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Update index.html
Browse files- index.html +814 -18
index.html
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@@ -1,19 +1,815 @@
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| 19 |
</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Interactive 3D Heart with Hand Gestures</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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font-family: Arial, sans-serif;
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background-color: #000020;
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}
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#info {
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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color: white;
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z-index: 100;
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font-size: 16px;
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text-shadow: 1px 1px 2px black;
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}
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#scene-container {
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position: absolute;
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width: 100%;
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height: 100%;
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}
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#video {
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position: absolute;
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width: 100%;
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height: 100%;
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object-fit: cover;
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z-index: -1;
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transform: scaleX(-1); /* Mirror the video */
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opacity: 0.8; /* Make video slightly transparent */
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}
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.loading {
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position: absolute;
|
| 40 |
+
top: 50%;
|
| 41 |
+
left: 50%;
|
| 42 |
+
transform: translate(-50%, -50%);
|
| 43 |
+
color: #00ffff;
|
| 44 |
+
font-size: 24px;
|
| 45 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
| 46 |
+
z-index: 100; /* Ensure it's visible */
|
| 47 |
+
transition: opacity 1s ease;
|
| 48 |
+
background-color: rgba(0, 0, 32, 0.7);
|
| 49 |
+
padding: 20px;
|
| 50 |
+
border-radius: 10px;
|
| 51 |
+
border: 1px solid #00ffff;
|
| 52 |
+
box-shadow: 0 0 15px rgba(0, 255, 255, 0.5);
|
| 53 |
+
}
|
| 54 |
+
.sci-fi-overlay {
|
| 55 |
+
position: absolute;
|
| 56 |
+
top: 0;
|
| 57 |
+
left: 0;
|
| 58 |
+
width: 100%;
|
| 59 |
+
height: 100%;
|
| 60 |
+
background: radial-gradient(ellipse at center, rgba(0,20,80,0.2) 0%, rgba(0,10,40,0.6) 100%);
|
| 61 |
+
pointer-events: none;
|
| 62 |
+
z-index: 1;
|
| 63 |
+
}
|
| 64 |
+
.grid {
|
| 65 |
+
position: absolute;
|
| 66 |
+
top: 0;
|
| 67 |
+
left: 0;
|
| 68 |
+
width: 100%;
|
| 69 |
+
height: 100%;
|
| 70 |
+
background-image:
|
| 71 |
+
linear-gradient(rgba(0, 100, 255, 0.1) 1px, transparent 1px),
|
| 72 |
+
linear-gradient(90deg, rgba(0, 100, 255, 0.1) 1px, transparent 1px);
|
| 73 |
+
background-size: 40px 40px;
|
| 74 |
+
pointer-events: none;
|
| 75 |
+
z-index: 2;
|
| 76 |
+
opacity: 0.5;
|
| 77 |
+
}
|
| 78 |
+
#webcamButton {
|
| 79 |
+
position: absolute;
|
| 80 |
+
bottom: 20px;
|
| 81 |
+
left: 50%;
|
| 82 |
+
transform: translateX(-50%);
|
| 83 |
+
background-color: #ff4757;
|
| 84 |
+
color: white;
|
| 85 |
+
border: none;
|
| 86 |
+
padding: 10px 20px;
|
| 87 |
+
border-radius: 50px;
|
| 88 |
+
font-weight: bold;
|
| 89 |
+
cursor: pointer;
|
| 90 |
+
z-index: 100;
|
| 91 |
+
transition: all 0.3s ease;
|
| 92 |
+
}
|
| 93 |
+
#webcamButton:hover {
|
| 94 |
+
background-color: #ff6b81;
|
| 95 |
+
transform: translateX(-50%) scale(1.05);
|
| 96 |
+
}
|
| 97 |
+
#webcamButton:disabled {
|
| 98 |
+
background-color: #555;
|
| 99 |
+
cursor: not-allowed;
|
| 100 |
+
}
|
| 101 |
+
.output_canvas {
|
| 102 |
+
position: absolute;
|
| 103 |
+
width: 100%;
|
| 104 |
+
height: 100%;
|
| 105 |
+
left: 0;
|
