Spaces:
Running
Running
remove - Initial Deployment
Browse files- README.md +7 -5
- index.html +390 -19
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: watchful-sun
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emoji: 🐳
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colorFrom: purple
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,390 @@
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<!
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<html>
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| 1 |
+
<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Celestial Sun Animation</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.9.0/p5.min.js"></script>
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<style>
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/* Custom CSS for the animation canvas */
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#animation-container {
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position: relative;
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width: 100%;
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height: 100vh;
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overflow: hidden;
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background-color: #000010;
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}
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#animation-canvas {
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display: block;
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position: absolute;
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top: 0;
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left: 0;
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z-index: 1;
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}
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.control-panel {
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position: absolute;
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bottom: 2rem;
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left: 50%;
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transform: translateX(-50%);
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z-index: 10;
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background: rgba(0, 0, 20, 0.7);
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backdrop-filter: blur(10px);
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border-radius: 1rem;
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padding: 1rem;
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box-shadow: 0 0 20px rgba(255, 223, 186, 0.2);
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transition: all 0.3s ease;
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}
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+
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.info-panel {
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position: absolute;
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top: 2rem;
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right: 2rem;
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z-index: 10;
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background: rgba(0, 0, 20, 0.7);
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backdrop-filter: blur(10px);
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border-radius: 1rem;
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padding: 1rem;
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box-shadow: 0 0 20px rgba(255, 223, 186, 0.2);
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| 51 |
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max-width: 300px;
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transition: all 0.3s ease;
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}
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@media (max-width: 768px) {
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.control-panel {
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width: calc(100% - 2rem);
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left: 1rem;
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transform: none;
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}
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}
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+
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.glow-text {
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text-shadow: 0 0 8px rgba(255, 223, 186, 0.8);
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}
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+
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.slider-thumb {
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| 68 |
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-webkit-appearance: none;
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height: 4px;
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border-radius: 2px;
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background: linear-gradient(90deg, #ff9a3c, #ff3c3c);
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}
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+
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.slider-thumb::-webkit-slider-thumb {
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-webkit-appearance: none;
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appearance: none;
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width: 12px;
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height: 12px;
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border-radius: 50%;
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background: #fff;
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cursor: pointer;
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box-shadow: 0 0 5px rgba(255, 223, 186, 0.8);
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}
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</style>
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</head>
