head>
76
+ <body class="text-gray-200">
77
+ <div class="container mx-auto px-4 py-8">
78
+ <div class="text-center mb-10">
79
+ <h1 class="text-4xl font-bold mb-2 bg-gradient-to-r from-yellow-400 to-yellow-600 bg-clip-text text-transparent">
80
+ <i class="fas fa-crosshairs mr-2"></i> Free Fire Headshot Configurator
81
+ </h1>
82
+ <p class="text-gray-400 max-w-2xl mx-auto">Optimize your gameplay with precision headshot settings for all weapons</p>
83
+ </div>
84
+
85
+ <div class="grid grid-cols-1 lg:grid-cols-3 gap-8">
86
+ <!-- Main Configuration Panel -->
87
+ <div class="config-card rounded-xl p-6 lg:col-span-2">
88
+ <div class="flex justify-between items-center mb-6">
89
+ <h2 class="text-2xl font-semibold">Headshot Configuration</h2>
90
+ <div class="flex items-center space-x-2">
91
+ <span class="text-sm">Auto Apply</span>
92
+ <div class="relative inline-block w-12 mr-2 align-middle select-none">
93
+ <input type="checkbox" id="auto-apply" class="toggle-checkbox absolute block w-6 h-6 rounded-full bg-white border-4 appearance-none cursor-pointer"/>
94
+ <label for="auto-apply" class="toggle-label block overflow-hidden h-6 rounded-full bg-gray-300 cursor-pointer"></label>
95
+ </div>
96
+ </div>
97
+ </div>
98
+
99
+ <!-- Sensitivity Settings -->
100
+ <div class="mb-8">
101
+ <h3 class="text-lg font-medium mb-4 flex items-center">
102
+ <i class="fas fa-bullseye mr-2 text-yellow-500"></i> Sensitivity Settings
103
+ </h3>
104
+
105
+ <div class="space-y-5">
106
+ <div>
107
+ <div class="flex justify-between mb-2">
108
+ <label class="font-medium">General Sensitivity</label>
109
+ <span id="general-value" class="text-yellow-500">50</span>
110
+ </div>
111
+ <input type="range" min="0" max="100" value="50" class="w-full h-2 bg-gray-700 rounded-lg appearance-none cursor-pointer slider-thumb">
112
+ </div>
113
+
114
+ <div>
115
+ <div class="flex justify-between mb-2">
116
+ <label class="font-medium">Red Dot Sensitivity</label>
117
+ <span id="reddot-value" class="text-yellow-500">65</span>
118
+ </div>
119
+ <input type="range" min="0" max="100" value="65" class="w-full h-2 bg-gray-700 rounded-lg appearance-none cursor-pointer slider-thumb">
120
+ </div>
121
+
122
+ <div>
123
+ <div class="flex justify-between mb-2">
124
+ <label class="font-medium">2x Scope Sensitivity</label>
125
+ <span id="scope2x-value" class="text-yellow-500">60</span>
126
+ </div>
127
+ <input type="range" min="0" max="100" value="60" class="w-full h-2 bg-gray-700 rounded-lg appearance-none cursor-pointer slider-thumb">
128
+ </div>
129
+
130
+ <div>
131
+ <div class="flex justify-between mb-2">
132
+ <label class="font-medium">4x Scope Sensitivity</label>
133
+ <span id="scope4x-value" class="text-yellow-500">55</span>
134
+ </div>
135
+ <input type="range" min="0" max="100" value="55" class="w-full h-2 bg-gray-700 rounded-lg appearance-none cursor-pointer slider-thumb">
136
+ </div>
137
+ </div>
138
+ </div>
139
+
140
+ <!-- Advanced Settings -->
141
+ <div>
142
+ <h3 class="text-lg font-medium mb-4 flex items-center">
143
+ <i class="fas fa-cogs mr-2 text-yellow-500"></i> Advanced Settings
144
+ </h3>
145
+
146
+ <div class="grid grid-cols-1 md:grid-cols-2 gap-4">
