Update script.js
Browse files
script.js
CHANGED
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@@ -10,21 +10,18 @@ document.addEventListener('DOMContentLoaded', () => {
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const scoreDisplay = document.getElementById('score-display');
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// --- Game Settings ---
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const gridSize =
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const cellSize = 40; // Keep cell size
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// --- Items to Find --- <<
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const itemsToFind = [
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{ name: "a sparkling diamond", emoji: "π" }, { name: "a red apple", emoji: "π" },
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{ name: "a yummy pizza slice", emoji: "π" }, { name: "a fast rocket", emoji: "π" },
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{ name: "a cute puppy", emoji: "πΆ" }, { name: "a bright star", emoji: "β" },
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{ name: "a cool robot", emoji: "π€" }, { name: "a friendly ghost", emoji: "π»" },
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{ name: "a birthday cake", emoji: "π" }, { name: "a magical unicorn", emoji: "π¦" }
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{ name: "a buzzing bee", emoji: "π" }, { name: "a soccer ball", emoji: "β½" },
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{ name: "a juicy strawberry", emoji: "π" }, { name: "a treasure chest", emoji: "πͺ" },// Use coin if chest unavailable
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{ name: "a sleepy koala", emoji: "π¨" }
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];
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const totalItems = itemsToFind.length; //
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// --- Game State ---
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let targetX = -1, targetY = -1, currentItemIndex = 0, foundCurrent = false, score = 0;
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@@ -36,13 +33,13 @@ document.addEventListener('DOMContentLoaded', () => {
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yAxisLabelsContainer.innerHTML = '';
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score = 0;
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currentItemIndex = 0;
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updateScoreDisplay(); //
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document.documentElement.style.setProperty('--cell-size', `${cellSize}px`);
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const gridTotalSize = gridSize * cellSize;
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const yAxisWidth = 20;
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const yAxisMargin = 5;
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// Configure Grid Container Styles Explicitly
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gridContainer.style.width = `${gridTotalSize}px`;
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@@ -54,7 +51,6 @@ document.addEventListener('DOMContentLoaded', () => {
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// Configure Axis Containers
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yAxisLabelsContainer.style.height = `${gridTotalSize}px`;
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xAxisLabelsContainer.style.width = `${gridTotalSize}px`;
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// Make the outer X container wide enough for Y axis space + grid
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xAxisContainer.style.width = `${yAxisWidth + yAxisMargin + gridTotalSize}px`;
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xAxisLabelsContainer.style.marginLeft = `${yAxisWidth + yAxisMargin}px`;
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@@ -92,29 +88,23 @@ document.addEventListener('DOMContentLoaded', () => {
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// --- Update Score Display ---
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function updateScoreDisplay() {
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// **Use totalItems variable**
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scoreDisplay.textContent = `Score: ${score} / ${totalItems}`;
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}
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// --- Set New Target ---
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function setNewTarget() {
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foundCurrent = false;
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// Game Over Check
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if (currentItemIndex >= totalItems) {
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let finalMessage = `All done! Your final score: ${score} / ${totalItems}! π`;
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if (score === totalItems) finalMessage += " Perfect score! π₯³";
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else if (score >= totalItems * 0.7) finalMessage += " Great job! π";
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feedbackDisplay.textContent = finalMessage;
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feedbackDisplay.className = 'correct-feedback';
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targetCoordsDisplay.textContent = "(β,β)";
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itemNameDisplay.textContent = 'all the items';
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return;
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}
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const currentItem = itemsToFind[currentItemIndex];
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// Find Empty Cell (same logic as before)
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let newTargetFound = false, attempts = 0;
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const maxAttempts = gridSize * gridSize * 2;
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while (!newTargetFound && attempts < maxAttempts) {
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@@ -123,20 +113,18 @@ document.addEventListener('DOMContentLoaded', () => {
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const potentialCell = gridContainer.querySelector(`.grid-cell[data-x="${targetX}"][data-y="${targetY}"]`);
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if (potentialCell && potentialCell.textContent.trim() === '') { newTargetFound = true; }
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attempts++;
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if(attempts >= maxAttempts){
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let allFilled = true;
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gridContainer.querySelectorAll('.grid-cell').forEach(cell => { if(cell.textContent === '') allFilled = false; });
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if(allFilled) { console.warn("Grid appears full!"); break; }
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else { attempts = 0; }
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}
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}
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if (!newTargetFound) {
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console.error("Could not find an empty cell
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feedbackDisplay.textContent = "Uh oh, map is
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return;
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}
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// Update display
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itemNameDisplay.textContent = currentItem.name;
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targetCoordsDisplay.textContent = `(${targetX}, ${targetY})`;
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feedbackDisplay.textContent = `Where is ${currentItem.name}? (${currentItemIndex + 1}/${totalItems})`;
