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Update index.html
Browse files- index.html +551 -18
index.html
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@@ -1,19 +1,552 @@
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<html>
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| 19 |
</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Interactive Water Cycle!</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/tone/14.8.49/Tone.min.js"></script>
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<script type="module" src="https://unpkg.com/lucide@latest"></script>
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<style>
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/* Use Inter font */
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body {
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font-family: 'Inter', sans-serif;
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overscroll-behavior: none; /* Prevent pull-to-refresh */
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background: linear-gradient(to bottom, #87CEEB 0%, #ADD8E6 100%); /* Sky gradient */
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display: flex;
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justify-content: center;
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align-items: center;
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min-height: 100vh;
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overflow: hidden; /* Hide overflow to prevent scrollbars from animations */
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}
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/* Scene container */
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.scene {
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position: relative;
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width: 90vw;
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max-width: 800px;
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height: 500px; /* Fixed height for scene elements */
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background: linear-gradient(to bottom, #ADD8E6 0%, #F0F8FF 60%, #90EE90 60%, #3CB371 100%); /* Sky/Land gradient */
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border-radius: 1rem;
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overflow: hidden;
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box-shadow: 0 10px 20px rgba(0,0,0,0.2);
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cursor: default; /* Default cursor for the scene */
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}
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/* Sun element */
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.sun {
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position: absolute;
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top: 30px;
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left: 50px;
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width: 80px;
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height: 80px;
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background-color: #FFD700; /* Gold */
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border-radius: 50%;
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box-shadow: 0 0 20px #FFD700;
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cursor: pointer;
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transition: transform 0.3s ease, box-shadow 0.3s ease;
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z-index: 10;
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}
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.sun:hover {
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transform: scale(1.1);
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box-shadow: 0 0 30px #FFA500; /* Orange glow */
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}
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/* Ocean element */
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.ocean {
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position: absolute;
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bottom: 0;
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left: 0;
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width: 60%;
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height: 100px; /* Approx 20% of scene height */