| 106 |
+
top: 0;
|
| 107 |
+
z-index: 20;
|
| 108 |
+
pointer-events: none;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
.gesture-indicator {
|
| 112 |
+
position: absolute;
|
| 113 |
+
bottom: 80px;
|
| 114 |
+
left: 50%;
|
| 115 |
+
transform: translateX(-50%);
|
| 116 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 117 |
+
color: #00ffff;
|
| 118 |
+
padding: 8px 16px;
|
| 119 |
+
border-radius: 20px;
|
| 120 |
+
font-size: 16px;
|
| 121 |
+
z-index: 100;
|
| 122 |
+
transition: opacity 0.3s ease;
|
| 123 |
+
border: 1px solid #00ffff;
|
| 124 |
+
box-shadow: 0 0 10px rgba(0, 255, 255, 0.5);
|
| 125 |
+
opacity: 0;
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
.controls-guide {
|
| 129 |
+
position: absolute;
|
| 130 |
+
bottom: 20px;
|
| 131 |
+
right: 20px;
|
| 132 |
+
z-index: 100;
|
| 133 |
+
display: flex;
|
| 134 |
+
flex-direction: column;
|
| 135 |
+
gap: 10px;
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
.guide-item {
|
| 139 |
+
display: flex;
|
| 140 |
+
align-items: center;
|
| 141 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 142 |
+
padding: 8px;
|
| 143 |
+
border-radius: 10px;
|
| 144 |
+
border: 1px solid #00ffff;
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
.guide-icon {
|
| 148 |
+
font-size: 24px;
|
| 149 |
+
margin-right: 10px;
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
.guide-text {
|
| 153 |
+
color: white;
|
| 154 |
+
font-size: 14px;
|
| 155 |
+
}
|
| 156 |
+
</style>
|
| 157 |
+
</head>
|
| 158 |
+
<body>
|
| 159 |
+
<div id="info">Interactive 3D Heart</div>
|
| 160 |
+
<div class="sci-fi-overlay"></div>
|
| 161 |
+
<div class="grid"></div>
|
| 162 |
+
<video id="video" playsinline></video>
|
| 163 |
+
<div id="scene-container"></div>
|
| 164 |
+
<div class="loading" id="loading-text">Loading...</div>
|
| 165 |
+
<button id="webcamButton">Enable Webcam</button>
|
| 166 |
+
<canvas class="output_canvas"></canvas>
|
| 167 |
+
<div style="position:fixed;top:10px;right:10px;z-index:200;">
|
| 168 |
+
<label style="color:#00ffff;font-weight:bold;background:rgba(0,0,32,0.7);padding:6px 12px;border-radius:8px;">
|
| 169 |
+
<input type="checkbox" id="pulseToggle" style="vertical-align:middle;margin-right:6px;"> Heart Pulsing
|
| 170 |
+
</label>
|
| 171 |
+
</div>
|
| 172 |
+
<!-- Legend for gestures -->
|
| 173 |
+
<div id="gesture-legend" style="position:fixed;top:80px;right:10px;z-index:201;background:rgba(0,0,32,0.85);border-radius:12px;padding:18px 22px 18px 18px;box-shadow:0 0 16px #00ffff44;border:1.5px solid #00ffff;max-width:270px;min-width:200px;">
|
| 174 |
+
<div style="color:#00ffff;font-size:18px;font-weight:bold;margin-bottom:10px;text-align:left;">How to Control the Heart</div>
|
| 175 |
+
<div style="display:flex;align-items:flex-start;margin-bottom:12px;">
|
| 176 |
+
<span style="font-size:2em;margin-right:12px;">☝️</span>
|
| 177 |
+
<div>
|
| 178 |
+
<span style="color:#fff;font-weight:bold;">Point One Index Finger</span><br>
|
| 179 |
+
<span style="color:#aaa;font-size:14px;">Rotate & Tilt<br><span style="font-size:12px;">(Like dragging with a mouse, use either hand)</span></span>
|
| 180 |
+
</div>
|
| 181 |
+
</div>
|
| 182 |
+
<div style="display:flex;align-items:flex-start;margin-bottom:12px;">
|
| 183 |
+
<span style="font-size:2em;margin-right:12px;">🖐️</span>
|
| 184 |
+
<div>
|
| 185 |
+
<span style="color:#fff;font-weight:bold;">Spread Hand</span><br>
|
| 186 |
+
<span style="color:#aaa;font-size:14px;">Zoom in/out<br><span style="font-size:12px;">(Like mouse wheel, use either hand)</span></span>
|
| 187 |
+
</div>
|
| 188 |
+
</div>
|
| 189 |
+
<div style="display:flex;align-items:flex-start;margin-bottom:12px;">
|
| 190 |
+
<span style="font-size:2em;margin-right:12px;">✊</span>
|
| 191 |
+
<div>
|
| 192 |
+
<span style="color:#fff;font-weight:bold;">Make a Fist</span><br>
|
| 193 |
+
<span style="color:#aaa;font-size:14px;">Reset Heart<br><span style="font-size:12px;">(Return to starting view)</span></span>
|
| 194 |
+
</div>
|
| 195 |
+
</div>
|
| 196 |
+
<div style="display:flex;align-items:flex-start;margin-bottom:12px;">
|
| 197 |
+
<span style="font-size:2em;margin-right:12px;">✌️</span>
|
| 198 |
+
<div>
|
| 199 |
+
<span style="color:#fff;font-weight:bold;">Peace Sign</span><br>
|
| 200 |
+