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@@ -147,7 +135,7 @@ document.addEventListener('DOMContentLoaded', () => {
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console.log(`Round ${currentItemIndex + 1}: Find ${currentItem.name} at (${targetX}, ${targetY})`);
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}
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// --- Handle Cell Click
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function handleCellClick(event) {
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if (foundCurrent || currentItemIndex >= totalItems) return;
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const clickedCell = event.target;
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const scoreDisplay = document.getElementById('score-display');
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// --- Game Settings ---
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const gridSize = 8; // << REVERTED to 8x8 grid
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const cellSize = 40; // Keep cell size from previous working version
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// --- Items to Find --- << REVERTED to 10 items for 8x8 grid
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const itemsToFind = [
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{ name: "a sparkling diamond", emoji: "π" }, { name: "a red apple", emoji: "π" },
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{ name: "a yummy pizza slice", emoji: "π" }, { name: "a fast rocket", emoji: "π" },
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{ name: "a cute puppy", emoji: "πΆ" }, { name: "a bright star", emoji: "β" },
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{ name: "a cool robot", emoji: "π€" }, { name: "a friendly ghost", emoji: "π»" },
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{ name: "a birthday cake", emoji: "π" }, { name: "a magical unicorn", emoji: "π¦" }
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];
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const totalItems = itemsToFind.length; // Dynamic count
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// --- Game State ---
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let targetX = -1, targetY = -1, currentItemIndex = 0, foundCurrent = false, score = 0;
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yAxisLabelsContainer.innerHTML = '';
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score = 0;
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currentItemIndex = 0;
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updateScoreDisplay(); // Use dynamic totalItems
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document.documentElement.style.setProperty('--cell-size', `${cellSize}px`);
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const gridTotalSize = gridSize * cellSize;
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const yAxisWidth = 20; // Match CSS .y-axis-label width
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const yAxisMargin = 5; // Match CSS #y-axis-labels margin-right
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// Configure Grid Container Styles Explicitly
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gridContainer.style.width = `${gridTotalSize}px`;
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// Configure Axis Containers
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yAxisLabelsContainer.style.height = `${gridTotalSize}px`;
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xAxisLabelsContainer.style.width = `${gridTotalSize}px`;
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xAxisContainer.style.width = `${yAxisWidth + yAxisMargin + gridTotalSize}px`;
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xAxisLabelsContainer.style.marginLeft = `${yAxisWidth + yAxisMargin}px`;
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// --- Update Score Display ---
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function updateScoreDisplay() {
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scoreDisplay.textContent = `Score: ${score} / ${totalItems}`;
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}
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// --- Set New Target ---
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function setNewTarget() {
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foundCurrent = false;
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if (currentItemIndex >= totalItems) {
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let finalMessage = `All done! Your final score: ${score} / ${totalItems}! π`;
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if (score === totalItems) finalMessage += " Perfect score! π₯³";
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else if (score >= totalItems * 0.7) finalMessage += " Great job! π";
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feedbackDisplay.textContent = finalMessage;
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feedbackDisplay.className = 'correct-feedback';
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targetCoordsDisplay.textContent = "(β,β)";
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itemNameDisplay.textContent = 'all the items';
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return;
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}
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const currentItem = itemsToFind[currentItemIndex];
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let newTargetFound = false, attempts = 0;
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const maxAttempts = gridSize * gridSize * 2;
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while (!newTargetFound && attempts < maxAttempts) {
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const potentialCell = gridContainer.querySelector(`.grid-cell[data-x="${targetX}"][data-y="${targetY}"]`);
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if (potentialCell && potentialCell.textContent.trim() === '') { newTargetFound = true; }
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attempts++;
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if(attempts >= maxAttempts){
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let allFilled = true;
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gridContainer.querySelectorAll('.grid-cell').forEach(cell => { if(cell.textContent === '') allFilled = false; });
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if(allFilled) { console.warn("Grid appears full!"); break; }
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else { attempts = 0; }
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}
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}
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if (!newTargetFound) {
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console.error("Could not find an empty cell!");
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feedbackDisplay.textContent = "Uh oh, map is full! Refresh maybe?";
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return;
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}
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itemNameDisplay.textContent = currentItem.name;
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targetCoordsDisplay.textContent = `(${targetX}, ${targetY})`;
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feedbackDisplay.textContent = `Where is ${currentItem.name}? (${currentItemIndex + 1}/${totalItems})`;
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console.log(`Round ${currentItemIndex + 1}: Find ${currentItem.name} at (${targetX}, ${targetY})`);
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}
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// --- Handle Cell Click ---
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function handleCellClick(event) {
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if (foundCurrent || currentItemIndex >= totalItems) return;
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const clickedCell = event.target;
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