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| 86 |
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<body class="bg-black text-white overflow-hidden">
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| 87 |
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<div id="animation-container" class="relative">
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| 88 |
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<canvas id="animation-canvas"></canvas>
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| 89 |
+
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| 90 |
+
<!-- Control Panel -->
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| 91 |
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<div class="control-panel" style="left: 2rem; transform: none;">
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| 92 |
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<div class="flex flex-col space-y-2 w-40">
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| 93 |
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<div>
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| 94 |
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<label for="earth-speed" class="block text-xs font-medium mb-1">Earth Orbit Speed</label>
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| 95 |
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<input type="range" id="earth-speed" min="0.1" max="2" step="0.1" value="0.5" class="w-full slider-thumb">
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| 96 |
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</div>
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<div>
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| 98 |
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<label for="sun-intensity" class="block text-xs font-medium mb-1">Sun Intensity</label>
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| 99 |
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<input type="range" id="sun-intensity" min="50" max="150" step="5" value="100" class="w-full slider-thumb">
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| 100 |
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</div>
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| 101 |
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<div class="flex space-x-2">
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| 102 |
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<button id="reset-btn" class="flex-1 bg-gray-800 hover:bg-gray-700 text-white py-1 px-2 rounded text-xs transition">
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| 103 |
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Reset
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| 104 |
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</button>
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| 105 |
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<button id="fullscreen-btn" class="flex-1 bg-gray-800 hover:bg-gray-700 text-white py-1 px-2 rounded text-xs transition">
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| 106 |
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Fullscreen
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| 107 |
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</button>
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| 108 |
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</div>
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| 109 |
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</div>
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| 110 |
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</div>
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| 111 |
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</div>
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| 112 |
+
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| 113 |
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<script>
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| 114 |
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// Global variables for our celestial objects and stars
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| 115 |
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let sun;
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| 116 |
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let earth;
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| 117 |
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let stars = [];
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| 118 |
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let animationCanvas;
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| 119 |
+
let earthSpeed = 0.5;
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| 120 |
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let sunIntensity = 100;
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| 121 |
+
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| 122 |
+
// DOM elements
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| 123 |
+
const earthSpeedSlider = document.getElementById('earth-speed');
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| 124 |
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const sunIntensitySlider = document.getElementById('sun-intensity');
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| 125 |
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const earthSpeedValue = document.getElementById('earth-speed-value');
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| 126 |
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const sunIntensityValue = document.getElementById('sun-intensity-value');
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| 127 |
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const resetBtn = document.getElementById('reset-btn');
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| 128 |
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const fullscreenBtn = document.getElementById('fullscreen-btn');