<span style="color:#aaa;font-size:14px;">Toggle Pulsing<br><span style="font-size:12px;">(Turn heart pulsing on/off)</span></span>
|
| 201 |
+
</div>
|
| 202 |
+
</div>
|
| 203 |
+
<div style="margin-top:16px;color:#00ffff;font-size:13px;">Tip: Point one finger to rotate/tilt, spread your hand to zoom, make a fist to reset, peace sign to pulse!</div>
|
| 204 |
+
</div>
|
| 205 |
+
<!-- Import Map for ES Modules -->
|
| 206 |
+
<script type="importmap">
|
| 207 |
+
{
|
| 208 |
+
"imports": {
|
| 209 |
+
"three": "https://unpkg.com/three@0.150.0/build/three.module.js",
|
| 210 |
+
"three/addons/": "https://unpkg.com/three@0.150.0/examples/jsm/"
|
| 211 |
+
}
|
| 212 |
+
}
|
| 213 |
+
</script>
|
| 214 |
+
<!-- MediaPipe -->
|
| 215 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/drawing_utils@0.3.1632795355/drawing_utils.js"></script>
|
| 216 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/hands@0.4.1646424915/hands.js"></script>
|
| 217 |
+
<!-- Main Script (using ES modules) -->
|
| 218 |
+
<script type="module">
|
| 219 |
+
import * as THREE from 'three';
|
| 220 |
+
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
|
| 221 |
+
|
| 222 |
+
// Scene setup
|
| 223 |
+
let scene, camera, renderer, heart;
|
| 224 |
+
let video, hands;
|
| 225 |
+
let rotationSpeed = 0.01;
|
| 226 |
+
let canvasElement, canvasCtx;
|
| 227 |
+
|
| 228 |
+
// Hand tracking variables
|
| 229 |
+
let leftHand = null;
|
| 230 |
+
let rightHand = null;
|
| 231 |
+
let isPinching = false;
|
| 232 |
+
let startPinchRotation = 0;
|
| 233 |
+
let currentRotation = 0;
|
| 234 |
+
|
| 235 |
+
// UI elements
|
| 236 |
+
let loadingText;
|
| 237 |
+
|
| 238 |
+
// Option to enable/disable pulsing
|
| 239 |
+
let pulsingEnabled = false;
|
| 240 |
+
|
| 241 |
+
// Wait for DOM content to load before accessing elements
|
| 242 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 243 |
+
const webcamButton = document.getElementById('webcamButton');
|
| 244 |
+
webcamButton.addEventListener('click', initApp);
|
| 245 |
+
});
|
| 246 |
+
|
| 247 |
+
// Initialize the app when the button is clicked
|
| 248 |
+
async function initApp() {
|
| 249 |
+
console.log("Initializing application");
|
| 250 |
+
|
| 251 |
+
// Initialize DOM elements
|
| 252 |
+
loadingText = document.getElementById('loading-text');
|
| 253 |
+
|
| 254 |
+
const webcamButton = document.getElementById('webcamButton');
|
| 255 |
+
webcamButton.disabled = true;
|
| 256 |
+
|
| 257 |
+
// Setup canvas for hand tracking visualization
|
| 258 |
+
canvasElement = document.querySelector('.output_canvas');
|
| 259 |
+
canvasCtx = canvasElement.getContext('2d');
|
| 260 |
+
|
| 261 |
+
// Initialize Three.js scene
|
| 262 |
+
setupScene();
|
| 263 |
+
|
| 264 |
+
// Add a debug object to ensure rendering works
|
| 265 |
+
addDebugCube();
|
| 266 |
+
|
| 267 |
+
// Load the heart model
|
| 268 |
+
loadHeartModel();
|
| 269 |
+
|
| 270 |
+
// Setup video and MediaPipe
|
| 271 |
+
await setupMediaPipe();
|
| 272 |
+
|
| 273 |
+
// Start animation loop
|
| 274 |
+
animate();
|
| 275 |
+
|
| 276 |
+
console.log("Initialization complete");
|
| 277 |
+
webcamButton.textContent = 'Webcam Enabled';
|
| 278 |
+
webcamButton.style.backgroundColor = '#4CAF50';
|
| 279 |
+
}
|
| 280 |
+
|
| 281 |
+
function addDebugCube() {
|
| 282 |
+
// Add a simple cube to verify rendering pipeline
|
| 283 |
+
const geometry = new THREE.BoxGeometry(1, 1, 1);
|
| 284 |
+
const material = new THREE.MeshPhongMaterial({ color: 0x00ffff });
|
| 285 |
+
const cube = new THREE.Mesh(geometry, material);
|
| 286 |
+
cube.position.set(0, 0, 0);
|
| 287 |
+
scene.add(cube);
|
| 288 |
+
|
| 289 |
+
// Auto-remove after 5 seconds
|
| 290 |
+
setTimeout(() => {
|
| 291 |
+
scene.remove(cube);
|
| 292 |
+
console.log("Debug cube removed");
|
| 293 |
+
}, 5000);
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
function setupScene() {
|
| 297 |
+
// Create scene
|
| 298 |
+
scene = new THREE.Scene();
|
| 299 |
+
scene.background = null; // Transparent background
|
| 300 |
+
|
| 301 |
+
// Create camera
|
| 302 |
+
const aspect = window.innerWidth / window.innerHeight;
|
| 303 |
+
camera = new THREE.PerspectiveCamera(75, aspect, 0.1, 1000);
|
| 304 |
+
camera.position.z = 5;
|
| 305 |
+
|
| 306 |
+
// Create renderer with alpha: true for transparency
|