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background: linear-gradient(to bottom, #1E90FF, #00008B); /* Blue gradient */
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border-top-left-radius: 50% 20px; /* Wavy top */
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border-top-right-radius: 50% 20px;
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cursor: pointer;
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z-index: 5;
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}
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.ocean:hover .wave { /* Subtle wave animation on hover */
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transform: scaleY(1.1);
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}
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/* Simple wave effect */
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.wave {
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position: absolute;
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top: -5px;
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| 76 |
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left: 0;
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| 77 |
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width: 100%;
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| 78 |
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height: 10px;
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| 79 |
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background: rgba(255, 255, 255, 0.3);
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| 80 |
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border-radius: 50%;
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| 81 |
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transform-origin: bottom;
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| 82 |
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transition: transform 0.5s ease-in-out;
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}
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| 84 |
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| 86 |
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/* Land element */
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.land {
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position: absolute;
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| 89 |
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bottom: 0;
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| 90 |
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right: 0;
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| 91 |
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width: 40%;
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| 92 |
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height: 200px; /* Taller than ocean */
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| 93 |
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background: #8FBC8F; /* Dark Sea Green */
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| 94 |
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border-top-left-radius: 30% 50px;
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| 95 |
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z-index: 1;
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}
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/* Tree element */
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.tree {
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position: absolute;
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bottom: 100px; /* Base on the land */
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right: 100px;
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| 103 |
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cursor: pointer;
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z-index: 6;
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}
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.trunk {
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width: 15px;
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| 108 |
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height: 50px;
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| 109 |
