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Create ConditionalEvents/config.yml
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plugins/ConditionalEvents/config.yml
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Config:
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# Whether the plugin should send notifications on join to OP
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# players if an update is found
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update_notification: true
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# Whether actions should appear when using /ce debug command.
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debug_actions: true
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# This option defines the time (in minutes) to automatically save player data.
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data_save_time: 5
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# If you are using ConditionalEvents to create commands with the usage of
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# player_command events, you can register those commands here, so they appear
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# on the tab completion. Just remember to ignore the "/".
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# IMPORTANT:
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# If you make changes to this option you must restart your server.
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register_commands:
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- "hello"
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# This option works ONLY for to_condition actions.
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# Here you can define condition groups following the same format as usual.
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to_condition_groups:
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group1:
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- "%player_has_permission_conditionalevents.somepermission% == yes"
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# Enable it to use the new variable replacement method for ConditionalEvents.
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# It adds the possibility to replace/parse variables that have multiple
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# levels of more variables inside. For example
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# %block_at_{player_x}_{math_0:0_{player_y}-1}_{player_z}_{player_world}%.
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experimental:
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variable_replacement: false
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