| 307 |
+
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
|
| 308 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 309 |
+
renderer.setClearColor(0x000000, 0); // Fully transparent
|
| 310 |
+
document.getElementById('scene-container').appendChild(renderer.domElement);
|
| 311 |
+
|
| 312 |
+
// Add lights
|
| 313 |
+
const ambientLight = new THREE.AmbientLight(0x404040, 2);
|
| 314 |
+
scene.add(ambientLight);
|
| 315 |
+
|
| 316 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 2);
|
| 317 |
+
directionalLight.position.set(1, 1, 1);
|
| 318 |
+
scene.add(directionalLight);
|
| 319 |
+
|
| 320 |
+
const bluePointLight = new THREE.PointLight(0x0044ff, 1.5, 20);
|
| 321 |
+
bluePointLight.position.set(-3, 2, 3);
|
| 322 |
+
scene.add(bluePointLight);
|
| 323 |
+
|
| 324 |
+
const redPointLight = new THREE.PointLight(0xff4400, 1.5, 20);
|
| 325 |
+
redPointLight.position.set(3, -2, 3);
|
| 326 |
+
scene.add(redPointLight);
|
| 327 |
+
|
| 328 |
+
// Setup window resize handler
|
| 329 |
+
window.addEventListener('resize', onWindowResize);
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
function createHeartPlaceholder() {
|
| 333 |
+
console.log("Creating heart placeholder");
|
| 334 |
+
|
| 335 |
+
// Set your desired base scale here for the placeholder
|
| 336 |
+
const baseScale = 3;
|
| 337 |
+
// Create a simple heart-like shape using a sphere
|
| 338 |
+
const geometry = new THREE.SphereGeometry(1.5, 32, 32);
|
| 339 |
+
const material = new THREE.MeshPhongMaterial({
|
| 340 |
+
color: 0xff0066,
|
| 341 |
+
shininess: 100,
|
| 342 |
+
emissive: 0x330000
|
| 343 |
+
});
|
| 344 |
+
heart = new THREE.Mesh(geometry, material);
|
| 345 |
+
heart.scale.set(baseScale, baseScale, baseScale);
|
| 346 |
+
scene.add(heart);
|
| 347 |
+
// Sync pulsingEnabled with checkbox state
|
| 348 |
+
const pulseToggle = document.getElementById('pulseToggle');
|
| 349 |
+
if (pulseToggle) pulsingEnabled = pulseToggle.checked;
|
| 350 |
+
if (pulsingEnabled) addPulsingEffect(heart, baseScale);
|
| 351 |
+
loadingText.textContent = 'Using placeholder heart (models failed to load)';
|
| 352 |
+
setTimeout(() => {
|
| 353 |
+
loadingText.style.display = 'none';
|
| 354 |
+
}, 3000);
|
| 355 |
+
}
|
| 356 |
+
|
| 357 |
+
function loadHeartModel() {
|
| 358 |
+
console.log("Loading heart model...");
|
| 359 |
+
const loader = new GLTFLoader();
|
| 360 |
+
|
| 361 |
+
// Show that we're loading
|
| 362 |
+
loadingText.textContent = 'Loading heart model...';
|
| 363 |
+
|
| 364 |
+
// Set your desired base scale here
|
| 365 |
+
const baseScale = 50; // Try 2, 5, 10, etc. for different sizes
|
| 366 |
+
// Load directly with the available model
|
| 367 |
+
loader.load(
|
| 368 |
+
'stylizedhumanheart.glb',
|
| 369 |
+
// Success callback
|
| 370 |
+
function(gltf) {
|
| 371 |
+
console.log("Model loaded successfully:", gltf);
|
| 372 |
+
heart = gltf.scene;
|
| 373 |
+
heart.scale.set(baseScale, baseScale, baseScale);
|
| 374 |
+
scene.add(heart);
|
| 375 |
+
// Center the model precisely in the scene
|
| 376 |
+
const box = new THREE.Box3().setFromObject(heart);
|
| 377 |
+
const center = box.getCenter(new THREE.Vector3());
|
| 378 |
+
const size = box.getSize(new THREE.Vector3());
|
| 379 |
+
// Center at (0,0,0) and adjust for any vertical offset
|
| 380 |
+
heart.position.x = -center.x;
|
| 381 |
+
heart.position.y = -center.y + (size.y / 2 - center.y); // shift so geometric center is at 0
|
| 382 |
+
heart.position.z = -center.z;
|
| 383 |
+
// Make sure model is visible
|
| 384 |
+
heart.traverse((node) => {
|
| 385 |
+
if (node.isMesh) {
|
| 386 |
+
node.material.transparent = false;
|
| 387 |
+
node.material.opacity = 1.0;
|
| 388 |
+
node.material.needsUpdate = true;
|
| 389 |
+
}
|
| 390 |
+
});
|
| 391 |
+
// Sync pulsingEnabled with checkbox state
|
| 392 |
+
const pulseToggle = document.getElementById('pulseToggle');
|
| 393 |
+
if (pulseToggle) pulsingEnabled = pulseToggle.checked;
|
| 394 |
+
if (pulsingEnabled) addPulsingEffect(heart, baseScale);
|
| 395 |
+
loadingText.style.display = 'none';
|
| 396 |
+
},
|
| 397 |
+
// Progress callback
|
| 398 |
+
function(xhr) {
|
| 399 |
+
const percent = xhr.loaded / xhr.total * 100;
|
| 400 |
+
loadingText.textContent = `Loading: ${Math.round(percent)}%`;
|
| 401 |
+
},
|
| 402 |
+