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background-color: #8B4513; /* Saddle Brown */
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| 110 |
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margin: 0 auto;
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}
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| 112 |
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.leaves {
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| 113 |
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width: 50px;
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| 114 |
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height: 50px;
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| 115 |
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background-color: #228B22; /* Forest Green */
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| 116 |
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border-radius: 50%;
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| 117 |
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position: relative;
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| 118 |
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bottom: 10px; /* Overlap trunk slightly */
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| 119 |
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transition: transform 0.3s ease;
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| 120 |
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}
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| 121 |
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.tree:hover .leaves {
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transform: scale(1.1);
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}
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/* Cloud element */
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| 127 |
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.cloud {
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position: absolute;
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top: 60px;
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width: 100px;
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| 131 |
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height: 40px;
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| 132 |
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background-color: white;
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| 133 |
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border-radius: 50px;
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| 134 |
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opacity: 0.8;
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| 135 |
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transition: background-color 1s ease, transform 0.5s ease, opacity 1s ease;
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| 136 |
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cursor: pointer;
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z-index: 15;
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filter: drop-shadow(0 4px 6px rgba(0,0,0,0.1));
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}
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| 140 |
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.cloud::before, .cloud::after { /* Cloud puffs */
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| 141 |
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content: '';
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position: absolute;
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background-color: white;
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| 144 |
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border-radius: 50%;
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| 145 |
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width: 50px;
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| 146 |
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height: 50px;
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| 147 |
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top: -20px;
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| 148 |
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transition: background-color 1s ease;
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}