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| 129 |
+
const animationContainer = document.getElementById('animation-container');
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| 130 |
+
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| 131 |
+
// Event listeners for controls
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| 132 |
+
earthSpeedSlider.addEventListener('input', function() {
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| 133 |
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earthSpeed = parseFloat(this.value);
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| 134 |
+
earthSpeedValue.textContent = earthSpeed;
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| 135 |
+
if (earth) earth.speed = earthSpeed;
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| 136 |
+
});
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| 137 |
+
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| 138 |
+
sunIntensitySlider.addEventListener('input', function() {
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| 139 |
+
sunIntensity = parseInt(this.value);
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| 140 |
+
sunIntensityValue.textContent = sunIntensity;
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| 141 |
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});
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| 142 |
+
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| 143 |
+
resetBtn.addEventListener('click', function() {
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| 144 |
+
earthSpeedSlider.value = 0.5;
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| 145 |
+
sunIntensitySlider.value = 100;
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| 146 |
+
earthSpeed = 0.5;
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| 147 |
+
sunIntensity = 100;
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| 148 |
+
earthSpeedValue.textContent = earthSpeed;
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| 149 |
+
sunIntensityValue.textContent = sunIntensity;
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| 150 |
+
if (earth) earth.speed = earthSpeed;
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| 151 |
+
});
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| 152 |
+
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| 153 |
+
fullscreenBtn.addEventListener('click', function() {
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| 154 |
+
if (!document.fullscreenElement) {
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| 155 |
+
animationContainer.requestFullscreen().catch(err => {
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| 156 |
+
console.error(`Error attempting to enable fullscreen: ${err.message}`);
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| 157 |
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});
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| 158 |
+
} else {
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| 159 |
+
document.exitFullscreen();
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| 160 |
+
}
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| 161 |
+
});
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| 162 |
+
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| 163 |
+
// The main setup function, runs once at the start
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| 164 |
+
function setup() {
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| 165 |
+
animationCanvas = createCanvas(windowWidth, windowHeight);
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| 166 |
+
animationCanvas.id('animation-canvas');
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| 167 |
+
colorMode(HSB, 360, 100, 100, 100);
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| 168 |
+
angleMode(DEGREES);
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| 169 |
+
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| 170 |
+
// Create a new sun instance in the center of the canvas
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| 171 |
+
sun = new Sun(width / 2, height / 2);
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| 172 |
+
// Create an earth instance that orbits the sun
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| 173 |
+
earth = new Earth(sun.pos.x, sun.pos.y, min(width, height) * 0.4); // Center X, Center Y, Orbit Radius
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| 174 |
+
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| 175 |
+
// Create a field of stars for the background
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| 176 |
+
for (let i = 0; i < 300; i++) {
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| 177 |
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stars.push(createVector(random(width), random(height)));
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| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
describe('A large, glowing yellow and orange sun with two prominent black eyes and a smile. It follows a small, blue Earth revolving around it. The background is a dark, starry sky.');
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| 181 |
+
}
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| 182 |
+
|
| 183 |
+
// The main draw loop, runs continuously
|
| 184 |
+
function draw() {
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| 185 |
+
background(245, 90, 10); // Dark space blue
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| 186 |
+
|
| 187 |
+
// Draw the stars
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| 188 |
+
drawStars();
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| 189 |
+
|
| 190 |
+
// Update the earth's position
|
| 191 |
+
earth.update();
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| 192 |
+
|
| 193 |
+
// Update and display the sun, telling its eyes to look at the earth
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| 194 |
+
sun.update();
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| 195 |