// Error callback
|
| 403 |
+
function(error) {
|
| 404 |
+
console.error('Error loading heart model:', error);
|
| 405 |
+
loadingText.textContent = 'Error loading model. Creating placeholder...';
|
| 406 |
+
createHeartPlaceholder();
|
| 407 |
+
}
|
| 408 |
+
);
|
| 409 |
+
}
|
| 410 |
+
|
| 411 |
+
// Use a callback-based loop for MediaPipe Hands
|
| 412 |
+
let mediapipeActive = false;
|
| 413 |
+
|
| 414 |
+
async function mediapipeFrameLoop() {
|
| 415 |
+
if (!mediapipeActive) return;
|
| 416 |
+
if (video && video.readyState === 4 && hands) {
|
| 417 |
+
await hands.send({ image: video });
|
| 418 |
+
}
|
| 419 |
+
// Only request the next frame after the previous one is processed
|
| 420 |
+
if (mediapipeActive) requestAnimationFrame(mediapipeFrameLoop);
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
async function setupMediaPipe() {
|
| 424 |
+
video = document.getElementById('video');
|
| 425 |
+
|
| 426 |
+
try {
|
| 427 |
+
console.log("Requesting camera permission...");
|
| 428 |
+
loadingText.textContent = 'Requesting camera permission...';
|
| 429 |
+
|
| 430 |
+
// Access the webcam with explicit permissions
|
| 431 |
+
const stream = await navigator.mediaDevices.getUserMedia({
|
| 432 |
+
video: { facingMode: 'user' },
|
| 433 |
+
audio: false
|
| 434 |
+
});
|
| 435 |
+
console.log("Camera permission granted:", stream);
|
| 436 |
+
video.srcObject = stream;
|
| 437 |
+
|
| 438 |
+
// Set canvas dimensions to match video
|
| 439 |
+
video.onloadedmetadata = () => {
|
| 440 |
+
console.log("Video metadata loaded");
|
| 441 |
+
video.play();
|
| 442 |
+
canvasElement.width = video.videoWidth;
|
| 443 |
+
canvasElement.height = video.videoHeight;
|
| 444 |
+
loadingText.textContent = 'Camera enabled. Hand tracking active.';
|
| 445 |
+
setTimeout(() => {
|
| 446 |
+
loadingText.style.opacity = '0';
|
| 447 |
+
setTimeout(() => loadingText.style.display = 'none', 1000);
|
| 448 |
+
}, 3000);
|
| 449 |
+
// Start MediaPipe hand tracking loop
|
| 450 |
+
mediapipeActive = true;
|
| 451 |
+
mediapipeFrameLoop();
|
| 452 |
+
};
|
| 453 |
+
} catch (error) {
|
| 454 |
+
console.error("Camera permission denied or error:", error);
|
| 455 |
+
loadingText.textContent = "Please allow camera access for hand tracking to work!";
|
| 456 |
+
webcamButton.disabled = false;
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
// Initialize MediaPipe Hands
|
| 460 |
+
hands = new Hands({
|
| 461 |
+
locateFile: (file) => {
|
| 462 |
+
return `https://cdn.jsdelivr.net/npm/@mediapipe/hands@0.4.1646424915/${file}`;
|
| 463 |
+
}
|
| 464 |
+
});
|
| 465 |
+
|
| 466 |
+
hands.setOptions({
|
| 467 |
+
maxNumHands: 2,
|
| 468 |
+
modelComplexity: 1,
|
| 469 |
+
minDetectionConfidence: 0.6, // Increased for more reliable detection
|
| 470 |
+
minTrackingConfidence: 0.5,
|
| 471 |
+
selfieMode: true // Correctly handle mirrored camera feed
|
| 472 |
+
});
|
| 473 |
+
|
| 474 |
+
hands.onResults(onHandResults);
|
| 475 |
+
|
| 476 |
+
// Remove the old event listener for loadeddata
|
| 477 |
+
// video.addEventListener('loadeddata', async () => {
|
| 478 |
+
// await hands.send({ image: video });
|
| 479 |
+
// });
|
| 480 |
+
}
|
| 481 |
+
|
| 482 |
+
function onHandResults(results) {
|
| 483 |
+
leftHand = null;
|
| 484 |
+
rightHand = null;
|
| 485 |
+
|
| 486 |
+
// Clear canvas
|
| 487 |
+
canvasCtx.clearRect(0, 0, canvasElement.width, canvasElement.height);
|
| 488 |
+
|
| 489 |
+
if (results.multiHandLandmarks && results.multiHandLandmarks.length > 0) {
|
| 490 |
+
for (let i = 0; i < results.multiHandLandmarks.length; i++) {
|
| 491 |
+
const handLandmarks = results.multiHandLandmarks[i];
|
| 492 |
+
const handedness = results.multiHandedness[i].label;
|
| 493 |
+
|
| 494 |
+
// Note: MediaPipe hand detection is mirrored, so "Left" hand is actually right hand in the video
|
| 495 |
+
if (handedness === 'Left') {
|
| 496 |
+
rightHand = handLandmarks; // Mapping correctly to user's perspective
|
| 497 |
+
} else if (handedness === 'Right') {
|
| 498 |
+
leftHand = handLandmarks; // Mapping correctly to user's perspective
|
| 499 |
+
}
|
| 500 |
+
|
| 501 |
+
// Draw only index fingertip as a small dot for clarity
|
| 502 |
+
const indexTip = handLandmarks[8];
|
| 503 |
+
canvasCtx.beginPath();
|
| 504 |
+
canvasCtx.arc(
|
| 505 |