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.cloud::before { left: 15px; }
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.cloud::after { right: 15px; top: -15px; width: 60px; height: 45px;}
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| 152 |
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| 153 |
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.cloud.condensing {
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| 154 |
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background-color: #D3D3D3; /* Light grey */
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| 155 |
+
}
|
| 156 |
+
.cloud.condensing::before, .cloud.condensing::after {
|
| 157 |
+
background-color: #D3D3D3;
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
.cloud.ready {
|
| 161 |
+
background-color: #778899; /* Light Slate Gray */
|
| 162 |
+
transform: scale(1.1);
|
| 163 |
+
opacity: 1;
|
| 164 |
+
}
|
| 165 |
+
.cloud.ready::before, .cloud.ready::after {
|
| 166 |
+
background-color: #778899;
|
| 167 |
+
}
|
| 168 |
+
.cloud.ready:hover {
|
| 169 |
+
background-color: #708090; /* Slate Gray */
|
| 170 |
+
}
|
| 171 |
+
.cloud.ready:hover::before, .cloud.ready:hover::after {
|
| 172 |
+
background-color: #708090;
|
| 173 |
+
}
|
| 174 |
+
|
| 175 |
+
/* Evaporation animation */
|
| 176 |
+
@keyframes evaporate {
|
| 177 |
+
0% { transform: translateY(0) scale(1); opacity: 0.6; }
|
| 178 |
+
100% { transform: translateY(-100px) scale(0.5); opacity: 0; }
|
| 179 |
+
}
|
| 180 |
+
.vapor {
|
| 181 |
+
position: absolute;
|
| 182 |
+
width: 5px;
|
| 183 |
+
height: 20px;
|
| 184 |
+
background: linear-gradient(to top, rgba(255,255,255,0.1), rgba(255,255,255,0.6));
|
| 185 |
+
border-radius: 50%;
|
| 186 |
+
animation: evaporate 2s ease-out infinite;
|
| 187 |
+
opacity: 0; /* Start hidden */
|
| 188 |
+
pointer-events: none; /* Don't interfere with clicks */
|
| 189 |
+
z-index: 7;
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
/* Precipitation animation */
|
| 193 |
+
@keyframes fall {
|
| 194 |
+
0% { transform: translateY(0); opacity: 1; }
|
| 195 |
+
100% { transform: translateY(150px); opacity: 0; } /* Fall towards ocean/land */
|
| 196 |
+
}
|
| 197 |
+
.raindrop {
|
| 198 |
+
position: absolute;
|
| 199 |
+
width: 3px;
|
| 200 |
+
height: 10px;
|
| 201 |
+
background: linear-gradient(to bottom, rgba(173, 216, 230, 0.1), rgba(70, 130, 180, 1)); /* Light to Steel Blue */
|
| 202 |
+
border-radius: 50%;
|
| 203 |
+
animation: fall 1s linear infinite;
|
| 204 |
+
opacity: 0; /* Start hidden */
|
| 205 |
+
pointer-events: none;
|
| 206 |
+
z-index: 14;
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
/* Info text */
|
| 210 |
+
#info-text {
|
| 211 |
+
position: absolute;
|
| 212 |
+
bottom: 10px;
|
| 213 |
+
left: 50%;
|
| 214 |
+
transform: translateX(-50%);
|
| 215 |
+
background-color: rgba(0, 0, 0, 0.6);
|
| 216 |
+
color: white;
|
| 217 |
+
padding: 8px 15px;
|
| 218 |
+
border-radius: 20px;
|
| 219 |
+
font-size: 0.9rem;
|
| 220 |
+
z-index: 20;
|
| 221 |
+
text-align: center;
|
| 222 |
+
opacity: 0;
|
| 223 |
+
transition: opacity 0.5s ease;
|
| 224 |
+
pointer-events: none; /* Don't block clicks */
|
| 225 |
+
}
|
| 226 |
+
#info-text.visible {
|
| 227 |
+
opacity: 1;
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
/* Control buttons */
|
| 231 |
+
.controls {
|
| 232 |
+
position: absolute;
|
| 233 |
+
top: 10px;
|
| 234 |
+
right: 10px;
|
| 235 |
+
display: flex;
|
| 236 |
+
gap: 10px;
|
| 237 |
+
z-index: 25;
|
| 238 |
+
}
|
| 239 |
+
.control-btn {
|
| 240 |
+
background-color: rgba(255, 255, 255, 0.8);
|
| 241 |
+
border: none;
|
| 242 |
+
border-radius: 50%;
|
| 243 |
+
padding: 8px;
|
| 244 |
+
cursor: pointer;
|
| 245 |
+
display: flex;
|
| 246 |
+
justify-content: center;
|
| 247 |
+
align-items: center;
|
| 248 |
+
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
|
| 249 |
+
transition: background-color 0.2s ease, transform 0.2s ease;
|
| 250 |
+
}
|
| 251 |
+
.control-btn:hover {
|
| 252 |
+
background-color: white;
|
| 253 |
+
transform: scale(1.1);
|
| 254 |
+
}
|
| 255 |
+
.control-btn svg {
|
| 256 |
+
width: 20px;
|
| 257 |
+
height: 20px;
|
| 258 |
+
stroke: #333;
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
</style>
|
| 262 |
+
</head>
|
| 263 |
+
<body>
|
| 264 |
+
<div class="scene">
|
| 265 |
+
<div id="sun" class="sun" title="Click the Sun to start Evaporation"></div>