+
sun.display(earth.pos); // Pass earth's position to the sun
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| 196 |
+
|
| 197 |
+
// Display the earth
|
| 198 |
+
earth.display();
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| 199 |
+
}
|
| 200 |
+
|
| 201 |
+
// Function to draw the starfield
|
| 202 |
+
function drawStars() {
|
| 203 |
+
noStroke();
|
| 204 |
+
for (const star of stars) {
|
| 205 |
+
// Make some stars twinkle
|
| 206 |
+
let alpha = random(50, 100);
|
| 207 |
+
if (random() > 0.995) {
|
| 208 |
+
alpha = 100; // Bright flash
|
| 209 |
+
fill(60, 20, 100, 100);
|
| 210 |
+
ellipse(star.x, star.y, 3, 3);
|
| 211 |
+
} else {
|
| 212 |
+
fill(60, 10, 100, alpha);
|
| 213 |
+
ellipse(star.x, star.y, 2, 2);
|
| 214 |
+
}
|
| 215 |
+
}
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
// Adjust canvas size when the browser window is resized
|
| 219 |
+
function windowResized() {
|
| 220 |
+
resizeCanvas(windowWidth, windowHeight);
|
| 221 |
+
// Re-center the sun and earth's orbit center
|
| 222 |
+
if (sun) sun.pos.set(width / 2, height / 2);
|
| 223 |
+
if (earth) {
|
| 224 |
+
earth.center.set(width / 2, height / 2);
|
| 225 |
+
earth.radius = min(width, height) * 0.3;
|
| 226 |
+
}
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
// --- Sun Class ---
|
| 230 |
+
// Manages the body and eyes of our celestial being
|
| 231 |
+
class Sun {
|
| 232 |
+
constructor(x, y) {
|
| 233 |
+
this.pos = createVector(x, y); // Position vector of the sun's core
|
| 234 |
+
this.bodySize = min(width, height) * 0.2; // The size of the main sun body
|
| 235 |
+
this.coronaSize = this.bodySize * 2; // The outer size of the corona
|
| 236 |
+
// Position the eyes relative to the sun's center - made them larger
|
| 237 |
+
this.eyes = [
|
| 238 |
+
{ offset: createVector(-this.bodySize * 0.27, -this.bodySize * 0.13), size: this.bodySize * 0.33 },
|
| 239 |
+
{ offset: createVector(this.bodySize * 0.27, -this.bodySize * 0.13), size: this.bodySize * 0.33 }
|
| 240 |
+
];
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
update() {
|
| 244 |
+
// Update body size based on window dimensions
|
| 245 |
+
this.bodySize = min(width, height) * 0.2;
|
| 246 |
+
this.coronaSize = this.bodySize * 2;
|
| 247 |
+
|
| 248 |
+
// Update eye positions and sizes
|
| 249 |
+
this.eyes[0].offset.set(-this.bodySize * 0.27, -this.bodySize * 0.13);
|
| 250 |
+
this.eyes[1].offset.set(this.bodySize * 0.27, -this.bodySize * 0.13);
|
| 251 |
+
this.eyes[0].size = this.bodySize * 0.33;
|
| 252 |
+
this.eyes[1].size = this.bodySize * 0.33;
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
// Display the entire sun
|
| 256 |
+
display(target) { // 'target' is the position the eyes should look at
|
| 257 |
+
push();
|
| 258 |
+
translate(this.pos.x, this.pos.y);
|
| 259 |
+
|
| 260 |
+
this.drawCorona();
|
| 261 |
+
|
| 262 |
+
// --- Draw the Body ---
|
| 263 |
+
drawingContext.shadowBlur = 40 * (sunIntensity / 100);
|
| 264 |
+
drawingContext.shadowColor = color(45, 90, 100);
|
| 265 |
+
noStroke();
|
| 266 |
+
fill(45, 80, 100, 20 * (sunIntensity / 100));
|
| 267 |
+
ellipse(0, 0, this.bodySize * 1.3, this.bodySize * 1.3);
|
| 268 |
+
fill(45, 90, 100, 30 * (sunIntensity / 100));
|
| 269 |
+
ellipse(0, 0, this.bodySize * 1.15, this.bodySize * 1.15);
|
| 270 |
+
fill(50, 10, 100);
|
| 271 |
+
ellipse(0, 0, this.bodySize, this.bodySize);
|
| 272 |
+
|
| 273 |
+
drawingContext.shadowBlur = 0;
|
| 274 |
+
|
| 275 |
+
// --- Draw the Eyes ---
|
| 276 |
+
this.eyes.forEach(eye => this.drawEye(eye.offset.x, eye.offset.y, eye.size, target));
|
| 277 |
+
|
| 278 |
+
// --- Draw the Smile ---
|
| 279 |
+
push();
|
| 280 |
+
noFill();
|
| 281 |
+
stroke(30, 80, 40, 80); // A dark, friendly orange/brown
|
| 282 |
+
strokeWeight(4);
|
| 283 |
+
// arc(x, y, width, height, startAngle, stopAngle)
|
| 284 |
+
arc(0, this.bodySize * 0.13, this.bodySize * 0.4, this.bodySize * 0.27, 0, 180);
|
| 285 |
+
pop();
|
| 286 |
+
|
| 287 |
+
pop();
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
drawCorona() {
|
| 291 |
+
push();
|
| 292 |
+
noFill();
|
| 293 |
+
strokeWeight(3);
|
| 294 |
+
for (let i = 0; i < 360; i += 2) {
|
| 295 |
+
let noiseFactor = noise(i * 0.1, frameCount * 0.01);
|
| 296 |
+
let r = map(noiseFactor, 0, 1, this.bodySize * 0.7, this.coronaSize * 0.7 * (sunIntensity / 100));
|
| 297 |
+
let x1 = cos(i) * this.bodySize * 0.5;
|
| 298 |
+
let y1 = sin(i) * this.bodySize * 0.5;
|
| 299 |
+
let x2 = cos(i) * r;
|
| 300 |
+
let y2 = sin(i) * r;
|
| 301 |
+
let hue = map(r, this.bodySize * 0.7, this.coronaSize * 0.7, 40, 20);
|
| 302 |
+
let alpha = map(r, this.bodySize * 0.7, this.coronaSize * 0.7, 100, 20) * (sunIntensity / 100);
|
| 303 |
+
stroke(hue, 100, 100, alpha);
|
| 304 |
+
line(x1, y1, x2, y2);
|
| 305 |
+
}
|
| 306 |
+
pop();
|
| 307 |
+
}
|
| 308 |
+
|
| 309 |
+
// Draw a single eye that tracks the target
|
| 310 |
+
drawEye(x, y, size, target) {
|
| 311 |
+
// Calculate the global position of the eye relative to the canvas
|
| 312 |
+
let eyePos = createVector(this.pos.x + x, this.pos.y + y);
|
| 313 |
+
// Calculate the angle from the eye to the target (the Earth)
|
| 314 |
+
let angle = atan2(target.y - eyePos.y, target.x - eyePos.x);
|
| 315 |
+
let dist = p5.Vector.dist(target, eyePos);
|
| 316 |
+
// The pupil moves towards the edge, but stops before leaving the eye
|
| 317 |
+
let pupilOffset = min(dist, size / 2 - (size / 1.8 / 2));
|
| 318 |
+
|
| 319 |
+
push();
|
| 320 |
+
translate(x, y);
|
| 321 |
+
|
| 322 |
+
// Add a dark ring around the eye to make it pop from the bright sun surface
|
| 323 |
+
stroke(30, 80, 30, 80); // Dark, semi-transparent orange/brown
|
| 324 |
+
strokeWeight(2);
|
| 325 |
+
fill(50, 15, 100); // Bright, pale yellow for sclera
|
| 326 |
+
ellipse(0, 0, size, size);
|
| 327 |
+
|
| 328 |
+
// Pupil
|
| 329 |
+
rotate(angle);
|
| 330 |
+
noStroke();
|
| 331 |
+
fill(0); // Simple black pupil for high contrast
|
| 332 |
+
// The pupil is now centered and does not bulge out.