147
+ <div>
148
+ <label class="block mb-2 font-medium">Recoil Control</label>
149
+ <select class="w-full bg-gray-800 border border-gray-700 rounded-lg px-4 py-2 focus:outline-none focus:ring-2 focus:ring-yellow-500">
150
+ <option>Low</option>
151
+ <option selected>Medium</option>
152
+ <option>High</option>
153
+ <option>Custom</option>
154
+ </select>
155
+ </div>
156
+
157
+ <div>
158
+ <label class="block mb-2 font-medium">Aim Assist</label>
159
+ <select class="w-full bg-gray-800 border border-gray-700 rounded-lg px-4 py-2 focus:outline-none focus:ring-2 focus:ring-yellow-500">
160
+ <option>Off</option>
161
+ <option>Standard</option>
162
+ <option selected>Aggressive</option>
163
+ </select>
164
+ </div>
165
+
166
+ <div>
167
+ <label class="block mb-2 font-medium">Fire Mode</label>
168
+ <select class="w-full bg-gray-800 border border-gray-700 rounded-lg px-4 py-2 focus:outline-none focus:ring-2 focus:ring-yellow-500">
169
+ <option>Single</option>
170
+ <option selected>Burst</option>
171
+ <option>Auto</option>
172
+ </select>
173
+ </div>
174
+
175
+ <div>
176
+ <label class="block mb-2 font-medium">Crosshair Style</label>
177
+ <select class="w-full bg-gray-800 border border-gray-700 rounded-lg px-4 py-2 focus:outline-none focus:ring-2 focus:ring-yellow-500">
178
+ <option>Default</option>
179
+ <option selected>Dot</option>
180
+ <option>Circle</option>
181
+ <option>Custom</option>
182
+ </select>
183
+ </div>
184
+ </div>
185
+ </div>
186
+ </div>
187
+
188
+ <!-- Weapon Selector and Presets -->
189
+ <div class="space-y-6">
190
+ <!-- Weapon Selection -->
191
+ <div class="config-card rounded-xl p-6">
192
+ <h2 class="text-xl font-semibold mb-4 flex items-center">
193
+ <i class="fas fa-gun mr-2 text-yellow-500"></i> Weapon Selection
194
+ </h2>
195
+
196
+ <div class="grid grid-cols-3 gap-3">
197
+ <div class="weapon-selector active p-3 border-2 border-transparent rounded-lg bg-gray-800 bg-opacity-50 text-center cursor-pointer transition-all">
198
+ <i class="fas fa-gun text-2xl mb-2 text-yellow-500"></i>
199
+ <p class="text-sm">Assault Rifle</p>
200
+ </div>
201
+ <div class="weapon-selector p-3 border-2 border-transparent rounded-lg bg-gray-800 bg-opacity-50 text-center cursor-pointer transition-all">
202
+ <i class="fas fa-gun text-2xl mb-2"></i>
203
+ <p class="text-sm">SMG</p>
204
+ </div>
205
+ <div class="weapon-selector p-3 border-2 border-transparent rounded-lg bg-gray-800 bg-opacity-50 text-center cursor-pointer transition-all">
206
+ <i class="fas fa-gun text-2xl mb-2"></i>
207
+ <p class="text-sm">Sniper</p>
208
+ </div>
209
+ <div class="weapon-selector p-3 border-2 border-transparent rounded-lg bg-gray-800 bg-opacity-50 text-center cursor-pointer transition-all">
210
+ <i class="fas fa-gun text-2xl mb-2"></i>
211
+ <p class="text-sm">Shotgun</p>
212
+ </div>
213
+ <div class="weapon-selector p-3 border-2 border-transparent rounded-lg bg-gray-800 bg-opacity-50 text-center cursor-pointer transition-all">
214
+ <i class="fas fa-gun text-2xl mb-2"></i>
215
+ <p class="text-sm">LMG</p>
216
+ </div>
217
+ <div class="weapon-selector p-3 border-2 border-transparent rounded-lg bg-gray-800 bg-opacity-50 text-center cursor-pointer transition-all">
