Spaces:
Sleeping
Sleeping
Commit
·
55cdcd7
1
Parent(s):
d564cda
Improve the canvas
Browse files- index.html +65 -55
index.html
CHANGED
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@@ -17,43 +17,53 @@
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background-color: lightblue;
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}
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#canvas {
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width: 100%;
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height: 100%;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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position: relative;
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background-color: lightblue;
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}
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}
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position: absolute;
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background-color: white;
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border-radius: 50%;
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transform: translate(-50%, -50%);
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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<div id="canvas">
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<
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<
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</div>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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const canvas = document.getElementById('canvas');
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let circles = [];
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let timer = null;
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function resetTimer() {
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if (timer) {
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@@ -68,31 +78,43 @@
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const winnerIndex = Math.floor(Math.random() * circles.length);
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const winnerCircle = circles[winnerIndex];
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//
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circles.forEach(circle => {
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});
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winnerCircle.element.style.backgroundColor = 'green';
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canvas.appendChild(winnerCircle.element);
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}
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}
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function
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const circle =
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circle
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}
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canvas.addEventListener('touchstart', (event) => {
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@@ -100,10 +122,8 @@
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const touches = event.touches;
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for (let i = 0; i < touches.length; i++) {
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const touch = touches[i];
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circles.push({ id: touch.identifier, element: circle, x: touch.clientX, y: touch.clientY });
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}
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resetTimer();
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});
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canvas.addEventListener('touchmove', (event) => {
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const touches = event.touches;
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for (let i = 0; i < touches.length; i++) {
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const touch = touches[i];
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if (circleIndex !== -1) {
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circles[circleIndex].x = touch.clientX;
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circles[circleIndex].y = touch.clientY;
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circles[circleIndex].element.style.left = `${touch.clientX}px`;
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circles[circleIndex].element.style.top = `${touch.clientY}px`;
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}
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}
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});
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@@ -126,16 +140,12 @@
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const touches = event.changedTouches;
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for (let i = 0; i < touches.length; i++) {
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const touch = touches[i];
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if (circleIndex !== -1) {
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if (circles[circleIndex].element && circles[circleIndex].element.parentNode) {
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circles[circleIndex].element.parentNode.removeChild(circles[circleIndex].element);
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}
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circles.splice(circleIndex, 1);
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}
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}
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resetTimer();
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});
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});
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</script>
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</body>
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background-color: lightblue;
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}
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#canvas-container {
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position: relative;
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width: 100%;
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height: 100%;
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}
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#drawing-canvas {
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width: 100%;
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height: 100%;
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background-color: lightblue;
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}
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#text-container {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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text-align: center;
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color: white;
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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<div id="canvas-container">
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<canvas id="drawing-canvas"></canvas>
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<div id="text-container">
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<h1>Randomizer</h1>
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<p>put your finger to decide</p>
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</div>
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</div>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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const canvas = document.getElementById('drawing-canvas');
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const ctx = canvas.getContext('2d');
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let circles = [];
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let timer = null;
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let animationId = null;
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// Set canvas dimensions to full window size
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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function resetTimer() {
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if (timer) {
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const winnerIndex = Math.floor(Math.random() * circles.length);
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const winnerCircle = circles[winnerIndex];
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// Clear all circles
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circles = [winnerCircle];
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winnerCircle.color = 'green';
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}
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function draw() {
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// Clear the canvas
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// Draw all circles
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circles.forEach(circle => {
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ctx.beginPath();
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ctx.arc(circle.x, circle.y, 50, 0, 2 * Math.PI); // Increased radius to 50
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ctx.fillStyle = circle.color || 'white';
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ctx.fill();
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ctx.closePath();
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});
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animationId = requestAnimationFrame(draw);
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}
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function addCircle(x, y, id) {
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circles.push({ id, x, y, color: 'white' });
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resetTimer();
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}
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function updateCircle(id, x, y) {
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const circle = circles.find(c => c.id === id);
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if (circle) {
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circle.x = x;
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circle.y = y;
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}
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}
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function removeCircle(id) {
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circles = circles.filter(c => c.id !== id);
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resetTimer();
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}
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canvas.addEventListener('touchstart', (event) => {
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const touches = event.touches;
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for (let i = 0; i < touches.length; i++) {
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const touch = touches[i];
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addCircle(touch.clientX, touch.clientY, touch.identifier);
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}
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});
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canvas.addEventListener('touchmove', (event) => {
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const touches = event.touches;
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for (let i = 0; i < touches.length; i++) {
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const touch = touches[i];
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updateCircle(touch.identifier, touch.clientX, touch.clientY);
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}
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});
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const touches = event.changedTouches;
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for (let i = 0; i < touches.length; i++) {
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const touch = touches[i];
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removeCircle(touch.identifier);
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}
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});
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// Start the drawing loop
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draw();
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});
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</script>
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</body>
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