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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>MindsEye — Hunting Engine</title>
<link rel="stylesheet" href="assets/css/base.css" />
<link rel="stylesheet" href="assets/css/layout.css" />
<link rel="stylesheet" href="assets/css/retro.css" />
</head>
<body>
<header class="topbar">
<div class="brand">
<span class="brand__title">MindsEye</span>
<span class="brand__sub">Hunting Engine • Events / Automations / Hunts / Hunt Automations</span>
</div>
<div class="status">
<span id="statusClock">--:--:--</span>
<span class="dot" id="statusDot"></span>
<span id="statusText">READY</span>
</div>
</header>
<main class="grid">
<!-- FLOWCANVAS -->
<section class="panel panel--flow">
<div class="panel__head">
<span>FLOW MAP</span>
<span class="hint">[click nodes] [inject events] [watch paths glow]</span>
</div>
<canvas id="flowCanvas" width="900" height="520"></canvas>
<div class="panel__foot">
<span id="flowInfo">No selection.</span>
</div>
</section>
<!-- CONTROLS -->
<section class="panel panel--controls">
<div class="panel__head"><span>CONTROLS</span></div>
<div class="group">
<div class="group__title">INJECT EVENT</div>
<button class="btn" id="btnInjectEmail">+ email.received</button>
<button class="btn" id="btnInjectExternal">+ external.signal</button>
<button class="btn" id="btnTick">▶ tick</button>
</div>
<div class="group">
<div class="group__title">AUTOMATIONS</div>
<label class="row">
<input type="checkbox" id="toggleAuto" checked />
<span>enable automations</span>
</label>
<label class="row">
<span>rule strictness</span>
<input type="range" id="rngStrict" min="0" max="100" value="65" />
<span class="mono" id="valStrict">65</span>
</label>
<label class="row">
<span>confidence gate</span>
<input type="range" id="rngGate" min="0" max="100" value="70" />
<span class="mono" id="valGate">70</span>
</label>
</div>
<div class="group">
<div class="group__title">NOISE</div>
<label class="row">
<span>noise ratio</span>
<input type="range" id="rngNoise" min="0" max="100" value="25" />
<span class="mono" id="valNoise">25</span>
</label>
<label class="row">
<span>mislabel rate</span>
<input type="range" id="rngMislabel" min="0" max="100" value="10" />
<span class="mono" id="valMislabel">10</span>
</label>
</div>
<div class="group">
<div class="group__title">HUNT</div>
<select id="huntObjective" class="select">
<option value="lead">Objective: Lead Hunt</option>
<option value="compliance">Objective: Compliance Hunt</option>
<option value="incident">Objective: Incident Hunt</option>
</select>
<button class="btn btn--hot" id="btnStartHunt">START HUNT</button>
</div>
<div class="group">
<div class="group__title">SCENE</div>
<select id="scenarioSelect" class="select"></select>
<button class="btn" id="btnReset">RESET</button>
</div>
<div class="footerNote">
Tip: This is a playable ledger. Every action writes to the ledger.
</div>
</section>
<!-- LEDGER -->
<section class="panel panel--ledger">
<div class="panel__head">
<span>LEDGER</span>
<span class="hint">append-only • time-stamped • no magic</span>
</div>
<div id="ledgerFeed" class="feed"></div>
</section>
<!-- HUNT RESULTS -->
<section class="panel panel--hunt">
<div class="panel__head">
<span>HUNT RESULTS</span>
<span class="hint">ranked • explainable • confidence</span>
</div>
<div id="huntResults" class="feed"></div>
</section>
</main>
<script type="module" src="assets/js/main.js"></script>
</body>
</html>
<button class="btn" id="btnResetView">RESET VIEW</button>