+
indexTip.x * canvasElement.width,
|
| 506 |
+
indexTip.y * canvasElement.height,
|
| 507 |
+
5,
|
| 508 |
+
0,
|
| 509 |
+
2 * Math.PI
|
| 510 |
+
);
|
| 511 |
+
canvasCtx.fillStyle = '#00ffff';
|
| 512 |
+
canvasCtx.fill();
|
| 513 |
+
}
|
| 514 |
+
}
|
| 515 |
+
|
| 516 |
+
// Process hand gestures and get activity status (no on-screen gesture indicator)
|
| 517 |
+
processHandGestures();
|
| 518 |
+
}
|
| 519 |
+
|
| 520 |
+
// Track current gesture for UI updates
|
| 521 |
+
let currentGesture = null;
|
| 522 |
+
|
| 523 |
+
// Remove gesture indicator text and hide the indicator (no-op)
|
| 524 |
+
function updateGestureIndicator(gesture) {
|
| 525 |
+
// No operation: all gesture indicator UI is removed
|
| 526 |
+
}
|
| 527 |
+
|
| 528 |
+
function processHandGestures() {
|
| 529 |
+
// Peace sign (index and middle fingers extended, others folded) toggles pulsing (debounced)
|
| 530 |
+
function isPeaceSign(hand) {
|
| 531 |
+
if (!hand) return false;
|
| 532 |
+
const palm = hand[0];
|
| 533 |
+
// Index and middle tips far, others close
|
| 534 |
+
const indexTip = hand[8];
|
| 535 |
+
const middleTip = hand[12];
|
| 536 |
+
if (!indexTip || !middleTip) return false;
|
| 537 |
+
const indexDist = calculateDistance(palm, indexTip);
|
| 538 |
+
const middleDist = calculateDistance(palm, middleTip);
|
| 539 |
+
let folded = 0;
|
| 540 |
+
[4,16,20].forEach(i => {
|
| 541 |
+
const tip = hand[i];
|
| 542 |
+
if (!tip) return;
|
| 543 |
+
const d = calculateDistance(palm, tip);
|
| 544 |
+
if (d < 0.08) folded++;
|
| 545 |
+
});
|
| 546 |
+
// Both index and middle extended, at least 2 others folded
|
| 547 |
+
return (indexDist > 0.16 && middleDist > 0.16 && folded >= 2);
|
| 548 |
+
}
|
| 549 |
+
|
| 550 |
+
if (!processHandGestures.lastPeace) processHandGestures.lastPeace = false;
|
| 551 |
+
const peaceNow = (leftHand && isPeaceSign(leftHand)) || (rightHand && isPeaceSign(rightHand));
|
| 552 |
+
if (peaceNow && !processHandGestures.lastPeace) {
|
| 553 |
+
pulsingEnabled = !pulsingEnabled;
|
| 554 |
+
if (heart) {
|
| 555 |
+
let scale = heart.scale.x;
|
| 556 |
+
if (pulsingEnabled) {
|
| 557 |
+
addPulsingEffect(heart, scale);
|
| 558 |
+
} else {
|
| 559 |
+
delete heart.userData.update;
|
| 560 |
+
heart.scale.set(scale, scale, scale);
|
| 561 |
+
}
|
| 562 |
+
}
|
| 563 |
+
}
|
| 564 |
+
processHandGestures.lastPeace = peaceNow;
|
| 565 |
+
if (!heart) return;
|
| 566 |
+
|
| 567 |
+
// Keep track of whether any gesture is active
|
| 568 |
+
let gestureActive = false;
|
| 569 |
+
|
| 570 |
+
// Minimal gestures: left index finger = rotate/tilt, left hand spread = zoom, fist = reset
|
| 571 |
+
let leftIndex = leftHand ? leftHand[8] : null;
|
| 572 |
+
|
| 573 |
+
// Helper: detect fist (all tips close to palm)
|
| 574 |
+
function isFist(hand) {
|
| 575 |
+
if (!hand) return false;
|
| 576 |
+
const palm = hand[0];
|
| 577 |
+
let closed = 0;
|
| 578 |
+
[4,8,12,16,20].forEach(i => {
|
| 579 |
+
const tip = hand[i];
|
| 580 |
+
if (!tip) return;
|
| 581 |
+
const d = calculateDistance(palm, tip);
|
| 582 |
+
if (d < 0.08) closed++;
|
| 583 |
+
});
|
| 584 |
+
return closed >= 4;
|
| 585 |
+
}
|
| 586 |
+
|
| 587 |
+
// If either hand makes a fist, reset heart position (rotation, tilt, zoom, and pulsing off)
|
| 588 |
+
if ((leftHand && isFist(leftHand)) || (rightHand && isFist(rightHand))) {
|
| 589 |
+
// Reset to starting position: facing forward, upright, default zoom
|
| 590 |
+
heart.rotation.set(0, 0, 0);
|
| 591 |
+
heart.position.set(0, 0, 0);
|
| 592 |
+
camera.position.set(0, 0, 5);
|
| 593 |
+
// Turn off pulsing
|
| 594 |
+
pulsingEnabled = false;
|
| 595 |
+
if (heart) {
|
| 596 |
+
delete heart.userData.update;
|
| 597 |
+
let scale = heart.scale.x;
|
| 598 |
+
heart.scale.set(scale, scale, scale);
|
| 599 |
+
}
|
| 600 |
+
processHandGestures.lastLeftIndex = null;
|
| 601 |
+
processHandGestures.pinchSmoothing = null;
|
| 602 |
+
processHandGestures.xSmoothing = null;
|
| 603 |
+
return true;
|
| 604 |
+
}
|
| 605 |
+
|
| 606 |
+
// If left index finger is visible, allow rotation/tilt (like mouse drag)
|
| 607 |
+
if (leftIndex) {
|
| 608 |
+
gestureActive = true;
|
| 609 |
+
|
| 610 |
+
// Smoothing variables (static across calls)
|
| 611 |
+
if (!processHandGestures.lastLeftIndex) {
|
| 612 |
+