|
| 266 |
+
|
| 267 |
+
<div id="ocean" class="ocean" title="Click the Ocean for Evaporation">
|
| 268 |
+
<div class="wave"></div>
|
| 269 |
+
</div>
|
| 270 |
+
|
| 271 |
+
<div class="land"></div>
|
| 272 |
+
|
| 273 |
+
<div id="tree" class="tree" title="Click the Tree for Transpiration">
|
| 274 |
+
<div class="leaves"></div>
|
| 275 |
+
<div class="trunk"></div>
|
| 276 |
+
</div>
|
| 277 |
+
|
| 278 |
+
|
| 279 |
+
<div id="cloud-container"></div>
|
| 280 |
+
|
| 281 |
+
<div id="rain-container"></div>
|
| 282 |
+
|
| 283 |
+
<div id="info-text">Water Cycle Stage</div>
|
| 284 |
+
|
| 285 |
+
<div class="controls">
|
| 286 |
+
<button id="sound-toggle" class="control-btn" title="Toggle Sound">
|
| 287 |
+
<i data-lucide="volume-2"></i> </button>
|
| 288 |
+
<button id="share-twitter" class="control-btn" title="Share on Twitter">
|
| 289 |
+
<i data-lucide="twitter"></i>
|
| 290 |
+
</button>
|
| 291 |
+
</div>
|
| 292 |
+
|
| 293 |
+
</div>
|
| 294 |
+
|
| 295 |
+
<script>
|
| 296 |
+
// --- DOM Elements ---
|
| 297 |
+
const sun = document.getElementById('sun');
|
| 298 |
+
const ocean = document.getElementById('ocean');
|
| 299 |
+
const tree = document.getElementById('tree');
|
| 300 |
+
const cloudContainer = document.getElementById('cloud-container');
|
| 301 |
+
const rainContainer = document.getElementById('rain-container');
|
| 302 |
+
const infoText = document.getElementById('info-text');
|
| 303 |
+
const soundToggleButton = document.getElementById('sound-toggle');
|
| 304 |
+
const shareTwitterButton = document.getElementById('share-twitter');
|
| 305 |
+
const scene = document.querySelector('.scene'); // Get scene dimensions
|
| 306 |
+
|
| 307 |
+
// --- State Variables ---
|
| 308 |
+
let evaporationRate = 0; // How much water vapor is generated
|
| 309 |
+
let condensationLevel = 0; // How much vapor is in clouds
|
| 310 |
+
let clouds = []; // Array to hold cloud elements
|
| 311 |
+
let isRaining = false;
|
| 312 |
+
let soundEnabled = true;
|
| 313 |
+
let rainSynth; // Tone.js synth for rain sound
|
| 314 |
+
|
| 315 |
+
// --- Sound Setup (Tone.js) ---
|
| 316 |
+
function setupSound() {
|
| 317 |
+
// Simple rain sound using noise synth
|
| 318 |
+
rainSynth = new Tone.NoiseSynth({
|
| 319 |
+
noise: { type: 'pink' },
|
| 320 |
+
envelope: { attack: 0.1, decay: 0.1, sustain: 0.5, release: 0.2 }
|
| 321 |
+
}).toDestination();
|
| 322 |
+
// Adjust volume
|
| 323 |
+
rainSynth.volume.value = -20; // Quieter volume in dB
|
| 324 |
+
}
|
| 325 |
+
|
| 326 |
+
function playRainSound() {
|
| 327 |
+
if (soundEnabled && rainSynth && !rainSynth.triggered) {
|
| 328 |
+
// Start the noise envelope - simulates continuous rain drops
|
| 329 |
+
rainSynth.triggerAttack();
|
| 330 |
+
// We need to manually stop it when rain stops
|
| 331 |
+
}
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
function stopRainSound() {
|
| 335 |
+
if (rainSynth && rainSynth.signal.value > 0) { // Check if it's playing
|
| 336 |
+
rainSynth.triggerRelease();
|
| 337 |
+
}
|
| 338 |
+
}
|
| 339 |
+
|
| 340 |
+
// Initialize sound on first interaction (required by browsers)
|
| 341 |
+
document.body.addEventListener('click', () => {
|
| 342 |
+
if (Tone.context.state !== 'running') {
|
| 343 |
+
Tone.start();
|
| 344 |
+
console.log('AudioContext started');
|
| 345 |
+
}
|
| 346 |
+
if (!rainSynth) {
|
| 347 |
+
setupSound(); // Setup synth after user interaction
|
| 348 |
+
}
|
| 349 |
+
}, { once: true }); // Run only once
|
| 350 |
+
|
| 351 |
+
// --- Helper Functions ---
|
| 352 |
+
function showInfo(text, duration = 3000) {
|
| 353 |
+
infoText.textContent = text;
|
| 354 |
+
infoText.classList.add('visible');
|
| 355 |
+
setTimeout(() => {
|
| 356 |
+
infoText.classList.remove('visible');
|
| 357 |
+
}, duration);
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
function getRandomPosition(containerWidth, containerHeight, elementWidth, elementHeight) {
|
| 361 |
+
const x = Math.random() * (containerWidth - elementWidth);
|
| 362 |
+
const y = Math.random() * (containerHeight - elementHeight);
|
| 363 |
+
return { x, y };
|
| 364 |
+
}
|
| 365 |
+
|
| 366 |
+
// --- Simulation Logic ---
|
| 367 |
+
|
| 368 |
+
// 1. Evaporation / Transpiration
|
| 369 |
+
function triggerEvaporation(sourceElement, intensity = 1) {
|
| 370 |
+
if (isRaining) return; // Don't evaporate while raining
|