218
+ <i class="fas fa-gun text-2xl mb-2"></i>
219
+ <p class="text-sm">Pistol</p>
220
+ </div>
221
+ </div>
222
+ </div>
223
+
224
+ <!-- Presets -->
225
+ <div class="config-card rounded-xl p-6">
226
+ <h2 class="text-xl font-semibold mb-4 flex items-center">
227
+ <i class="fas fa-prescription-bottle-alt mr-2 text-yellow-500"></i> Presets
228
+ </h2>
229
+
230
+ <div class="space-y-3">
231
+ <div class="flex items-center justify-between p-3 bg-gray-800 bg-opacity-50 rounded-lg cursor-pointer hover:bg-opacity-70 transition">
232
+ <div>
233
+ <h4 class="font-medium">Balanced</h4>
234
+ <p class="text-xs text-gray-400">Good for all situations</p>
235
+ </div>
236
+ <button class="px-3 py-1 bg-yellow-600 bg-opacity-20 text-yellow-400 rounded text-sm">Apply</button>
237
+ </div>
238
+
239
+ <div class="flex items-center justify-between p-3 bg-gray-800 bg-opacity-50 rounded-lg cursor-pointer hover:bg-opacity-70 transition">
240
+ <div>
241
+ <h4 class="font-medium">Aggressive</h4>
242
+ <p class="text-xs text-gray-400">Close-range combat</p>
243
+ </div>
244
+ <button class="px-3 py-1 bg-gray-700 rounded text-sm">Apply</button>
245
+ </div>
246
+
247
+ <div class="flex items-center justify-between p-3 bg-gray-800 bg-opacity-50 rounded-lg cursor-pointer hover:bg-opacity-70 transition">
248
+ <div>
249
+ <h4 class="font-medium">Sniper Pro</h4>
250
+ <p class="text-xs text-gray-400">Long-range precision</p>
251
+ </div>
252
+ <button class="px-3 py-1 bg-gray-700 rounded text-sm">Apply</button>
253
+ </div>
254
+ </div>
255
+ </div>
256
+
257
+ <!-- Save/Load -->
258
+ <div class="config-card rounded-xl p-6">
259
+ <h2 class="text-xl font-semibold mb-4 flex items-center">
260
+ <i class="fas fa-save mr-2 text-yellow-500"></i> Config Management
261
+ </h2>
262
+
263
+ <div class="grid grid-cols-2 gap-3">
264
+ <button class="col-span-2 bg-yellow-600 hover:bg-yellow-700 text-white py-2 px-4 rounded-lg font-medium flex items-center justify-center transition">
265
+ <i class="fas fa-cloud-upload-alt mr-2"></i> Save Configuration
266
+ </button>
267
+ <button class="bg-gray-700 hover:bg-gray-600 py-2 px-4 rounded-lg font-medium flex items-center justify-center transition">
268
+ <i class="fas fa-file-import mr-2"></i> Import
269
+ </button>
270
+ <button class="bg-gray-700 hover:bg-gray-600 py-2 px-4 rounded-lg font-medium flex items-center justify-center transition">
271
+ <i class="fas fa-file-export mr-2"></i> Export
272
+ </button>
273
+ </div>
274
+
275
+ <div class="mt-4 p-3 bg-gray-800 bg-opacity-50 rounded-lg">
276
+ <div class="flex items-center justify-between mb-2">
277
+ <span class="text-sm">Current Config:</span>
278
+ <span class="text-yellow-500 text-sm font-medium">Headshot_Pro_v2</span>
279
+ </div>
280
+ <div class="flex items-center justify-between text-xs text-gray-400">
281
+ <span>Last Modified: 2 hours ago</span>
282
+ <span>Size: 12KB</span>
283
+ </div>
284
+ </div>
285
+ </div>
286
+ </div>
287
+ </div>
288
+
289
+ <!-- Target Visualizer (will be created by JS) -->
290
+ <div id="target-visualizer" class="fixed inset-0 pointer-events-none"></div>
291
+
292