processHandGestures.lastLeftIndex = { x: leftIndex.x, y: leftIndex.y };
|
| 613 |
+
}
|
| 614 |
+
if (!processHandGestures.pinchSmoothing) {
|
| 615 |
+
processHandGestures.pinchSmoothing = { lastRotation: heart ? heart.rotation.y : 0, velocity: 0 };
|
| 616 |
+
}
|
| 617 |
+
if (!processHandGestures.xSmoothing) {
|
| 618 |
+
processHandGestures.xSmoothing = { lastX: heart ? heart.rotation.x : 0, velocity: 0 };
|
| 619 |
+
}
|
| 620 |
+
const smoothing = processHandGestures.pinchSmoothing;
|
| 621 |
+
const xSmooth = processHandGestures.xSmoothing;
|
| 622 |
+
|
| 623 |
+
// Calculate movement deltas (in screen space)
|
| 624 |
+
const deltaX = leftIndex.x - processHandGestures.lastLeftIndex.x;
|
| 625 |
+
const deltaY = leftIndex.y - processHandGestures.lastLeftIndex.y;
|
| 626 |
+
|
| 627 |
+
// Sensitivity (tweak as needed)
|
| 628 |
+
const ROTATE_SENS = 7.5; // More sensitive for easier rotation
|
| 629 |
+
const TILT_SENS = 7.5;
|
| 630 |
+
|
| 631 |
+
// Horizontal rotation (Y axis): move left = rotate right, move right = rotate left (mirrored webcam)
|
| 632 |
+
let targetY = heart.rotation.y + deltaX * ROTATE_SENS;
|
| 633 |
+
// Remove clamping for full 360 rotation
|
| 634 |
+
smoothing.velocity = (targetY - smoothing.lastRotation) * 0.4;
|
| 635 |
+
smoothing.lastRotation += smoothing.velocity;
|
| 636 |
+
heart.rotation.y = smoothing.lastRotation;
|
| 637 |
+
|
| 638 |
+
// Vertical tilt (X axis): move up = tilt up, move down = tilt down (natural)
|
| 639 |
+
let targetX = heart.rotation.x + deltaY * TILT_SENS;
|
| 640 |
+
// Clamp only X axis (tilt), not Y (rotation)
|
| 641 |
+
targetX = THREE.MathUtils.clamp(targetX, -Math.PI/2, Math.PI/2);
|
| 642 |
+
xSmooth.velocity = (targetX - xSmooth.lastX) * 0.4;
|
| 643 |
+
xSmooth.lastX += xSmooth.velocity;
|
| 644 |
+
heart.rotation.x = xSmooth.lastX;
|
| 645 |
+
|
| 646 |
+
// Update last position
|
| 647 |
+
processHandGestures.lastLeftIndex.x = leftIndex.x;
|
| 648 |
+
processHandGestures.lastLeftIndex.y = leftIndex.y;
|
| 649 |
+
} else {
|
| 650 |
+
// Not rotating, keep last rotation (locked), but allow zoom
|
| 651 |
+
if (processHandGestures.pinchSmoothing && heart) processHandGestures.pinchSmoothing.lastRotation = heart.rotation.y;
|
| 652 |
+
if (processHandGestures.xSmoothing && heart) processHandGestures.xSmoothing.lastX = heart.rotation.x;
|
| 653 |
+
// Reset lastLeftIndex so next time we don't get a big jump
|
| 654 |
+
processHandGestures.lastLeftIndex = null;
|
| 655 |
+
}
|
| 656 |
+
|
| 657 |
+
// Helper: detect fist (all tips close to palm)
|
| 658 |
+
function isFist(hand) {
|
| 659 |
+
// Compare tip (4,8,12,16,20) to palm (0)
|
| 660 |
+
const palm = hand[0];
|
| 661 |
+
let closed = 0;
|
| 662 |
+
[4,8,12,16,20].forEach(i => {
|
| 663 |
+
const tip = hand[i];
|
| 664 |
+
const d = calculateDistance(palm, tip);
|
| 665 |
+
if (d < 0.08) closed++;
|
| 666 |
+
});
|
| 667 |
+
return closed >= 4;
|
| 668 |
+
}
|
| 669 |
+
|
| 670 |
+
// Process open hand gesture (for zoom)
|
| 671 |
+
if (leftHand) {
|
| 672 |
+
gestureActive = true;
|
| 673 |
+
|
| 674 |
+
// Improved method: use distance between thumb and pinky
|
| 675 |
+
const thumb = leftHand[4];
|
| 676 |
+
const pinky = leftHand[20];
|
| 677 |
+
|
| 678 |
+
if (thumb && pinky) {
|
| 679 |
+
const handSpread = calculateDistance(thumb, pinky);
|
| 680 |
+
|
| 681 |
+
// Map the hand spread to camera zoom with better sensitivity
|
| 682 |
+
const zoomFactor = THREE.MathUtils.lerp(10, 3, handSpread * 2);
|
| 683 |
+
|
| 684 |
+
// Smooth camera movement
|
| 685 |
+
camera.position.z = THREE.MathUtils.lerp(
|
| 686 |
+
camera.position.z,
|
| 687 |
+
zoomFactor,
|
| 688 |
+
0.1 // Smoothing factor
|
| 689 |
+
);
|
| 690 |
+
}
|
| 691 |
+
}
|
| 692 |
+
|
| 693 |
+
// Return whether any gesture is active to control auto-rotation
|
| 694 |
+
return gestureActive;
|
| 695 |
+
}
|
| 696 |
+
|
| 697 |
+
function calculateDistance(point1, point2) {
|
| 698 |
+
return Math.sqrt(
|
| 699 |
+
Math.pow(point1.x - point2.x, 2) +
|
| 700 |
+
Math.pow(point1.y - point2.y, 2)
|
| 701 |
+
);
|
| 702 |
+
}
|
| 703 |
+
|
| 704 |
+
function addPulsingEffect(model, baseScale = 1.0) {
|
| 705 |
+
let time = 0;
|
| 706 |
+
// Heartbeat: very sharp up, very quick drop, more visible
|
| 707 |
+
model.userData.update = function(delta) {