|
| 333 |
+
ellipse(pupilOffset, 0, size / 1.8, size / 1.8);
|
| 334 |
+
pop();
|
| 335 |
+
}
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
// --- Earth Class ---
|
| 339 |
+
// Manages the orbiting Earth
|
| 340 |
+
class Earth {
|
| 341 |
+
constructor(centerX, centerY, radius) {
|
| 342 |
+
this.center = createVector(centerX, centerY);
|
| 343 |
+
this.radius = radius;
|
| 344 |
+
this.size = min(width, height) * 0.05; // The size for Earth
|
| 345 |
+
this.angle = 0;
|
| 346 |
+
this.speed = earthSpeed;
|
| 347 |
+
this.pos = createVector(); // This will hold the earth's current x, y
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
update() {
|
| 351 |
+
// Update size based on window dimensions
|
| 352 |
+
this.size = min(width, height) * 0.05;
|
| 353 |
+
|
| 354 |
+
// Increment the angle to make the earth revolve
|
| 355 |
+
this.angle += this.speed;
|
| 356 |
+
// Calculate the new x and y position based on the angle and radius
|
| 357 |
+
this.pos.x = this.center.x + this.radius * cos(this.angle);
|
| 358 |
+
this.pos.y = this.center.y + this.radius * sin(this.angle);
|
| 359 |
+
}
|
| 360 |
+
|
| 361 |
+
display() {
|
| 362 |
+
// Draw the orbital path
|
| 363 |
+
noFill();
|
| 364 |
+
stroke(100, 0, 100, 10); // Faint white line
|
| 365 |
+
strokeWeight(1);
|
| 366 |
+
ellipse(this.center.x, this.center.y, this.radius * 2, this.radius * 2);
|
| 367 |
+
|
| 368 |
+
push();
|
| 369 |
+
translate(this.pos.x, this.pos.y);
|
| 370 |
+
|
| 371 |
+
// Add a little glow
|
| 372 |
+
drawingContext.shadowBlur = 15;
|
| 373 |
+
drawingContext.shadowColor = color(200, 80, 100);
|
| 374 |
+
|
| 375 |
+
// Draw Earth body (blue)
|
| 376 |
+
fill(210, 80, 80); // Blue for water
|
| 377 |
+
noStroke();
|
| 378 |
+
ellipse(0, 0, this.size, this.size);
|
| 379 |
+
|
| 380 |
+
// Draw continents (green)
|
| 381 |
+
fill(120, 70, 60);
|
| 382 |
+
ellipse(-this.size * 0.1, this.size * 0.2, this.size * 0.5, this.size * 0.4);
|
| 383 |
+
ellipse(this.size * 0.2, -this.size * 0.2, this.size * 0.6, this.size * 0.3);
|
| 384 |
+
|
| 385 |
+
pop();
|
| 386 |
+
}
|
| 387 |
+
}
|
| 388 |
+
</script>
|
| 389 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=ParulPandey/watchful-sun" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 390 |
+
</html>
|