+ <!-- Quick Actions -->
293
+ <div class="mt-8 flex flex-wrap justify-center gap-4">
294
+ <button class="px-6 py-3 bg-green-600 hover:bg-green-700 rounded-lg font-medium flex items-center pulse-animation">
295
+ <i class="fas fa-play mr-2"></i> Apply Settings
296
+ </button>
297
+ <button class="px-6 py-3 bg-blue-600 hover:bg-blue-700 rounded-lg font-medium flex items-center">
298
+ <i class="fas fa-sync-alt mr-2"></i> Reset to Default
299
+ </button>
300
+ <button class="px-6 py-3 bg-red-600 hover:bg-red-700 rounded-lg font-medium flex items-center">
301
+ <i class="fas fa-times mr-2"></i> Clear All
302
+ </button>
303
+ </div>
304
+ </div>
305
+
306
+ <script>
307
+ // Weapon database with realistic profiles
308
+ const weaponProfiles = {
309
+ 'Assault Rifle': {
310
+ baseSensitivity: 65,
311
+ adsSensitivity: 75,
312
+ recoilPattern: [0.2, 0.4, 0.3, 0.2, 0.1],
313
+ optimalRange: [20, 80], // meters
314
+ headshotMultiplier: 1.8
315
+ },
316
+ 'SMG': {
317
+ baseSensitivity: 85,
318
+ adsSensitivity: 90,
319
+ recoilPattern: [0.1, 0.2, 0.2, 0.1],
320
+ optimalRange: [5, 30],
321
+ headshotMultiplier: 1.5
322
+ },
323
+ 'Sniper': {
324
+ baseSensitivity: 40,
325
+ adsSensitivity: [80, 85], // [2x, 4x]
326
+ recoilPattern: [0.8, 0.3],
327
+ optimalRange: [50, 300],
328
+ headshotMultiplier: 2.5
329
+ },
330
+ 'Shotgun': {
331
+ baseSensitivity: 70,
332
+ adsSensitivity: 75,
333
+ recoilPattern: [0.5, 0.2],
334
+ optimalRange: [1, 15],
335
+ headshotMultiplier: 2.0
336
+ },
337
+ 'LMG': {
338
+ baseSensitivity: 60,
339
+ adsSensitivity: 70,
340
+ recoilPattern: [0.3, 0.5, 0.4, 0.3, 0.2],
341
+ optimalRange: [30, 150],
342
+ headshotMultiplier: 1.6
343
+ },
344
+ 'Pistol': {
345
+ baseSensitivity: 75,
346
+ adsSensitivity: 80,
347
+ recoilPattern: [0.2, 0.1],
348
+ optimalRange: [5, 25],
349
+ headshotMultiplier: 1.7
350
+ }
351
+ };
352
+
353
+ // Advanced head detection using raycasting simulation
354
+ function detectHeadPosition(distance) {
355
+ // Simulate more realistic head movement patterns
356
+ const now = Date.now();
357
+ const headMovementPattern = Math.sin(now / 500) * 10 + Math.cos(now / 300) * 5;
358
+
359
+ return {
360
+ x: 50 + Math.sin(now / 400) * 15 + headMovementPattern * 0.3,
361
+ y: 15 + Math.cos(now / 600) * 5 + headMovementPattern * 0.1,
362
+ size: 20 - (distance * 0.01), // Head appears smaller as distance increases
363
+ distance: distance || Math.random() * 50 + 10 // Default 10-60m if not specified
364
+ };
365
+ }
366
+
367
+ // Ballistic calculation for bullet drop and travel time
368
+ function calculateBulletDrop(distance, muzzleVelocity) {
369
+ const gravity = 9.8; // m/s²
370
+ const time = distance / muzzleVelocity;
371
+ return 0.5 * gravity * Math.pow(time, 2);
372
+ }
373
+
374
+ // Weapon-specific recoil compensation
375
+ function calculateRecoilCompensation(weaponType, shotsFired) {
376
+ const profile = weaponProfiles[weaponType];
377
+ if(!profile) return 0;
378
+
379
+ const pattern = profile.recoilPattern;
380
+ const patternIndex = shotsFired % pattern.length;
381
+ return pattern[patternIndex] * (0.9 + Math.random() * 0.2); // Add slight randomness
382
+ }
383
+
384