|
| 708 |
+
time += delta;
|
| 709 |
+
// 1.4 Hz = ~84 bpm (children's heart rate, slightly faster)
|
| 710 |
+
const freq = 1.4;
|
| 711 |
+
const t = (time * freq) % 1.0;
|
| 712 |
+
// Sharper, more prominent heartbeat: very sharp peak, quick drop
|
| 713 |
+
let beat = Math.exp(-60 * (t - 0.12) * (t - 0.12)) * 2.2; // much sharper, higher
|
| 714 |
+
beat += 0.22 * Math.max(0, Math.sin(Math.PI * t)); // more visible base pulse
|
| 715 |
+
const pulseFactor = 1.0 + 0.13 * beat;
|
| 716 |
+
model.scale.set(
|
| 717 |
+
baseScale * pulseFactor,
|
| 718 |
+
baseScale * pulseFactor,
|
| 719 |
+
baseScale * pulseFactor
|
| 720 |
+
);
|
| 721 |
+
};
|
| 722 |
+
}
|
| 723 |
+
|
| 724 |
+
function onWindowResize() {
|
| 725 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 726 |
+
camera.updateProjectionMatrix();
|
| 727 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 728 |
+
|
| 729 |
+
// Update canvas size if needed
|
| 730 |
+
if (canvasElement && video) {
|
| 731 |
+
canvasElement.width = video.videoWidth;
|
| 732 |
+
canvasElement.height = video.videoHeight;
|
| 733 |
+
}
|
| 734 |
+
}
|
| 735 |
+
|
| 736 |
+
// Track hand presence for auto-rotation
|
| 737 |
+
let handsDetectedTime = 0;
|
| 738 |
+
let lastHandsDetectedState = false;
|
| 739 |
+
|
| 740 |
+
function animate() {
|
| 741 |
+
requestAnimationFrame(animate);
|
| 742 |
+
|
| 743 |
+
// Apply heart pulsing effect only if enabled
|
| 744 |
+
if (pulsingEnabled && heart && heart.userData.update) {
|
| 745 |
+
heart.userData.update(0.01);
|
| 746 |
+
}
|
| 747 |
+
|
| 748 |
+
// Check if hands are detected
|
| 749 |
+
const handsDetected = leftHand || rightHand;
|
| 750 |
+
|
| 751 |
+
// Track when hands state changes for smoother transitions
|
| 752 |
+
if (handsDetected !== lastHandsDetectedState) {
|
| 753 |
+
lastHandsDetectedState = handsDetected;
|
| 754 |
+
handsDetectedTime = Date.now();
|
| 755 |
+
|
| 756 |
+
// Update gesture indicator when hands disappear
|
| 757 |
+
if (!handsDetected) {
|
| 758 |
+
updateGestureIndicator("No Hands Detected");
|
| 759 |
+
}
|
| 760 |
+
}
|
| 761 |
+
|
| 762 |
+
// Remove automatic rotation and wobble
|
| 763 |
+
// if (heart) {
|
| 764 |
+
// if (!handsDetected) {
|
| 765 |
+
// // Auto rotation only when no hands detected
|
| 766 |
+
// const timeSinceHandsGone = Date.now() - handsDetectedTime;
|
| 767 |
+
// // Start auto-rotation only after hands have been absent for 1.5 seconds
|
| 768 |
+
// if (timeSinceHandsGone > 1500) {
|
| 769 |
+
// // Gradually increase rotation speed
|
| 770 |
+
// const speedFactor = Math.min(1.0, (timeSinceHandsGone - 1500) / 2000);
|
| 771 |
+
// heart.rotation.y += rotationSpeed * speedFactor;
|
| 772 |
+
// }
|
| 773 |
+
// }
|
| 774 |
+
// // Add slight wobble for more dynamic presentation when no specific interaction
|
| 775 |
+
// if (!isPinching && !handsDetected) {
|
| 776 |
+
// const wobble = Math.sin(Date.now() * 0.001) * 0.005;
|
| 777 |
+
// heart.rotation.x = wobble;
|
| 778 |
+
// }
|
| 779 |
+
// }
|
| 780 |
+
|
| 781 |
+
renderer.render(scene, camera);
|
| 782 |
+
}
|
| 783 |
+
</script>
|
| 784 |
+
|
| 785 |
+
<script>
|
| 786 |
+
// UI for toggling pulsing
|
| 787 |
+
// This script must run after the main script so pulsingEnabled and heart are available
|
| 788 |
+
// If you want the heart to pulse by default, set pulsingEnabled = true above
|
| 789 |
+
|
| 790 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 791 |
+
const pulseToggle = document.getElementById('pulseToggle');
|
| 792 |
+
if (pulseToggle) {
|
| 793 |
+
pulseToggle.checked = false;
|
| 794 |
+
pulseToggle.addEventListener('change', (e) => {
|
| 795 |
+
pulsingEnabled = e.target.checked;
|
| 796 |
+
// Remove/update pulsing effect on the fly
|
| 797 |
+
if (heart) {
|
| 798 |
+
if (pulsingEnabled) {
|
| 799 |
+
// Re-add pulsing effect with current scale
|
| 800 |
+
let scale = heart.scale.x;
|
| 801 |
+
addPulsingEffect(heart, scale);
|
| 802 |
+
} else {
|
| 803 |
+
// Remove pulsing effect
|
| 804 |
+
delete heart.userData.update;
|
| 805 |
+
// Reset to current scale
|
| 806 |
+
let scale = heart.scale.x;
|
| 807 |
+
heart.scale.set(scale, scale, scale);
|
| 808 |
+
}
|
| 809 |
+
}
|
| 810 |
+
});
|
| 811 |
+
}
|
| 812 |
+
});
|
| 813 |
+
</script>
|
| 814 |
+
</body>
|
| 815 |
</html>
|