| 371 |
+
|
| 372 |
+
showInfo('Evaporation: Water turns into vapor and rises!');
|
| 373 |
+
evaporationRate += intensity;
|
| 374 |
+
|
| 375 |
+
// Create vapor particles rising from the source
|
| 376 |
+
const sourceRect = sourceElement.getBoundingClientRect();
|
| 377 |
+
const sceneRect = scene.getBoundingClientRect(); // Use scene for positioning
|
| 378 |
+
const startX = sourceRect.left - sceneRect.left + (sourceRect.width / 2);
|
| 379 |
+
let startY = sourceRect.top - sceneRect.top + 5; // Start slightly above surface
|
| 380 |
+
|
| 381 |
+
// Adjust startY for tree transpiration to come from leaves
|
| 382 |
+
if (sourceElement.id === 'tree') {
|
| 383 |
+
const leaves = sourceElement.querySelector('.leaves');
|
| 384 |
+
const leavesRect = leaves.getBoundingClientRect();
|
| 385 |
+
startY = leavesRect.top - sceneRect.top;
|
| 386 |
+
}
|
| 387 |
+
|
| 388 |
+
|
| 389 |
+
for (let i = 0; i < intensity * 2; i++) {
|
| 390 |
+
const vapor = document.createElement('div');
|
| 391 |
+
vapor.classList.add('vapor');
|
| 392 |
+
vapor.style.left = `${startX + (Math.random() * 40 - 20)}px`; // Spread horizontally
|
| 393 |
+
vapor.style.top = `${startY}px`;
|
| 394 |
+
vapor.style.animationDelay = `${Math.random() * 0.5}s`; // Stagger animation
|
| 395 |
+
scene.appendChild(vapor);
|
| 396 |
+
|
| 397 |
+
// Remove vapor after animation ends
|
| 398 |
+
vapor.addEventListener('animationiteration', () => {
|
| 399 |
+
vapor.remove();
|
| 400 |
+
}, { once: true });
|
| 401 |
+
}
|
| 402 |
+
|
| 403 |
+
// Increase condensation level (with a cap)
|
| 404 |
+
condensationLevel = Math.min(condensationLevel + intensity, 100); // Cap at 100
|
| 405 |
+
updateClouds();
|
| 406 |
+
}
|
| 407 |
+
|
| 408 |
+
// 2. Condensation (Updating Clouds)
|
| 409 |
+
function updateClouds() {
|
| 410 |
+
// Create initial clouds if none exist
|
| 411 |
+
if (clouds.length === 0 && condensationLevel > 5) {
|
| 412 |
+
createCloud();
|
| 413 |
+
createCloud(); // Start with a couple
|
| 414 |
+
}
|
| 415 |
+
|
| 416 |
+
// Update existing clouds based on condensation level
|
| 417 |
+
clouds.forEach(cloud => {
|
| 418 |
+
const cloudElement = document.getElementById(cloud.id);
|
| 419 |
+
if (!cloudElement) return; // Skip if somehow removed
|
| 420 |
+
|
| 421 |
+
if (condensationLevel > 70 && !cloudElement.classList.contains('ready')) {
|
| 422 |
+
cloudElement.classList.remove('condensing');
|
| 423 |
+
cloudElement.classList.add('ready');
|
| 424 |
+
cloudElement.title = "Click the Cloud to make it Rain!";
|
| 425 |
+
} else if (condensationLevel > 30 && !cloudElement.classList.contains('condensing') && !cloudElement.classList.contains('ready')) {
|
| 426 |
+
cloudElement.classList.add('condensing');
|
| 427 |
+
cloudElement.title = "Cloud is forming...";
|
| 428 |
+
} else if (condensationLevel <= 30) {
|
| 429 |
+
cloudElement.classList.remove('condensing', 'ready');
|
| 430 |
+
cloudElement.title = "Just a little cloud";
|
| 431 |
+
}
|
| 432 |
+
});
|
| 433 |
+
}
|
| 434 |
+
|
| 435 |
+
function createCloud() {
|
| 436 |
+
const cloudId = `cloud-${Date.now()}-${Math.random()}`;
|
| 437 |
+
const cloudElement = document.createElement('div');
|
| 438 |
+
cloudElement.id = cloudId;
|
| 439 |
+
cloudElement.classList.add('cloud');
|
| 440 |
+
cloudElement.title = "Just a little cloud";
|
| 441 |
+
|
| 442 |
+
// Position randomly in the upper part of the scene
|
| 443 |
+
const sceneWidth = scene.offsetWidth;
|
| 444 |
+
const cloudWidth = 100;
|
| 445 |
+
const cloudHeight = 40; // Base height
|
| 446 |
+
const maxCloudY = 150; // Don't go too low initially
|
| 447 |
+
|
| 448 |
+
const { x, y } = getRandomPosition(sceneWidth, maxCloudY, cloudWidth, cloudHeight);
|
| 449 |
+
cloudElement.style.left = `${x}px`;
|
| 450 |
+
cloudElement.style.top = `${y + 20}px`; // Add offset from top
|
| 451 |
+
|
| 452 |
+
cloudElement.addEventListener('click', () => triggerPrecipitation(cloudElement));
|
| 453 |
+
|
| 454 |
+
cloudContainer.appendChild(cloudElement);
|
| 455 |
+
clouds.push({ id: cloudId, element: cloudElement });
|
| 456 |
+
updateClouds(); // Apply initial state based on condensationLevel
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
|
| 460 |
+
// 3. Precipitation
|
| 461 |
+
function triggerPrecipitation(cloudElement) {
|
| 462 |
+
if (!cloudElement.classList.contains('ready') || isRaining) {
|
| 463 |
+