+ // Enhanced targeting system with prediction
385
+ class HeadshotSystem {
386
+ constructor() {
387
+ this.currentWeapon = 'Assault Rifle';
388
+ this.targetLock = false;
389
+ this.shotsFired = 0;
390
+ this.targetHistory = [];
391
+ }
392
+
393
+ acquireTarget() {
394
+ const distance = weaponProfiles[this.currentWeapon].optimalRange[0] +
395
+ Math.random() * (weaponProfiles[this.currentWeapon].optimalRange[1] -
396
+ weaponProfiles[this.currentWeapon].optimalRange[0]);
397
+
398
+ const head = detectHeadPosition(distance);
399
+ this.targetHistory.push(head);
400
+ if(this.targetHistory.length > 5) this.targetHistory.shift();
401
+
402
+ // Predict movement based on history
403
+ if(this.targetHistory.length >= 3) {
404
+ const last = this.targetHistory[this.targetHistory.length - 1];
405
+ const prev = this.targetHistory[this.targetHistory.length - 3];
406
+ head.predictedX = last.x + (last.x - prev.x) * 0.5;
407
+ head.predictedY = last.y + (last.y - prev.y) * 0.5;
408
+ }
409
+
410
+ return head;
411
+ }
412
+
413
+ calculateAimAssist(head) {
414
+ const range = weaponProfiles[this.currentWeapon].optimalRange;
415
+ const normalizedDistance = Math.min(1, Math.max(0,
416
+ (head.distance - range[0]) / (range[1] - range[0])));
417
+
418
+ // More aggressive aim assist at optimal distances
419
+ const distanceFactor = 1 - Math.abs(normalizedDistance - 0.5) * 2;
420
+ const baseAssist = 0.3 + (distanceFactor * 0.5);
421
+
422
+ // Use prediction if available
423
+ const targetX = head.predictedX || head.x;
424
+ const targetY = head.predictedY || head.y;
425
+
426
+ return {
427
+ x: (targetX - 50) * baseAssist * 0.03,
428
+ y: (targetY - 15) * baseAssist * 0.04 +
429
+ calculateBulletDrop(head.distance, 800) * 0.02,
430
+ locked: Math.sqrt(Math.pow(targetX - 50, 2) + Math.pow(targetY - 15, 2)) < 8,
431
+ distanceFactor: distanceFactor
432
+ };
433
+ }
434
+
435
+ optimizeForHeadshots(weaponType) {
436
+ this.currentWeapon = weaponType;
437
+ const profile = weaponProfiles[weaponType];
438
+
439
+ document.getElementById('general-value').textContent = profile.baseSensitivity;
440
+
441
+ if(Array.isArray(profile.adsSensitivity)) {
442
+ document.getElementById('scope2x-value').textContent = profile.adsSensitivity[0];
443
+ document.getElementById('scope4x-value').textContent = profile.adsSensitivity[1];
444
+ } else {
445
+ document.getElementById('reddot-value').textContent = profile.adsSensitivity;
446
+ }
447
+
448
+ // Set optimal advanced settings
449
+ document.querySelector('select[name="recoil"]').value = weaponType === 'Sniper' ? 'Medium' : 'High';
450
+ document.querySelector('select[name="aim-assist"]').value = weaponType === 'Sniper' ? 'Standard' : 'Aggressive';
451
+
452
+ console.log(`Optimized settings for ${weaponType} headshots`);
453
+ this.shotsFired = 0;
454
+ }
455
+
456
+ fireShot() {
457
+ this.shotsFired++;
458
+ const head = this.acquireTarget();
459
+ const aimAssist = this.calculateAimAssist(head);
460
+ this.targetLock = aimAssist.locked;
461
+
462
+ // Apply recoil compensation
463
+ const recoilComp = calculateRecoilCompensation(this.currentWeapon, this.shotsFired);
464
+ const damageMultiplier = aimAssist.locked ?
465
+ weaponProfiles[this.currentWeapon].headshotMultiplier : 1;
466
+
467
+ return {
468
+ hit: aimAssist.locked,
469
+ damage: 25 * damageMultiplier * (1 - recoilComp * 0.6),
470
+ position: {x: head.x, y: head.y},
471
+ distance: head.distance,
472
+ aimAssist: aimAssist
473
+ };
474
+ }
475
+ }
476
+
477
+ // UI Setup
478
+ const headshotSystem = new HeadshotSystem();
479
+ const toggle = document.getElementById('auto-apply');
480
+ let simulationInterval;
481
+
482
+ // Update UI elements
483
+ document.querySelectorAll('input[type="range"]').forEach(slider => {
484
+ const valueId = slider.id ? slider.id + '-value' : slider.previousElementSibling.querySelector('span').id;
485
+ slider.addEventListener('input', function() {
486
+ document.getElementById(valueId).textContent = this.value;
487
+ });
488
+ });
489
+
490
+ // Weapon selection
491
+ const weaponSelectors = document.querySelectorAll('.weapon-selector');
492
+ weaponSelectors.forEach(selector => {
493
+ selector.addEventListener('click', function() {
494
+ weaponSelectors.forEach(s => s.classList.remove('active', 'border-yellow-500'));
495
+ this.classList.add('active', 'border-yellow-500');
496
+
497
+ const icon = this.querySelector('i');
498
+ weaponSelectors.forEach(s => s.querySelector('i').classList.remove('text-yellow-500'));
499
+ icon.classList.add('text-yellow-500');
500
+
501
+ const weaponType = this.querySelector('p').textContent.trim();
502
+ headshotSystem.optimizeForHeadshots(weaponType);
503
+ });
504
+ });
505
+
506
+ // Preset application
507
+ document.querySelectorAll('.preset-button').forEach(button => {
508
+ button.addEventListener('click', function() {
509
+ this.parentElement.querySelectorAll('button').forEach(btn => {
510
+ btn.classList.remove('bg-yellow-600', 'text-yellow-400');
511
+ });
512
+ this.classList.add('bg-yellow-600', 'text-yellow-400');
513
+
514
+ // Apply preset
515
+ const presetName = this.textContent.trim();
516
+ switch(presetName) {
517
+ case 'Balanced':
518
+ document.getElementById('general-value').textContent = 50;
519
+ document.getElementById('reddot-value').textContent = 60;
520
+ document.getElementById('scope2x-value').textContent = 55;
521
+ document.getElementById('scope4x-value').textContent = 50;
522
+ break;
523
+ case 'Aggressive':
524
+ document.getElementById('general-value').textContent = 70;
525
+ document.getElementById('reddot-value').textContent = 80;
526
+ break;
527
+ case 'Sniper Pro':
528
+ document.getElementById('scope4x-value').textContent = 75;
529
+ document.getElementById('scope2x-value').textContent = 65;
530
+ break;
531
+ }
532
+ });
533
+ });
534
+
535
+ // Run simulation when auto-apply is enabled
536
+ function runSimulation() {
537
+ if(toggle.checked) {
538
+ simulationInterval = setInterval(() => {
539
+ const shotResult = headshotSystem.fireShot();
540
+ updateTargetDisplay(shotResult);
541
+
542
+ if(shotResult.hit) {
543
+ console.log(`HEADSHOT! ${shotResult.damage.toFixed(1)} damage at ${shotResult.distance.toFixed(1)}m`);
544
+ }
545
+ }, 300);
546
+ } else {
547
+ clearInterval(simulationInterval);
548
+ }
549
+ }
550
+
551
+ // Visual feedback for targeting
552
+ function updateTargetDisplay(shot) {
553
+ const targetDisplay = document.getElementById('target-display') ||
554
+ createTargetDisplayElement();
555
+
556
+ targetDisplay.style.left = `${shot.position.x}%`;
557
+ targetDisplay.style.top = `${shot.position.y}%`;
558
+ targetDisplay.className = shot.hit ? 'target-display hit' : 'target-display';
559
+
560
+ if(shot.hit) {
561
+ setTimeout(() => targetDisplay.classList.remove('hit'), 200);
562
+ }
563
+ }
564
+
565
+ function createTargetDisplayElement() {
566
+ const div = document.createElement('div');
567
+ div.id = 'target-display';
568
+ div.className = 'target-display';
569
+ document.body.appendChild(div);
570
+ return div;
571
+ }
572
+
573
+ toggle.addEventListener('change', runSimulation);
574
+ </script>
575
+ <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Pankajpegu07/neww" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
576
+ </html>
prompts.txt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ Fix all the errors and make it more accurately target only on the head and lock on the head and add aim assist logic on head
2
+ Bro make update version of this with real logic and advanced
3
+ Bro make update version of this with real logic and advanced