showInfo(cloudElement.classList.contains('ready') ? 'It\'s already raining!' : 'Cloud isn\'t full enough for rain yet!');
|
| 464 |
+
return;
|
| 465 |
+
}
|
| 466 |
+
|
| 467 |
+
showInfo('Precipitation: Water falls back to Earth as rain!');
|
| 468 |
+
isRaining = true;
|
| 469 |
+
playRainSound(); // Start rain sound
|
| 470 |
+
|
| 471 |
+
// Make it rain from under the cloud
|
| 472 |
+
const cloudRect = cloudElement.getBoundingClientRect();
|
| 473 |
+
const sceneRect = scene.getBoundingClientRect();
|
| 474 |
+
const startX = cloudRect.left - sceneRect.left;
|
| 475 |
+
const startY = cloudRect.bottom - sceneRect.top - 10; // Start below cloud puffs
|
| 476 |
+
const cloudWidth = cloudRect.width;
|
| 477 |
+
|
| 478 |
+
const rainDuration = 3000; // Rain for 3 seconds
|
| 479 |
+
const intervalId = setInterval(() => {
|
| 480 |
+
for (let i = 0; i < 5; i++) { // Number of drops per interval
|
| 481 |
+
const drop = document.createElement('div');
|
| 482 |
+
drop.classList.add('raindrop');
|
| 483 |
+
drop.style.left = `${startX + Math.random() * cloudWidth}px`;
|
| 484 |
+
drop.style.top = `${startY + Math.random() * 10}px`; // Slight vertical spread
|
| 485 |
+
drop.style.animationDuration = `${0.5 + Math.random() * 0.5}s`; // Vary fall speed
|
| 486 |
+
rainContainer.appendChild(drop);
|
| 487 |
+
|
| 488 |
+
// Remove drop after animation
|
| 489 |
+
drop.addEventListener('animationiteration', () => {
|
| 490 |
+
drop.remove();
|
| 491 |
+
}, { once: true });
|
| 492 |
+
}
|
| 493 |
+
}, 100); // Create drops every 100ms
|
| 494 |
+
|
| 495 |
+
// Stop raining after duration
|
| 496 |
+
setTimeout(() => {
|
| 497 |
+
clearInterval(intervalId);
|
| 498 |
+
isRaining = false;
|
| 499 |
+
stopRainSound(); // Stop rain sound
|
| 500 |
+
condensationLevel = 0; // Reset condensation
|
| 501 |
+
evaporationRate = 0; // Reset evaporation
|
| 502 |
+
updateClouds(); // Reset cloud appearance
|
| 503 |
+
// Optionally remove clouds or make them fade
|
| 504 |
+
cloudElement.classList.remove('ready', 'condensing');
|
| 505 |
+
cloudElement.title = "Just a little cloud";
|
| 506 |
+
showInfo('Collection: Water gathers in oceans and lakes.');
|
| 507 |
+
}, rainDuration);
|
| 508 |
+
}
|
| 509 |
+
|
| 510 |
+
// --- Event Listeners ---
|
| 511 |
+
sun.addEventListener('click', () => triggerEvaporation(ocean, 5)); // More intense from sun
|
| 512 |
+
ocean.addEventListener('click', () => triggerEvaporation(ocean, 2));
|
| 513 |
+
tree.addEventListener('click', () => triggerEvaporation(tree, 1)); // Transpiration is less intense
|
| 514 |
+
|
| 515 |
+
// Sound Toggle Button
|
| 516 |
+
soundToggleButton.addEventListener('click', () => {
|
| 517 |
+
soundEnabled = !soundEnabled;
|
| 518 |
+
const icon = soundToggleButton.querySelector('i');
|
| 519 |
+
if (soundEnabled) {
|
| 520 |
+
icon.setAttribute('data-lucide', 'volume-2');
|
| 521 |
+
showInfo('Sound On', 1000);
|
| 522 |
+
// If it was raining and sound was off, start sound now
|
| 523 |
+
if (isRaining && !rainSynth.triggered) playRainSound();
|
| 524 |
+
} else {
|
| 525 |
+
icon.setAttribute('data-lucide', 'volume-x');
|
| 526 |
+
showInfo('Sound Off', 1000);
|
| 527 |
+
stopRainSound(); // Stop sound immediately if disabled
|
| 528 |
+
}
|
| 529 |
+
// Re-render the icon using Lucide's library function
|
| 530 |
+
lucide.createIcons();
|
| 531 |
+
});
|
| 532 |
+
|
| 533 |
+
// Twitter Share Button
|
| 534 |
+
shareTwitterButton.addEventListener('click', () => {
|
| 535 |
+
const text = encodeURIComponent("Look! I made it rain 🌧️ exploring the water cycle with this cool simulation! #WaterCycle #ScienceForKids #EdTech");
|
| 536 |
+
// Get current URL - replace with actual deployed URL if needed
|
| 537 |
+
const url = encodeURIComponent(window.location.href || "https://your-deployed-space-url.com"); // Replace placeholder
|
| 538 |
+
window.open(`https://twitter.com/intent/tweet?text=${text}&url=${url}`, '_blank');
|
| 539 |
+
});
|
| 540 |
+
|
| 541 |
+
// --- Initial Setup ---
|
| 542 |
+
// Create a couple of initial placeholder clouds (optional)
|
| 543 |
+
// createCloud();
|
| 544 |
+
// createCloud();
|
| 545 |
+
showInfo("Click the Sun, Ocean, or Tree to start the water cycle!", 5000);
|
| 546 |
+
|
| 547 |
+
// Ensure Lucide icons render initially
|
| 548 |
+
lucide.createIcons();
|
| 549 |
+
|
| 550 |
+
</script>
|
| 551 |
+
</body>
|
| 552 |
</html>
|